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#7901
Guest_mochen_*

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Here's another of my character timelines. About 18 months ago I designed Olivia, and here's her various redesign phases until the latest version. I had to remove her flower tattoo because the mod for it isn't around anymore.

Image IPB

Image IPB

Image IPB


:wizard::wizard::wizard::wizard::wizard:

And something a bit more random.... Image IPB


Image IPB

Modifié par mochen, 24 octobre 2011 - 11:17 .


#7902
LadyAly

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OH - I love the new Olivia @mochen - she is so gorgeous !!!

and the random ... *ROFL* great ^^

#7903
mulch00

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Good work everyone. Keep it up!

@mochen: That random design is really cool. His eyes look like fried eggs. 


Annika:
Image IPB

Desidera:
Image IPB

Jarkash:
Image IPB

Mica:
Image IPB

Ygritte:
Image IPB

#7904
Guest_greengoron89_*

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Yow, that Desire Demon looks really wicked. I like it much, much better than the default in-game model - well done, Mulch.

EDIT: Forgive me, I accidentally mixed your name up with Mochen's and didn't realize my mistake until just now. Most embarrassing. :pinched:

Modifié par greengoron89, 24 octobre 2011 - 10:05 .


#7905
LukaCrosszeria

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mulch00 wrote...

I had too much Milka chocolate, Evelyn:
Image IPB


Can I ask where you can find this hairstyle? I haven't come across it yet, nor the bleeding eyes (creepy :P)

#7906
mulch00

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The hairstyle is from LOTC Hairstyle Collection by marquiseondore:
http://social.biowar...m/project/3766/

Anja:
Image IPB

Modifié par mulch00, 25 octobre 2011 - 06:27 .


#7907
Guest_mochen_*

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Thanks ladyAly and mulch

@ greengoron - No problem, I understand it's pretty hard to distinguish between mine and mulch's morphs thesedays. It's kinda putting me off making characters a bit actually. But there you go.

I've been watching this weird show called American Horror Story, and there's a character in it that was the inspiration for this design.

Minuete, a lady in waiting. She is a seductress and blackmailer of noble gentlemen

Image IPB

Shruikan, a warrior controlled by evil spirits

Image IPB

Aled, a recluse teacher of powerful magic

Image IPB

Modifié par mochen, 26 octobre 2011 - 09:10 .


#7908
mulch00

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@greengoron89: No Problem, the usernames are somewhat similar, starting with m and containing -chs and u and o, well confusion is understandable ;)

@Mochen: I'm not quite sure if there is a deeper meaning in your last comment:" I understand it's pretty hard to distinguish between mine and mulch's
morphs thesedays. It's kinda putting me off making characters a bit
actually. But there you go." Maybe I don't really understand that comment, because English isn't my first language.
Anyway, rest asured, in my opinion, our morphs are quite distinguishable, unless you are referring to something that I'm not aware of. If so, could you be so kind and give me some examples and explain the exact nature/reason of the similarities to me.

Shruikan looks cool. I like his eyes, they really seem to glow.

#7909
Saerwen

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I think that alot of people are inspired by the work they see here. I find myself wanting to create a morph that has a bit of everything that I find intereting.
There are times when we all seem to get into this flow where some of our morphs have a few similarities to them, In my opinion that is ok.
But after folowing this thread for eons... I can usually pic a out the differences between each individual artists moprhs.
What brought me to this thread was the constructive feedback on our postings. People posted up their morphs asking for feedback to improve there designs. I remember being terrified when I posted here the first time. But I learned so much from all of you. So this long winded statement that I am trying to lay down is this, **Can we try to get this thread back to that magical place?**
Don't get me wrong, it isn't in a bad place right now, but it would be nice to see some feedback that doesn't involve ego stroking. Unless that is what your morp is going for lol. Ok end tired rantish statement. Too much Pepsi and not enough sleep.

#7910
mulch00

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I agree with Saerwen. It should be about feedback.
There are a lot of great and outstanding designs, so many that it is hard to keep track and comment on all of them. I know, I haven't exactly been commenting a lot lately, but it's more because I feel that I'm lacking the vocabulary to express how cool and amazing most of the designs are and because I sometimes have the feeling that if I'd criticize (constructive criticism, not in a bad or mean way, just my opinion based on personal preferences) people wouldn't appreciate it.
Well, speaking for myself, I'd rather hear what to make different about my morphs and what isn't good or what to improve. It's about learning/gathering experience how to do things and improving ones designs. There is no right or wrong but a lot to learn. If no one commets on my morphs that's fine by me, I assume they are ok and move on. It's nice to read nice comments about the morphs but not importent to me, I don't need/like the ego strokling part of this hobby I'd rather read suggestions on what to change/do differently.

