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#8251
mulch00

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@Bhryaen:
Thank you for your kind comments on my dwarf girls and guys :)
The clipping some hairstyles cause can be very annoying, also sometimes the alpha maps seem to cause strange boxes around hairstands. There are a lot of hairstyles I've never used because these problems drive me mad.
Ally's and Esmeralda's hairstyles are from Additional hairs (Ash hair and hair42). In case you don't have them in the CC, you can add the folling lines to your charagenmorphcfg.xml file.
Find the section:<dwarf_female>
and add:
<resource name="df_har_ash_0" cut="1"/>
<resource name="df_har_hair42_0" cut="1"/>
to the list.
Malia's hairstyle is a conversion (from human male to dwarf female [I like stating the obvious ;)]) of the Mass Effect male Shepard hairstyle.

For Jimbo's tattoo I used uh_tat_dw1_0t (it is the Tattoo 1 - R Channel)
(all the channels red, green, blue and sometimes the alpha channel stand for different tattoos, packed together in one texture. I'm not sure if the different channels are accessible separately with the CC)

Yeah, some (or basically all) beards look so fake. I alsways think o Monty Python's Life of Brian, when his mothers puts on the beard on order to take part in the lapidation (stoning?) or maybe some really old cop movie or tv series where they wear horrible beards (mustaches). The worst thing about the beards is when you move your character's head and the beards bends in a way like it is glued to the char's chest.:blink:

Bhryaen wrote...
I just mean that you seem to get the screenshot when there's a good
expression. My shots of Jagan above managed that somehow. For sure if I
wait long enough the character goes through one of their shifting-about
moments, and they often have expressions hidden in them.


Now, I understand, you mean the idle movement, expression stuff a char does after a while. But what I ment is that you can position the head in a way that it almost looks like the character was moving or looking in some direction. Try, moving the mouse fast to the left, and pause while you are doing it (when you see the head move), then rotate around and you'll see that the eyes and the head have moved to the left. With a bit of practice and patientce you can get a good pose.

Bhryaen wrote...
...but regardless I can't just play a pretty face, and I won't make anything I wouldn't play... so I don't make that many.


I completely understand you. When I started all I wanted was one character I'd like to play. I think I played 2 out of the 500+ I've got. But it could also be that after 17 playthroughs I had enough.:P
I don't make them for playing purposes, I like just make them and take a screenshot.

Bhryaen wrote...
Not sure I've noticed that... In some cases it's true, others no. Kruklya looked great close-up right away.


About the close-up thing. I don't know, some faces just tend to look strange, somehow I always get the impression that they look slightly bent like when you are looking through, is it called a peephole (the thing on your apartment door that allows you to see who is standing in front of sair door). I can't really describe it, but I think it might be the camera, not so much the face.
Kruklya looks really good in the close-up shot. She is very well propotioned.

Bhryaen wrote...
(did you just make them this fast??)


Yes. I can make a character from scratch in like 10 minutes (screenshots ~15 min, picking the screenshot takes forever:whistle: No shortcuts, cloning or reusing necessary)
At some point it all becomes routine, even if you deliberately use different face shapes, eyes, noses, slider settings etc. it doesn't take long to make a face with the toolset.

I pm'ed you with the mod list with links.

Modifié par mulch00, 06 mai 2012 - 09:10 .


#8252
Bhryaen

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Just browsing through mulch00's Bioware DAO char album... Sooo many dwarves! I thought I'd looked through her album before- clearly I was wrong.

Can't put in all the dwarves I like (which is around 95%) but these ones stand out:

Grazyna:
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This is what I was going for with my Aedlyn- fierce but beautiful- but you bring out the fierce so much more...

Hilde:
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See? Now that's an expression that's hard to get...

Sabine:
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Just beautiful... but she should probably put on clothes before Leske starts leering...

Misha:
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Gah, the freckles I so much wanted on Kruklya... I have the Freckles Plus mod but it seems to make the freckles too subtle. Plus she's gorgeous and so striking to look at, sheesh.

