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#8226
Dutchess

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I have just made another dwarf as well.

http://desmond.image...png&res=landing

I couldn't find the regular dwarven castless tattoos. Perhaps I have overlooked them. Not that it matters that much, I actually like how these tats turned out. I'm thinking about romancing Morrigan with him. You think he is her type? ;)

Modifié par renjility, 04 mai 2012 - 01:12 .


#8227
Bhryaen

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Not sure if she's his type ;-)

#8228
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I'm not a big fan of the hairstyles I'm finding in these mods - a lot of them are too "pretty" for my tastes. I've got a character concept for my improved male Cousland in my head, and he needs to look a bit "rugged." I'll dig around and see if I can find some hairstyles more suited to what I'm looking for.

I'm also gonna take a shot at the toolset - I just can't use the CC anymore, it's far too limited. I need more control over my character's facial proportions than what the CC allows.

#8229
Bhryaen

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mulch00 wrote...
I use the toolset to create the faces (I'm just not talented enough to get anything good out of the CC)...
@Bhryaen:
Kruklya and Blunchard are awesome. I really admire those
lucky people who are so talented that they can make such unique and
simply outstanding faces with the CC.

Thanks, though I'm a bit confused... unless you mean by talent my frustration with the toolset forcing me to make the most of the CC. hehehe The real talent is making the most of the toolset given that you can't actually see the options you're selecting without a rigamarole of text-based file-searching (not exactly a picture of the hairstyle or eye tint next to the file name). Maybe if I could isolate down the stuff I like and get used to the names, but I prefer just scrolling through the options as they appear rather than memorizing them. For sure though in proportions-adjustments I often hit the extreme edge left or right of the CC slider ranges, so if the sliders were able to travel as far as in the toolset, I'd probably be making different faces- as would many others- and anyone using the CC would have that much more to work with. *sigh* If only the toolset were designed like the CC, just expanded with all those other slider options.

I usually move the character close to a wall (or other solid object) position them, pause the game and rotate the camera so I can see the face, then I take a screenshot. That's all.

Ah, ok. That's all I do as well, sometimes using a companion to get the shot, but that usually distorts the image too much... The thing you're really great at is getting your shot when the char has some interesting expression on their face that just encapsulates the type of character it is. It's hard to get an expression other than the normal dull gaze most of the time, and Kruklya gets antsy when I stare. lol That was partly why I was suspecting you (and others) might have some sort of assisting application, but I know the toolset does enable a creator to add actual permanent expressiveness to some degree...

Btw, excellent list, mulch00, thanks a lot. It's a shame they didn't name their stuff more uniquely for better identification. When one is looking for more hairstyles, it's easier to find it by "Beautiful People Hair" than by "More Hairstyles." hehe But at least now I'll have a reference point to see if I got everything.

Modifié par Bhryaen, 04 mai 2012 - 10:45 .


#8230
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I've been using the toolset for a few hours now - it's not too bad to use once you learn the lay of the land, so to speak. I decided to work on my Aeducan though - I just find dwarf faces a lot easier for me to manipulate and reach satisfactory results with, in both the CC and toolset (so far).

And yes, thank you both for your mod lists - especially the neutral teeth, Elf ears, and CS New Eyes. I'll be sure to post the overhauls I come up with as well - Prince Aeducan will likely come first.

#8231
Bhryaen

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Eterna5 wrote...

http://desmond.image...jpg&res=landing

I'm not very good at combat shots :/

Just some things I picked up to make combat shots better:

1. Go to the Settings and turn off all that annoying feedback... unless you like it, of course. I found it very distracting, and you can always see what's being done by the animation or effect anyway...
2. Close the map thingy and reduce the bottom GUI bar to get more room in the screenshot for a box that will cover all you want
3. Keep the cursor away from anything that will either show a name over it or open an info box in the bottom right, again reducing screen clutter.
4. Get the mod Circles Be Gone to remove those annoying yellow (and red) circles that DAO places at everyone's feet as soon as combat starts... though the mod does unfortunately still add a "health bar" over your targetted foe with red pointer arrows as well.
5. Use Pause, like mulch00 mentioned. It's usually worth sacrificing the screen space at the top of the screen (where the "Paused" banner shows). Once time is stopped you can pan all over the place with a right-click to see what angles are possible, if any. Then Unpause and re-Pause as much as you want. I didn't get to see an uninterrupted ogre-slaying until my fifth one hehe... Also as mulch00 suggested, while Paused take advantage of objects nearby that auto-position your view closer to your character's face.
6. Be aware that ability vapors and magic weapons can add annoying distractions and lighting to the picture... or nice effects, but usually it's just annoying... but there may be nothing to do about it if you're not willing (I'm not) to keep turning it off and on with every screenshot...