I started posting here because I wanted to learn, I hoped for feedback from the more experienced and talented designers and I got good feedback and constructive criticism and I really learned a lot, but still there is so much more to learn and to try out.
For me this is a hobby, I make morphs for fun, but still I'd like to, well, improve (not really the rigfht word), experiment, mess around with different textures and try out different ideas and concepts and therefore I'd need feddback, it's a source of inspiration, and not the ego stroking, so I'd really appreciate it if someone could tell me how to fix the similarity issue with Mochen's characters, because I simply don't see that much similarity and I have absolutely no idea what I should do differently.
The similarities seem to be a major problem which is obviously bothering Mochen and in turn that's bthering me, so I need to do something about it, at least that's how I understand her comment, but I could be wrong.
Help is really appreciated.

Sorry about the wall of text :)

Modifié par mulch00, 27 octobre 2011 - 09:07 .


#7911
Guest_mochen_*

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Hooray for interesting comments!

Yeah Saerwen you are right. But I don't think it will ever go back to how it was. There aren't enough people posting anymore. I remember when I'd go to sleep one night and the thread would advance 3 pages by morning. That was when it was at its best.One of the reasons I am put off now is because there is a definite lack of interaction going on here. I've been around probably the longest, and over the years I've always always made comments on other peoples work. I used to criticise a lot more, but turns out some of it was 'unwelcome' so I only do it when specifically asked to now.



Ok mulch you want some constructive feedback? First, I like your ideas of mashing textures together, it's cool and experimental. But often I am really not sure what you are trying to achieve with the character. It would help ALOT in trying to analyse the design if I knew what sort of personality the character is supposed to have.

Take your latest one Anja, to me she looks like a dwarf with a scar and some dirt on her face. Perhaps just saying something like 'here's Anja, part of the miner cast that had an accident' or something would be really useful. Then I'd instantly be able to go 'oh yeah, thats a good concept and she's drawn it well'

You post 'walls of morphs' quite alot. And that's good, but it can also discourage any proper feedback as there's just too much to comment on.

I try and post no more than 3 characters at a time, as I think any more and its just overwhelming. 
Also yes I do think the way you do faces is similar to me. At the beginning each of us on this thread had distictly different styles.. but maybe we've been doing this too long? or maybe we've made too many faces... but perhaps in our strive for perfection we've reached the same conclusion? I dunno. 

I'd like to see you try a few more extreme features. Don't be afraid to push the slider bar all the way to the top you know? I think there is a real skill in making a massive nose, or huge brow, or really small eyes work on a design and not just look stupid. There's a challenge for you.

Also using your vocabulary as an excuse for not commenting is really pathetic. Your vocabulary is just fine and you have an excellent grasp of english (I wish I could speak german that well) So if you are going to be one of the main contributors I think you should also make more of an effort to analyse peoples work, and make considered comments -- we should all try and do this more in fact!!! --- or this thread will die, it's been slowing down a lot lately anyway.



Sorry if I'm riling anyone up with my posts, but in a way I hope it does. At least then we'll get some interesting arguements.

Modifié par mochen, 28 octobre 2011 - 09:23 .


#7912
Schratty

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Saerwen wrote...
Don't get me wrong, it isn't in a bad place right now, but it would be nice to see some feedback that doesn't involve ego stroking. Unless that is what your morp is going for lol.


I like having my "ego stroked"...

Image IPB

Modifié par Schratty, 27 octobre 2011 - 03:26 .


#7913
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#7914
AvatarHunter

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Well now, those were some interesting comments indeed. The constructive criticism in the early life of the thread was very nice, it actually helped me a lot as well when I first started posting here. However, I noticed when I found my own approach and style and particular presentation that I wanted for my characters much of the criticism felt subjective. So to me it feels like no one can truly be neutral and unbiased when giving advice on art which is what I see this as and ultimately your designs could end up favoring the tastes of someone else rather than improving your designs.