Lynnette:
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I really like her for some reason. I admit, I'm not a fan of the gore-faces, so a lot of your really great ones that have bloody patches fall out of the running with me. Lynnette stands out a lot though, really looks like a beautiful veteran fighter. I could totally see that as a picture from decades after the fall of the archdemon when she's relaxing in her home maybe at some formal party or maybe at a public ceremony where she'd put on her armor once again..
:)

Ragnar:
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hehehe This guy's just cool... Beard works on 'im too.

Lief:
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Even better beard on him, but maybe the color lends itself somehow.

Randy:
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Really unique character... like 'im...

Bob:
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Another very unique character... and with an excellent beard! ;)

Devyy:
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Not a dwarf, but this one's just fantastic, particularly with the background... I keep thinking it'll be easy to make an odd skin color since it makes it sort of "no holds barred," but after several miserably failed attempts, I haven't succeeded at anything I can run with yet...

Modifié par Bhryaen, 06 mai 2012 - 09:31 .


#8253
Bhryaen

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mulch00 wrote...
Ally's and Esmeralda's hairstyles are from Additional hairs (Ash hair and hair42). In case you don't have them in the CC, you can add...

Excellent! I'll definitely be doing that.

(all the channels red, green, blue and sometimes the alpha channel stand for different tattoos, packed together in one texture. I'm not sure if the different channels are accessible separately with the CC

No, for sure they get "unpacked" differently- and not in entirety- in the CC.

some (or basically all) beards look so fake. I alsways think o Monty Python's Life of Brian, when his mothers puts on the beard on order to take part in the lapidation (stoning?)...

lol Exactly... The stoning scene... ("Who threw that??" "She did she did- *ahem* him him him!")

The clipping some hairstyles cause can be very annoying, also sometimes the alpha maps seem to cause strange boxes around hairstands. There are a lot of hairstyles I've never used because these problems drive me mad... The worst thing about the beards is when you move your character's head and the beards bends in a way like it is glued to the char's chest.[smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]

That almost plastic look to beards shows up in other ways too. A lot of uniforms- even metal ones- oddly contort with character head movement like a leathery skin that's actually part of the body. I do like a number of the hairstyles that have strands or braids of hair hanging down, but I tend not to play them because when the character leans, the hair stays stiff. Kruklya's hair does that in the back, but it usually works anyway... usually...

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Her pony tail probably should be getting a bit tossled about at this point... if not Kruklya herself... Ride 'em, cowgirl!

what
I ment is that you can position the head in a way that it almost looks like the character was moving or looking in some direction. Try, moving the mouse fast to the left, and pause while you are doing it (when you see the head move), then rotate around and you'll see that the eyes and the head have moved to the left.

Oh, right, right. I have used that at times- hard not to notice it because the character auto-turns the other way when you swing the camera far enough one way. I mostly just found it annoying because it seemed like I couldn't get the
shot at the angle I wanted, but I'll have to try swinging it the other way to fake them out instead. hehehe

I completely understand you. When I started all I wanted was one character I'd like to play. I think Iplayed 2 out of the 500+ I've got. But it could also be that after 17 playthroughs I had enough.[smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]

So hard to think of that many playthroughs... I get very attached to my characters, so I have the feeling I won't be able to do much more than 6 all the way through. That said, it does seem like the main long-term replayability aspect for DAO is in the character creation process itself...

About the close-up thing. I don't know, some faces just tend to look strange, somehow I always get the impression that they look slightly bent like when you are looking through, is it
called a peephole ..

Yes- now I see what you're saying, the spherical distortion from extreme close-ups. I have noticed that, though I hadn't yet resigned myself to cropping a farther-away shot. Probably from now on...

Bhryaen wrote...
(did you just make them this fast??)

Yes. I can make a character from scratch in like 10 minutes (screenshots ~15 min, picking the screenshot takes forever[smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie] No shortcuts, cloning or reusing necessary) At some point it all becomes routine, even if you deliberately use different face shapes, eyes, noses, slider settings etc. it doesn't take long to make a face with the toolset.

