I don't think making realistic looking designs has a lot to to with skill, it is more personal preference and style. Someone really talented, really skilled can make a "cartoony" or a realistic looking face, it doesn't matter, what's important is that the artist portrays a personalitiy in a way that makes his/her character unique and recognizable, that makes the viewers instantly realise this character's personality but also leaves the viewer room to interpret this character. With those outstanding designs the viewer gets a feeling that there is way more to the character than that he/she is just a mean or arrogant or sad person, the feeling that under this layer is a lot more.
Like I have with mochen's Leliana design, she appears to be strong willed but also good natured, maybe a bit naive or innocent, a person who wants to see the good in people and in the last picture of her on page 244 also a bit sad or melancholy.
AvatarHunter's Templar Horace intelligent, cunning with a hint of a mean streak and of cruelty, someone who belives in the chantry and in his mission without doubting it ever. Or Kelda calm and confident, maybe a litte arrogant but also in the second picture thoughtful, sad but determined.
Neveri's Lydia back on page 143, a character who appears to be tough, strong, confident in her own abilities, calm and thoughtful but with a hint of vulnerability.
Caladhiel's Katriona on page 105: strong, determined, tough but also calm, confident and thoughtful, a person who will do what is necessary, what needs to be done.
Those are just a few examples, there are so many more outstanding designs.
What I mean is that those design allow you to get a feeling for who they are or who they are ment to portray but also let you see much more in them than that.
There is no right or wrong, it is just personal preference and style, what matters is what feels right to the person who creates that character. It is not and never should be about beeing better than someone else or doing things right or wrong.
The personality of the created character is, in my opinion, more important than the look.
For me it is really hard to make the morphs I create a character, to assign a personality to him/her. I can't evaluate whether the faces I create are realistic or cartoony, I have no concept for the morphs personality, no idea what he/she could or should be like. Maybe this is my style, creating a blank face, maybe nice to look at (or not) but with no trace of given personality or one that could be assigned into this face, just nothing to interpret.
I started with this three months ago maybe four, and I got a lot to learn but I also get the feeling that the more I understand the machanics of the toolset and stuff (at least I hope I do) the more I'm unable to focus on personality.
When I look back at the stuff I made early on, I remember that I had a concept of the character and his/her background story but later on I became more concerend with "putting things in the right place".
I went from characters like Guinevere (I spent a couple of days to get her the way I wanted her: old, tired, scarred and hardend by battle and life, in a way desperate but also strong and able to make the hard decisions. A templar whose daughter was a mage and was therefore taken from her. The girl later turned into an abomination and Guinevere was forced to kill her) to just morphs.
The idea of the character I wanted to portray used to be the guide and it took me hours to get there but now it is a matter of 10 minutes and maybe 5 more to take the screenshot and I have the final result, a face without character, similar faces even when I don't intend it and start from just the "toolset base morph" (well, I always start completely new with this base, HM_UHM_BASa or whatever, and never with a face I already made), I'm not even tweaking the stuff I make, I almost never go back to redo anything. The two times I did some tweaking on old characters, the faces that resulted were, I don't know, I didn't like them. To be honest I don't like the stuff I create. When I'm playing DAO, I play with Mochen's Henning (maybe for the next playthough I'll choose Brock, I just saw the update).
Beeing able to portray personality in faces that is what accounts for real talent and skill not just making faces, that is just a technicality.
Wow, sorry, this wall of text was not intended.
I'm also sorry for typos and grammatical errors.
If anyone wonders who Guinevere is:
Modifié par mulch00, 01 novembre 2010 - 09:28 .