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#8126
Dutchess

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 Thanks a lot for the links!:) I will see if I can give my mage a make-over without blowing up my game.:P First loading up on downloads though.

#8127
Guest_mochen_*

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Aquiel

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Emma

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Soul Man

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Ryan

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Modifié par mochen, 02 février 2012 - 02:29 .


#8128
Nikkular

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Glad to see i'm not the only one still addicted to this game. I recently caved and grabbed the PC Version (been playing on the xbox) so I can have more varied characters. With only two hairstyles that I liked in the vanilla game, my characters began to look the same rather quickly.

Here was my first attempt on the PC. This was pure CC. I'd be happy to share to the sliders if I knew how to grab them (been playing her alot the last few days).

Lana, the Dalish Elf:
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I'm still working on learning the toolset. I've made two characters from there, a human and a dwarf, but I think they can be much better with some more practice.

#8129
mulch00

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@AmbraAlhambra:
Wow, amazing characters. Amelia is so cute and Lynnae looks so young and innocent. Impressive work, keep it up (it is a harmelss addiction ;)).

@Nikkular:
Hi!
Don't be shy to post pictures of your characters. The picture of Lana is really tiny. but I think she looks great.
In a way it is a matter of practice and luck; sometimes you get something really good and sometimes it just isn't that good. It is also a matter of good lighting.
And you can conceal little "weaknesses" by taking a screenshot from a distance (middle or far away) or with a profile or half-profile shot, by just showing the favourable side of the face.
The hardest part is getting used to the toolset, the rest will come automatically in time.

Based on my elf Reba I made a human version, Julianna:
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Captain Killroy:
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Lynnette:
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Emilia:
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Lorra:
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Modifié par mulch00, 02 février 2012 - 04:44 .


#8130
Nikkular

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@mulch00
Thanks! I'm in LOVE with Lorra! It's so hard, at least for me, to make beautiful yet realistic drawfs. As for the tiny picture, there seems to be a weird issue with my images. They don't show up if i'm not signed in, and my profile picture changes in that case too... weirddd o.o

Alright here's try two, going to use a different image uploader, hopefully my large pictures of Lana will show up this time.

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and some more varied pictures of her in game

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Modifié par Nikkular, 02 février 2012 - 07:06 .


#8131
mulch00

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@Nikkular:
Thank you. Dwarven females can be tricky and I guess I was lucky.

That is really weird, but your images show up now. And i stand by what I said, Lana looks great, she has got really stunning eyes and the red hair fits perfectly. Keep up the good work!

#8132
Nikkular

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Thanks! I'm not happy with her eyebrows, makes her look perminately sad, but there's no way I can import her into the toolset to fix it so i'll just have to live with it for now.

In other news, i'm trying to make a few new presets for my own use in the toolset. Mostly trying to make them as 'canon' as possible towards the different origins. As in, nobles would be more prim and proper, makeup, nicely styled hair, whereas dwarf commoners and dalish elves wouldn't have much use for makeup and what not. Naturally I jumped on the elves first, I'm obsessed with making them, even though they can be SO hard.

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With her I was going for a more natural/earthy look. Most likely Dalish, which means i'll be changing her tattoo to something else once i get the face right. She looks nice, but it feels like i'm missing something important that makes the difference between nice and awesome.

I'd LOVE to have everyones opinions on what I can change and improve upon with her.

#8133
Guest_mochen_*

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There's not a lot wrong with that face honestly, everything is nicely proportioned, but don't underestimate the effect that ear shape can have on a design. Play around with that a bit more maybe? You seem to be fine otherwise.

Really the only other thing I would suggest is mess around with a few different textures and use the blend option a lot, you can create some quite interesting effects. Don't be afraid to experiment!


Greetings

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Polly

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Varg

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Modifié par mochen, 04 février 2012 - 09:58 .


#8134
Dutchess

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 Ugh, it's all not going effortless.

I made a Dalish Elf in the toolset:

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And although he is not perfect I liked him overall.

