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The Gamer Access Interview with Casey Hudson


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#101
Barquiel

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Collider wrote...

Think of this. If you saved the council in ME, instead of having to join Cerberus, you join the Council and they help you against the Reapers. The game would be entirely different. That's a lot of work for something that many players wouldn't do, in the middle of the trilogy. ME3 is different because they CAN have those wildly different scenarios because you won't be importing to anything.


I doubt we'll have wildly different scenarios in ME3.

Do you really think the "big" choice in ME2 makes a difference in ME3 (= different storylines for paragon/renegade Shepard)?

#102
Ray Joel Oh

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Barquiel wrote...
I doubt we'll have wildly different scenarios in ME3.

Do you really think the "big" choice in ME2 makes a difference in ME3 (= different storylines for paragon/renegade Shepard)?


We're all hoping that the payoff they've been trumpeting will really show up in the final game--the payoff from both games.  Spared the Rachni Queen?  Saved Feros?  Reprogrammed the Heretics?  Saved the genophage cure?

The third game will be the time for them to show if it's all mattered or not.  Until we play it, I'm not going to dismiss any possibilities.  I don't think it'll be sixty separate and completely unique storylines, but I still think there could be some decent payoff we haven't seen yet.

#103
Dethateer

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Highest possibility is that they'll be just the cavalry that rushes in a single cutscene.

#104
WilliamShatner

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Ray Joel Oh wrote...

Darth Drago wrote...


Doesn’t surprise me at all to read what she says…. Not a bit.


Not that it matters, but Casey Hudson is a dude.


That's what she says.

#105
WilliamShatner

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Jackal904 wrote...

Ray Joel Oh wrote...

I can hardly believe people are still considering the possibility of Liara and Ashley/Kaiden not coming back. It's practically inevitable. Their treatment in ME2 was disheartening but you don't have stories where the main character falls in love in the first act, hits a rough patch in the second act, and everybody just forgets about it in the third act. They wouldn't have been there at all if there weren't some plans for them to come back and resume the relationship.


Exactly. In a different interview with Casey Hudson, he says that Ashley/Kaiden and Liara will have a much more significant role in ME3 than in ME2.


If they make a sandwich for Shepard they'd have a more significant role than they did in ME2.

#106
Dethateer

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SUDO make me a sandwich!

#107
Ray Joel Oh

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Dethateer wrote...

Highest possibility is that they'll be just the cavalry that rushes in a single cutscene.


That'd definitely be the easiest way to go about it.  But I personally think Bioware has a little more interest in making things fans enjoy.

#108
Dick Delaware

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Ray Joel Oh wrote...
We're all hoping that the payoff they've been trumpeting will really show up in the final game--the payoff from both games.  Spared the Rachni Queen?  Saved Feros?  Reprogrammed the Heretics?  Saved the genophage cure?

The third game will be the time for them to show if it's all mattered or not.  Until we play it, I'm not going to dismiss any possibilities.  I don't think it'll be sixty separate and completely unique storylines, but I still think there could be some decent payoff we haven't seen yet.


I really hope that we'll end up with diverging plotlines, and not simply cosmetic choices that didn't really matter. It's the third and final game of a trilogy, long-time fans should be rewarded. But then again, considering past history, I'm not so confident despite the great opportunity that BioWare has here. Their games had choices, but few consequences.

#109
Barquiel

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Ray Joel Oh wrote...

We're all hoping that the payoff they've been trumpeting will really show up in the final game--the payoff from both games.  Spared the Rachni Queen?  Saved Feros?  Reprogrammed the Heretics?  Saved the genophage cure?

The third game will be the time for them to show if it's all mattered or not.  Until we play it, I'm not going to dismiss any possibilities.  I don't think it'll be sixty separate and completely unique storylines, but I still think there could be some decent payoff we haven't seen yet.


I hope you're right, but why not in ME2?

Renegade Shepard = ME2 storyline
Paragon Shepard works for the council/Alliance, they provide the dossiers/hints (IFF, Horizon)...same ending

#110
Ray Joel Oh

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Dick Delaware wrote...
I really hope that we'll end up with diverging plotlines, and not simply cosmetic choices that didn't really matter. It's the third and final game of a trilogy, long-time fans should be rewarded. But then again, considering past history, I'm not so confident despite the great opportunity that BioWare has here. Their games had choices, but few consequences.


I think it'd be more reasonable to expect for there to be a series of plot points that play out differently, but aren't entirely interwoven with each other.  It'd still make for a really varied experience, but the general drive of the story is still the same.  Shepard still goes from plot point A to plot point B to plot point C, but one person's A is going to be different from another person's A, one person's B is going to be different from another person's B, etc.

#111
Ray Joel Oh

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Barquiel wrote...

