Terror_K wrote...
No, but at least ME1's UNC quests felt like they would have an effect on things in the future and that you might see the results of your choices there, and in many cases they did in ME2, even if most were simply emails of Citadel news reports commenting about how your choice in a particular sidequest worked out later. ME2 is pretty much devoid of this, with anything that feels substantial relegated almost entirely to the main plot.
Meh, I guess a lack of side quests doesn't really bother me. I really don't want there to be many side quests in ME3: fighting space pirates when there are a fleet of Reapers coming towards the Milky Way at lightning speed is a great way to kill the sense of atmosphere and urgency. I thought the side quests in the first game were dreadful and obviously weren't related to the main plot, but you do get to see a few faces. The Corporal Toombs e-mail was a little annoying since I wanted to meet him (especially considering it's implied that he will try to hunt you), but you do get to meet Helena Blake, you get some extra dialogue with Nassana (she still gets killed by Thane, obviously), but it wasn't a complete lack of carryover. For the sidequests, all I really expected was a few lines of extra dialogue and a little cameo, so it wasn't an issue for me. It's not like they're supposed to matter that much anyways.
The disappointment was the lack of big choices in the first game affecting the sequel (though, hopefully this
might be rectified in the finale), not stuff like sidequests. I didn't really expect helping Emily Wong out to have galaxy-changing implications.
Dick Delaware wrote...
No, there were other non-combat and non-class skills. Charm/Intimidate were two, but there was also Decryption and Hacking, your armour classes (light, medium and heavy) and First Aid.
I guess it's all about preferences, I didn't mind this change either. I don't like mini-games much to begin with, but I liked the ones in ME2 way better than Simon Says in ME1. Still would have preferred an option to skip them altogether like ME1, though.
I would like to see armor classes however, combined with a small, manageable inventory. You know how when you open up lockers, it reveals a list of weapons? I'd like there to be an inventory that looks something like that - it tells you what's there, but it's not bogged down by hundreds of items of stuff that you'll never use and takes forever to get rid of. It's not high on my list, but it would be nice.
Terror_K wrote...
It'll probably jump forward a little, but it would feel odd to have another two years pass again with you not being able to control what happened in that period. It worked with ME2 simply because you weren't around for those two years. For them to advance two years without you being able to choose what you did during them would be rather annoying... I mean, how will all those with Paragon characters who hate Cerberus feel if the game goes "Another 2 years have passed after The Collector threat and you're still tooling around for TIM?"
I hope there isn't a Normandy 3... that would just be lame. It would the the equivalent of destroying the Enterprise A in Star Trek IV or V after you only just got it at the end of III. All I want is to see The SR2 Normandy again but no longer covered in all that Cerberus garbage. Give me the SR2 with the SR1's paintjob and I'll be a very happy person.
Completely agreed on The Normandy. Other than maybe a few upgrades/renovations, keep the ship as is. Likewise, if you're a Paragon, to add insult to injury for TIM, you get a nice new paintjob. If you've decided to give them the base, the Cerberus logo remains. It would be a nice reminder of what you've done up to that point.
Not sure about when ME3 should take place, though. Wittand25 makes a couple of good points on why it would make sense to set the finale a couple of years from now. Then again, setting it shortly after ME2 would make for a frenetic pace, which IMO would be very cool considering the circumstances.
Modifié par Dick Delaware, 20 avril 2010 - 09:50 .