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#6151
Starlight

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Saerwen: Tristan and Aranel are two wonderful redo. I like them!

A nice use of Wyldsong's tat and a sexy male on page 244!

mulch00: Seamus is attractive! He looks like a "no-nonsense" type of guy.

Although Witcher isn't my cup of tea, I have to say the Geralt is awesome!

Marie is a fine, pretty lady. :)

Nr.2 and Nr. 3 seems almost the same. May be put in more different facial festures will be better.

mochen: I don't why but I get the feeling that Pandora is a bit too sweet to be an assassian as shown in the first portrait. Constrastly, I like the third shots as it shows her as a cold and distant person.

The playful and naughty expression of Daymon really catch my attention. He looks good!

Neveri: I like your version of Nathaniel much more than the cannon one.

Saerwen: Tanna looks good in Wyldsong's new tat!

megalus : The Devil Horn armor really looks great!

Nowshin: I really envy the female players who can have a wonderful wedding wih Alistair. :(

Neveri: I like the composition of Kalinda. Espeically the color of hair and dress has reach an harmony. :)

The design of Victoria, I don't know why, it feels like she is a doll instead of a human whenever I see her. Maybe it is just I have different taste with you.

Eudaemonium: Among the three characters I like Karsten more. His scars looks scary and more fulfill the description.

meathook: The composition of Larissa intesresting. It is a unique way to use the hair styles, jewelery and the facial features. Nice!

AvatarHunter: Kelda has a realistic touch and she looks beautiful!

Petehog: The new texture are amazing! I haven't seen any skin texture which are as smooth as the one on Leliana and the third male character! It is fabulous! And the IT textures is amazing as well!

Schratty: Einhard looks like a handsome man who has been worn down by vengence and bitterness. It is a great design!

Zeleen: It is a great improvement on Sharie by just changing the eye-lash. She looks good!

marquiseondore: The new hair style is fantastic! Are there any nice male hairstyle as well?

LadyAly: Both Karen Aeducan and the blind monk are sophisticated design. I like them!

Ok. I stop here now and will continue to comment on the rest 2 pages later.

#6152
badboy64

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@Everybody. Really excellent looking characters people are working on here.:):happy: I got another new face to show. Her name is Mandy Cousland.
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Modifié par badboy64, 31 octobre 2010 - 06:12 .


#6153
Chairon de Celeste

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The Visitor



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Deliah Tabris and her groom



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#6154
meathook

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Awesome work everyone, sorry can't stop to comment properly. But the work on this thread never ceases to amaze me!

#6155
Tyrax Lightning

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LadyAly: Marja looks like she could be a Senior Enchanter! (Perhaps a potential replacement for the Spider Cave Dunce?) :P

AvatarHunter: Caroline does well at arousing sympathy! If I met her in-game, I might spare her a few Silvers to eat off of! :)

mochen: Count Vigor's lookin better than ever! & it turns out he's not evil! Though there's no guarantee that he's good either! Hint for him... he can maximize his usefulness by hunting down Broodmothers! ;)

sailorsaturnz: Mireille looks done! :D

badboy64: Mandy's a cutie! Her Eyes look curious & inquisitive of all they see! One oops though, I think her Mouth is a tad too high & needs to be lowered a small amount, but not too much, to center it a bit more between the bottom of the Nose & the end of the Chin. :)

Chairon de Celeste: The Visitor & Deliah are both lookin good! But is it just me, or is Delilah's Right Eye open wider then her Left Eye, as if her Groom had just said something weird, odd, or dubious to her? :whistle:

#6156
Neveri

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@Tyrax Lightning, Mina does have a skin condition, it's called 'darkspawn-blood-all-over-your-face', it's quite nasty. :P

@mochen, Count Vigor is absolutely fantastic and made of awesome, the cape outfit and his back-from-the-future story made me giggle. Also, mental image of darkspawn on spaceships, very amusing.

@mulch00, Angus looks like a serious, kind and hard working commoner, I like him.

@Schratty, Caden is pretty, I won't deny that. But in some way he looks kind of.. creepy. Like a arrogant bastard hiding behind a pretty face and pouty lips.

@LadyAly, Marja is very beautiful, I love the golden colours you've chosen. Excellent choice of clothing as well.

@AvatarHunter, Caroline looks like a tragic and sad lady, but underneath her sad expression and wrinkles you can see that she must have been quite pretty in her youth. Excellent design.

@sailorsaturnz, your noble lady is much improved now, she's quite the beauty now.

