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Geth Pulse Rifle Question


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#51
Tlazolteotl

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Yeah, but then you also have to down the health, which is where I'm assuming the Vindicator will make up time.

Might be significant to note at what distance the short range bonus kicks in, respectively, too.

(It's further out for the ARs I'm assuming?)


#52
Tlazolteotl

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Hmm. the forum ate my post? Or is it the new page bug?

#53
cruc1al

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Tlazolteotl wrote...

Hmm. the forum ate my post? Or is it the new page bug?


I think your post is fine :| EDIT: It's probably because it just takes some time for the forum to update.

If I'm reading coalesced.ini right, the both SMGs and ARs have point-blank range of up to 300, short range of 800, medium range of 1500 and long range of 2000.

EDIT for corrections

Modifié par cruc1al, 18 avril 2010 - 12:56 .


#54
Tlazolteotl

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Maybe it's my forum settings, but every time there's just one post on a new page, I can't seem to be able to see it.

#55
Tlazolteotl

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cruc1al wrote...

If I'm reading coalesced.ini right, the both SMGs and ARs have point-blank range of up to 300 and short range of 800. But medium range (damage multiplier of 1) is up to 1500 for SMGs but 2000 for ARs. Long distance is up to 2000 for SMG but 3000 for AR, and SMGs retain the multiplier of 1 but ARs go down to 0.75 except for Vindicator which stays at 1.


Whoa.
That means ... err ... the shuriken is actually competitive at endgame?
(I use the shuriken always, 'cos I just like the way it sounds).

#56
cruc1al

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Tlazolteotl wrote...

cruc1al wrote...

If I'm reading coalesced.ini right, the both SMGs and ARs have point-blank range of up to 300 and short range of 800. But medium range (damage multiplier of 1) is up to 1500 for SMGs but 2000 for ARs. Long distance is up to 2000 for SMG but 3000 for AR, and SMGs retain the multiplier of 1 but ARs go down to 0.75 except for Vindicator which stays at 1.


Whoa. That means ... err ... the shuriken is actually competitive at endgame?
(I use the shuriken always, 'cos I just like the way it sounds).


Well yeah, SMGs have the same multipliers as ARs up to 2000, after which SMGs get 0.5 (very long distance multi), ARs [s]except Vindi get 0.75 [s]and Vindi gets 1.0. After 3000 all ARs get 0.5.

Scrap that, they all have the same settings.
(edited because my coalesced was messed up)

Modifié par cruc1al, 18 avril 2010 - 12:58 .


#57
Athenau

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Huh? Where are you reading that in coalesced?

The base weapon has:

Range_Melee=300.f
Range_Short=800.f
Range_Medium=1500.f
Range_Long=2000.f
DamageMod_MeleeRange=2.0f
DamageMod_ShortRange=1.25f
DamageMod_MediumRange=1.0f
DamageMod_LongRange=1.0f
DamageMod_VeryLongRange=0.5f

And there's nothing regarding range under the Vindicator's entry (Needler), so the Vindicator inherits from the assault rifle entry, which in turn inherits from the base entry. The sniper rifles, on the other hand, do have a different set of ranges:

Range_Melee=300.f
Range_Short=800.f
Range_Medium=2000.f
Range_Long=3000.f
DamageMod_MeleeRange=1.0f
DamageMod_ShortRange=1.0f
DamageMod_MediumRange=1.0f
DamageMod_LongRange=1.0f

Presumably "very long" counts as anything longer than long, so sniper rifles do full damage up to 3000m, while for all other non-shotgun/flamethrower weapons it's 2000m.

Modifié par Athenau, 18 avril 2010 - 12:41 .


#58
cruc1al

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Hmm, you're right. Apparently the Needler part of my coalesced.ini isn't vanilla. I played around with the weapon settings a few weeks back and maybe got my backup settings from a modded .ini.

Modifié par cruc1al, 18 avril 2010 - 12:53 .


#59
Athenau

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The biggest difference that range makes is between the shotguns and other weapons. Shotguns have an absurdly low short range (400) and the game interpolates the range multipliers so the damage bonus drops off to 25% very quickly. On the other hand short range for assault rifles/smgs is 8m, so even at (say) 6m you're getting a nice 55% damage boost. So for shotguns you're losing a lot of damage for anything outside melee range and for ARs/SMGS/pistols it's worthwhile to close in to short range because of the way the game calculates the bonuses.

Modifié par Athenau, 18 avril 2010 - 01:12 .


#60
NaclynE

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Silvanend wrote...

I know the Geth Pulse Rifle is on Haestrom when you pick up Tali, Do I have to play the entire campaign through on Hardcore/insanity to get it, or can I just switch the difficulty when I reach that point in the game? 

Next, does someone know what the damage is compared to the other Assualt rifles?   Thank you.

It's only getable on Hardocre difficulty. I haven't found it on any Veteran or lower characters.
Also let me save the trouble....It's only good against sheilds, it stinks on anyone else.

#61
swk3000

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NaclynE wrote...

Silvanend wrote...

I know the Geth Pulse Rifle is on Haestrom when you pick up Tali, Do I have to play the entire campaign through on Hardcore/insanity to get it, or can I just switch the difficulty when I reach that point in the game? 

Next, does someone know what the damage is compared to the other Assualt rifles?   Thank you.

It's only getable on Hardocre difficulty. I haven't found it on any Veteran or lower characters.
Also let me save the trouble....It's only good against sheilds, it stinks on anyone else.


The Geth Pulse Rifle can only be found on Harcore OR Insanity. As for effectiveness versus shields, it's low damage rate kills it. Page 2 has a video comparing the Avenger, the Geth Pulse Rifle, the Vindicator, and the Revenant at close range. The Vindicator kills the Geth Pulse Rifle.