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Choosing a class (everyone's favorite question!)


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71 réponses à ce sujet

#26
Tirigon

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Well, personally I think arcane Warrior is the most funny class, but since this is a NO-GO for you I would advise Twohanded-warrior. I just finished a playthrough with them and it was quite funny, though they are not as strong as dualwielders.



In Awakenings you could make archer, too, but in DAO I didn´t like them very much.

#27
Guest_mochen_*

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I love playing rogues. If you build them right, they are so awesome. Mages are very spectacular with their spells, but a little too detached from the battle for me. I'm yet to be convinced by warriors tbh. They are great for tanking...but thats not how I usually like to play the game with my hero

#28
endgamecutter

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aighty then, a couple more questions before I finally get this going (I am slow and indecisive. Shut up.)
1: on the PS3, will death blow give me enough stamina to be able to talent spam my way through everything as a 2h warrior?

2: will talents still get the epic kill animations on ogres or dragons or such?

3: If i'm immune to knockdown, will I still get staggered by attacks like the first ogre constantly throws out?

4: Can talents critical? Can spells critical?

5: How common are stuns/knockdowns?

6: Would a s/s warrior be able to both tank and damage enemies effectively at the same time? (I like the crunch behind two handed weapons, but in DAO, the handle is Just. Too. BIG. And by back feels bare since everyone seems to use a shield initially.) I'd primarily use talents to fight, with auto attack as a last resort, as it should be IMO.

7: If i DID go s/s, would I be able to respec Alistair easily enough into something else? I might need to use him at some points (don't remember)

8: I've heard I can respec in awakenings, is this true? How far in do I need to be?

9: how big a difference would high fatigue make on a damage/CC mage?

10: Best origin (in order) for a two hander or a s/s warrior?

11: How long does it take for a rogue archer to be competent? (archery fails in the beginning, I speak from experience) Will it be competitive with other people on my team? Whichs stats should I go for since I'm on a console?

Still a bit jumbled on my choice, but Information makes this easier.

#29
Hechicera

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Comments embedded.

endgamecutter wrote...

aighty then, a couple more questions before I finally get this going (I am slow and indecisive. Shut up.)
1: on the PS3, will death blow give me enough stamina to be able to talent spam my way through everything as a 2h warrior?
Am on PC.

2: will talents still get the epic kill animations on ogres or dragons or such?
I think so.
3: If i'm immune to knockdown, will I still get staggered by attacks like the first ogre constantly throws out?
Yes, but it is much better than the KD.

4: Can talents critical? Can spells critical?
That can depend.  For instance one rogue mode turns criticals off (but ups base DPS).
  But most, yes.
5: How common are stuns/knockdowns?
Common enough I didn't like a frontliner that couldn't get immune or very high physical resistance.
6: Would a s/s warrior be able to both tank and damage enemies effectively at the same time? (I like the crunch behind two handed weapons, but in DAO, the handle is Just. Too. BIG. And by back feels bare since everyone seems to use a shield initially.) I'd primarily use talents to fight, with auto attack as a last resort, as it should be IMO.
The better tanking stances drop DPS.  You do some, but the S/S tree does a great job making you balance tanking and damage done.  If you want to micromanage the shield stances, maybe.   IMHO, the survivability can be a blast in a few places, but you pay for it in damage dealt.  Most of the S/S talents are debuffs/CC not damage too.
7: If i DID go s/s, would I be able to respec Alistair easily enough into something else? I might need to use him at some points (don't remember)
You can't undo the first couple of s/s line points on the PS3 (at least not in Origins), you can start him in another tree, but he will develop slower.  Doable though since you get him so early.
8: I've heard I can respec in awakenings, is this true? How far in do I need to be?
Don't have it yet.
9: how big a difference would high fatigue make on a damage/CC mage?
Willpower gives mana not fatigue.  Assuming you mean mana: for damage some, for CC you want more magic to land the spells solidly and enough will power to run the toggle skills you want.  Same trade off for any class, how much juice for mashable talents do you want left in the tank after you turn all the toggles on?
10: Best origin (in order) for a two hander or a s/s warrior?
Two-hander: human noble, dwarf noble, dwarf commoner
S/S: dwarf noble, human noble, dwarf commoner
only IMHO

11: How long does it take for a rogue archer to be competent? (archery fails in the beginning, I speak from experience) Will it be competitive with other people on my team? Whichs stats should I go for since I'm on a console?
Not sure, I use Leliana that way, but her damage can stand to be low since she has buffs and does the locks/traps.  There are some posts though on builds.

Still a bit jumbled on my choice, but Information makes this easier.



#30
WickedSensation

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endgamecutter wrote...

