What does the community think about this topic?? Please speak your mind about this. Thank you for all your time.:innocent:
Replay value of Dragon age
#1
Posté 17 avril 2010 - 01:31
What does the community think about this topic?? Please speak your mind about this. Thank you for all your time.:innocent:
#2
Posté 17 avril 2010 - 01:57
#3
Posté 17 avril 2010 - 02:03
I have also probably had another 50 hours in characters that I eventually abandoned and I still have a few new character concepts I intend to start in Origins as well.
Needless to say I am quite pleased with the replayability as well...
#4
Guest_jynthor_*
Posté 17 avril 2010 - 02:04
Guest_jynthor_*
*Cough*Deep Roads*Cough*
#5
Posté 17 avril 2010 - 02:29
jynthor wrote...
Actually I found the replay value rather dissapointing...
*Cough*Deep Roads*Cough*
This doenst make much sense to me deep roads?? what do you mean please more detail.
#6
Posté 17 avril 2010 - 02:32
#7
Posté 17 avril 2010 - 02:33
#8
Posté 17 avril 2010 - 02:41
Oogrooq wrote...
I liked it and played it to death when I first got it. However, if I have to go to Orzammer one more time I will throw my controller out the window.
I've played every origin myself, and find myself feeling the same way now, except about everything from Ostagar on. I wish origins and questline choices had more of a significant impact on the game, beyond occasional comments on your race and what allies you round up for the Final Battle, and that combat was a lot less repetitive.
#9
Posté 17 avril 2010 - 02:54
#10
Posté 17 avril 2010 - 02:57
(Like when I was so proud when my 2 hander with no mages in party took a high dragon. Someone said it was not so good since I took 6 minutes and he could do it in 3... well, in my last run with that same char remade for Awakening, with no DLC items but a mage with haste in the party, with some 6 playthroughs between them, it took me 1min 34secs to kill the same high Dragon.. hehe).
Plus different chars with different party combos gave me lots of different dialogue options for some funny videos that lots of people in YouTube say they gotta try that in their next playthrough.
And what used to take too long in earlier runs, like DRoads or Circle Tower/Fade, actually became pretty quick, even in NM (I only play NM), specially after I learned how to make the most with party tactics settings, without the extra tactics mod.
And as a good boaster that I am... =) ...
Check my latest DA:O char stats, 100% legit and without DLC mods here http://bit.ly/aXCQzz
Dragon Age - Fast Nightmare Dragon Kill
[/quote]
Modifié par RageGT, 17 avril 2010 - 03:00 .
#11
Posté 17 avril 2010 - 03:12
Deep Roads is particularly long, but I break it up. I'll do one or two of the smaller quests related to the overall Dwarf recruitment portion, then go to the outerworld and do one of the Denerim quests, then come back and do more, then maybe go and slay the high dragon, etc.
That has helped me a lot with getting through and not getting frustrated at the length of the deep roads. And, of course, as I've played so many times now (a grand total of 15 or 18 characters between PC and 360, I'm guessing? And at least 5 complete playthroughs from those characters?), Deep Roads goes a LOT faster than it used to. That helps a lot.
I really, REALLY enjoy this game and am eagerly awaiting any new releases related to this franchise.
#12
Posté 17 avril 2010 - 03:33
Oogrooq wrote...
I liked it and played it to death when I first got it. However, if I have to go to Orzammer one more time I will throw my controller out the window.
That's pretty funny. On all my replays I didn't mind going back to the previous zones but I totally hated Orzimmar as well. Interesting you are the same way.
Modifié par Domyk, 17 avril 2010 - 04:35 .
#13
Posté 17 avril 2010 - 03:38
Jonp382 wrote...
The Deep Roads aren't specifically my issue, it's just the fighting and the engine which Orzammar does expose the most. It's very buggy and is literally a roll of the dice at times. It's infuriating. Going back and role-playing various characters would be so much more enjoyable if squad members wouldn't randomly stand there when given an order.