[EDIT] Or you could just use the "Hide Main Interface" key to get rid of the background stuff, eliminating steps 1, 2, and 3 above... By default it's the V key, but it's a reassignable key... (Thanks to renjility for straightening me out on that after 3 months of DAO without using it...)

Mahri looks cool there though.B) You took it just as she was doing the dual sweep, no? Love that... Actually that Lothering highway bridge is one of my favorite battle scenes, at least regarding the picturesque setting. Here's a few of Kruklya on a different part of the same highway bridge just as she decapitated the bandit leader...

Posted Image

Posted Image

Posted Image

Modifié par Bhryaen, 05 mai 2012 - 03:27 .


#8232
Bhryaen

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greengoron89 wrote...
I'm not a big fan of the hairstyles I'm finding in these mods - a lot of them are too "pretty" for my tastes. I've got a character concept for my improved male Cousland in my head, and he needs to look a bit "rugged." I'll dig around and see if I can find some hairstyles more suited to what I'm looking for.

I don't like many of the hairstyles- or like them but have no idea what type of character I'd like to play myself which would have it on them- but sometimes one that I initially don't like turns out quite good later on a different character or with a different color. That said, there are plenty I'll never use for the same reason you mention, and the hairstyle options I've ended up having to choose from for my male characters... well, there's a reason Jagan and Feylathil have the same hair hehehe... Actually they just send a bunch of the girl hairstyles over to guys which is... not what I was after... and I don't want to play a Grey Warden Justin Bieber either, no... hell, no...

greengoron89 wrote...
I've been using the toolset for a few hours now - it's not too bad to use once you learn the lay of the land, so to speak. I decided to work on my Aeducan though - I just find dwarf faces a lot easier for me to manipulate and reach satisfactory results with, in both the CC and toolset (so far).

My difficulty with most dwarves is the beard. I never liked them on dwarves in other games throughout my entire gaming history (my Jagan in NWN had no beard), but they're pretty standard fare. Actually I've never liked dwarves so much until DAO- and such a total conversion for me- but I've seen a lot of good adaptations of the DAO vanilla and modded beards from others. Still, I just settled with a curtailed version for Jagan... and I find it works well, even if other dwarves might scoff. hehehe

@renjility That's a good bearded dwarf actually. The skin color and tats really give the beard character. Actually I think I had the same problem in the toolset finding Duster tats... or was it city elf tats? I was able to find the main "5" Duster tat, but I think some were absent. I wonder if a mod might have used their file name, but the toolset didn't seem to be missing anything.

I know mulch00 has a few really good ones, but mochen who was on this thread at its inception had a great many great dwarf male photos in an image list... I just went to find them so I could post them, but it seems mochen's closed her/ his Bioware account...
:?

[EDIT] Wait, I found the images. :) It seems mochen preserved them in a preset mod that adds all the faces to one's CC presets, I believe. Here are a few of the images from mochen's dragonnexus mod called Ferelden Models...

Tomsk:
Posted Image

Sxrilik:
Posted Image

Kuthian:
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Boggs:(my favorite of these)
Posted Image

Barrog:
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Harley: (the inspiration for my Wolverine/Elvis-wannabe dwarf, Blunchard)
Posted Image

Jarthur:
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Brawler:
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Ragnar:
Posted Image

Marton:
Posted Image

Irokez:
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Soul Man: (or rather Soul Dwarf hehe)
Posted Image

Just a few lady dwarves...

Polly:
Posted Image

Britta:
Posted Image

Maila:
Posted Image

I can't possibly believe Mochen played all these characters... and that's just most of the mochen dwarves...

Modifié par Bhryaen, 05 mai 2012 - 02:52 .


#8233
Eterna

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So many great looking Dwarves. I came.

#8234
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Oh, I didn't realize mochen had left - a shame, as she was one of the best character makers here IMHO.

