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Adding Morphs to a New Creature


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6 réponses à ce sujet

#1
kingston1965

kingston1965
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 I have created a human male creature and I have created a new morph head for him that I would like to add to the creature. I exported the morph to local as per the wiki but when I look at the log it saved the file as a .mop file.

When I go to the palette and click on the head morph property it filters to .mor files.

If anyone knows what I need to do to fix I would greatly appreciate it.

#2
Mad_mardigan13

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Have you find out?

#3
RaZoRShArP20

RaZoRShArP20
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i would like to know that as well allthough i dont get one bit of the toolset anyway.

Damned bloody complicated .



Mad Mardigen... love willow

#4
kingston1965

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It seemed to have fixed itself. I don't know what I have done differently but it now saves the files as .mor files and works perfectly fine

#5
Mad_mardigan13

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Yes I'm a fan of willow (well, not really now but when I was youngster) ;)

I'd love that to be fixed by itself just like you kingston1965 but I must stop to dream! Help me please... Where do I find the "export as .mop" tab value to change from true to false?

#6
Mad_mardigan13

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Ok somebody gave me the answer on another thread , in fact it's simple. In the object inspector window you must go to the 14 tab and change "export as mop" from true to false. thanks for your help.

#7
NewYears1978

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Anyone have a walkthrough for this?



I made a morph, saved or post to local, then selected it on my NPC. It worked..but a little later my morph was no longer there..