VirusCat wrote...
Petehog made the Aesthetics version after my comments I believe. But I got bashed by the other commenters since I wanted him changed alot. I used it for a long time afterwards but I still can't see him as the hero I read about in the DAO books, so therefore my own version finally!
I'm starting to make my PCs now. I think I will use the same formula as my lost chars. (Same race/class/age/personality form as the ones in the link below, minus one dwarf male and one elf female) but make them from scratch again. Maybe I'll also add something else, but that's my start at least.
Viruscat is right. His alias is Ninjakassen on Dragon Age Nexus. He was the one who gave me the feedback for the Aesthetics version.
What you come to realize is that making redesigns for Dragon Age is entirely different from making cool characters on a personal basis.
In some ways, it's easy. In some ways, it's brutal.
Because people will tell you up-front what they don't like about it and you have to learn to deal with criticism.
People want different things and you will never be able to please everybody.
Take Morrigan for example...
She is one of the most difficult characters to redesign. I probably went through about 70 versions of her. It's because she needs to be cold, feminine, beautiful (after all , she is romancable), dark but have a hint of kindness, and she has to look like sort of a smart-aleck, and she has to look powerful..like you know she would turn your **** into a frog with a snap of her fingers, and finally....she has to match the voice of her voice-actor..Claudia Black.
Redesigning characters is very difficult because making them pretty isn't what's important. It's whether it fits the voice-acting. I sometimes make a face that I think looks fantastic but when I watch the cinematics and watch the character speak, I have to throw the design out because it doesn't fit the voice.
When it comes to redesigning characters, you just need to not take the criticism too personally. But listen to what people are mentioning and make changes accordingly. What you may discover is that everyone has a different set of eyes and they are looking at different parts of the painting. But when you sort of mesh the advice together, you may find your designs will improve upon things that you couldn't see before.
That being said, I am working on the most difficult character of all.
I left him last.
Alistair.
He has to look like King Cailan, he has to be handsome but not too masculine, he has to have puppy eyes, but he has to look like a warrior, etc.
Here's what I have so far. It's been rather frustrating designing this guy because it's hard to improve upon the original.
(Image removed)
Modifié par Petehog, 26 avril 2010 - 02:41 .





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