Speaking of character making - I'm just downright frustrated with my male Cousland (been cycling back and forth between him and Prince Aeducan). I've always hated the human male nose types in this game, and have not once ever made a nose that I liked - and even with the toolset, I just can't work with these noses.

Very irritating - I wish I could get the noses to look more like what mulch and some of the others here make.

#8235
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greengoron89 wrote...

I'm also gonna take a shot at the toolset - I just can't use the CC anymore, it's far too limited. I need more control over my character's facial proportions than what the CC allows.


The toolset gives you more control over face creation?

#8236
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EternalAmbiguity wrote...

greengoron89 wrote...

I'm also gonna take a shot at the toolset - I just can't use the CC anymore, it's far too limited. I need more control over my character's facial proportions than what the CC allows.


The toolset gives you more control over face creation?



Absolutely - there are several aspects of the character's face that can only be modified in the toolset, and the rest are far, far more customizable. For instance, you can bring the character's Adam's apple forward more and bring the throat further back, in addition to being able to change neck thickness as you would in the normal Character Creator.

Only thing is is that it takes a while to get the hang of using it - there's still a lot of stuff I don't know about it, but I'm figuring it out as I go along well enough.

#8237
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Unfortunately, my desktop has had trouble getting the SQL server to work in the past, but I'll definitely have to figure out a way around it. This sounds useful.

#8238
Dutchess

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Bhryaen wrote...

@renjility That's a good bearded dwarf actually. The skin color and tats really give the beard character. Actually I think I had the same problem in the toolset finding Duster tats... or was it city elf tats? I was able to find the main "5" Duster tat, but I think some were absent. I wonder if a mod might have used their file name, but the toolset didn't seem to be missing anything.

I know mulch00 has a few really good ones, but mochen who was on this thread at its inception had a great many great dwarf male photos in an image list... I just went to find them so I could post them, but it seems mochen's closed her/ his Bioware account...
:?


Thanks.^_^ Once I was in-game I found his skintone a bit too light, but I suppose it's not that odd to be very white when you live underground all your life. I chose the beard because most of the others covered more of the cheeks, and made the stripes of the tattoo look a bit weird. I still think Morrigan won't be able to resist the beard.:P

I don't why the other Duster tattoos don't show up.:unsure: this one was really the only one I could find, and it had a somewhat recognizable filename (something with dwarf, I think). In the CC the other tattoos still show up, so they are there... somewhere...


Oh, about taking pictures in the game: if you press V, the GUI disappears, so then you can take a nice clean pic without having "pause" or all your abilities in your screen. If you want to continue playing, simply press V again, and the GUI is back.

Modifié par renjility, 05 mai 2012 - 12:30 .


#8239
Klidi

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Few of my morphs of NPCs in Redcliffe (I decided to change every NPC I didn't like... which means most of them. :D)

Kaitlyn:
Posted Image

Bevin:
Posted Image

Smith
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Smith's daughter (Valena, I think)
Posted Image

Modifié par Klidi, 05 mai 2012 - 02:01 .


#8240
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Modifié par fmorgana, 01 septembre 2012 - 07:07 .


#8241
Bhryaen

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renjility wrote...
Oh, about taking pictures in the game: if you press V, the GUI disappears, so then you can take a nice clean pic without having "pause" or all your abilities in your screen. If you want to continue playing, simply press V again, and the GUI is back.

Oh nooooo... There's a way to... I missed out on so many good screenshots... But I also reworked all my hotkeys, so V is for Map now... Ah, I see, I've now made it "X." I completely overlooked that last category, Hide Main Interface, in the hotkeys section... *sigh*

Modifié par Bhryaen, 05 mai 2012 - 03:30 .


#8242
Bhryaen

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@greengoron89: Have you found any way to make navigating the custom option files more easy? Maybe renaming and reorganizing files or something?

#8243
Klidi

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There is also mod Cleaner screenshots that allows you make screenshots during conversations without dialogue lines.
screenshots of Kaitlyn, Bevin, and the smith were all done thanks to that mod. :)

#8244
Bhryaen

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@Klidi: Oh, great- I'll check that out... Thanks!

#8245
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Navigating the files hasn't been too difficult - I was just having trouble making a nose that didn't look downright fugly.