Maybe not long for you. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie] I may just have to get used to it. You do have probably yrs of DAO/ DAO Toolset experience after all. I just "discovered" the game a few months ago. hehe... Been in an NWN1 cave... My primary obstacle is having to memorize all the file names (modded or no) and plod through the folders constantly and, as it were, blindly. If I can get used to that "at some point," I can get used to the toolset...

I pm'ed you with the mod list with links.

It's an excellent- and very thorough- list. I've started going down it one-by-one. Amazing... How do you use the preset mods though? You actually start from one of them? Do the presets use the same stuff from the other mods or do you get custom content by using the preset?

Modifié par Bhryaen, 06 mai 2012 - 11:17 .


#8254
mulch00

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@Bhyraen:
Thank you very much. Randy is one of my favourite dwarfs, though someone told me that he doesn't really look dwarfish.
If you are interested in presets of those characters, a friend of mine, XTR3M368, was so kind to upload them (probably not all are uploaded, but most should be): http://dragonage.nex...s.com/mods/3263

Bhryaen wrote...
No, for sure they get "unpacked" differently- and not in entirety- in the CC.


Hmmm, I can try and seperate the tattoos for you or modify them. But this will have to wait untill the weekend.

Bhryaen wrote...
I have used that at times- hard not to notice it because the character
auto-turns the other way when you swing the camera far enough one way. I
mostly just found it annoying because it seemed like I couldn't get the
shot at the angle I wanted, but I'll have to try swinging it the other way to fake them out instead. hehehe


Yeah, I felt the same way at first. But then I found out that pausing at the right moment is the key, or it was the key for me. I have a slow trigger (print button finger, and since I gave up on playing shooter my hand–eye coordination isn't that good), hence the pausing is necessary for me:unsure:.

Bhryaen wrote...
So hard to think of that many playthroughs... I get very attached to my
characters, so I have the feeling I won't be able to do much more than 6
all the way through. That said, it does seem like the main long-term
replayability aspect for DAO is in the character creation process
itself...


Yeah, I think, this is what makes DAO such a good game, you really become attached to your characters and your companions.
I became very attached to my characters too. I found it really fascinating that the look of the character influenced the way I played the character. I never started out with the idea like "this is s super tough warrior, a sly, flamboyant rogue, a shy, innocent mage or something." It really was the look that mad me think about which decisions this character would make, how they would react, answer etc.
For example my male Dalish was very curious about humans and human society, and he really loved the ladies :whistle: (Probably that sort of quy with a big mouth who'd weazle out of anything at the last moment)
My female Dalish rogue, on the other hand, was a very introverted and quite hostile towards humans or basically any outsider. Sort of a loner by choice, keeping to herself and not talking about her feelings or showing any sign of weakness ever.
But the dwarf commoner and the city elf origins are definitly my favourites.
How did you play your characters?
Which Origin is your favourite?

Bhryaen wrote...
I intended with Kruklya to make my own gorgeous dwarf girl like I'd
seen at the Proving, but also one who doesn't live the gorgeous given
the squalor of being a Duster... That's for her sis who's decided to go
the noble-hunting route, not Kruklya who can and does fight for a
living.


I think you succeeded. Kruklya is very pretty, but still dwarven. A strong Duster girl, prepared to make the hard decisions, but not cruel or unnecessary hard. I think she's a kind and nice dwarf, a loyal comrade if you get to know her and most certainly if she likes you (if she doesn't like you she'd probably kick your behind);)

Bhryaen wrote...
Maybe not long for you. I may just have to get used to it. You do have probably yrs of DAO/ DAO
Toolset experience after all. I just "discovered" the game a few months
ago. hehe... Been in an NWN1 cave... My primary obstacle is having to
memorize all the file names (modded or no) and plod through the folders
constantly and, as it were, blindly. If I can get used to that "at some
point," I can get used to the toolset...