I hope you're right, but why not in ME2?

Renegade Shepard = ME2 storyline
Paragon Shepard works for the council/Alliance, they provide the dossiers/hints (IFF, Horizon)...same ending


I think it's just because the more times you tear a piece of paper in two, the bigger mess you're going to have to eventually clean up.  There were lots of superficial changes to keep us aware that "your choices matter," but they continued to allude to things that might actually make for a big deal.  The woman on Ilos saying the Rachni would be there when you needed them.  Wrex starting to get the krogan back together.  Ashley/Kaiden hoping to reconcile with you.  It seems like there are a lot of big things being set aside to be dealt with later.  If they didn't plan to deal with them, they would have ended them with more finality.  Like Conrad Verner getting hit by a bus or the guy who scanned the keepers telling you a bunch of stuff you already knew.

#112
Elvis_Mazur

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Collider wrote...

Think of this. If you saved the council in ME, instead of having to join Cerberus, you join the Council and they help you against the Reapers. The game would be entirely different. That's a lot of work for something that many players wouldn't do, in the middle of the trilogy. ME3 is different because they CAN have those wildly different scenarios because you won't be importing to anything.



Exactly! It is unfortunate that some people don't undestand the limits that exist in a game.<_<

#113
Elvis_Mazur

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PetrySilva wrote...

Collider wrote...

Think of this. If you saved the council in ME, instead of having to join Cerberus, you join the Council and they help you against the Reapers. The game would be entirely different. That's a lot of work for something that many players wouldn't do, in the middle of the trilogy. ME3 is different because they CAN have those wildly different scenarios because you won't be importing to anything.



Exactly! It is unfortunate that some people doesn't undestand the limits that exist in a game.<_<



#114
Barquiel

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PetrySilva wrote...

Collider wrote...

Think of this. If you saved the council in ME, instead of having to join Cerberus, you join the Council and they help you against the Reapers. The game would be entirely different. That's a lot of work for something that many players wouldn't do, in the middle of the trilogy. ME3 is different because they CAN have those wildly different scenarios because you won't be importing to anything.


Exactly! It is unfortunate that some people don't undestand the limits that exist in a game.<_<


I understand the limits...I just think they exist in ME3, too^_^

That means:
- more emails
- same storyline for renegades/paragons (Everybody works for...)
- some ME2 squadmates return/some squadmates have "cool" cameo roles
- new LIs/squadmates for new players

Modifié par Barquiel, 17 avril 2010 - 07:30 .


#115
Darth Drago

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Ray Joel Oh wrote...

Darth Drago wrote...


Doesn’t surprise me at all to read what she says…. Not a bit.


Not that it matters, but Casey Hudson is a dude.


Sorry I stand corrected. I got him mixed up with Christina Norman. Not like my opinion of what was said changes in the least bit.

#116
Ray Joel Oh

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Barquiel wrote...
I understand the limits...I just think they exist in ME3, too^_^

That means:
- more emails
- same storyline for renegades/paragons (Everybody works for...)
- some ME2 squadmates return/some squadmates have "cool" cameo roles
- some new LIs/squadmates for new players


Maybe, maybe.  We all hope for the moon and will eventually have our sights come back down to earth.

Darth Drago wrote...

Sorry I stand corrected. I got him
mixed up with Christina Norman. Not like my opinion of what was said
changes in the least bit.


Sure, I wasn't suggesting it would.  Just making a correction.

#117
xCirdanx

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Karimloo wrote...

Seriously?

Just listen to the fans BioWare...


In my opinion they have stopped with this since becoming part of EA.

Good interview tough, definitely will make me test the game before i blindly buy it, kinda have lost my faith in the game studio.

#118
spacehamsterZH

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Ray Joel Oh wrote...
I think it'd be more reasonable to expect for there to be a series of plot points that play out differently, but aren't entirely interwoven with each other.  It'd still make for a really varied experience, but the general drive of the story is still the same.  Shepard still goes from plot point A to plot point B to plot point C, but one person's A is going to be different from another person's A, one person's B is going to be different from another person's B, etc.


That sounds about right to me. It's really just flat-out impossible otherwise, they'd basically have to create a dozen completely different games and sell them as one. Let's not forget ME3 needs to come out before the 360's life cycle is up, and the platform isn't getting any younger. Not to mention how much it would cost just to produce all that content.

Like I said, I just hope they've actually planned the outcomes of the various possibilities and didn't just throw all this stuff into ME2 without any idea of what they were going to do with it in ME3. A lot of the in-game dialogue hints at future consequences of your actions, and all this really has the potential to either be mind-blowingly awesome or the letdown of the decade if it just amounts to... things like 30 seconds of a Quarian ship flying at a reaper and going pewpew in a cutscene.

