mulch00 wrote...
The dwarven tattoo options in the toolset are named:
uh_pct_dn1_0t
uh_pct_dc1_0t
uh_tat_dw1_0t
uh_tat_dw2_0t
uh_tat_dw3_0t
Hey, there, again. I did find those, thanks to you, since the pct files don't show up in the regular tattoo list but are findable in the larger list. Also I discovered that the "city elf" tattoos are actually human tattoos... so they weren't actually missing, and I just had to look there instead...
I'm having a bit of difficulty though, and I assume I'm doing something wrong, but after hours of troubleshooting, I've not found a way around it. I started with this Aedlyn from the CC:


Then I took... well, let's just say it was a lot longer than 10 min... to make a new Aedlyn in the toolset. I did "post-to-local" and after a very long time- and with a lot of web searching- I found the .mor file in the obscure location:
Documents\\BioWare\\Dragon Age\\AddIns\\DEMO\\core\\override\\toolsetexport
By instructions I then placed it in another directory far from that one:
Steam\\steamapps\\common\\Dragon Age Ultimate Edition\\modules\\single player\\overrides
And it worked... Or at least it did show up in-game:


As you can see the neck is apparently too far forward in the toolset Aedlyn. "OK, so I'll just edit the neck." I'm thinking you can just edit these .mrh files and post-to-local again, so I reduced the neck and did another post-to-local. In the meantime I also did a Save As to create an Aedlyn2 (the first being called Aedlyn1) since I really wanted a face somewhere in between those two, not just a new neck. LIghting is also miserably different in the toolset from in-game, just as with the overly-dark CC setting...
But this is where I came to some sort of brick wall.
I created two new saves in the new Aedlyn game and used the Toolset to link the .mor files for the new Aedlyn1 and Aedlyn2 to each one's appearance. I put both the 1 & 2 files in the same place I'd put the .mor files before. But for the Aedlyn1 attempt, it shows up as the old, big-neck Aedlyn1 regardless of several confirmed neck shrinks to 0 and deleted and re-post-to-localled .mor's. Aedlyn2, on the other hand, does not show up at all, just showing the original CC version as if it can't find the file. Hours have gone by as I've done everything from deleting all the old saves in that original Aedlyn game to deleting the original game and creating two new games for each .mor, always altering the Appearance section to look for that .mor and always with the same result: the old big-neck Aedlyn1 shows up for that game, and the original CC Aedlyn shows up for the Aedlyn2 game.
What am I doing wrong??? You guys seems to turn them out like hotcakes!
By the way there's been a lot of great creations here. I really like fmorgana's Katherine, looking like a ranger who would be great to see in a forest setting like mulch00's Calla. Also the new dwarves are fun to look at- particularly Rutger with that grin on his face. Gillian is gorgeous...
[EDIT] OK, solved the dilemma, at least in part. Instead of deleting the file from the first directory mentioned above, I kept one there, and now it shows up properly. This is the latest Aedlyn2 (albeit after having experimented with new names and having created a completely different .mor to which I added all the settings from the Aedlyn .mor... *sigh*). This is the latest Aedlyn... much better but still working on her. It seems skin color gets more contrasted between face and body with how much darker the color is...



Mind you for this version I've used one of fmorgana's skin and eye textures...
Modifié par Bhryaen, 28 mai 2012 - 09:26 .