Yeah, it takes a bit time to get used to the toolset and that you have a lot of textures and hairstyles to go through isn't really helpful. I agree with you that it would have been great if one was able to scroll through them like with the CC.
But after a while you get used to it and then you'll remember most of the textures. (I don't think anybody memorized them all). You'll probably get very good at creating characters with the toolset fast. I mean when you created such great characters with the CC, then you really have talent and learn quickly.
I have all the skin textures in one folder (eye textures in another one, tattoos in a third and so on) in my override folder and if I'm looking for something in particular I open them with IrfanView and just scroll though them till I find what I'm looking for. (The only problem with this method is remembering which mod the textures are from).

Bhryaen wrote...
Gah, the freckles I so much wanted on Kruklya... I have the Freckles
Plus mod but it seems to make the freckles too subtle.


The freckles are part of a skin texture from Dragon Age Redesigned (the version here on BSN; I'm not sure if it is the same version as on Nexus. http://social.biowar...m/project/1205/)

These textures, I believe, can also be added to the CC, well to the chargenmorphcfg.xml so they'll show up in the CC.
Find the section <skins> and then add the entry <resource name="uh_hed_freckledfema2_0d"/> and for a version with more and smaller freckles add <resource name="uh_hed_freckledfema_0d"/>

I think with the DA FaceReplacer (http://dragonage.nex...ds.com/mods/428) it is possible extract a mop (preset file) or mor file from an existing savegame. After that you can open the mop or mor file with the toolset and change the textures. and reintroduce the altered mor file backl into your savegame. In case you want the freckle texture on Kruklya.
(I haven't used the DA FaceReplacer, so I'm not sure what this tool can and can't do)

Bhryaen wrote...
How do you use the preset mods though? You actually start from one of
them? Do the presets use the same stuff from the other mods or do you
get custom content by using the preset?


I use the textures from the mentioned preset mods. The presets within those mods require the textures, but you can also choose to install only the textures and then you can use them on your characters (importent is that the textures are in your override folder)
You can add those textures to the chargenmorphcfg.xml and thereby to the CC, like I described above. The same applies for tint files (hair colours or eye colours, not eye textures).
It is always finding the section and then adding the entry with the name of the file you want to to show up in the CC.

The prests can also be added to your chargenmorphcfg.xml file by adding the entry with the name of the preset in the right section (race and gender) or if a chargenmorphcfg.xml file is provided by merging it with yours. But you probably know that already.

Nice screenshot of Kruklya fighting (riding) the dragon (Flemeth ?), btw. :whistle: ;)

Anise:
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Modifié par mulch00, 07 mai 2012 - 06:34 .


#8255
Guest_fmorgana_*

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mulch00 wrote...
I think the best is to let the viewers do the interpretation instead of doning that for them. The best like fmorgana create characters with different facets of the peronality and not just a big, bad, tough warrior or a beautiful doll, I'm not sure how to express it.


I noticed ... I like the changeable, subtle features. Something that exists at the present time and may disappear next moment. Something fragile and alive, vulnerable to destruction.
I don't know why I pay attention to it.

Catherine

Posted Image

Modifié par fmorgana, 01 septembre 2012 - 07:34 .


#8256
Saerwen

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So much action still on this thread.  Maybe once I finish my Arya playthru I will putter around with the toolset again.  Here is a couple pics of her Awakenings journey,  this is really my only second time finishing that expansion. 
Burning Amaranthine
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Silverite Mines
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#8257
Guest_greengoron89_*

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Alright, I'm approaching the finish line with Byron Cousland - here's what he looks like now:

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I went ahead and gave him the scar I mentioned earlier, and also made him look slightly older and a bit more "world-weary" in general (as I think befits a Byronic hero). I might make a few more minor tweaks to his face just to make sure all the proportions are "right", but after that I'm firing up DA:O and putting him through his paces.
Screenshots will ensue. :wizard:

Also, your elf is stunning, Saerwen - one of my favorite elves I've seen thus far.

Modifié par greengoron89, 08 mai 2012 - 04:07 .


