I have created a human male creature and I have created a new morph head for him that I would like to add to the creature. I exported the morph to local as per the wiki but when I look at the log it saved the file as a .mop file.
When I go to the palette and click on the head morph property it filters to .mor files.
If anyone knows what I need to do to fix I would greatly appreciate it.
Adding Morphs to a New Creature
Débuté par
kingston1965
, nov. 09 2009 01:29
#1
Posté 09 novembre 2009 - 01:29
#2
Posté 20 novembre 2009 - 03:08
Have you find out?
#3
Posté 20 novembre 2009 - 06:43
i would like to know that as well allthough i dont get one bit of the toolset anyway.
Damned bloody complicated .
Mad Mardigen... love willow
Damned bloody complicated .
Mad Mardigen... love willow
#4
Posté 20 novembre 2009 - 01:12
It seemed to have fixed itself. I don't know what I have done differently but it now saves the files as .mor files and works perfectly fine
#5
Posté 20 novembre 2009 - 03:25
Yes I'm a fan of willow (well, not really now but when I was youngster) 
I'd love that to be fixed by itself just like you kingston1965 but I must stop to dream! Help me please... Where do I find the "export as .mop" tab value to change from true to false?
I'd love that to be fixed by itself just like you kingston1965 but I must stop to dream! Help me please... Where do I find the "export as .mop" tab value to change from true to false?
#6
Posté 20 novembre 2009 - 03:37
Ok somebody gave me the answer on another thread , in fact it's simple. In the object inspector window you must go to the 14 tab and change "export as mop" from true to false. thanks for your help.
#7
Posté 22 novembre 2009 - 02:01
Anyone have a walkthrough for this?
I made a morph, saved or post to local, then selected it on my NPC. It worked..but a little later my morph was no longer there..
I made a morph, saved or post to local, then selected it on my NPC. It worked..but a little later my morph was no longer there..





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