6: Would a s/s warrior be able to both tank and damage enemies effectively at the same time? (I like the crunch behind two handed weapons, but in DAO, the handle is Just. Too. BIG. And by back feels bare since everyone seems to use a shield initially.) I'd primarily use talents to fight, with auto attack as a last resort, as it should be IMO.


I've played through the game as a S&S warrior and in Awakenings it was quite fun.  At the end, I had 167 defense and around 700 stamina, over 100 Willpower ( I dumped most of my points into Willpower).   If you want to use talents a lot, then dump enough points into STR/DEX as needed, then pump Willpower.  With Spirit Warrior added to Champion/Guardian, I was unstoppable, plus I contributed a lot more to the party with more stamina dishing out Fade Burst damage (based on Willpower, thus the high amount) and Massacres.  I've enjoyed the 2H warrior in Awakenings as well.  The best storyline for me was the dwarf noble or commoner, but I'd rather be a human warrior :P

But at the end of the day, I still prefer mages.  I've played them all different ways.  My latest was a build based on the Everquest class, Shadow Knight - basically an AW/BM/BtM combo utilizing Advanced Reanimation, Entropic Explosion, Improved Drain, Blood Wound, Draining Aura, and Hand of Winter.  Again, just enough Magic and Dex needed for equipment and to hit, then pump Willpower high.

I've played rogues, but I'd rather leave all that utility/support to another NPC.

#31
endgamecutter

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Taking a boot to the face is still annoying though, but pretty much unavoidable, so there a point for 2h. It's still horrendously slow though (I like big numbers as much as the next guy, but I tend to prefer being a speed demon. Plus again, 2h weapons look ugly in this game...) Is there a way for a dual wielder to avoid knockdown? or would I simply need a ton of physical resistance to pull it off?

#32
WickedSensation

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More physical resistance helps a lot in the late game. I know my S&S warrior resisted a lot of knockdown attempts, especially from ogres.

#33
Surango

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DW characters are easier to give more resistance to as well. Hale rune on both weapons and not much can bowl you over.

#34
Valaz

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warrs can dual wield but I doubt the trade off between str/dex to master them would be worth it in the long run.

#35
endgamecutter

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hm...I think I'm gonna go with...a dual wielder. A couple more questions though, If I use a duelist's pinpoint strike with whirlwind, will the strikes critical? I'll probably be an elf for the bonus talent point in dual wield (unless there's some incredible disadvantage to this I'm not aware of) Specs are either berserker/champion or duelist/bard, depending on which class I take. Really, it's between plate armor and utility through cunning. I'm a bit concerned that I won't have enough talents to go around as a rogue though. (10 for dual wield, since I don't need the last two of the middle row, 7 for specs since I don't need captivating song, and 14 for rogue since I don't need feign death or whatever the one after lethality is. Stealth is in there for the threat drop. Any direction on this point? and how much should I put into which attribute as either one. I'll probably be a dual striking fighter using pinpoint strike and whirlwind to decimate everything around me, so take that into consideration.

#36
Surango

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Cripple and punisher are nice if they're well placed. They both can shatter and punisher is good for those annoying overwhelms. You seem more of the type to want heavy armor, so go warrior. Berserker/champion is how I did mine as well but I'm on a PC. About dual striking, it goes by the slowest weapon. So if you have sword and dagger it's the speed of the sword. If you want it to look good don't use it til level 12 when you can have two swords. You only need 36 dex for Origins, but the DW abilities for Awakenings need 50.

Modifié par Surango, 26 avril 2010 - 12:58 .


#37
endgamecutter

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so yeah, dual wielder didn't go so well. Having melee talents was fun and all, but unlike my mage, I couldn't survive the onslaught of magic induced death that happens at the beginning of most fights I seem to get into. Suddenly I miss the art of exploding people who mess with me/people who can simply take everything to the face and not care...Maybe I should stick with mage, or try my hand at s/s warrior, thoughts?

#38
Marso40

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I dunno man, my DW characters have definitely been my most dangerous. (To the bad guys, that is...)

#39
endgamecutter

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maybe I just wasn't supposed to charge that mage at the back of the fight...Or maybe not go to Orzamar first. I really wish I could be shale or the wardog but with more indepth skill trees. Quake is one of my favorite skills (AoE's centered on myself are my favorite skills, since I usually charge the frontlines like a madman, and its a triple attack that STUNS. It's VERY HARD to win more than that.) and overwhelm is hilarious AND practical. Ah well, maybe I should take zweihanders two handed weapons and spam sweep a bunch. How much Stamina can I expect a dual wielder to keep up after all his sustains? ANd is Momentum supposed to make me lose all my stamina within seconds of starting a fight, or was that just some spell a mage cast on me?

