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#1751
Petehog

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Okay, first, as per Caladhiel and VirusCat's suggestions, I've tinkered with Alistair's eyes.

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Try making them Alistair's default hazel eyes. And changing the eyebrows to default.

Alistair is a tough one..

I think it took me about 24 versions of Alistair to learn that the original rendition of Alistair cannot be beaten.

On my version of Dragon Age, I have modded practically every character to my own liking. Some I have released in Dragon Age Redesigned. Some characters are not released to the public.

But Alistair remains unchanged. The original is just very hard to beat. It is arguably Bioware's best character design made for Dragon Age..along with Duncan.

So here are things that may help. This is a list I came up with when I was trying to make Alistair have improved proportions but fit the lore of Dragon Age.

1. Needs to match the dialogue when he says goofy stuff.

2. Needs to fulfill and counteract the "familiarity complex". "Familiarity complex" is when someone is accustomed to seeing the same character for hours at a time. The face becomes "familiar" and any drastic changes detracts from immersion. So you want to stray away from super drastic changes so that the end-user doesn't say, "Hey! That's not Alistair anymore!"  An example of "familiarity complex" is Moira Brown in Fallout 3. She was a rather unattractive and poorly designed character...but drastic improvements upon her facial structure, would ruin the immersion of the game because it affected the "familiarity complex"

3. Needs to match the dialogue when he is serious. Alistair is a funny guy but he says some deep stuff the more you get to know him.

4. Needs to be a sensitive guy.

5. Needs to be sort of a naieve guy. He has lived a somewhat sheltered life.

6. His true age is 21. This is something I learned from David Gaider, the lead writer for Dragon Age.

7. It may enhance the design to make him handsome, as he is a romancable character. But he needs to have more of a boyish look rather than a grizzled warrior look.

8. Needs to resemble King Cailan

9. Needs to look like he can hold his own in a fight. He can't just be some boyband looking guy. He has to look serious when he throws down and fights.

What makes things difficult is that redesigning Alistair goes beyond just making him look handsome or more proportional, etc.  Because with some effort, anyone could make a face that is more handsome than the Bioware Alistair. The challenge lies in the fact that it should be an improvement..but it needs to feel like Alistair. That is where the difficulty lies. The flaws that Alistair has (ie his crooked nose) are also what makes him feel a bit more real...

I think the truth of the matter is that Alistair...and Morrigan are
the most complex characters around. The personalities in a digital game
seem lifelike. Thier tears and anger feel...genuine.

Modifié par Petehog, 13 juin 2010 - 03:43 .


#1752
Schratty

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@ tmp7704: Haha, no, it's not just you. I definitely didn't pick up on it before, but now that you mention it, I see it too. Thanks for your input.

@ Petehog: I remember seeing at least some of the images of your many versions of Alistair. I thought you did a pretty good job, but I absolutely agree with you that the original design was very well done. I guess I should probably follow the adage of "don't fix what isn't broken", but I'm a glutton for punishment :P I'm sure I'll follow a similar path and tinker with him over and over again before I finally give up.

Thanks a lot for the list! Lots of things to consider. I think probably there are probably only two things about the original design that I would like to improve: 1) give him a younger appearance 2) make him slightly more attractive.

But, I doubt I'll succeed. At any rate, you'll get to sit back and relax as I engage in folly on a grand scale. I won't mind if you occasionally point and laugh :P

Modifié par Schratty, 13 juin 2010 - 03:27 .


#1753
Wyldsong

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Too much for my tired eyes to comment on individually, but everything on the previous page is looking good. I approve (including your pictures which also appear on this page Schratty).

@Virus - I dig the scar personally. It gives her more of that battle hardened look, which is fitting for a dwarf I think.

Modifié par Wyldsong, 13 juin 2010 - 03:14 .


#1754
neppakyo

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Guess I'll add a couple cut scene images of my elf..  err.. i fixed the clashing robe textures.. this is what the outfit is supposed to look like..

Fullscreen:
http://img7.imagesha...10061223334.jpg
http://img34.imagesh...10061223373.jpg

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Modifié par neppakyo, 13 juin 2010 - 03:49 .


#1755
adneate

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@Schratty Charlotte looks really good the changes really helped, she's fantastic. As for Bizarro Alistair, well I hope you at least have fun tinkering with him since vanilla Alistair is one tough design to top.