Currently doing a elven mage playthrough with this little lady. She's a kind of serious, sarcastic and clever little mage, I call her Moira.
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Modifié par Neveri, 31 octobre 2010 - 05:55 .


#6157
Noir201

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More stunning work all, will comment on favs later on.

This is my Noble Eve.

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#6158
Starlight

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Quickly post several creaction before I go back to office for work.

(Click onto the image to see a larger version)

Doug

The side view to show Wyldsong's tat used.
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The front view
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Kurt

The side view
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The front view
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The Band of Stonefire

Desparate times come desparate means. Fighting a losing battle with darkspawns is desparate enough already. The Dwarves try different even extreme means to fight-off the darkspawns. Golems is one of the example.

Some of the dwarves found this band and craft this armor, the Stonefire. The armor consist of higher-than-usual concentration of lyruim. This armor can stimulate them to channel their rage and hatred towards darkspawns into extreme. They will become more powerful to damage foes, shrug off physical and magical attack more easily. However, they will be greatly weakened after the rage is worn-off.

Even the races as sturdy as dwarves cannot stand the over-exposure of lyrium and frequently-induced extreme emotion. The members mostly end-up mentally broken or die earlier than usual. The fate is cruel, but this is a price they are willing to pay.

Merlin
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Harigon
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Modifié par Starlight, 01 novembre 2010 - 12:28 .


#6159
mulch00

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Petehog: Thanks for your feedback and the advice. I really appreciate it.

I tried to follow Petehog's suggestions and came up with a testmorph (for the sake of naming it we can call it Elias).
It is really hard for me to get "realistic looking" facial expressions or male faces that look distinctly different. With each morph I start from scratch but I always end up with similar looking morphs even if the slider settings are different (I checked). Maybe I'm too fixed on the face itself instead of a character.
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#6160
Guest_mochen_*

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Good morning and apologies for not commenting earlier.

@ Mulch00 - I really like Angus. He looks fine to me, I think you did a good job with his stubble. It makes him look quite realistic. Petehog does have a point about the mouth on all your blokes. I see you've done some cool stuff with your test morph Elias though. I like the bottom right pic best. I think he looks a bit mean there. I suppose it's quite easy to get caught up with just making the perfect face... I don't think many of my designs a perfectly proportioned. I prefer to make a face to show off the characters personality. I guess it's easy to slip into the constant tweaking of a morph, so the end result is very beautiful, but devoid of any actual character.
Not that I think that about your designs of course! 

@ Noir - Jessica is very stylish! I love her look. She's pretty and sort of glamourously gothic.
Eve is stunning! Her green eyes are very piercing against her red hair. She suits that outfit very well also.

@ Schratty - Caden is good. I like his green eyes. I'm not much good at making pretty boys though. So I can appreciate the comfort zone thing :) That said, he is interesting and perhaps a bit mysterious.

@ LadyAly - Everything about Marja is perfectly sychronised. She's a great design and you really picked everything to fit together so well, the tattoo, eyes, outfit, staff and setting all work perfectly! Great work!

@ AvatarHunter - Caroline is really well done. She looks sad and melancholic, just like she has lost someone dear to her. I really like this design.

@ Sailorsaturnz - Great improvement! I think she looks finished now. And she's very pretty. Nice work :)

@ Neveri - Moira's big dark eyes just seem to radiate intelligence and cunning. I think her face is really interesting too, the proportions are very beautiful. She's a very lovely character!

@ Starlight - Doug and Kurt look like stellar chaps. I like the chice of screenshot location too. They look like they're out hunting or something.
Oh and more cute dwarfs! Whats the armour they are wearing? I really like it :)

Modifié par mochen, 01 novembre 2010 - 08:06 .


#6161
Guest_mochen_*

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Here's a discussion topic.

On a scale of 'totally realistic' to 'totally cartoony' where do you think your personal style fits?



Personally, I feel my designs are quite cartoony.



I sometimes get the impression that people think that the more realistic the design is, the more skill the creator has.

I don't really believe this. I think that being a good designer is all about working character into a design. Giving it some personality. Personal styles can vary greatly from cartoony to realistic, but a really great design (in my mind) is one where the personality just jumps out of the screen at me.



What do you guys think?

#6162
LadyAly

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@AvatarHunter - thank you very much :)  
Caroline is awesome- you can see the loss of her life in her face and there is still a lot of beauty in her face. Well done ! 

@mochen Wow - I love the outfit you gave Count Vigor - what a mod is this ? 
And thanks for the nice comment - yes she looks pretty harmonic I think :happy: 

@sailorsaturnz She is so pretty and cute - I would say great improvement *thumbie* 

@Starlight Thanks my friend - Merlin catched my eyes, cause he is a really cute dwarf - and lookies there is a new armor as well - May I ask what a mod this is ? But all of the three designs are well done - good job on all three !

