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#976
yasuraka.hakkyou

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caladhiel: maybe thicken the bridge a bit? I personally don't like that hair, but w/e.

#977
Forlorn

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@yasuraka.hakkyou Blah, to be honest i don't know whats bugging me. Its probably just a case of me never being totally satisfied with my creations. Blah, i was only half awake when i posted so apologies for calling vcat a he lol. Also I'll try to post up some other pics l8ter.

@Caladhiel Yea age wise I was aiming for an 17-18ish look as most people are more easily influenced in there teens and imo more susceptible to falling into cults (in this case the chantry/templars). I'm not all that good at shaping face's so i tend to put alot of work in on hair, makeup, tattoo's etc..... to give my characters a unique feel. Ha, i actually have a hard time using hair that isn't put up some way. When i was creating Mary Alice i initially planned on using straight hair but nothing looked good. Anyways thnx for the kind words.

#978
Loc'n'lol

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@Forlorn : I think she looks like a cutie, which may exactly be your problem. From what you describe of the character's personality, maybe you should try to do away with physical attractiveness at all costs and give her a more severe look (no need to overdo it, though). Try lowering eyebrows, slightly reducing the size of the eyes and lips, sharpening the nose and other facial features, and revert back anytime you think a change makes things worse. A different hairstyle may help too.

@jynthor : try whichever eye shape you think ressembles her the most, increase eye size by a reasonable amount and add some squint. It's hard to predict the result, may end up worse but I'd at least give it a try.

@calahadiel : She looks good, I guess ? Pretty but stout and not ****-ish. I'm no good with female dwarves so I don't really have any advice for you about the face. However, since you're using the toolset, you may want to toy around with the debug cornea size feature, and make it a little larger, so that you can't see the white of the eyes below the cornea. Either that or add a tiny bit of squint eyes. Both will give a very different impression, though.

#979
Forlorn

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@_Loc_N_lol_ Yea that's kind of the problem i was having with her finding a balance between physical attractiveness and severeness.I'll mess around with the stuff you mentioned and see what come up with. Thanks for the suggestions.

#980
Guest_jynthor_*

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_Loc_N_lol_ wrote...



@jynthor : try whichever eye shape you think ressembles her the most, increase eye size by a reasonable amount and add some squint. It's hard to predict the result, may end up worse but I'd at least give it a try.


If I could I would, but from what I have read i'm not able to edit my character, just start over from scratch.Posted Image

#981
Loc'n'lol

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Uh... yeah if you didn't use the standalone character creator, then no...

#982
Tattercloak

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@Forlorn What are the traits/emotions that you are trying to convey with your character? Is she grim and determined? Is she upbeat as a result of her religious fervor or does she frown upon a sinful world? With that information, it's perhaps a bit easier to suggest what you might want to try changing.



@jynthor It's been a while since I've played Mass Effect 1 but from your comparison screenshot, Ash has a wider chin than your DA version. With the toolset, I think you can actually get pretty close to her original eye shape and it appears that the proportions of the original have the nose up a bit higher (as in the gap between the eyes and nose is a bit less and the gap between the bottom of her nose and her upper lip is a bit greater). Just based on what I see, I'd say the bridge of her nose is moved out slightly (for the original) and her ears are up pretty high (although the angle of her head may be skewing my perceptions a bit). Oh, if you are using the in-game character creator, that could make things a bit tricky so I'll wish you the best of luck.



@Caladhiel I'll agree with yasuraka.hakkyou's assessment in saying that a broader nose bridge might look pretty good on a dwarven woman. I'm thinking that a slightly wider and perhaps raised chin/jaw (for a more rounded face) might work as well.


#983
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_Loc_N_lol_ wrote...

Uh... yeah if you didn't use the standalone character creator, then no...


Oh well life goes on. Posted Image

#984
Guest_jynthor_*

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Tattercloak wrote...

@Forlorn What are the traits/emotions that you are trying to convey with your character? Is she grim and determined? Is she upbeat as a result of her religious fervor or does she frown upon a sinful world? With that information, it's perhaps a bit easier to suggest what you might want to try changing.