@Petehog Coincidence? (sorry I had to) They do look a bit similar, but Alfstanna looks way tougher. A fight between them would be rather one sided, since Alfstanna wins by default with her eyebrow of doom.

I think I've said before how I'm not very good at Dwarves, I've been taking another shot at making one over the last few days. I now actually have something to show for my efforts, I'd be super interested in any advice anyone can give on it. Personally I don't know if I like it myself, it feels like an empty and plain design I just can't seem to impart any character or personality on the design. She doesn't look confident, she doesn't look stern or sassy or cute or really anything to me. Am I just crazy or am I missing something really key?

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Sorry they are CC screenshots I don't have any Dwarf games in progress since I never made Dwarves to play as. Again anything anyone has to say about it would be greatly appreciated since It just doesn't seem to be working for me at the moment.

#1756
Tyrax Lightning

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VirusCat: That Skadi Helm Pic is incredible! I wonder if that could intimidate even the Darkspawn?



You should try to modify that 'crazed Skadi' Pic into a new creation! Maybe Ghoulia could get a friend!



Your Dwarf Commoner Origin Mod looks incredible! I wonder if BioWare wishes they could hire you?



Xiang's become completely adorable! I think she's done now. (I wish I was better at judging Anatomy. My apologies if I wasn't much help.) One thing ya could optionally change is to take that 'Conehead Hat' off, & throw it into a Fire to burn.



I think Skadi's Scar is appropriate if i'm remembering correctly about her being a Duster. A Duster's life is gonna be harsh, & life as a Crime Lord's goon is bound to be harder, so that Origin would be rife with scraps, fights, & rough life. I think it fully plausible to get a pre-game start Scar in such an environment, especially if it was inflicted by the Crime Lord himself before the game start, perhaps as a punishment for some failed job or such.



Oblivionator435: I agree with the input on Katrielle, I can't add anything more to it.



I can't comment on Damlen until I can get input from ya on if the oversizing of the Nose & Lips is an oops, or a design decision.



Caladhiel: Elias looks like quite the handsome charmer! I wonder if he could steal Alistair's Fanbase?



I wish you 'Get well soon!'! *Wishes it was possible to yank an Injury Kit outta this Game to give to ya for your use.*



Creid-X: I think he'll be ok if ya thin the Lips a bit, they look a tad too poofy atm. I don't know squat about Lip Color Fashion, so i'm glad other Forumites have already helped ya with that.



adneate: That's an Epic Pic! It really does look like he's sniffing Lyrium Dust, or some such! That's freaky! It's hard to tell if that's a bug, or a BioWare gag.



neppakyo: She's gone back to looking mysterious! I personally like it!



Schratty: Alistair V1.1 looks like he's almost done. His Eyes are an improvement over prior versions, but still not quite adequate. The 1.0 Eyes made him look like he didn't get enough sleep last night & he was struggling to stay awake. (Something I can sympathize with.) The 1.1 Eyes have reduced this effect, but he's still looking like he's had a couple cups of Coffee since 1.0, but is still a bit sleepyheaded. I think he needs more wide-eyed Eyes. That might be it for him after that.



Charlotte looks like a beautiful, kind-hearted sweetie! If this is intended, she might be done!



Wow, this Thread sure has a healthy stride.

#1757
CeruleanPax

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Here are my current characters:

I took VirusCat's cue, and used tmp7704 hairstyle mod. And now I think I have the final version of Sangaril. 

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Version 2 of Gerod

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Version 1 of Kallian

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I'm happy with the 3 of them :) 

#1758
Arttis

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too bad i didnt get the pc version.

Would love to try my hand at modeling.

Is it hard to create new models?

#1759
adneate

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Rapid follow up post!

@Tyrax Lightning Well jokes aside tmp explained it to me, which is basically they just put the eyes in the helms in order to save memory and improve preformance. It's supposed to not be really visable they are supposed to be fairly obscured by shadows however if the light catches them head on it looks bad and it's clear there are just a pair of eyes in there with no face.

@Drewj1988 I think Sangaril looks great now, I can't think of anything to make the design better well done man! As for Gerod I'd tinker with his chin a little more it seems a little long to me. Kallian looks good but I think she could be a bit better with some adjustments made to her eyes and brows, I don't know if that shape is the best one to go with and her eyebrows could use some adjustment. Right now it looks like you used to eye brow down/up slider to put them downward just a bit, maybe try a bit more neutral or even a tiny bit on the up side and then lowering the brows downwards. Hopefully that won't make her look like some really tough stern character, but make the eye area work together a bit better.