But in the game it's actually very disappointing.
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And what's worse, when I set him as a preset character in the character creation, I can't get the custom tattoo. So I used the method to swap the in game head for the toolset morph. Then I have the tattoo. But...:

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Then the hair is messed up! The hair actually also appears like this on the preset, but when I choose a different color in the character creation, it turns to normal.

So I can basically choose between the tattoo and the hair.:(

#8135
DevLog

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@renjility--I know the tattoo you've used; the author never created a special chargenmorphconfig.xml file for it, so you can't use it in the character creator as it is. You'd have to create the .xml file yourself, and manually add the tattoo's name to the appropriate heading within it. It's an easier process than it sounds, but the first thing you'll need is the CharGenMorph Compiler program. The author provides insight on how what I've described can be done, but I can try making a custom .xml file for you if you have trouble.

Ah, I forgot to address the other things. In both of the Dalish zones, everything has a sort of faint, yellowish-green tint to it, because of the environment I guess. Once you go to another zone, the proper coloring should return. About the white scalp thing: This is a common issue when using custom hair tints, but there is an easy fix for it as well. Do you edit your .mor/.mop files once you've exported them?

Modifié par DevLog, 02 février 2012 - 11:54 .


#8136
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@ renjility - The hair issue is caused by Pinappletrees colours. A quick fix is this:

Once you have exported the .mor file, open it again in the toolset and amend this line by deleting the 't1_stb' bit

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Then save it and use the face replacer to put him in your game. Should work then.

#8137
Dutchess

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Thank you all, he now looks more or less like he is supposed to be. ;)

#8138
Guest_Angus Cousland_*

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Luxwing wrote...

I've only had Dragon Age for a short while now, and I find the character creator very taxing. I suppose Sims and Elder Scrolls spoiled me, hehe. BUT, I finally managed to make some elves that I'm happy with.

Marrick
http://social.biowar...5441/180127.jpg
Dalish elf - Rogue. Also known as Zevran's boy toy. :3 When I first made him something didn't settle with me. Changed the eye texture and BAM! I'm in love. (Too bad he's taken, hehe.)

Edana
http://social.biowar...5441/180126.jpg
City Elf - Warrior. She's a bit broody, and self-conscious about the scar the guards have her. Hard to warm up to, but she really does care about her friends. Kinda cold to Alistair, though. We'll see where this goes. :D

My first two really good faces. Please - any and all critiques welcome! After staring at these faces for hours on end, I could use some second opinions.

EDIT: Darn, can't seem to insert images...


The CC is indeed very difficult to work with, especially for a perfectionist like myself. I've probably spent more time in the CC than I have playing the actual game, and have scrapped countless characters because I disliked something about their face. I'm still working on my male HN as I speak, which is particularly difficult because I'm fixated on giving him a proper Cousland family resemblance.

But FWIW, those characters look very nice, especially Edana. Good work.

#8139
mulch00

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@Nikkular:
I think the elven lady is really good. I wouldn't change anything. Good work.

@renjility:
I agree with DevLog the light in the dalish areas isn't very good for screenshots. For elves an random encounter area calles Twisted Forrest is pretty goos for taking screenshots.
Presets are fine but using *.mor files and inserting them in a savegame via toolset or DA FAceReplacer yields better results, because the ingame CC tends to distort faces.

Estelwyn:
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Catriana:
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Faywynn:
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#8140
Dutchess

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Mulch, is there a trick to getting such nice close-ups? You barely ever get to see your characters face in cut scenes, and while exploring I can't get that close and also get a less detailed look, so it seems.

#8141
Nikkular

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@mulch00
Thanks! You're characters are, as always, amazing!

@renjility
I was wondering that myself. I know how to use walls to get a closeup, but even when I turn my graphics settings all the way up, and get as close as I can without going INSIDE their head, i can't seem to make them look so.. nice. I find I can see the details of my faces better in the cc screen that in actual gameplay o.o

Speaking of which, here is my final on that dalish elf

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#8142
Marko GW

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fmorgana wrote...


