Tyrax Lightning wrote...
Pixa V1.0:


I was thinking 'Pixie', but it seems to have come out more along the lines of 'Elf Girl Kid Possesed by Demon'.
Oh well, that works too.
THe 'KN' Morphs need more Hair options, like the 'QM' Morphs.
Ok...I have some thoughts on ways to improve the design..but be warned..that this advice will be harsh. Read on if you wish.......
This is just an opinion but I've sort of taken a look at each of the designs you've posted in the past. I think you posted an elf, a quanari and this rendition.
What I'm noticing is that there is a pattern in each of the designs..they seem a bit too angular and distorted.
Perhaps it is a style that I am not accustomed to but the designs have a feel of a face on an abstract wooden sculpture....it's very angular.
I know that there is an emphasis on giving a person "character"..(I tend to go against the norm of the forum)......but rounding the features would vastly improve the design. You need to round out the features to really give it that realistic feel..ie..
-The bottom of the chin needs to be rounded
-The lips have an odd squiggly shape so my guess is that the values are clashing with each other.
-You need to tone down the values on "Square shape"
-Brows need to put down or back to what it was before as it is clashing with the design.
-The eyeshape you have chosen feels that it is too much of a positive number. Bring the value down a bit.
I think you may be using very high values. (Your pictures show the numerical values with the MRHs)
What you want to do is make the values somewhere in the middle between those values you've chosen...a middleground. You tend to go very low or very high...that's...something that tends to make it difficult to make powerful designs...When you make the renditions go this high or low, it distorts the design. Ideally, the lesser the better. Try to stay below .50. If you are going above that, then you need to adjust other values as well. But overall, you need to round out the features so that it makes the character look more realistic. If things don't pan out, don't be afraid to start anew.
As an example, here is the ORIGINAL kid morph that you started out with.
Here, you can see the bottom of the chin is a bit more rounded out and the eyebrows are in the correct position.

What I tend to do is save often. Save a copy of your renditions right before you decide to do something daring or risky. Maybe you want to change the shape and really make something crazy out of it...not a problem..just make sure to save..because it might work..but it might not. And it's always good to revert back to old changes. It's almost like a game in and of itself. You try out new things. If it doesn't work, you revert back. If it WORKS, you save. And you press on. What you DON'T want to do is continue on after the experiment didn't work and try to fix a face. It's easier to recreate a better face than it is to fix a broken one. I use the save method all the time. Because sometimes the best critic of your work is yourself.....Make a lot of saves. Try out new things but revert back if things don't look right. Make many renditions and combine the strengths of each of your designs and combine them onto one morph.
Modifié par Petehog, 18 juillet 2010 - 04:49 .