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Replay value of Dragon age


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#76
soteria

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Personally I would have probably reduced the Origins stories to three (one for each race) with maybe some minor differences for certain classes. However, what I would have done would have been to inject a unique side quest based on the characters class during Act Two (when you have the freedom to go anywhere on the map).




Fewer origins, more impact on the mid-game? That could have been interesting. The downside is we learn less about Ferelden, unless they find another (interesting) way to introduce us to those cultures. I mean, dwarf noble and commoner are pretty distinct. Smith, merchant, or warrior all seem to have somewhat similar standards of living, but it would be pretty hard to learn as much in one origin as we do in the two we have. Same for elves. I guess you'd have to go with the dalish origin and scrap city elf, but that was my personal favorite, and dalish was my least favorite.



I like the way origins were implemented, but I agree that they could have felt more unique in the mid-game. Mostly you really notice the differences early and late in the game, depending on what order you do the quests in.

#77
Janni-in-VA

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I've skipped 2 pages in this thread, so I may be a bit out of the current loop, but in response to the OP...

I'm replaying DA:O heavily. I've completed the game with four characters and have two more who are working through Orzammar, which I do last before heading to the Landsmeet. I've experimented with different builds, played through all the origins, and am plotting ways to get some of the Achievements I don't yet have. I usually put 80+ hours into a play-through. I don't ESC through dialogue or cut scenes (unless I'm having to reload a particular fight over and over), and I do every side quest I can come up with. (There are a couple of lines of side quests that I haven't explored yet, but I will.) I have all the DLC quests and have Awakening, although I haven't yet played it. Lately, I've been online reading fan fiction. What can I say? I'm hooked.

#78
Upper_Krust

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Howdy Soteria! Posted Image

soteria wrote...


Personally I would have probably reduced the Origins stories to three (one for each race) with maybe some minor differences for certain classes. However, what I would have done would have been to inject a unique side quest based on the characters class during Act Two (when you have the freedom to go anywhere on the map).


Fewer origins, more impact on the mid-game? That could have been interesting. The downside is we learn less about Ferelden, unless they find another (interesting) way to introduce us to those cultures. I mean, dwarf noble and commoner are pretty distinct. Smith, merchant, or warrior all seem to have somewhat similar standards of living, but it would be pretty hard to learn as much in one origin as we do in the two we have. Same for elves. I guess you'd have to go with the dalish origin and scrap city elf, but that was my personal favorite, and dalish was my least favorite.

I like the way origins were implemented, but I agree that they could have felt more unique in the mid-game. Mostly you really notice the differences early and late in the game, depending on what order you do the quests in.


As regards the Dwarf 'thing' the character could be a noble who has been raised a commoner due to some grievance against the house. Or be a servant in a Noble House that, through some great service (saving Harrowmonts life for instance) is given a chance to become a noble. So there could be ways around the storytelling whereby the same information and depth is still relayed to the player.

Dragon Age has some really interesting NPCs that I'd really love to have seen given a bigger bite at the cherry.

Jarvia has lots of potential for an epic villainess...heres how I'd have handled the character (in hindsight I fully admit).

1. Jarvia herself is a spy in the camp of one (or both?) of the contenders for the throne, where she disguises herself as an old washer woman. In the Dwarf Origin story you seemingly save her life, but in reality you disrupt her assassination attempt on Harrowmont.
2. The reveal of her true identity happens within the Carta Hideout. Here, you fight a series of running battles with her and the gang. With Jarvia purposefully leading the heroes through a gauntlet of tricks and traps.
3. The culmination of this series of fights is gatecrashed by an assault from Darkspawn. The players here have to ally with Jarvia, only together do they stand a chance. When the battle is over, Jarvia is nowhere to be seen.
4. Jarvia shows up again, this time with Branka. At the end of this battle she is seemingly knocked off the cliff into the lava by one of the golems.
5. Near the end of the game (in a level only playable by a Dwarf character) Jarvia returns (her face partially burnt), this time operating in Denerim, allied to the Antivan Crows. Her bargaining chip is a handful of golem control rods...and golems of course.
6. With the death of Jarvia, her final dying words (to the dwarf character) "I'm proud of you...my son*"

*Or daughter naturally.

#79
Patriciachr34

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I really love the re-playability of this game. I have finished multiple play throughs in Origins and have ran three of them through Awakenings. I really do not hate Orzamar. It is long though. I usually break it up by starting a new pc and taking them to Ostagar. Then I go back to Orzamar and continue to the Arch Demon. Rinse, repeat. I am just enamored with the world. I love the lore and the atmosphere. The characters are so interactive and have such depth that I never feel like I'm alone. Of course I have always been fascinated with early medieval Europe circa 800 - 1200 AD. So this might have something to do with my continuing obsession.

#80
ZMJ10

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Patriciachr34 wrote...

I really love the re-playability of this game. I have finished multiple play throughs in Origins and have ran three of them through Awakenings. I really do not hate Orzamar. It is long though. I usually break it up by starting a new pc and taking them to Ostagar. Then I go back to Orzamar and continue to the Arch Demon. Rinse, repeat. I am just enamored with the world. I love the lore and the atmosphere. The characters are so interactive and have such depth that I never feel like I'm alone. Of course I have always been fascinated with early medieval Europe circa 800 - 1200 AD. So this might have something to do with my continuing obsession.


orzammar is not hard for me to play ever since playing it through with my dwarf noble yes it is long but i enjoy it much more after ive played a dwarf noble.   ive only ran one toon in awakenings (my dwarf) .

Its the most addicting game on consoles hands down the only thing that has even kept me playing after 100+hours is WoW and i quit that a while ago. Bravo Bioware.Posted Image

#81
russelandy

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I am on my second playthrough after playing DA2 and waiting 2 years. I still love it. The story is so epic and the characters are the best. They are a variety of personalities and their stories are deep. Love the controls and how strategic the game is. One of the best games all time. Thanks Bioware.