The good news is that I finally seem to be on the right track with Lord Cousland's nose - here's a screenshot of my work (in progress - I'll still be working on this one for a while before I'm satisfied with it):

Posted Image

That's without any special hairstyles, skin textures or tints, or eye colors - I'll probably put in a different skin texture and a brighter, more piercing green eye color at some point.

Modifié par greengoron89, 05 mai 2012 - 03:42 .


#8246
mulch00

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@renjility:
I like your duster dwarf, the skin tone and tattoos are very well chosen and he has a tough, rugged appearance. Good work.
You could try these tattoos for dwarfs:
uh_pct_dc1_0t
uh_tat_dw1_0t (that's the one you used and if you use the option Tattoo 4 - A Channel you'll get the tattoo that I used on Bert)
uh_tat_dw2_0t
or uh_pct_dn1_0t (I assume it means dwarven noble)

@Bhryaen:
You can adjust the way a character holds it's head by moving the mouse after you positioned the character against the wall and then pausing. I don't really add any expressions with the toolset. It could certainly be done, like make them smile or look grim or something like this, but I usually don't do that, I'm more focused on the face and then on getting a good screenshot.

I think the best is to let the viewers do the interpretation instead of doning that for them. The best like fmorgana create characters with different facets of the peronality and not just a big, bad, tough warrior or a beautiful doll, I'm not sure how to express it. Well, the thing is that she manages it to create characters that have more to them than nicelys blended textures and perfect proporions, they are acually characters. Plus, I like the realism of her designs.:wub:

Also in the beginning it is easier to take screenshots from further away, almost every char looks better from further away than in a close-up.

I can mail you the list with links and author names if you want.

Hihi, I agree, there aren't that many good hair for male characters.

What's that? Dwarfs without beards, come on man, they need beards or they aren't really dwarfs. There are even tales of female dwarfs having beards (http://tolkiengatewa...iki/Dwarf-women);)

@greengoron89:
Noses are tricky. With me and good noses on any character, it is simply "dumb luck" (basically that appies for everything I get out of the toolset). Mostly I have no clue what I'm doing.
What's also tricky is the lenght of a character's face, sometimes they get way too long, so they look like a shetland pony or goldfish ;). It's trial and error.

Your Cousland definitely looks like a Cousland. Maybe you could widen his nostrils a bit. Also, I'd make his eyes a bit smaller, but that depends on what it looks like ingame, and raise his eyebrows bit, becaue he looks quite worried or pained.
Otherwise I think he looks good.

@Klidi:
Wow, I'm impressed. These are damn good redesigns. Kaitlyn is stunning, a real beauty, but she kept the look of a common girl.

@fmorgana:
Patricia looks amazing. It is a very natural and realistic design. I like the dreamy, maybe a little sad expression on her face in the first picture.

Ally, a dwarf girl:
Posted Image

Jimbo, a beardless dwarf (sometimes they shave...or shear;)):
Posted Image

Modifié par mulch00, 06 mai 2012 - 12:31 .


#8247
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Hey, he actually wears the clean shaven look very well for a dwarf - perhaps Bhryaen is onto something there. :P

As for my Cousland - I kinda want him to look "tortured" a bit in his expression. I have a character concept of our young lord here, for my next playthrough - I'm gonna play him as a Byronic hero, which is something I haven't tried before in DA:O. I'd say the Human Noble origin would lend itself seamlessly to that kind of character, so it should be interesting.

In fact, I think I'll name him Byron Cousland - it has a nice ring to it and would most certainly fit his personality, wouldn't it? :wizard:

Oh, by the way - here's a screen cap of him in his current form:

Posted Image

I'm liking how this is going so far, and it might not be long before he's finished - still looking for a good skin texture, and I'm probably gonna work on his nose and ears a bit more. Perhaps throw a scar and an earring in for good measure.

Modifié par greengoron89, 06 mai 2012 - 02:23 .


#8248
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-mulch00- Thank you mulch00, for your compliment on my designs. I added this new texture  dragonage.nexusmods.com/mods/3378.

#8249
mulch00

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@greengoron89:
Byron is a very good name and, I think, very fitting for this Cousland character of your's. I think he's looking good and I look forward to see some ingame pictures of him. The eye colour is perfect, in my opinion.

