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#226
Petehog

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VirusCat wrote...

Petehog made the Aesthetics version after my comments I believe. But I got bashed by the other commenters since I wanted him changed alot. I used it for a long time afterwards but I still can't see him as the hero I read about in the DAO books, so therefore my own version finally!

I'm starting to make my PCs now. I think I will use the same formula as my lost chars. (Same race/class/age/personality form as the ones in the link below, minus one dwarf male and one elf female) but make them from scratch again. Maybe I'll also add something else, but that's my start at least.


Viruscat is right. His alias is Ninjakassen on Dragon Age Nexus. He was the one who gave me the feedback for the Aesthetics version.

What you come to realize is that making redesigns for Dragon Age is entirely different from making cool characters on a personal basis.

In some ways, it's easy. In some ways, it's brutal.

Because people will tell you up-front what they don't like about it and you have to learn to deal with criticism.

People want different things and you will never be able to please everybody.

Take Morrigan for example...

She is one of the most difficult characters to redesign. I probably went through about 70 versions of her. It's because she needs to be cold, feminine, beautiful (after all , she is romancable), dark but have a hint of kindness, and she has to look like sort of a smart-aleck, and she has to look powerful..like you know she would turn your **** into a frog with a snap of her fingers, and finally....she has to match the voice of her voice-actor..Claudia Black.

Redesigning characters is very difficult because making them pretty isn't what's important. It's whether it fits the voice-acting. I sometimes make a face that I think looks fantastic but when I watch the cinematics and watch the character speak, I have to throw the design out because it doesn't fit the voice.

When it comes to redesigning characters, you just need to not take the criticism too personally. But listen to what people are mentioning and make changes accordingly. What you may discover is that everyone has a different set of eyes and they are looking at different parts of the painting. But when you sort of mesh the advice together, you may find your designs will improve upon things that you couldn't see before.

That being said, I am working on the most difficult character of all.

I left him last.

Alistair.

He has to look like King Cailan, he has to be handsome but not too masculine, he has to have puppy eyes, but he has to look like a warrior, etc.

Here's what I have so far. It's been rather frustrating designing this guy because it's hard to improve upon the original.


(Image removed)

Modifié par Petehog, 26 avril 2010 - 02:41 .


#227
Forlorn

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For those asking for it heres a few close up shots of Paige



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#228
Guest_mochen_*

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Petehog I guess you are right. Wise words indeed. Oh all right...here is my redesigned Loghain. Please remember this is MY personal vision of how he should look. 'mochen braces herself for criticism'



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Alistair is too difficult to redesign I think, and there is no need for me to try. The vanilla design was perfect for that character, I don't think it can be improved upon.

#229
yasuraka.hakkyou

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not my cup of tea (tea in this case meaning traitorous f---er), but a good design. I'd make the nostrils a touch thinner perhaps, but it's not my design, so feel free to completely ignore that.

#230
Tattercloak

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@VirusCat Loghain looks pretty good. I cracked open the toolset and he's supposed to be 50 (Anora is apparently 23). The greyish hair is a good fit and the facial texture looks more weathered (although that could be the lighting fooling me on both counts). I had considered trying something with .mor editing to test out grey streaks in hair (by changing the entry under stubble colour that's used to fill in any gaps under certain hair styles) but I never got around to trying it.

Petehog, I have to say that you have one heck of a tough job and it gets even tougher with major characters or even characters that players will interact with extensively or during significant scenes in the game. Everyone will have an opinion about the characters and they'll likely have preconceptions as to what that character ought to be like (and I'm certainly no exception in that regard) and you're right, the voice acting will influence that as well. Of the two Alistairs in your latest post, I'd say that I prefer the way that the second one looks over the first. The former probably adheres a bit closer to the original version (going by memory, the nose and the eyes seem to be fairly close) but the latter just seems a bit more "real" to me (and it's not just your eye textures). The slider settings for facial hair and the way the jaw fits compared to the neck just seem to work a bit better (to me). I don't envy your task though but I'm certainly glad you keep working on more redesigned head morphs.

@mochen I have to say that the look could very well work and you're right, it's your vision of what he ought to look like.  The scar is a nice touch and a reminder that he's a veteran who has seen his share of war.  As an observer, I'd say that I would lean towards making his cheeks a bit more gaunt to give him more of a haggard appearance but that's probably because to me, Loghain should be a bit weary-looking after devoting much of his life to conflict.  Again, that's just my opinion on the matter and I wouldn't say it's any more valid than anyone else's.  I just love seeing how different people interpret characters.

Modifié par Tattercloak, 25 avril 2010 - 07:51 .


#231
VirusCat

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@Petehog
I'm a she, first of all ;) Just saying ;D
(Ninjakissen means Ninjakitty btw, if someone wonders about that, I had a kitty named Ninja at that time. Now i have one named Virus. No ****, huh?)
And I appreciate what you did with Loghain, I really did! I just wanted him changed a bit more than you could do 'cause of the things you just stated. You make a mod for hundreds and hundreds of people... I only had to think about ME :P

Not many comments on my new version tho :S Is it good? (No, this wasn't meant to be only for Petehog, it's a question for everyone xD)

@Forlorn
Woah, she has a much rounder face than I thought. She almost look a little dwarven.

@mochen
"Loghain mochen-ified". Very very you, in a good way :)

@Tattercloak
Ah, 50.. hrm. I think my new version could fit that too with a little imagination :lol: I really like him so far, but I could really use a Landsmeet so that I see the "moment of truth" xD

Modifié par VirusCat, 25 avril 2010 - 07:50 .


#232
Forlorn

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@VirusCat actually just noticed how rounded they are, some work is definitely needed. thnx for pointing it out ;).