@Neveri Oh she is a very Neveri design - her big brown eyes, her pretty and delicate features - she fits excellent in the describe :happy: and thanks for the compliment 

@Noir201  A quite noble  redhead Lady is Eve - very nice - she is stunning  

@mulch00
I see what you mean. That is the reason I try to make mostly a complete new morph - so it will look fresh and new - well mostly. :) 

About your request @mochen - I was pondering a while about this - I think I am a mixture out of both. I can be totally cartoony and totally realistic depends on the background I have in mind  and other influences.
Fact is I tend to have all very harmonic - in color, cloth, make up and so on. 
Maybe this is what makes my designs to my own ;)

#6163
Chairon de Celeste

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You're sbsolutely right. Mochen - personal style isn't
the measure of an artist's skill.
It doesn't make sense to compare a painting by Pissaro
with one by Piet Mondrian,Yves Klein or tibetian religious
art when it comes to the determination of an artist's skill
level.

I guess personal preferences are more involved here -
though it it isn't the case here, critics often confuse
their personal dislikes and likes with a fair comment
or mix both.

I myself prefer personality in a character design over
the genre
- so I rather admire that in a cartoon villain than look ar
a perfect beauty of any genre for more than 5 seconds
if it has the empty eyes of a wax doll.

Modifié par Chairon de Celeste, 01 novembre 2010 - 02:50 .


#6164
Noir201

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I guess mine abit half and half, i try to give my designs a personality, i wouldn't say i'm that good to alot of people who post on here alot, or even some of the new people, as you can tell i mostly just design woman, being male myself i find it hard to make male designs.

So when i make designs of woman, i design them on my taste, and how like to see them, strong, beautiful, warm or cold personality, a woman that doesn't need a man to make her mark in the world.

Think thats what my style fits in.

#6165
Zeleen

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mochen wrote...

Here's a discussion topic.
On a scale of 'totally realistic' to 'totally cartoony' where do you think your personal style fits?

Personally, I feel my designs are quite cartoony.

I sometimes get the impression that people think that the more realistic the design is, the more skill the creator has.
I don't really believe this. I think that being a good designer is all about working character into a design. Giving it some personality. Personal styles can vary greatly from cartoony to realistic, but a really great design (in my mind) is one where the personality just jumps out of the screen at me.

What do you guys think?


I don't think I've done enough to have a style yet...  but maybe I go somewhere in between...  usuallyPosted Image
I do enjoy seeing both stylesPosted Image though and never really thought one "style" was better than the other...

Modifié par Zeleen, 01 novembre 2010 - 02:26 .


#6166
AvatarHunter

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Well I guess it isn't really a secret that I lean very much towards realism for my designs. However I also implement a lot of personality in my designs also, at least I like to think I accomplish that in my designs. Basically for me it is easier to exhibit my character's personality through a more realistic presentation that is usually simplistic in construction and because of that toned down look as opposed to a very embellished character it makes it easier to convey expressions and have people focus on the lifelike aspect of my characters and not be distracted by a lot of tattoos, garish scars and what have you.

Lastly I think with regard to realism it is fairly easy for me to continuously design characters that differ greatly from one another due to the proportions that I use which I try to make unique to each individual. So just to be clear that is MY personal approach and outlook to designs not a right or a wrong way of doing things and frankly I am glad everyone does not go for the realism look because I really appreciate diversity and there is more than one way to be creative.

Modifié par AvatarHunter, 01 novembre 2010 - 02:35 .


#6167
Ashwraith

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Meet Asenath Mahariel, my Dalish-Origin hunter (rogue; archer focus).
I'm something of a mythology buff, and I wanted to make her look less like what most people think of as a 'traditional' elf. I wanted her to bear more of a resemblance to one of the Fair Folk: something cold, inhuman, and dangerous.
I just restarted her playthrough, so I don't have many shots, but these are some of the better ones.

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(Sorry about the slight transparency there; my screenshot finger was -alas- not quite fast enough.)

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(This one really should be fullviewed; it's too dark in any smaller resolution, from my perspective.)

Modifié par Ashwraith, 01 novembre 2010 - 03:59 .


#6168
yasuraka.hakkyou

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mochen wrote...

Here's a discussion topic.
On a scale of 'totally realistic' to 'totally cartoony' where do you think your personal style fits?