For that reason I usually comment on people's particular style and what aspects of their designs stand out and make their characters look unique. In that I think you could find out what is separating your designs from others. With regard to the similarities in characters I feel that is simply a symptom of repetition. When you produce large amounts of work over a short amount of time they tend to inherit this "template" look by my definition, which is when the face shapes and features don't vary and look as if you have saved slider values and don't experiment or step outside of the normal format. So if advice is wanted I would definitely second Mochen in saying experiment with face shapes and exaggerate facial features. Don't always shoot for the drop dead gorgeous, perfect characters and attempt to create someone with flaws and is more human per se.

Just my two cents, hah. :whistle:

Modifié par AvatarHunter, 27 octobre 2011 - 05:15 .


#7915
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Half the reason I think people keep mixing up mine and mulchs characters.... (has happened to me on the nexus as well where her name is Entopie, so it's not a name thing) ....is to do with the presentation of them as well.

I go for the full on mug shot usually because I need to take that type of screenshot for my mod. But another thing you could try and do mulch is to vary your screenshots a bit more. Have them strike some action poses and stuff. It would be cool I reckon

eg.

Image IPB

Image IPB

Image IPB

Modifié par mochen, 27 octobre 2011 - 06:15 .


#7916
mulch00

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@Mochen

Well, doing action pose screenshots would certainly make the pictures look different, but I simply find those screenhots stupid, I like the portrait-like stuff and it wouldn't change anything about the "faces are similar thing" and it's just not "my style" maybe that's why I don't like them.

Varying proportions to the extreme is interesting and I had some cool results for some morphs in the past with that. I'll certainly try it/use it more often, because it's a good and interesting sounding suggestion, provided I won't produce even more morphs that are similar to yours.

As for telling a story or giving a summary about the morph's "life", well I had a bio for it in mind when I created that thing but it's sort of privat. I like my thoughts, ideas and short stories locked inside my head. Plus the last time I met someone, that person didn't come with a curriculum vitae attached to their forehead. So you don't have a lot to go by when you meet someone for the first time just the way someone looks, moves, what sort of clothes he/she is wearing etc. to get a first impression. It's similar with morphs, only that you don't get surprised when you get to know them, so use your imagination if the morph's "background story" is important to you.
I don't like to force the viewer to see a, say very wise and experienced mage by telling them what to see.
I mean, I want to look at a painting and not beeing told what to see and feel, I want to think about the painting, and interpret it for myself maybe think about the painters intentions, his state of mind etc.
If someone likes to write stories about their morphs and make them characters by giving them a biography, fine, I'll read it and then it's yay or nay, looks the part or totally not. It's reading stuff, looking at a picture, turning the brain off and evaluting.

Ok, but you still diodn't tell me which designs and what makes them similar, because I don't really see it. Sorry, I really, really treid, but I don't see it. The things I found were:
Your Keenan redesign looks a lot like my morph called Lee, they even wear the same stuff.
Of couse Jarthur and Jojo, but since Jarthur was inspired by Jojo, that's no big surprise.
Your Jasmine and my Alina.
Kalista nd my KAtharina, which I wrote was inspired by Kalista.

So really, I don't see any more similarities and I don't get your problem. I don't see what's putting you off making more stuff.

Vocabulary: Well it gets repetative, it's all like: Cool, awesome, amazing blablabla. Really boring.

@AvatarHunter:
Jepp, I'll try experimenting more with the extremer slider settings. But it sort of doesn't solve the similarity to Mochen's designs problem, I think, or maybe it does. I'll try it.
I know that my morphs look quite simiar to each other, that's nothing new, and I'm still working on it, hopefully I could improve over the last few weeks since I#m not diong assemby line morphing for a mod anymore and have more time do do the fun stuff and small texture experiments.


Ok, know I'll comment on this page characters/designs and designers and in the next post in approximately an hour on the things on the pages before this one.

Here we go:

@Mochen:
Olivia, well, don't hate me for that but since we a re all crazy about feedback I'm going to be honest. I liked the second version the best. The new redesign looks like a doll, in my opinion that character is just a beautiful shell but otherwise empty, personality gone.Maybe its the almost total lack of facial features, the ones the textures give not the toolset slider stuff, happends with excessive use of uh_hed_elfanoeyebags_0d and/or uh_hed_kayla_0d  texture.
I've noticed this an quite alot of your female designs and you seem to have a routine for creating those faces as well, because, in my opinion they look quite similar to one another. The face shape is aways very round/heart-shaped (well, whatever is the correct term) and realtvely full (well, not gaunt), the noses are, purely based on personal preference, a tiny tad to big. the .