Modifié par adneate, 13 juin 2010 - 04:11 .


#1760
Schratty

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@ Wyldsong: Haha, thanks, but just wait till you look at it with fresh eyes. You might not like what I've been meddling in anymore :P


@ adneate: Thanks for the compliment on Charlotte. I believe it was you who mentioned that my earlier version looked a little vacant, so hopefully I've resolved that issue. As for bizzaro Alistair, I'm having a good time of playing a nice round of "You can't win".  I don't expect to make any breakthroughs that other, far more talented people haven't already :)

Regarding your dwarf, she looks kind of apathetic. Definitely a case of the "meh"s. Though, I suppose if you want a character with a blasé attitude towards the whole saving Ferelden from the Blight thing, she's a good fit :P Uh, I'm not too well-versed in dwarves, but I suggest playing around with her eyebrows - usually that can set the tone for the character. If nothing else, she's an excellent base design :)


@ Tyrax Lightning: Haha, yeah, that's very true. I'm tinkering with his eyeballs right now, in fact :)


@ Drewj1988: Sangaril looks awesome. Very well done. As for Gerod, it's kind of hard to tell with the lighting, but his jaw looks like maybe it's a little too wide. As for Kallian, she looks pretty darn good, but you might wan to consider lowering her mouth just a smidge.

Modifié par Schratty, 13 juin 2010 - 04:14 .


#1761
Tyrax Lightning

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adneate: A Tattoo might be worth a try. It worked for Elocyn, & it doesn't have to be a large, imposing Tattoo either:



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drewj1988: Sangaril looks like our next Adorable but Deadly!



Gerod needs to spit out the Ham. (I'll give it one last try. This Pic looks like it fits the bill for my attempted joke.) Gerod looks perfect, except for his Cheeks being poofed out way to much for his Face, as if he's holding his breath with as much air in his Mouth as his Mouth can fit, or punnily enough, like he's holding 1/2 a Ham in his Mouth.



I think Kallian's Jaw needs to come in a little, then she's gonna rock. Square Jaws are for guys, not gals.



Arttis: Here's food for thought. Look at how well received my Ghoulia is, & she was made on my very 1st Morph build i've ever done in the Toolset, ever. If I can do it, anyone can. Now, we'll see if I can figure out how to make lookers too.

#1762
Tyrax Lightning

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adneate: many thanks for the info! I can understand BioWare's decision, but couldn't they have at least pointed both Eyes straight? That guy in that Pic really does look like something BAD's going on in his head... Actually, I wonder if a Spoof could be cooked up for a Mod based on that Helmet Eye oddity?



Schratty: Lookin forward to it.

#1763
adneate

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@Schratty You nailed what was bugging me most, she just looks so blank and lifeless. Also it was me who said something similar about Charlotte and I think you did resolve that issue she's got a doe eyed very soft look where before she also suffered from the dreaded "meh"s as well. I'll keep at it, this one seems better than the others I gave up on I just hope I can infuse some life into the design.

Edit: I'm still working on it but just to keep from going mad I used the design to make a female Legionnaire. Petehog's battleaxe using Legionnaire beserker looked fantastic, so I thought I'd take a crack at making a Dual-Wield Legionnaire berserker.

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I don't think I'd play the game with a character like this but she's an interesting concept design nonetheless and was fun to make.

Modifié par adneate, 13 juin 2010 - 05:24 .


#1764
Petehog

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Here's the final version of my Cousland.


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Modifié par Petehog, 13 juin 2010 - 05:26 .