#8258
Bhryaen

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[quote]mulch00 wrote...
If you are interested in presets of those characters, a friend of mine, XTR3M368, was so kind to upload them (probably not all are uploaded, but most should be): http://dragonage.nex...s.com/mods/3263[/quote]
You know, I managed to get the two additional hairs from Additional Hair (plus plenty more from that mod)- thank you a lot. I think I've seen that one mentioned in my searching before but couldn't find it through google somehow, probably due to the generalized name. But it's perplexing because I tried to use Esmerelda's hair on a char, and now it's like I can only think of Esmerelda with it. hehe You did such a great job with her. It's all your fault. Esmerelda is too memorable!
:P

I think it's like being a boss or a writer though- hard to just accept something others' do... except that in the case of a boss it's a matter of wanting to look like they're ahead of those "under" them, while writers (or other artists) just can't proceed if they feel they're plagiarizing. I really do need to make a char very much my own in order to play them, exploring them out by crafting them myself as it works for me. DAO is so much different than other games I've played in this respect too: the others generally had me grabbing portraits from online while DAO's portrait is truly the person you've made.

[quote]Hmmm, I can try and seperate the tattoos for you or modify them. But this will have to wait untill the weekend.[/quote]
No worries- gives me an incentive to work the toolset option...;)

[quote]But then I found out that pausing at the right moment is the key, or it was the key for me. I have a slow trigger (print button finger, and since I gave up on playing shooter my hand–eye coordination isn't that good), hence the pausing is necessary for me:unsure:.[/quote]
I've reworked all my hotkeys so I can smack at the "print screen" button without worrying if I hit the keys around it hehe...

[quote]Yeah, I think, this is what makes DAO such a good game, you really become attached to your characters and your companions.[/quote]
I agree- probably the biggest appeal of DAO... I was corraled by game bugs into the ultimate sacrifice for Kruklya, lots of weeping lol... so I found an early save and had her instead spare Loghain (which she'd been considering anyway) as a Warden, knowing she'd be able to see him off to do his own ultimate sacrificing instead...
:devil:

[quote]I found it really fascinating that the look of the character influenced the way I played the character. I never started out with the idea like "this is s super tough warrior, a sly, flamboyant rogue, a shy, innocent mage or something." It really was the look that mad me think about which decisions this character would make, how they would react, answer etc.[/quote]
This is true- I find that's happening, which is another reason why I want my city elf somewhat fiercer and why my wild male tower elf looks the way he does given his penchant for exclusively primal spells. It seems wrong to go by looks that way, but in reality it's the way they seem to me in the third person that seems to guide my dialogue choice- that and the voice somewhat. My own Dalish male is a lot snarkier than I'd intended due to his voice and is taking to Alistair as a buddy more than I'd anticipated. I'm not a big fan of Alistair otherwise...

[quote]But the dwarf commoner and the city elf origins are definitly my favourites.
Which Origin is your favourite?[/quote]
We seem to share the same two Origins as favorites- the ones with the most messed up backgrounds hehe...

[quote]How did you play your characters?[/quote]
Large question to answer, but for sure I'm still playing out my characters... Only Kruklya has ever made it to the end (twice now, maybe one more time since I had her let Loghpaininthearse get the killshot, thinking that was how the whole "the one to kill the archdemon" went rather than a conversation choice after it's already "dead." I want her to have the archdemon on her belt scratch of biggest foe slain...) But I've started many characters only to lose them to disinterest. One city elf male was so angry about everything, hated humans, etc., that I found him too unpleasant to continue by early Korcari Wilds- and really it was just the impression I had playing him, not anything the character actually possessed, and I wasn't going to give him a sudden personality change. I may redo him later.

Although I stated above that Sywynlae (female tower elf) is stuck just before Landsmeet due to her square jaw (and other appearance gaffs from before I started modding), the biggest factor is really her relationship with Alistair. I wasn't against it in general, but she'd been fairly friendly with him- him having been just nice and funny and even acting a bit shy and awkward- so when she gave him a gift to get him to 75% approval in the Andraste cultist caves, suddenly beside a huge, disgusting pool of drake blood he decided to force a grappling kiss on her. "Was that too soon?" I wanted her to stab him, but that option wasn't there. Instead I made her go with it, and much later I found I'd completely lost interest in continuing her. Maybe if I go back and start a save of her from before the kiss and have her tell him off instead, just bearing the friendship consequences, I'd have a lot more interest in her and her story...

