Modifié par Schratty, 23 juin 2010 - 01:32 .
The Character Show Off
#2151
Posté 23 juin 2010 - 01:27
#2152
Posté 23 juin 2010 - 02:16
_Loc_N_lol_: He looks like a 1st time success! He looks the part of an Arl or Bann!
#2153
Posté 23 juin 2010 - 02:40



Widened the Jaw & Chin, tweaked the Nose, eliminated the Ear Outward Rotation, & Eliminated the 'Elf Ears' Slider setting. Tattoo is temporarily offline until the Face is debugged... aka spiffed up.
#2154
Posté 23 juin 2010 - 07:16
Anyways.. my new Dalish Elf.. her name is Violet and she isn't all sweetness.


YAY! thanks everyone.. I got the hair!
Did some tinkering with Leliana..

And some more work on Ariel.. sheeshees will I ever get it right?? now to catch up on the thread and make comments.. but probably not until tomorrow... time to
Modifié par Zeleen, 23 juin 2010 - 08:42 .
#2155
Posté 23 juin 2010 - 08:46
Modifié par Petehog, 29 juin 2010 - 04:48 .
#2156
Posté 23 juin 2010 - 09:01
@Zeleen I see you getting better day by day.
Your Dalish has a tad of a long face - or lower her eyes a bit- but she is beautiful al ready.
Leliana is hard to comment from the side
but I
@Tyrax I have no idea about the Toolset, but your elf looks still a bit similar to the ghoula
@Petehog i will give a drow a try only with CC - just for curiosity if I can mange it
Modifié par LadyAly, 23 juin 2010 - 09:37 .
#2157
Posté 23 juin 2010 - 10:07
Modifié par Petehog, 29 juin 2010 - 04:49 .
#2158
Posté 23 juin 2010 - 10:20

@Petehog I see what you mean about the dwarfs - I would call it a great improvement if that could be changed
the Beard is a very annoying thing - even in the CC - it can destroy the whole work if you make a dwarf.
They are anyway still the hardest characters to do for me
Modifié par LadyAly, 23 juin 2010 - 11:49 .
#2159
Posté 23 juin 2010 - 11:41
Petehog wrote...
I came across a huge discovery today. Maybe it's already common knowledge and everybody already knows it... sigh....
but I figured out why I was having so much trouble with dwarven males. When you use the toolset, the beards reset the cheeks and the face. It's something that's pretty annoying. I hated howthe cheeks, mouth, lips would all change and the beard would reset all my work.
I finally figured out how to get that shyt out and make the faces the way I always wanted it to look like.
It's embarrassing that it took this long for me to figure this out. But this is pretty huge because it was a huge limitation before.
If you look at the cheeks below, the cheek is a structure that is normally not allowed.
So... when are you going to tell us how to remove that problem?
Does it work for humans, too?
-------------------------
desprite my fear for being ignored a third time, I'd like to repeat my question:
Can anyone explain to me how to create new skin complexions/textures for the toolset?
(and yes I know theres so much traffic in this thread, of course I cant expect everyone to read every post
-------------------------
Another character of mine ... Logan:


right click -> view image for full view.
#2160
Posté 23 juin 2010 - 11:47
Sadly I can help with your question - out of my possibilities.
Modifié par LadyAly, 23 juin 2010 - 11:48 .
#2161
Guest_mochen_*
Posté 23 juin 2010 - 11:53
Guest_mochen_*
Petehog wrote...
I came across a huge discovery today. Maybe it's already common knowledge and everybody already knows it... sigh....
but I figured out why I was having so much trouble with dwarven males. When you use the toolset, the beards reset the cheeks and the face. It's something that's pretty annoying. I hated howthe cheeks, mouth, lips would all change and the beard would reset all my work.
I finally figured out how to get that shyt out and make the faces the way I always wanted it to look like.
It's embarrassing that it took this long for me to figure this out. But this is pretty huge because it was a huge limitation before.
If you look at the cheeks below, the cheek is a structure that is normally not allowed.
and....? Feel free to share this discovery with us
@ Duchell - Try posting your question on the toolset forum, thats where most of the modders hang out.
Modifié par mochen, 23 juin 2010 - 11:55 .
#2162
Posté 23 juin 2010 - 11:55
I haven't taken another try at the elves yet, but I've tweaked Catherine's nose and jaw, and here's (hopefully!) the final result:

@ Petehog: Ezio!
#2163
Posté 23 juin 2010 - 12:43
@Duchell What would you like to know.
@Petehog <3 Ezio. I can't wait for Brotherhood.
Modifié par marquiseondore, 23 juin 2010 - 12:46 .
#2164
Posté 23 juin 2010 - 02:00
Petehog: yes, we're curious now as how to fix the beard problem.
Modifié par yasuraka.hakkyou, 23 juin 2010 - 02:08 .
#2165
Posté 23 juin 2010 - 03:07
The new tints are generated using the Toolset, specifically:Duchell wrote...
desprite my fear for being ignored a third time, I'd like to repeat my question:
Can anyone explain to me how to create new skin complexions/textures for the toolset?
(and yes I know theres so much traffic in this thread, of course I cant expect everyone to read every post... but I'll keep trying)
File -> New -> Material
you can follow this tutorial how to create new tint: http://social.biowar..._existing_items
except you will be creating a tint of type "Skin Tint" rather than "3 Channel Tint". Skin tints are simpler, as they only have single colour channel and specular colour channel. You also don't need to mess with any 2da files to create them (so that part of the tutorial also doesn't apply) simply after you create and export your tint file ("post selection to local") it should become available in the Toolset.
hth.
#2166
Posté 23 juin 2010 - 04:37
This version of Leliana's cute! But We need more Screenies from more angles to get more symmetry gauge.
Ariel's lookin good, but it looks to me like her Eyes might be a tad too high, it might be worth a try to lower them a tad & then lower the Brows by the same amount to match.
Petehog: I think the Nose is a tad too low, that's about it.
I've heard of various ways to try to fix the 'Beard Bug', but I didn't know there was one that actually worked. BioWare dropped the ball on the Beard Implementation. I went for Stubble.
LadyAly: I still need more backup in how to make lookers. I'm not denying it.
SanAya looks like Frost Icinged Chocolate! The Hair is fiercely clipping the Ears, I wonder if there's a Tucked version of that Hair? & the Mouth might be a tad too small compared to the rest of teh Face. She's got potential.
Duchell: Logan's great! He looks done!
Aviena: If you're going for 'cute', then Catherine's ready to go. If you're going for 'beautiful', then the Mouth Width, Nose Bridge & Nostrils might need a couple more clicks up in size.
#2167
Posté 23 juin 2010 - 05:21
@Tyrax Yep I agree - it was the first attempt to make a Drow - this is second try with some changes and she looks al ready better.
And far as I have seen through there is not this long hair as tucked .. I still want wavey hairstyles - long and middle *sigh*

and in action
#2168
Guest_mochen_*
Posté 23 juin 2010 - 05:34
Guest_mochen_*
@ Aviena - I like her. That is a nice face. I think you made a good choice with the hairstyle. It suits her well.
@ Petehog - I really like your elf design. She actually reminded me of my elf Selina, I posted her quite a while ago, then revamped her.


edit: LadyAly you made me want to transform one of my designs into a drow
Modifié par mochen, 23 juin 2010 - 09:25 .
#2169
Posté 23 juin 2010 - 05:59
But mostly they using very less cloth - I will use armor which someone hates
Maybe I try another preset, too
Modifié par LadyAly, 23 juin 2010 - 09:13 .
#2170
Posté 23 juin 2010 - 06:13
Anri v 2.0: The chin looks better
@ Zeleen: Wow! You're really getting the hang of this whole toolset thing
@ LadyAly: Your second drow is a nice improvement! You might consider raising her chin a few clicks, however. Still, nice job!
@ Duchell: Logan is very handsome, but I will agree with LadyAly that he could probably use a darker stubble
@ Aviena: Catherine is beautiful. I think you've nailed it with this version - I wouldn't suggest changing anything
@ Mochen: I like that Selina has a sly look about her (I think it's mainly the eyes that do it). Very pretty
Sad Panda v 1.3
right click > view image for full size
Modifié par Schratty, 23 juin 2010 - 06:24 .
#2171
Posté 23 juin 2010 - 10:14
Modifié par Petehog, 29 juin 2010 - 04:49 .
#2172
Posté 23 juin 2010 - 10:37
#2173
Posté 23 juin 2010 - 10:45
mochen: Selina's a beauty!
Your Drow guy looks like he could be LadyAly's Drow gal's husband!
Schratty: Many thanks for the Anri feedback! I was starting to worry that my V2.0 Pics had gone completely unnoticed or that people were giving up on me.
Sad Panda looks like he's ready to go. I don't see any more room for improvement!
Petehog: Drizzt is so cool, we don't need Loghain anymore!
#2174
Posté 23 juin 2010 - 10:59
Schratty - I gotta say some of your designs are really impressing me. Steffi is an amazing bit of work.
Mochen - Some of your designs are just so incredibly badass lately! Yet interspersed with some amazing beauties. Amazing, I am very jealous of your talent.
AvatarHunter - Well, lets just say I haven't seen a bad design from you.
Sorry I don't have time to comment on everyones stuff, it's just at a glace these peeps designs caught my eye.
Here's a new dwarf gal I've been working on. Her name is Jeanette, she's supposed to be very young looking.

#2175
Posté 23 juin 2010 - 11:55
Elocyn Brosca

This is how I imagine a Dwarf equivalent of a 'button' Nose. It still needs to be a tad large to work on a Dwarf though, then it's a 'button' Nose by Dwarf Standards. It's hard stuff to handle, us Humans have trouble thinking outside our own proportions. Even on Elocyn, I still mighta pushed my luck, (especially on the Nostril Width) but she looks cute to me, & I still consider her done.
Now with all that said, I hypocritically can still keep buggering up on proportions for non-humans too.





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