#1765
Guest_Caladhiel_*

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@VC: Xiang is beautiful, and I agree about the 'eep'! :D As for Skadi, I'd have to agree with Wyldsong: considering her background, the scar really does her justice.
I'm still wondering which of Presence's works you're talking about... but being compared to him at all is a great compliment! ;)

@Creid-X: I love that Warden! I like that angry look, and the way he pulls off that hairstyle is amazing! To tell you the truth I don't mind the lips at all. DA seems to think that men have to have colour-drained, almost skin-toned lips, so it's nice to see a man sporting a healthy lip colour once in a while ;)

@Schratty: Charlotte is beautiful, there's nothing more to be said. If I were a guy I'd definitely want to kiss those lips^^
Thanks for your comment on Elias, btw! I'm pretty fond of him, although he does come off pretty serious on the screenies compared to the CC^^

@neppakyo: I think the eyes are way too bright - if you look at the screenshots, you can see them glowing a mile away^^ Maybe go for something less luminescent? ;)

@adneate: She does look a little devoid of emotions, but very dark at the same time... sort of like a brainwashed Silent Sister^^ I'd try modifying the forehead and the eyebrows, and then it depends what you're going for: clan leader? Hates politics? Great warrior? Perhaps deciding on the background will help you get there more easily ;)

@drew: I really like Sangaril and that harried look of hers. I wouldn't change anything else right now! ;) As for Gerod: he, just like Theron, has a jaw that's far too wide. I know that a wide jaw is masculine, but you always have to see it in proportion to the upper half of the face ;) Kallian reminds me of a French actress whos' name I've forgotten. I think she's cute!

@Tyrax: Thank you! :] But there's no way he could storm the Alistair fan base (although the thought IS pretty enticing...^^)

...
Now to answer the question I asked you guys a while back, about what your criteria are for judging character pics:
I'm not an artist, not even remotely, so I definitely have a different way of viewing things than some of you talented folk out there. That doesn't mean that I don't have an appreciation for works of art, only that my approach is probably different. :) For one, I for myself only make characters that I definitely play DA with, meaning I don't just make characters simply for the joy of... making characters, even though that's cool.^^ I want my PCs to fit in with the origin, and to convey a certain personality. For myself, I don't care too much about textures, or proportions, or colour combinations, as long the end result fits in with what I pictured the character to be like (as long as it isn't too extreme, of course). Meaning I don't mind, for example, if the eyes are too big (when I'm playing a very young character), or if the character looks unrealistic (ethereal), as long as they 'get the message'. The only thing about my characters is that they tend to be young and attractive in a sort of way (highest ingame compliance, considering the world's reactions to your PC; as I already said before, immersion is probably the most important thing for me when playing)
And I would guess this is also my approach when judging other characters (except for the 'young and attractive' part - everyone's entitled to their very own type of Warden, of course^^). I much prefer characters who represent a certain type of personality - if it manages to convey a certain feeling, then that character is a success. If the nose is too big, the scars too few, the skin texture too 'I don't know what' doesn't play a big role at that point any more if the picture manages to convey spirit and character. A pretty character can often be just that - pretty, but nothing else, which diminishes its value to a great extent (in my eyes, at least). Of course I will comment if a certain trait sticks out so much to me that I think it might be flawing the general picture (like a hairstyle that doesn't fit, or too large eyes), but I'm probably more lenient in many things due to my lack of... how should I say... artistic understanding? I have often heard people comment on details which I myself would consider minor, especially when it comes to textures and colour combinations (which always makes me wonder if I have a 'right' to be posting in these forums at all - I sometimes feel like a little child overhearing its parents' conversation and not understanding anything at all^^).
Meaning I often may not have a clue what I'm talking about, but you'll get my opinion anyway. :D


EDIT:
@adneate: Now that's more like it! Legion of the Dead definitely suits her! ;)

Modifié par Caladhiel, 13 juin 2010 - 08:02 .


#1766
Petehog

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@Caladhiel

Overall, I think that each person values different things within a design. But it's really what makes all of our designs so different and what makes our views so different.

I think you may have discovered..that...everyone has different things they value in a design.There's no right way or wrong way. They're just different.

We all come from different backgrounds and we are all doing this for different reasons.

I personally do this because I find this more fun than playing games. I mean.. I bought this game in November for about 50 bucks.

Fast-forward to June and I'm still milking the hell out of this game. It was a fantastic game and I am modding it and making tweaks. I haven't bought another game ever since. Well..I bought Demon's Souls about a week ago. But talk about bang for the buck..this game and this toolset has provided me with many hours of great entertainment. It's one of those slightly "dorky" hobbies I have...but hey...it's a whole lot of fun.

I don't know. I'm a sucker for toolsets and character creation. When I opened up Demon Souls, I was thrilled to see that it had its own character creator. I looked through and probably spent about 2 hours on making my female character's face as perfect and as beautiful as I possibly could make her. My character still gets rocked in the game but at least she looks pretty when she dies....haha. :happy: Like I said, everyone has different reasons for doing this. I just do it because it's just a lot of fun. Everyone has different reasons, different views, different backgrounds.