For Kruklya's story I added narrative pictures to this thread despite that, well, no one else added more than a small portrait. It just seemed necessary... I'm very fond of her and keep extolling her virtues elsewhere in the dwarf thread here, here, here, and here as well...

[quote]Kruklya is very pretty, but still dwarven. A strong Duster girl, prepared to make the hard decisions, but not cruel or unnecessary hard. I think she's a kind and nice dwarf, a loyal comrade if you get to know her and most certainly if she likes you (if she doesn't like you she'd probably kick your behind);)[/quote]
:)So you've met her! Why didn't you tell me? hehehe Kruklya says thanks... You're a very good judge of character creation. hehe

[quote]I have all the skin textures in one folder (eye textures in another one, tattoos in a third and so on) in my override folder and if I'm looking for something in particular I open them with IrfanView and just scroll though them till I find what I'm looking for. (The only problem with this method is remembering which mod the textures are from).[/quote]
Organizing by mod type sounds like a great idea- I've still got them all organized simply by mod alone (which mostly I don't recognize by name). Thanks for the mention of IrfanView though- just downloaded it. I'll have to see later if that helps with my file searching difficulties...

[quote]The freckles are part of a skin texture from Dragon Age Redesigned (the version here on BSN; I'm not sure if it is the same version as on Nexus. http://social.biowar...m/project/1205/)[/quote]
This explains it. I have that mod but I've never installed it because it seemed like it might be too comprehensive and break stuff. Plus I didn't agree with a lot of the face-tampering that it does to the NPCs, even simply because I'm not even used to the vanilla faces. Still, the toolset/CC options it offers were highly recommended...

[quote]I think with the DA FaceReplacer (http://dragonage.nex...ds.com/mods/428) it is possible extract a mop (preset file) or mor file from an existing savegame. After that you can open the mop or mor file with the toolset and change the textures. and reintroduce the altered mor file backl into your savegame. In case you want the freckle texture on Kruklya.
(I haven't used the DA FaceReplacer, so I'm not sure what this tool can and can't do)[/quote]
I started a thread in this forum section a couple months ago asking if there were a way to change a face that's been made in a game once it's done. Mostly I wanted to give real elf ears to my elves, though giving freckles after the fact also counts. The answer from everywhere was that the actual face in a saved game cannot be altered, just, as you mentioned, replaced. I have FaceReplacer also, but I never used it since I discovered that you can manually cut and paste into saves as well, not just faces but names... still trying that... Actually I thought you were doing that with your own characters since the background of a number of your dwarves was identical, as if only the head been swapped.

[quote]You can add those textures to the chargenmorphcfg.xml and thereby to the CC, like I described above. The same applies for tint files (hair colours or eye colours, not eye textures).[/quote]
Yes, I've already done some chargenmorph construction work to get in as much of the toolset-only stuff into the CC as I could, but it was helpful having your text from Additional Hair to copy-paste.
:D

[quote]Nice screenshot of Kruklya fighting (riding) the dragon (Flemeth ?), btw. :whistle: ;)[/quote]
Yep- Flemeth. Actually she didn't go with killing Flemeth in mind, particularly as she felt she did owe Flemeth one for having saved her and the Treaties, but being snarky doesn't seem to work with dragons' sense of humor. I've got many great dragon-slaying shots, particularly from the Flemeth fight, but this is my favorite Kruklya dragon shot though, the cultists' "pet dragon," as Oghren put it... my current desktop:

Posted Image

This one I really like also, though she's a bit "dwarfed" by distance. Still you can make her out by silhouette with her nose and her long ponytail... It's almost like she really is just riding on her dragon friend's back... except that her dagger is poking her dragon friend's head a bit...

Posted Image

Anise is pretty too. I don't tend to like the short hair on girls, but I do really like the dwarf one by mochen up above that I posted.

Modifié par Bhryaen, 08 mai 2012 - 02:58 .