#119
Ray Joel Oh

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xCirdanx wrote...
In my opinion they have stopped with this since becoming part of EA.

Good interview tough, definitely will make me test the game before i blindly buy it, kinda have lost my faith in the game studio.


But your icon is an ME2 Tali picture, which wouldn't exist if they didn't listen to fans.

#120
Sad Dragon

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this isnt my name wrote...

Still not 700, that is/was BS, it seems like everyone in the games indusrty is turing into
Image IPB


Love it! This made my day :D

Though might be a wee bit too harsh against BioWare. Still love the picture all the same :D

/TSD

#121
WilliamShatner

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PetrySilva wrote...

Collider wrote...

Think of this. If you saved the council in ME, instead of having to join Cerberus, you join the Council and they help you against the Reapers. The game would be entirely different. That's a lot of work for something that many players wouldn't do, in the middle of the trilogy. ME3 is different because they CAN have those wildly different scenarios because you won't be importing to anything.



Exactly! It is unfortunate that some people don't undestand the limits that exist in a game.<_<


It wouldn't have been a wildly different game.  They would just have to replace the cutscenes were TIM gives you the missions with cutscenes were the Council/Alliance gives you the missions.  There were like 3/4 of them? 

#122
iNixiRir

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We really want to look at Mass Effect 3 as a standalone title


I was afraid of this. It's one thing, from a company/business kind of view, to attract new players. But another thing is to keep your current costumers happy. But screwing around with the word "standalone" while they have clearly stated that Mass Effect is a trilogy, is just wrong.

They already used their 'get outta jail free card' once, using it for the second time makes people really doubt the overall plotline and storytelling abilities of Bioware. They can't just remove the squad again because that would be easier for them and would be better understandable for new players. The reason for this is because of the plot. Every squadmember knows the threat. The council doesn't want to believe it(they have dismissed that claim), the civilians don't know about it, so the only people that do know about it, is your squad.

And like I said before, killing or making Shepard disappear again, would just be a case of bad storytelling and that would really, really break ME3 for current players. Then the whole idea Bioware had, about making this a rpg-trilogy, failed big time.

Why is this post more about your squad? Well, because that's what most people are afraid off. That your squad gets sidelined once again because it would be easier(which wouldn't btw, because then they have to come up with a lot of new characters)


Storywise, I think it's kinda obvious they're doing this. Mainly because the plot isn't so difficult anymore - stop all the reapers. The only real problem they would have, is how it begins. People want to make their own Shepard and change his/her class. ME2 did this the smart way - by killing Shepard off and remaking him/her. But they can't do this the second time(as I explained).

But we'Il see..

#123
Ray Joel Oh

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WilliamShatner wrote...
It wouldn't have been a wildly
different game.  They would just have to replace the cutscenes were TIM
gives you the missions with cutscenes were the Council/Alliance gives
you the missions.  There were like 3/4 of them? 

That'd still mean writing ME3 as if you had just been working for TIM versus writing ME3 as if you had just been working for the Alliance. That's a pretty big split to branch off from.  And then why would you have met Jacob and Miranda, and why would you have a new ship, and why would the Alliance pay to bring one of their many excellent soldiers back to life?

Modifié par Ray Joel Oh, 17 avril 2010 - 07:45 .


#124
Kalfear

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BeresaadSoldier wrote...

Kalfear wrote...

700 decisions from ME to ME2?.


I think they put an additional 0 by mistake (or deliberately). In Gibbed's save editor, there are 71 flag variables that you can carry over from ME1 to ME2. These include Saved the Council as 1 flag and Killed the Council as another flag. So you can see immediately that what we call decision (example: What you did with the council?) actually means to them 2 decisions - saved them or killed them. Even if Gibbed's program is incomplete, there are no more than 100 flags. So if they claim 1000 for ME3, I seriously doubt it's gonna be more than 150 flags. And 145 of them will be minor decisions. Divide that by 2 or 3 to take into account 2 or 3 flags for a single decision, and you end up with 60ish decisions which is NOT impressive at all.


Naaa Bere, It cant be a mistake cause they say 1000 for ME2 to ME3 and ME2 had way less decisions then ME1 had.

It was a lie, plain and simple

Something Bioware did alot of for Mass Effect 2 product and will have a negative effect on Mass Effect 3 sales because of it.

#125
Ray Joel Oh

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I look at the term "Standalone" as meaning you won't be jumping into the middle of the conversation. You can still figure out who you are, who these people around you are, what you're supposed to be doing without needing to refer back to previous games for answers. Things will be deeper and make more sense if you did, but it won't be a requirement for people to figure out what's going on.

Modifié par Ray Joel Oh, 17 avril 2010 - 07:49 .