Minuete looks very good, though I find the nose a tad to big for her delicate face.
Shruikan definityl a warrior and definitly pssedsed, as i said I really like his eyes.
Aled, jepp a wizzard, I see that, one that could probably teleport. He's really cool. The doesn't look like a very nice teacher or a good mentor, he seems to sort of hiding behind the facade of an old, tired maybe frail man.

The action shots look nice, but as I said, nit my style I like close up protrait-like pictures.

@Schratty:
Nice gif, and yeah, I don't like stroking or cuddeling or the other useless and time-consuming stuff. ;)

Ok, some morphs and the rest of the comments later, when real life gives me a break again :)

Faxe:
Image IPB

Jalid:
Image IPB

Maddie:
Image IPB

Rajha:
Image IPB

Tjure:
Image IPB

Oh, and I had a little time for a little story about Jalid and Maddie:
Maddie is tomboy, her mother cut her hair off bacause of lice and Maddie acually likes it that way, and will never let it grow back. Later she'll become the leader of a street gang and die in childbirth.
Jalid is a little elven boy born and raised in the Denerim Alienage, his abusive stepfather likes to beat Jalid's mother up when he's drunk and occasionally Jalid too, hence the scars.
Jalid and Maddie are best friends, and they later get married, blablabla, touchy feeling stuff, and after Maddie's death Jalid takes over the street gang, sadly he doesn't have a lot of time for the kid and fears that he'll turn out to be just like his own stepdad, so he gives the little baby boy way. Ironically the boy will grow up in a foster home where he will be neglected and die of malnutrition. End of story:D

#7917
mulch00

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As promised the rest of the comments, starting on page 314.

@Saerwen:
I love your Leliana redesign and this:
Image IPB is my favourite screenshot of her. *source: Saerwens Leliana by Saerwen Parcheetahzan; Dragon Age Nexus; http://www.dragonage...ile.php?id=2001)
Absolutely perfect. Beautiful and strong and still Leliana.
Alistair is wahhhhh, so handsome, don't change anything please.
Arya is another good example of your talent to make strong and beautiful character, which aren't those stereotypical beauties just by the way they look, but rather a chereacter where the personality is the source of the attractiveness/beauty, I'm not sure how to express what i mean, so forgive me if it comes out wrong. You know this saying: beautiy comes from the inside or something like that, that's what i mean.
Rose is gorgeous. The perfect mage.
I hope you'll return and post more of your designs. You are my favourite charcater designer and it wouldn't be the same thread without you.

@VirusCat:
Mikaali looks really cool. He looks quite realistic in these pictures. A truely unique elven male who deserves to be called a proud dalish.

@LadyAly:
Geniva another strong and noble dwaven lady. She looks like a proud and experieced memer of the warrior cast.
The Demon in her is a cool concept, which inspired Desidera (sorry I forgot to write it when I posted her).
Flemeth, this really is Flemeth. and in my opinion the best redesign for DAO of her I've seen so far. Do you plan on sharing it?:whistle:

@Mochen:
Nice eytexture, good work.
Caniel looks interesting, he somehow reminds me of Fenris, dunno why. If he had different eyes hed be such a handsome fellow.
The first redesign the tattooed lady looks really amazing. She is the very image of a strong warrior.
The second isn't my cup of tea, something about the face is bothering me, but I can't really say what it is, only that it seems soemhow flat.
Zarrod is a cool qunari that armor /Thanks to tmp7704!) suits him well. I wish my qunaris would look like qunaries and not deformed bit humans.
Chaos looks really evil, somehow demonic. Great design I like glowing eyes.
Nikita is lovely, those green eyes are stunning.
Priscilla he/she is Image IPB
Echona I said a very cool dryad design.
Soul Wraith is another cool spooky design.
Rodrik looks like a peasant turned lowly knight. Great design.
Irokez looks cool, though his beard looks like there is massive clipping.
Thorin reminds me of a charcter Schratty posted earlier, a few page back, IIRC, buth otherwise another fine design.
Francine, well not really my cup of tea again, the nose seem sto big, for my taste and the face is quite round-ish and the face is so doll-like smooth.
Kalista is very inspiring, and a pleasantly different looking/not steoretypical elf.