Default tactics tend to do that. I hope you have modified it some? I don't even have to pause action anymore. My party runs like a machine after I figured out what all the tactic option does.
#14
Posté 17 avril 2010 - 03:57
#15
Posté 17 avril 2010 - 04:08
Domyk wrote...
Jonp382 wrote...
The Deep Roads aren't specifically my issue, it's just the fighting and the engine which Orzammar does expose the most. It's very buggy and is literally a roll of the dice at times. It's infuriating. Going back and role-playing various characters would be so much more enjoyable if squad members wouldn't randomly stand there when given an order.
Default tactics tend to do that. I hope you have modified it some? I don't even have to pause action anymore. My party runs like a machine after I figured out what all the tactic option does.
Do tactics affect a character's ability to take a potion when I tell them to? Regardless, no I do not use default tactics.
#16
Posté 17 avril 2010 - 04:33
Same for the Circle Tower and Fade. Awesome belt and the bonus attribute points? And yes, we can do it very quickly too. I mean, all my runs were around 100 hours. I really don't rush. But when I did rushed with my 2hander remade for a fresh Awakening, I finished the game in 60 hours.
(he had sacrificed first time... with movies of it and all... only way I found to go Awakening with him was replay him from scratch! And I always do all there is to be done in the game so 60 hrs for me was pretty fast... 40%, 40 hours faster! =)
#17
Posté 17 avril 2010 - 04:38
Jonp382 wrote...
Domyk wrote...
Jonp382 wrote...
The Deep Roads aren't specifically my issue, it's just the fighting and the engine which Orzammar does expose the most. It's very buggy and is literally a roll of the dice at times. It's infuriating. Going back and role-playing various characters would be so much more enjoyable if squad members wouldn't randomly stand there when given an order.
Default tactics tend to do that. I hope you have modified it some? I don't even have to pause action anymore. My party runs like a machine after I figured out what all the tactic option does.
Do tactics affect a character's ability to take a potion when I tell them to? Regardless, no I do not use default tactics.
In the tactics you can set up when your party member quaffs a potion based on stamina/mana or health using variables as 90pct low all the way down to 10pct. You can even adjust it based on strength of the potion. For example if member is down 10pct health use the "strongest" available health pot. The tactics is very flexible once you delve into it some.
Modifié par Domyk, 17 avril 2010 - 04:49 .
#18
Posté 17 avril 2010 - 06:27
#19
Posté 17 avril 2010 - 06:35
The game that's had the most replay value for me is clearly BG2 and it's expansion Throne of Bhaal. I spent countless of hours on it, on many, many playthroughs, and I'm still not sure I'm done with it, though I haven't played it in years. Might still reinstall it, get a few of the newer mods, and give it a go.
NWN2 also had great replayablity. DA:O might be about the same level with regards to replay value, I suspect.
#20
Posté 17 avril 2010 - 06:58
Modifié par relhart, 17 avril 2010 - 07:00 .
#21
Posté 17 avril 2010 - 07:21
Modifié par phordicus, 17 avril 2010 - 07:22 .
#22
Posté 17 avril 2010 - 07:25
Mods keep me moderately interested in replaying.
Modifié par MassEffect762, 17 avril 2010 - 07:26 .
#23
Posté 17 avril 2010 - 07:44
#24
Posté 17 avril 2010 - 08:13
#25
Posté 17 avril 2010 - 08:24
RageGT wrote...
Well, after 800 hrs with this game, many characters, there is not a single place in the game world that I don't enjoy. Deep Roads, Fade, wherever, they are all fun if you go in-character with different characters and actually kick ass in NM.
This. Even after countless playthroughs (I've lost count...) I still find ways to replay it a little different.
The more you play the better you get, and what used to take too long in earlier runs, like DRoads or Circle Tower/Fade, actually became pretty quick, even in NM
And this, first time through took about 3-4 hours for Deep Roads and 2 hours for Circle tower, now I can do the whole Orzammar treaty quest in 1-2 hours and clear the circle tower in 45 minutes.





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