Probably in the middle, maybe leaning a little to cartoony. I do my best with proportions and such, but I imagine my characters all have a bit of a fantasy look, as compared to say Petehog's work. I like to always have an idea of the character's life and specs and such as I make them, even though I never really share that stuff with y'all. And as Noir said:

Noir201 wrote...
So when i make designs of woman, i design
them on my taste, and how like to see them, strong, beautiful, warm or
cold personality, a woman that doesn't need a man to make her mark in
the world.
Think thats what my style fits in.


I think my style is something like that.

Modifié par yasuraka.hakkyou, 01 novembre 2010 - 04:36 .


#6169
Tyrax Lightning

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Neveri: Ahh, so perhaps the Blood had dried a bit. I didn't recognize it in it's non-fresh state. :blush:

Serious & sarcastic sounds like it could make Moira's clever little quips fun to hear! Watch out Morrigan, your spotlight might get stolen! :P

Noir201: Eve is gorgeous, but she looks as if she has a great amount of worry on her shoulders... :(

Odd, I think i'm the opposite from ya. I find myself getting Male Morphs done easier & have more trouble with Female Morphs as a guy. :whistle:

Starlight: Doug & Kurt look like dashing fellows! :D

I applaud Merlin & Harigon's willingness to give all for their loved ones & people, but I can't help but to wonder if simply training as Berserkers might be a more tactical option... ;) The Armor looks rad as well! :D

mulch00: Elias is lookin good! I agree with mochen on the lower right one being best, but for a different reason, I think it looks cunning & sneaky! Maybe devious as well! :D

mochen: I would guesstimate myself as somewhere in the middle, but I can't be sure. I dunno if I can even measure my own skill or style accurately... :blush:

I agree that 'Anime Perfect' is not the only way to go. Imperfect Characters can have their merits as well! Not everyone gets to be a supermodel, but some can overcome such hardships in socializing & still find a way to make friends & get recognized as well! (Anyone that condemns a female Morph for not being supermodel perfect & doesn't care how good a Character the Morph is, is a chauvinist. :sick:) Fun Fact: Ghoulia is proof of your point! :innocent:

Ashwraith: Asenath is awesome! I think you've accomplished your goal spectacularly! :o

#6170
Zeleen

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Tyrax Lightning wrote...

Zeleen: Odd, I thought the Garian request was for the ones that some of the guy Morphs on this Thread were wearing that were making ya ladies swoon... I don't recall these Pants doing that... :blink:


@ Tyrax:
http://social.biowar...m/project/3668/
don't let the pic of the "bloomers" fool ya.. Posted Image

**peeking in from work, will have more to say later**

Modifié par Zeleen, 01 novembre 2010 - 07:16 .


#6171
mulch00

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I don't think making realistic looking designs has a lot to to with skill, it is more personal preference and style. Someone really talented, really skilled can make a "cartoony" or a realistic looking face, it doesn't matter, what's important is that the artist portrays a personalitiy in a way that makes his/her character unique and recognizable, that makes the viewers instantly realise this character's personality but also leaves the viewer room to interpret this character. With those outstanding designs the viewer gets a feeling that there is way more to the character than that he/she is just a mean or arrogant or sad person, the feeling that under this layer is a lot more.

Like I have with mochen's Leliana design, she appears to be strong willed but also good natured, maybe a bit naive or innocent, a person who wants to see the good in people and in the last picture of her on page 244 also a bit sad or melancholy.
AvatarHunter's Templar Horace intelligent, cunning with a hint of a mean streak and of cruelty, someone who belives in the chantry and in his mission without doubting it ever. Or Kelda calm and confident, maybe a litte arrogant but also in the second picture thoughtful, sad but determined.
Neveri's Lydia back on page 143, a character who appears to be tough, strong, confident in her own abilities, calm and thoughtful but with a hint of vulnerability.
Caladhiel's Katriona on page 105: strong, determined, tough but also calm, confident and thoughtful, a person who will do what is necessary, what needs to be done.
Those are just a few examples, there are so many more outstanding designs.

What I mean is that those design allow you to get a feeling for who they are or who they are ment to portray but also let you see much more in them than that.
There is no right or wrong, it is just personal preference and style, what matters is what feels right to the person who creates that character. It is not and never should be about beeing better than someone else or doing things right or wrong.
The personality of the created character is, in my opinion, more important than the look.

For me it is really hard to make the morphs I create a character, to assign a personality to him/her. I can't evaluate whether the faces I create are realistic or cartoony, I have no concept for the morphs personality, no idea what he/she could or should be like. Maybe this is my style, creating a blank face, maybe nice to look at (or not) but with no trace of given personality or one that could be assigned into this face, just nothing to interpret.