The Girl with the Red Hair

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What do I have to do?! Who do I have to kill, to get this character??? I'm in love! :D

What I have seen in the past 10 pages puts Bioware to shame in the character creation department, so many GREAT designs that simply discourage me from creating a character ever again with the basic creator of the game.

Thanks in advance.

#8143
mulch00

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@renjiity & Nikkular:
I use *.mor files not presets (*.mop) which for me makes it easier, because I don't have to think about the distortions the ingame CC causes.
As for the screenshot I position the characters really close to a wall (the / on the num pad lets you switch beween walk and run; I use it to adjust the distance between character), then pause the game and rotate the camera around take a screenshot and cut the picture with IrfanView. That is really all I do. I guess it is a matter of practice.
I've always done it this way, maybe because I always had the feeling to miss details when I'm not as close as possible. I only take screenshots from further away when the face, in my opinion, is very flawed (all the morphs I make are flawed one way or the other, but some are just very, very ugly), because this way it is sometimes possible to hide the worst or the failures become "monsters" ;)
Sometimes when you get too close to the wall, I think, strange effects might occur (mostly the nose will be very
prominent and the face will appear somehow bent, I can't describe it, but it is not a petty effect. You'll know it when you see it)
I'm really not good at explaining and describing, at least in English it is pretty hard for me to express myself.

@Nikkular:
Thank you. Your dalish looks great, natural and a bit wild. The face itself is well proportioned and everything fits perfectly.

An attempt to create a male dwarf (old morph from a year ago), which turned out to be a failure and became a "monster", Gigi:
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A Tranquil:
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#8144
Petehog

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@mochen
That suit is a pretty cool mod. Is it available for download?

@mulcho00

Captain Gillroy looks pretty tough. Nice job. Great job on the other designs as well. 

@fmorgana

I second MarkoGw's comment as well. Great design. Very, very realistic looking.


I've been out of the Dragon Age scene for a very long time. No doubt it's much better than Dragon Age 2 but just been tangling with Skyrim and Fallout New Vegas for a bit. Here's my unnamed character yet again. I'll call her Girl #5. lol. 

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Modifié par Petehog, 04 février 2012 - 05:08 .


#8145
Nikkular

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Alright, i've been working on this dwarf all day, and decided to use the face replacer rather then presets, that and i changed things 500 times after bringing the character in the game lol. I actually made this to look as close to myself as I could get.. i'm weird like that lol. So here she is!

Nikkie, Dwarf Commoner:
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For the record, my friends think it's creepy how much she looks like me :P I'm rather proud.

#8146
mulch00

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@Petehog:
Thank you. Your Girl #5 looks amazing and very realistic. She is so beautiful.

@Nikkular:
Wow, Nikki is so cute, the eyes are amazing. Absolutely great dwarf. Was it your first dwarven girl?

Andrea:
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Bella:
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Gerda:
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Britt:
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David:
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Drackon:
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and because hair #6 looks really cool, Welverin:
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Modifié par mulch00, 04 février 2012 - 04:23 .


#8147
NoAngel89

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I regret that I inform you, that a fellow creator, modder, and brave
person has passed. I do not know her screen name here on bioware, but
her DragonNexus account name is Spidercat . I recall I might of seen some of her work here in this forum. Some of her works are listed here.

Spidercat Eyes

Spidercate Boys

Her
battle with cancer is finally over, and she can now rest in peace. This
post is to only inform her friends and other possible people who know
her. Wondering why she didn't log on for awhile. My condolences, I'm
sorry. Please spread the word and inform, so her friends may know.

RIP Callia

Modifié par NoAngel89, 04 février 2012 - 10:02 .


#8148
Saerwen

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This is a sad day indeed. I will send prayers to her family and friends. Thank you NoAngel for letting us know about her passing. So sad.

#8149
NoAngel89

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Saerwen wrote...

This is a sad day indeed. I will send prayers to her family and friends. Thank you NoAngel for letting us know about her passing. So sad.


thank you

#8150
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I don't know what to say really but I am very saddened by this news. Spidercat was a wonderful generous and helpful person. I'm really going to miss her. May she Rest in peace.

Thanks for taking the time to let us know NoAngel89.