#233
Presence

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Petehog wrote...
...When it comes to redesigning characters, you just need to not take the criticism too personally. But listen to what people are mentioning...


Just a quick post... but this is something I want to emphasize. Petehog is absolutely right, and I wish to remind that this goes for designing your own Player characters, too. Anything that's somehow creative, really. And sports.. and everything.

DON'T TAKE THE CRITICISM PERSONALLY. Thank you.

Now, please continue.

#234
yasuraka.hakkyou

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yes, don't take the criticism personally :)



*points to sig* I has a collage now. yeah, it probably looks incomplete, etc, but I have like 5 good designs. shush haha.

#235
LadyAly

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@Petehog + Presence - I can only second this and its good that you both wrote it.
Your Alistair is coming very close of what I think  about Alistair now.

@VirusCat I really like Loghain that way he is now - good work ^^

@mochen glad you decide to post him - cause he is very good, too.Both Loghain designes are awesome stuff.

Personally I would chose VirusCat's version - cause he is nearer to my own vision.

Modifié par LadyAly, 25 avril 2010 - 08:32 .


#236
Petehog

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Ok, I made a couple tweaks. This is my latest version. I haven't released it yet as there are still a couple things I need to fix.

(Image removed)

Modifié par Petehog, 26 avril 2010 - 02:41 .


#237
Guest_mochen_*

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He's good petehog, but very close to the original design. Honestly, I still prefer the original. But keep at it.

@ VirusCat, LadyAly, Tattercloak, YH - Thanks for the comments! I appreciate the feedback, but he's perfect in my eyes right now :)

@ Presence - I agree with your comment. I think I am quite an emotional person and yes, bad feedback does get to me sometimes... but I shall try to remember your advice.

#238
meathook

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mochen wrote...

Petehog I guess you are right. Wise words indeed. Oh all right...here is my redesigned Loghain. Please remember this is MY personal vision of how he should look. 'mochen braces herself for criticism'

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Alistair is too difficult to redesign I think, and there is no need for me to try. The vanilla design was perfect for that character, I don't think it can be improved upon.


Hey wow, nice one! I actually dig this design. Thanks for posting him mochen

#239
Petehog

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Ok, made a couple tweaks. I should be releasing this soon to the public.

Version G. 
(image removed)

Modifié par Petehog, 26 avril 2010 - 02:40 .


#240
Forlorn

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A Further Tweaked Paige. Still not as good as i would like. but i suck at this so ;(.


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Modifié par Forlorn, 26 avril 2010 - 02:50 .


#241
Petehog

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Version G Alistair is up.



Enjoy!

#242
Petehog

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:P

Modifié par Petehog, 11 mai 2010 - 08:32 .


#243
Pode8

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Heres my newest character, Luna. Made in the CC since i cannot use the toolset.
Which version do you like better?
version 1
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version 2
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version 3 (i know most people hate the longer hair)
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 any suggestions?
 

#244
yasuraka.hakkyou

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I vote v1.

#245
Axekix

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I vote v2! But I'm kind of biased against facial tats on HNs >.>

#246
yasuraka.hakkyou

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if not v1, then v2.



axekix: why's that? just curious.

#247
Stippling

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yasuraka.hakkyou wrote...

axekix: why's that? just curious.


Probably because of the stigma attached to it where people believe Human Nobles must be inexperienced. Personally I think anyone who limits their story to stereotypes is hurting their enjoyment of a fully realized character. What if the kid got the tattoo as a rebellious gesture towards their parents? Furthermore, the idea that the Human Noble is an inexperienced fighter seems kind of like a bad assumption. The warden is surprised that he can't go fight with the others. The warden is a skilled fighter who is the true person Duncan sought after.

Long story short, I don't think that a young Cousland is required to be anything besides young. A bright-eyed, smooth skinned, prissy boy/girl is just a cliche.

At any rate, I prefer #1, but I do think either lightening the tattoo or darkening the eye color (either way keeping them both blue) would make the face much more uniform. Nice work on the facial structure and the eyes!

#248
eucatastrophe

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Yes, Version 1 for me, as well :)

Although I must say, you really make the long hair work on the character!



And I am in accord with Stippling... although I am biased so I shouldn't talk! ^^



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#249
yasuraka.hakkyou

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Stippling wrote...

yasuraka.hakkyou wrote...

axekix: why's that? just curious.


Probably because of the stigma attached to it where people believe Human Nobles must be inexperienced. Personally I think anyone who limits their story to stereotypes is hurting their enjoyment of a fully realized character. What if the kid got the tattoo as a rebellious gesture towards their parents? Furthermore, the idea that the Human Noble is an inexperienced fighter seems kind of like a bad assumption. The warden is surprised that he can't go fight with the others. The warden is a skilled fighter who is the true person Duncan sought after.

Long story short, I don't think that a young Cousland is required to be anything besides young. A bright-eyed, smooth skinned, prissy boy/girl is just a cliche.


Ah, I see.
I like me my tattoos on my characters. Plus, Bryce (can? I've always had it happen) calls your warden a fierce pup, or w/e it is. I agree, approach the character you want to make with an open mind...not to sound like a parrot or anything /facepalm.

Modifié par yasuraka.hakkyou, 26 avril 2010 - 04:08 .


#250
eucatastrophe

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I am drawn to and tend to create very Tolkienesque/Vanir type Elves... so I decided to go for a more freaky-fantastic approach for my Dalish Rogue (Still not decided on the name; Balien for now :P)

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The idea was to go for a ranger/hunter type character who spent a lot of time in the wilds; hence the ruddy skin.