I started with this three months ago maybe four, and I got a lot to learn but I also get the feeling that the more I understand the machanics of the toolset and stuff (at least I hope I do) the more I'm unable to focus on personality.
When I look back at the stuff I made early on, I remember that I had a concept of the character and his/her background story but later on I became more concerend with "putting things in the right place".
I went from characters like Guinevere (I spent a couple of days to get her the way I wanted her: old, tired, scarred and hardend by battle and life, in a way desperate but also strong and able to make the hard decisions. A templar whose daughter was a mage and was therefore taken from her. The girl later turned into an abomination and Guinevere was forced to kill her) to just morphs.
The idea of the character I wanted to portray used to be the guide and it took me hours to get there but now it is a matter of 10 minutes and maybe 5 more to take the screenshot and I have the final result, a face without character, similar faces even when I don't intend it and start from just the "toolset base morph" (well, I always start completely new with this base, HM_UHM_BASa or whatever, and never with a face I already made), I'm not even tweaking the stuff I make, I almost never go back to redo anything. The two times I did some tweaking on old characters, the faces that resulted were, I don't know, I didn't like them. To be honest I don't like the stuff I create. When I'm playing DAO, I play with Mochen's Henning (maybe for the next playthough I'll choose Brock, I just saw the update).

Beeing able to portray personality in faces that is what accounts for real talent and skill not just making faces, that is just a technicality.

Wow, sorry, this wall of text was not intended.
I'm also sorry for typos and grammatical errors.

If anyone wonders who Guinevere is:
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Modifié par mulch00, 01 novembre 2010 - 09:28 .


#6172
Lynn01

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Maybe you find this same old same old, but I still wanted to show something in here again as it's been a while.

This is Aveline. She's the main character of my FanFic.
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#6173
AvatarHunter

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Here is my budding young apprentice Svetlana

Svetlana

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And here is the hulking Knight Commander Briggs

Knight Commander Briggs

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Modifié par AvatarHunter, 01 novembre 2010 - 10:05 .


#6174
Neveri

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@Noir201, Eve is quite pretty, love the red hair and the green eyes, she looks sweet.

@mulch00, I really like the bottom versions of Elias, especially the one to the far left.  Also, epic wall of text , I'm quite amused that you mentioned Lydia there, she's actually one of my favourite human ladies I've made.

@mochen, I'm leaning quite a lot towards a cartoony style, personally I've never enjoyed making completely realistic things. I do however enjoy looking at realistic designs and such, it's just not something I personally enjoy making myself. Most of the time I make things I find attractive or enjoyable, and try to get their personalities to show.

@Ashwraith, interesting looking character, the first shot of her is quite nice.

@ Starlight, your dwarves are always such adorable little creatures! Also, that armour is pretty neat.

@Lynn01, Aveline is quite a pretty young lady, bloodsplatter actually suits her. <.<

@AvatarHunter, I really like Svetlana, she's got a great look on her face. She actually reminds me of a friend of mine when she's doing a 'seriously, you don't get it?' expression to idiots. Knight Commander Briggs seems like a guy you'd not want to bother. At all. Scary looking templar men, yay. <3


This is Iris, she likes to lurk about in shadowy places and steal stuff.  Full view of the picture is recommended. :P
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Modifié par Neveri, 01 novembre 2010 - 11:00 .


#6175
Petehog

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mochen wrote...

Here's a discussion topic.
On a scale of 'totally realistic' to 'totally cartoony' where do you think your personal style fits?

Personally, I feel my designs are quite cartoony.

I sometimes get the impression that people think that the more realistic the design is, the more skill the creator has.
I don't really believe this. I think that being a good designer is all about working character into a design. Giving it some personality. Personal styles can vary greatly from cartoony to realistic, but a really great design (in my mind) is one where the personality just jumps out of the screen at me.

What do you guys think?


I think my designs are very different day-to-day depending on how I feel on that day. I think subconciously I place my emotions and how I'm feeling on that day......to the designs that I make. If I feel depressed, angry or at peace or if I meet a girl who captures my heart...my designs are molded from that. Which is probably why my designs are so random sometimes.:happy:

But in terms of what I've seen..I really like artists that show a good blend of both. Someone who has a good understanding of anatomy and realism...but has the ability to paint a different world.



And not to sound like a flattering cat...Mochen..your designs..in my opinion excel in both aspects. You've easily shown that you can create realistic renditions but you can also switch paths and choose fantasy themes as well.

Modifié par Petehog, 01 novembre 2010 - 11:10 .