That being said, it looks like you really value the character and soul of a character. More power to you. There's nothing wrong with that. On the same token, I'm sort of the opposite, I care more that the person looks as real as possible. I mean, I'm the sort of person that will go through a design over and over and over again until I feel it looks, walks and talks like a real person. There is no wrong way or right way. It's just a different way. That doesn't mean that I don't care that the person matches a certain personality. It's just that I am against the notion of naming my characters, creating backstories, and all that other stuff that people do to try to personalize their characters. In the end, it's sort of an art exhibit and everyone sees different things and likes different things.

Modifié par Petehog, 13 juin 2010 - 10:34 .


#1767
Guest_Caladhiel_*

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@Petehog: That's exactly what I mean, that's the fun of it all!! :) And that's why I asked the question in the first place, simply because I was curious as to how people judge other peoples' (and my^^) creations and why. And that's what makes it so fun, seeing as how everyone has a different view on things and different priorities! As I already said in another thread at another time: it would be pretty boring if we were all the same.^^ And yes, with art there's no such thing as 'right' or 'wrong', ultimately it comes down to personal preferences. But it's just that, the diversity not only of the creations and the individual styles but also of the opinions that just keeps me coming back here. :)

#1768
Schratty

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@ adneate: Excellent work! She definitely has personality now.

@ Petehog: I think the lip color looks much improved. Nice work, as usual ;)



Alrighty, here's Alistair v 1.3 compared to vanilla Alistair. I'll probably post some expression shots later.

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Edit: Expression shots

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Modifié par Schratty, 13 juin 2010 - 01:58 .


#1769
Guest_Caladhiel_*

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@Schratty: I actually quite like the bigger and rounder eyes and the slightly higher eyebrows! I also like the eye colour, although it seems a little bit too bright in the expression shots. ;) At this point I'd have to test ingame which version of him I prefer^^

#1770
yasuraka.hakkyou

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caladhiel: I think I'm also pretty close to your views on character creation. I at least think of something I could play the character as, and that can influence my design. and I can relate to you on "overhearing the parent's conversation" haha.

viruscat: I guess I have to be the voice of dissension. I think the scar takes away from Skadi's design. Or maybe it's her complexion etc if you changed that when you added the scar.

Modifié par yasuraka.hakkyou, 13 juin 2010 - 02:36 .


#1771
Schratty

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@ Caladhiel: Thanks! Yeah, the eyes seem to be giving me real issues. In certain lighting, they look really good, in others - as you mentioned - too light. So, I went ahead and switched them back to their default color.

The following link is a test of the Alistair morph. Anyone who wants to download it and provide feedback is more than welcome:

Edit:
If you have Dracomies True Textures:http://www.mediafire.com/?imjm4j3y4vz

Alternate, no mods required: http://www.mediafire.com/?yeudjmwnrun

Modifié par Schratty, 13 juin 2010 - 04:21 .


#1772
Kreid

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Swoo wrote...

Creid-X wrote...

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Here's my latest Cousland, i like a lot how he looks.Man, I've been out for a long time see if I can get back and comment a little


That's fantastic. I don't remember the actor's name, but from a few angles this looks like Boone from LOST.

Thanks! yeah, i was aiming for something like that, actually, I think I would use Ian Somerhalder as a model to make him more realistic :wizard:

#1773
Guest_Caladhiel_*

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@Schratty: I think he looks really good expression-wise, but there's just one minor detail, see for yourself:

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What on earth happened here? He looks like a bronze statue^^ Any way to resolve this issue, seeing as he looks pretty normal in your pics? :D

#1774
yasuraka.hakkyou

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caladhiel: maybe a skin tex she has, and you don't? (or vice versa)

Modifié par yasuraka.hakkyou, 13 juin 2010 - 04:12 .


#1775
Schratty

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@ Caladhiel: Oops! Yes, I think I know what the issue is. I'll fix it and post up a new link :P Y.H. is absolutely right.

Edit: So sorry about that, it completely slipped my mind. Okay, no mod link: http://www.mediafire.com/?yeudjmwnrun

Modifié par Schratty, 13 juin 2010 - 04:19 .