@Starlight:
Amber looks good. I really like it how you made that tattoo work. And i must confess I envy you for your talent to make such good looking males.
Lyro caught my eye, he's my favourite design out of those you posted in that post (does that sentence make sense?) he looks so young and innocent.
Hakri, Vorger and Grumdi are my favourites in this pot. Grumdi is very unusual looking, I absolutely love him.
Parlok reminds me very much of friend of mine, maybe it's the way he looks into the camera in the first picture, really cool.

@greengoron89:
Your dwarf nobel (no name?;)) looks indeed noble. I'm impressed with how you made this really big nose work on him. Quite an inspireing design.

@RagingCyclone:
Elissa is quite an unconventional beauty. I really like this design.
Duran Aeducan, is, omg, every dwarven woman, nobel or castless, will fall in love with this guy. I love theis biker look!

@Keita1990:
Thorfin seems indeeed arabic, I guess it a bit like the 13th Warrior, only that he probaby grew up with the Vikings.

@Schratty:
Please post more pictures of Stormpreferably showing of more armors and underwear ;)

@Petehog:
She is so beautiful and that hair fits perfectly. All your designs are very aesthetic and it somehow keeps getting better and better. And your textures are awesome, without them I doubt anyone of us would be able to create good morphs.

@AvatarHunter:
Thank you, it's very kind of you to say so and it means a lot to me, because I'm a big fan of you work. Your designs were outstanding and absolutely unique. There was never any repetition and every character truely deserved to be called a character. You gave them personality without using weired scars and textures, and made them so amazing lifelike. I really miss your designs and hope that maybe someday you'll make more and start posting again in this thread.

@tklivory:
I like Dagor the most, he looks so annoyed in the picture., it's priceless.

@Retrogue:
Avadria looks fine to me, she is quite pretty. Lucretia is amazing, your are absolutely right about the eyes. She is a lovely design.
Morrigan with scars, an interesting concept and judging by the pictures a damn good idea. Those scars look really good on her, they give her a somehow wild look. Well, she is a witch of the wilds so I quess that a really good thing.

On a side note: I really miss Neveri and Caladhiel because their designs were simply amazing. I remember staring at Lydia, Mellaneth, Lanaia and all the other designs by Neveri and those Caladhiel made and wishing I could create character like these.

And I'm done. I hope I commented on everything since since my last post/comments on designs on page 314. If I somehow forgot someone I apologize.
I apologize also for every single grammatical error, orthographic mistake o typo and of course the wall of text.

So one of the very first morphs I ever made, the third or fourth, IIRC. A grandma-morph Image IPB
Image IPB
Well, for good old Sarja it's like in the Die Ärzte Song Schneller leben:
"
Nierensteine, Blasentee - ständig tut der Rücken weh.
Klosterfrau Melissengeist - Vigara, oder wie das heißt.

Auf dem Kopf sitzt ein Toupet, 'ne Brille,
weil ich sonst nichts seh.
Die Zähne machen richtig Spaß,
sie schlafen nachts im Wasserglas.
Falten schlägt der dicke Hals,
auch ein Zeichen des Verfalls.
Es muss Dir nicht genauso gehn,
hör auf mich, dann bleibst Du schön.

Stirb jung! Stirb, so früh es geht.
Stirb jung - an besten vor der Pubertät.
Stirb jung - für mich ist es leider schon zu spät -
aber Du: stirb jung!

Kurt Cobain hat es gewusst:
im Alter droht Gesichtsverlust.
Was glaubst Du, warum Jesu Christ,
schon so jung gestorben ist?
Jimi Hendrix und Bruce Lee -
alt geworden sind die nie.
Lern von diesen Vorbildern,
als Leiche hat Dich jeder gern.

Chorus

Kein Kontakt mehr zu den Fans,
wegen der Inkontinenz.
Ob Sänger oder Saitenquäler:
Tote machen keine Fehler.
Parkinson, mein nächstes Ziel.
Da kann man schnelle Achtel spielen.
Das Gedächtnis, es wird schwach,
und, äh ... Bela.