@fmorgana:
I love the new texture. Thank you so much for sharing your wonderful textures with us!<3

Ok, some more dwarfs:

Malia:
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Jebediah:
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Carl:
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Esmeralda:
Posted Image

and an elf, Zathrian:
Posted Image

Modifié par mulch00, 06 mai 2012 - 06:47 .


#8250
Bhryaen

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mulch00 wrote...
You can adjust the way a character holds it's head by moving the mouse after you positioned the character against the wall and then pausing. I don't really add any expressions with the toolset. It could certainly be done, like make them smile or look grim or something like this, but I usually don't do that, I'm more focused on the face and then on getting a good screenshot.

I just mean that you seem to get the screenshot when there's a good expression. My shots of Jagan above managed that somehow. For sure if I wait long enough the character goes through one of their shifting-about moments, and they often have expressions hidden in them.

The best like fmorgana create characters with different facets of the peronality and not just a big, bad, tough warrior or a beautiful doll, I'm not sure how to express it. Well, the thing is that she manages it to create characters that have more to them than nicelys blended textures and perfect proporions, they are acually characters. Plus, I like the realism of her designs.:wub:

I think we're on the same page on that one. I think I've veered toward the cartoonish in adding character to my own creations, something relatively unnecessary with DAO's great physical realism, but regardless I can't just play a pretty face, and I won't make anything I wouldn't play... so I don't make that many. I intended with Kruklya to make my own gorgeous dwarf girl like I'd seen at the Proving, but also one who doesn't live the gorgeous given the squalor of being a Duster... That's for her sis who's decided to go the noble-hunting route, not Kruklya who can and does fight for a living.

Also in the beginning it is easier to take screenshots from further away, almost every char looks better from further away than in a close-up.

Not sure I've noticed that... In some cases it's true, others no. Kruklya looked great close-up right away.

I can mail you the list with links and author names if you want.

You mean of the mods? That would be great! I'm pretty sure I've come across most. I have the feeling that the ones I don't seem to have are simply the ones that are only available in toolset that I didn't manage to chargenmorph into the CC after all, but I'm not sure.

What's that? Dwarfs without beards, come on man, they need beards or they aren't really dwarfs. There are even tales of female dwarfs having beards (http://tolkiengatewa...iki/Dwarf-women);)

Must rebuff this one. :P
Even in the quotes on the webpage you give (and those quotes rely on appendices, not the main story), there's no direct statement that dwarf girls have beards, only reading into it. I think they may be "interpreting" Tolkein in a retroactive way given the emergence in early DnD of a bearded dwarf girl tenet, attempting to force the earler genre to fit the later. From my reading, Tolkein is exclusively speaking of male dwarves when he speaks of dwarves in general, having come from a less inclusive era, and really, he has only one specific reference to a female dwarf in all his lore- a mere name-dropping. So to me Tolkein just wasn't interested in mentioning them (didn't exactly create any Gimlias in the main story), not that he intended them to have beards. Mind you, the only explicit mention of dwarf girls with beards is in the LoTR movie adaptation (not Tolkein), and that's primarily just to use Gimli as cinematic comic relief. Anyway that's how I prefer to approach it, and it's notable that later DnD editions pretty much dropped the bearded girl routine entirely, as did every successor game to Baldur's Gate's that included dwarves- even NWN.

Ally, a dwarf girl:
Posted Image

Right... dwarf girls need a beard like elves need earmuffs... It flabberghasts me when DAO players say that dwarf girls aren't attractive... Hard taking my eyes off this one, but I love both your others below this one as well- Malia and especially Esmerelda (did you just make them this fast??), two of the three having hairstyles I haven't managed to get into my CC selections somehow. *grumble* Kruklya's hairstyle has a number of irks- the right-side hair penetrating her wide nose at the edge, the odd pixellated clumping that the designer created on the lower, front part on both sides, and (worst of all) the way the clump on the right side doesn't move with her head and instead bends and protrudes through her chin if she looks to the right. *wince* I overlook her occasional unwitting goatee...

Your dwarf guys are very good too- all without the big beards, I see. :P The real difficulty I have using beards in DAO is that they tend to look "tacked-on" or worn like a stage prop. It's difficult getting them to look like hair attached to the chin, much less something the character would actually take the time to braid or have braided like that... Jimbo's also got that tattoo that I can't seem to make work- looks good on him.

Modifié par Bhryaen, 06 mai 2012 - 08:17 .