@jynthor It's been a while since I've played Mass Effect 1 but from your comparison screenshot, Ash has a wider chin than your DA version. With the toolset, I think you can actually get pretty close to her original eye shape and it appears that the proportions of the original have the nose up a bit higher (as in the gap between the eyes and nose is a bit less and the gap between the bottom of her nose and her upper lip is a bit greater). Just based on what I see, I'd say the bridge of her nose is moved out slightly (for the original) and her ears are up pretty high (although the angle of her head may be skewing my perceptions a bit). Oh, if you are using the in-game character creator, that could make things a bit tricky so I'll wish you the best of luck.

@Caladhiel I'll agree with yasuraka.hakkyou's assessment in saying that a broader nose bridge might look pretty good on a dwarven woman. I'm thinking that a slightly wider and perhaps raised chin/jaw (for a more rounded face) might work as well.


Most of those points were exactly in which the DAO CC was lacking.

#985
Forlorn

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Posted Image

@Tattercloak When i was making her i had in mine someone who's young and beautiful, but with just a tint of darkness/severeness (which i tried to accomplish with the dark hair and tatoo). Personality wise she uses the philosophy that the needs of the many outweigh the needs of the few and she's willing to sacrifice herself and others for the greater good. She takes her reglion very seriously and is obviously not a fan of mages or anyone who doesn't believe in the maker. The more i look at her i think i did a pretty decent job.

Modifié par Forlorn, 12 mai 2010 - 11:41 .


#986
Noir201

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@Forlorn : impressed, your chars have a je ne sais qua about them, which i like, look forward to your next char :)

#987
Tattercloak

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@Forlorn Thanks. End of the first period so I have a few minutes to comment. I was originally going to offer a few toolset head morph suggestions intended towards a more serious look until I re-read your original post and realised that you were working from a preset (and therefore, presumably with the in-game character creator). For young and beautiful, you've definitely nailed it (in my opinion). From the first and third screenshots in your previous post, I'd say she has perhaps more of a playful expression but it works well with her youthful looks.

#988
Noir201

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@Caladhiel : like your chars also, very striking.

@Tattercloak : it was the base to my final design, just i forgot i had it since it was like 3 months ago.

Sorry for the dbl posts, was out tonight had a few to drink :P

Modifié par Noir201, 13 mai 2010 - 12:14 .


#989
Saerwen

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http://social.biowar...65999/31858.jpg

Aranel in game, my city elf

Modifié par Saerwen, 13 mai 2010 - 02:16 .


#990
Loc'n'lol

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Noir201 wrote...

je ne sais qua

qua ? ka ?
kwâ ? quoi ! :P


Alright, here's my second (complete) playthrough char, entirely redone in the toolset and serving as my avatar for the last week or so. Lydiel, naughty, stabbity and cocky, yet good-hearted (well, mostly...) city elf rogue.

EDIT: pics removed due to obselescence...

Thanks to whoever pointed me to the tucked hairs, I couldn't quite find one that suited my idea of the char, this one works just fine, it's neither too long nor too short, not too common nor extravagant, and it doesn't hide the elven ears.
The tatoo tries to hide the scar.

Thoughts ? I think I'm at this point where if I try to change anything I will like it less... <_<

Modifié par _Loc_N_lol_, 14 mai 2010 - 06:06 .


#991
yasuraka.hakkyou

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Loc_n_lol: if anything, in the slightly lit pic in the middle, on the far right, her cheeks look a hair  too gaunt to me. and maybe a little thicker in the neck would help. *shrug*

Modifié par yasuraka.hakkyou, 13 mai 2010 - 03:15 .


#992
Tattercloak

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@_Loc_N_lol_ Agree again with yasuraka.hakkyou on the cheeks being a bit too gaunt and neck being a bit thin (it's either that or her jaw appears to be jutting out a bit too much). Furthermore, her ears look just a little low to me (relative to her eyes and nose). You can see this best in the toolset pics and also some of the in-game pictures.