#8259
Bhryaen

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fmorgana wrote...
I noticed ... I like the changeable, subtle features. Something that exists at the present time and may disappear next moment. Something fragile and alive, vulnerable to destruction.
I don't know why I pay attention to it.

I'm surprised you deleted the second photo from your post. I really liked how it worked with the first one as a contrast. I was very surprised to discover after a few minutes that you'd used that awful, overly-light hair- and made it look so interesting! The second photo really showed how realistic it can look in following her face. Your characters all seem to have an intense look like they really want to say something or are trying to tell the viewer something with their expression.

Modifié par Bhryaen, 08 mai 2012 - 02:01 .


#8260
VirusCat

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Egads. Thread is STILL going strong O: I never thought it would be this popular when I created it. Wow.

It's... interesting to see how much have changed these years. Especially the textures used on the characters. When I was active there was not these many amazing textures to use :D Need to get back to making chars soon... (where can I find nice facial textures btw? Some links or so would be nice... or are they just created by you guys for private use? Hrm. I'm really out of the loop nowadays... the ones linked the past few pages I have seen tho!)

I've redesigned all the NPCs while I was gone from the modding and community scenes tho. But that was a whole bunch of months ago now and I want to update my mods and redo most of them again for my new playthoughs :D

And to not make this a text-only post, have a Morrigan! (old and meh, but well... that's all I have atm)
(I hope I remember how to post pics)
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Modifié par VirusCat, 08 mai 2012 - 10:18 .


#8261
Guest_fmorgana_*

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-Bhryaen- Thank you.

-VirusCat- I use my own textures dragonage.nexusmods.com/mods/3378 and sometimes Dracomies textures dragonage.nexusmods.com/mods/686.

Modifié par fmorgana, 09 mai 2012 - 01:53 .


#8262
Guest_fmorgana_*

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Sarah

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#8263
mulch00

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Hi,
sorry that I have to keep it short for now. I have a lot of work to do, but I'll write a more elaborate post on Saturday.


@fmorgana:
Catherine looks like an experienced fighter, tired, sad and a bit haggard, like those experieces (maybe loosing comrades) have worn her out.
Sarah looks stern, independent, cool and distanced, but not worn out and maybe damaged by what she had to go through like Catherine does.
Amazing characters with so much realism and so many layers of personality.

@Saerwen:
Good to see that you are still with us and playing DAO and DAO:A. Arya looks great. She ahs very unique features and looks strong willed and beautiful.

@greengoron89:
Byron looks good. I think you hit the nail on the head with the "Byronic hero" look. Great work. I'm looking forward to see screenshots and more of you work.

@Bhryaen:
Thank you.

The dwarven tattoo options in the toolset are named:
uh_pct_dn1_0t
uh_pct_dc1_0t
uh_tat_dw1_0t
uh_tat_dw2_0t
uh_tat_dw3_0t

each of them if you are working with the toolset has three colour channels (red, green and blue) as well as an alpha channel which containdifferent parts of the tattoo pattern. This way you can have different parts of the tattoo in different colours or only parts of the tattoo show up on the face.

@VirusCat:
Hey, great to see that you are still here and I really look forward to seeing more of your amazing creations.
I agree with fmorgana, her textures and Dracomie's textures are amazing, but I have at least two more mods to add, which I think feature also very good textures:

KH DAO Companions redesign by Kani Hime:
http://dragonage.nex...s.com/mods/3367

Fantasy Elves Presets by MissBasha:
http://dragonage.nex...s.com/mods/3420

#8264
Guest_fmorgana_*

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unfinished character - Alice

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Modifié par fmorgana, 11 mai 2012 - 08:49 .


#8265
Guest_greengoron89_*

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Well, I finally started playing the character, and he's... alright. Still couldn't get the damn nose to look how I wanted it, but I'm just too frustrated to keep tweaking it (I'd been trying to get it "right" for what seems like forever) - it'll just have to do, for now.

Anyway, here are a few good screenshots I managed to take:

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In the larder - lighting makes the nose look infuriatingly odd. >:o

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I did manage to make the nose look "broken" as intended - I got that much right, at least.