Stirb jung! Stirb in jungen Jahren.
Stirb jung - stirb mit vollen Haaren.
Stirb jung - für mich ist der Zug längst abgefahren.
Chorus

...":devil:

Modifié par mulch00, 27 octobre 2011 - 11:50 .


#7918
Guest_greengoron89_*

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mulch00 wrote...
@greengoron89:
Your dwarf nobel (no name?;)) looks indeed noble. I'm impressed with how you made this really big nose work on him. Quite an inspireing design.


Ah, thank you - it's definitely my favorite character that I've ever made. His name is Prince Leonin Aeducan, BTW - and he just solo'd the entire game on Nightmare. Endrin would be proud.

#7919
AvatarHunter

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Here is a concept design I did for a default version of Kallian Tabris, the warden of the female city elf origin, that I have had in the archives. I had intended to make default versions of the characters from all the origins but hadn't gotten around to it. Maybe at some point I will post some newer designs once I can get back into the groove of things.

Kallian Tabris
Image IPB

Modifié par AvatarHunter, 28 octobre 2011 - 03:49 .


#7920
tklivory

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@mulch - Thanks!  That expression was fun to try to capture - it's the expression of the DN right when they enter the Deep Roads after getting the 'you're outta here!' speech from Harrowmont.
Also, any link to a translation for that poem, perchance?

@mochen - Random is really...random. :blink:  I keep looking for the Haunted House that guy should be fronting for.

@Schratty - I thought that was Strom that liked having his... whatever...stroked...

I just want to put in a word on the 'portrait' vs 'action-shot' conundrum: maybe people gravitate to the portraits for this thread because the majority of time shaping a character is concentrated on the head morph in the toolset, so that's where likely the majority of pride of creation is seated?  For those who also create armor/equipment/body mods, they would (and should) like to show off their creations more, but the portrait shots seem a bit more personal to the poster than body shots, since *we* create the faces, but the rest is usually someone else's work.  Obviously I'm making some assumptions here, but I know that personally, my first toolset creations were head morphs...

Having said that, I wouldn't mind making or seeing action/full body shots, especially if it's an armor or situational shot that is particularly meaningful to the character as envisioned by the creator.  In the end, it's up to each creator to present their work in the way that they think communicates the full intention of the character.


I'm still going through and looking at everyone's work, hopefully I'll be able to comment more as time allows...  but I must say, it is fascinating to see all this hard work being done.

Aside from the Nexus and this site, where are the recommended hair/scar/skin/etc sites for mods?

Modifié par tklivory, 28 octobre 2011 - 04:07 .


#7921
RagingCyclone

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I love a lot of the faces I see here. I post mostly now when I have a new character I am playing or just messing around with the toolset. And the styles of the different creators I find akin to artists. Not only in the face created but also in the way the character is presented. I have always preferred getting conversation shots for mine as I get a better feel for they will look like as I play them. Again that is just a matter of the choice of the creator.

mulch--thanks on Elissa. She is based off my gf's face. I think I spent more time on her than most I have created, even when I was doing the Requested Headmorphs Mod on the Nexus.

And here are a couple for my last Dalish playthrough. I made Leliana and Morrigan elves because I just had this thing (don't give me that look) romancing them as humans with the Dalish. ;)
So here are...

Elven Leliana:
Image IPB

And Elven Morrigan:
Image IPB

#7922
tklivory

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@ Rage - *giving you that look* - Do I need to retire the Alicorn in favor of the Danicorn?  I have the power!  Image IPB

I keed, I keed.

I like the choice of dark eyes for the Leliana morph, it provides an excellent focal point to her face given her overall coloring

What is Morrigan wearing?  I want it, I want it!

#7923
Guest_mochen_*

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@ Mulch - thanks for your criticism. Let me just respond to some of the comments.

Regarding the doll like textures, well everyone knows I like to give my females doll-like qualities occasionally. That's just my style, I feel it's a bit unfair for you to single it out as a negative point when it's something I look to do on purpose. And in particular Olivia was always meant to look doll-like, but I never got the texture blend satisfactory until the latest version.

And the noses thing? Well, that's a personal preference. Noses give a face a lot of character imo. So they shouldn't be hidden away unnoticed. I actually think the noses on many of your characters are far too small.
The tiny noses you used on Baltac, Damor, Gorat and Mogor don't sit well with me at all. It seems like you are trying to humanise a dwarven face. But then again perhaps that's what you were intending?