#993
Guest_Caladhiel_*

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@ YH + Tattercloak: Thanks for the comments! :-) I'll try it out as soon as I manage to load my chars properly into the toolset (yesterday my computer crashed, and since then when I try to load morphs all I get is their stats without the actual face showing up! Any suggestions on how to correct this would be really appreciated!!)
Thing is though, I didn't actually want to make her look like the typical dwarf that we've seen so many times. I was sort of trying to get away from this canon dwarf look, meaning there's no rule saying dwarves need to have thick noses and wide faces to make them dwarfish ;-) Instead I tried to convey this aspect of 'aristocracy': a more delicate face, pretty in a way, with the strict hairstyle befitting of a noble warrior (as opposed, say, to a berserker). I'll try out the changes anyway - who knows, I might yet be surprised^^

@loc: I'll definitely give the eyes a shot. As I said, I'm still not that good with the TS, still need a lot of practice to test all the features^^
As for your elf, she's pretty, but not my style. That's not your fault, though; it's sort of this default elven look in DA which makes most females look like strict librarians with pale, thin faces and pursed lips.^^ Maybe try working on those aspects of her face. I like the tattoo in combination with the hairstyle, though.

@Noir: Thankee! :-)

@Forlorn: You're welcome! But honestly, I think you did a really good job on her. Although I'd probably leave out the tattoo next time (I just noticed it now, it was so well hidden under her fringe^^)

@Saerwen: I like the upper part of her face, especially the eyes. The lower part I'm not so sure about... I'd choose a lighter lipstick. Seeing as her eyes and hair are already so dark, the dark lips with the prominent jaw seem to overshadow everything else.

Modifié par Caladhiel, 13 mai 2010 - 08:32 .


#994
Loc'n'lol

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Alright. I had put the slider on a very tame setting for the cheeks gaunt and was using the default neck settings, but turns out I was also using a bit (0.20) of skinny face in features. Also had a slightly wider than average jaw for some reason.
The ears can't really be helped, that's where they are and trying to move them around only makes them clip with the hair. Tried to lower the jaw to attenuate the effect.
Here's a comparison. No in-game shots included because it's very hard to tell the difference from these for such minor tweaks.
Posted Image

Modifié par _Loc_N_lol_, 13 mai 2010 - 10:32 .


#995
Mlai00

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The fleshier version definitely improves her a ton.

#996
yasuraka.hakkyou

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the one with the darker neck / chin shadow is best (the fleshier version I'm guessing Mlai is talking about).

psst, take a look at my mod everybody (link in sig now). *wink*

Modifié par yasuraka.hakkyou, 13 mai 2010 - 05:02 .


#997
Tattercloak

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@Caladhiel Hmm...the only thing that I can think of off the top of my head is are you sure you're opening the .mrh files instead of the .mor? I'm just going on your description and it's either that or a very nasty crash indeed if it's only showing the slider settings without actually rendering the morph in the toolset.



@_Loc_N_lol_ Subtle changes but she definitely looks better to me (at least in that comparison animated gif).

#998
Noir201

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yasuraka.hakkyou wrote...

the one with the darker neck / chin shadow is best (the fleshier version I'm guessing Mlai is talking about).

psst, take a look at my mod everybody (link in sig now). *wink*


Glad you got it working Yasuraka, looks good Posted Image 

Modifié par Noir201, 13 mai 2010 - 06:41 .


#999
Wyldsong

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 Alright, my main has been tweaked and retweaked to death, but I just can't seem to find satisfaction tat wise.  So, I thought I'd toss two renditions up here and see if I can get some thoughts...just the tats please, as I am happy with her looks otherwise (each was done entirely in the cc and ported over as a mop to the CC, my first complete toolset creation):

This is with a Gizmodian tat:
Posted Image
And this is with a tweaked Lucidity tat:
Posted Image

#1000
yasuraka.hakkyou

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I'd personally use the Lucidity tat.