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Talking to mama Cousland.

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Another thing I got right was the family resemblance - these two absolutely look like brothers.

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Poor Oren and Oriana. :(

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Probably the saddest moment in the game next to Duncan's fall. Howe will die.

That's all I've got for now - perhaps I'll post some more later.

EDIT: Hmm, I may have overreacted a bit regarding the nose. Now that I've gotten a little further in the game, I've been able to see the nose from better angles and lighting, and it actually looks pretty decent - certainly better than noses I've made in the past.

EDIT 2: Here's a really awesome screenshot I took just now:

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In fact, I've added quite a few more screenshots in general - you can find them all here:

s287.photobucket.com/albums/ll156/greengoron89/Dragon%20Age/Byron%20Cousland/

I'll probably add to that album regularly as I go through the game - there a few key scenes in particular I'm really looking forward to screencapping (delivering the Red Jenny box, Leliana's song, killing the Archdemon, etc.).

Modifié par greengoron89, 11 mai 2012 - 08:24 .


#8266
AvatarHunter

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The hair is a tad fancy for a duster but I think it works out alright.


Scala

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#8267
Guest_greengoron89_*

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AvatarHunter wrote...

The hair is a tad fancy for a duster but I think it works out alright.


Heh, I owe you some credit, actually - my Cousland was inspired quite a bit by Richard Cousland (as was the original design I made in the CC several months back). I thought the hairstyle and scar looked really good - hope you don't mind that I borrowed them! :pinched:

#8268
AvatarHunter

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@greengoron89 Nope I don't mind one bit amigo, it's nice to see that I inspired someone.


Tara

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#8269
AvatarHunter

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Darrian Tabris

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#8270
Saerwen

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Nice work Avatar Hunter, I think the new textures that fmorgana made are right up your alley. It is good to see you back.
 
I myself have been trying to rework my companions faces into something that I would feel good about showing on this thread.  I am constantly amazed at the art that you all create. 

Modifié par Saerwen, 14 mai 2012 - 03:21 .


#8271
young-giant

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My little contribution to the lovely thread, how I imagine certain companions to be like.

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Alistair

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Leliana

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Morrigan

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And my own warden, Galen Cousland, named and modeled after the protaganist of the Star Wars Unleashed series.

Thank you fmorgana, for pointing me in the right direction with custom face textures :lol:

Modifié par dannihadi, 14 mai 2012 - 11:55 .


#8272
AvatarHunter

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@Saerwen Thanks, I had decided to brush the dust off of my toolset and see what I could come up with so it is nice to see the thread is still ongoing. It looks as if there has been a lot of advances lately regarding hairstyles and textures since I last posted so I'd like to see what you come up with for your companion redesigns.

@mulch00 I honestly have say you've really been the adhesive factor holding this thread together for awhile now so I'd say you are owed some credit for that. For the two years that I've spent on this thread you are one of the artists that has been very consistent for sure, well done.

@fmorgana You are a new face to me and I have taken notice of some of your work up to the current and I must say you have an interesting approach to your designs as well as an eye for detail. It looks like you have a tendency to highlight certain features in the structure of a face and use it to project an identity for your characters whether it be a modelesque gaunt look or a distinctive nosebridge. At any rate I hope to see more from you.

#8273
Guest_fmorgana_*

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-dannihadi- I'm glad to see your work. ;)
I recommend using this mod --> skyrim.nexusmods.com/downloads/file.php (high-resolution retexture of the Triss armor).

Katherine

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Modifié par fmorgana, 01 septembre 2012 - 07:40 .


#8274
Starlight

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I have been away for a long while and it is great to see the thread still going on.

Luz
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#8275
mulch00

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Wow, so many great design and I don't have time to comment on them. But I will tomorrow, I promise.
Good work gus and girls, keep it up.
@Saerwen, AvatarHunter, Starlight: It is good to see that you are still around.:)

Xenia:
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Calla:
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Dana:
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Sedia:
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Lavon:
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Modifié par mulch00, 23 mai 2012 - 08:11 .