Thanks for the comment on Aled, yes he is supposed to be frail as he is a hermit and quite malnourished. I hoped to convey the feeling he is a disciplinarian, yet he has an underlying fondness for his students.

I didin't redesign Keenan, he's an old morph I just removed his scar. I don't think he looks like Lee at all really, but yes I gave him the hood to wear as it suited him I think. Besides, I didn't even post that design here?

Thanks for the comment on Irokez, but his beard is not clipping at all. There's just a gap inbetween the two braids on that style.

Oh and the setting for Thorin was inspired by Schratty's character. She very kindly allowed me to borrow the concept.

And by the way, you seemed to miss my point about the similarity thing, it has more to do with presentation which is why I think people mix them up. But I guess it is unavoidable if we both won't change anything. I never said the characters features are the same.

Sorry I can't comment more now, I have to go out busy day today

Modifié par mochen, 28 octobre 2011 - 08:59 .


#7924
LadyAly

LadyAly
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Just a very quick comment about the controverse comments above .... *all is personal taste and lies in the eye of the beholder*

And thanks for the compliments and comments on my designs.

I will try again to be more critical and steady with my comments, problem is the most designs are pretty good and who I am to say it schould be made like my taste is ?
The *Taste thing* is pretty good to see at the comments from mulch and me about mochens Olivia.
I love her new face and think it has much improved - mulch thinks personality is gone ;P !!!
See what I mean ??
Still if I dislike something I always said it.

@mulch Well - I never shared before, nor on Nexus or in Projects.

Sadly RL keeps me very very busy and not much time to make designs atm.

#7925
mulch00

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@Mochen:
Ah, I see. I totally misunderstood that you were talking about the screenshots/pictures, well presentation. I thought you ment the faces. No wonder I couldn't find that much. And here I thought I was going completely blind.
Well, since my presentation has been the same since I started, portrait-like pictures and this is what I like because, well I make the face, not the clothes, I won't change it. Sorry, but don't be put of the similar presentation the rest is quite sufficently different.
On that tklivory is, at least in my opion, 100% right.

About the textures. I wasn't aware that you deliberately made most of your female chars doll-like. Soemtimes we get used to do something a certain way and use the same textures over and over that we don't even see repetitions. So I thought it wasn't intended, at least not in that extent.
Same goes for the big and similar noses/nose shapes.
My apologies if I misunderstood/misinterpreted the intentionally created similarities as accidental repetitions.
I didn't try and make it a negative thing per se, it just worte my opinion which is of course based on personal preference and thought I point out a few things that caught my eye. You know, honest feedback.

As for my dwarfs, well I don't like this stereotypical dwarf look like thex have to have big noses, hate soap, and are drunk all the time.
I made some more conventional dwarfs in the past, but I like to try out new proportions. In my opinion noses are nice to have, they are quite useful after all, except in winter when they get really cold and turn red, or when you have a cold, or when something smells really bad, like sulphur or ammoniac.
On a more seriois not, in my opinion, noses have to fit in the face, too big for a small face can look simply stupid or unproportioned, unless thats what you were going for. I guess the same goes for eyes, mouth etc. faces aren't just single components glued together randomly, there is a certain pattern that needs to be there in order for humans to recognice faces and variation make human faces different, it far more than that nose is really big or small. A face is more like a big hooked nose (or potato nose), wide spaced eyes, small mouth, receding chin, crew cut and pluged eyebrows etc. It's the whole and makeing everything fit together so it's a face and a viewer gets the feeling that this is character x with personality y and maybe a mean streak of character is the "art".
In my opinion AvatarHunter has mastered this, his (hope that's right) designs show exactly that a character isn't defined by only weired scars and tattoos or the armor, but rather through the smal variations in facial proportions and everything fitting together and leavin enough room for the viewers interpretation.

When I started I made seven dewarfs, yeah no kidding, 7 dwarfs 7 deadly sins. This is the first of them, Verrok, a dwarf I made for my brother. A more conventional dwarf, or at least how I picture one:
Image IPB

@tklivory:
You said it! I couldn't agree more on the portrait stuff. You wrote exactly what I was thinking.

Modifié par mulch00, 28 octobre 2011 - 09:33 .