#40
Marso40

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You can be Shale or Dog, sort of. Just control that character in game and let your pc run in the background on tactics. The only frustrating thing with that is that your PC 'has all the conversations', so to speak.

My favorite time to run Dog is in the Haven temple where all those mages are hanging out. Every time the party opens a door or comes round the corner and there is another one, Dog sprints right in for the overwhelm and proceeds to chew the mage's face off. I think that's why Sten likes Dog so much- he knows how to treat mages!!

Modifié par Marso40, 03 mai 2010 - 02:39 .


#41
endgamecutter

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I could, but Technically I could just build all my character in whatever way and play as one of them whenever I wanted a different character. I always see my character as an extension of myself no matter how I act with him/her. As such, I always want a character that matches up with my style. In general this means badass superpowers, a big presence on the battlefield (I would be willing to sacrifice some damage potential for the ability to knock people around with ragdolls, for example) usually magic of some kind, sometimes the ability to stealth, power gained from me being awesome instead of sucking up to some god (so usually not cleric) and the ability to charge headlong into combat without needing to worry about dying or getting CCed to death. Also, I generally like to spam talents a bunch instead of relying on autoattack, but still be able to fall back on autoattack if I can't use my skills.

#42
Surango

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I'm running through with a DW warrior to see where items should go in a mod, and she kicks major arse. Once you get a few levels you'll love it... Dual striking with two longswords, momentum, and berserk means everything will die. Orzammar is kind of a tough one to do first. I used to do it second or third, but I've grown to like Sten more than Oghren so I think I'll do it last this time.

#43
Pyrusx

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I actually had a lot of fun as a S/S user. I played through with a part of 4 warriors (Ohgren, Sten Alistar) and even on Nightmare it was probably one of my easiest games, only had problems in a couple of places.

My PC was a Champion/Templar, the second spec for dealing with mages since there really wasn't another way. Maxed War Cry was damned useful throughout the game, as was Rally (they usually meant the difference between winning and losing). I put a skill into Poisons on each character (and have Zev supply them) which gives an incredible damage boost, especially to the S/S characters and especially since you can (instantly) apply multiple poisons. Stun poisons and paralyze runes work wonders as well.

I used the S/S attack talents only for CC (keeping mages on their backs, etc. It's great fun being able to toss everyone around and stab them to death) or against some bosses - I rarely ran out of stamina. Most points went into STR (around 60) with aproximately even DEX/CON (30) and slightly less WILL. The PC tended to be the last one standing and could take on enemies that ripped the other three characters apart. The damage output wasn't THAT bad, either. Definitely felt indestructible and totally badass wading through groups of enemies and soloing bosses. This was also the character that got the "I'm kind of a big deal" achievement - quite easily too. I maxed out the S/S group of skills, but once I got Shield Wall it was never turned off.

Modifié par Pyrusx, 03 mai 2010 - 06:53 .


#44
Elhanan

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Rogue is my fave, with Mage a close second. Both offer lots of variety in the builds, and can approach the story in assorted ways. The Rogue gets the nod as they are able to do almost everything that is in the game.



While the Warrior is very stable, I find myself running the other characters, and not my PC. And all that waiting about for others to perform SOP for the team gets a little stale.

#45
endgamecutter

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Well, I don't like the prospect of losing the CC of a mage gets on my character, but I also want to kick ass on the frontlines with several talents, so i think I'm gonna try either a s/s or two handed warrior with the champ/reaver specs (champion has warcry, reaver has frightening presence) I can fill in the tank role if I go S/S but I have much more juggernaut appeal as a two hander. Also, I lose some autoattack efficiency (At least I think I do) as a two hander. Who do you pitch?

#46
Surango

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If you want to go S&S but want something that looks looks good, why not diligence? It gives almost as much armor, less fatigue, and +5 willpower (25 stamina). A nice set that looks good on either is effort. You just need to bring the dog into the deep roads hand have him fetch the helmet. Think it has 15% fatigue and diligence has 10% whereas juggernaut has 25% or so (this is all with the powerful talent). Not so good for a talent user. Wade's plate looks good for either and has less fatigue than both. 7%

#47
endgamecutter

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Actually, I meant the appeal of being a juggernaut-like character (Basicly the stereotypical black knight, or guy who can beat an army single handedly through martial badassery. Also, keeping everyone paralyzed in fear or being knock upon thier respective asses), not the armor. (That armor could work though, what with spirit resistance for the aura of pain) I generally thought I'd wind up with Wade's superior dragonplate armor (whatever the name is), but I don't really know what the best sets are.

Modifié par endgamecutter, 05 mai 2010 - 12:44 .


#48
Nooneyouknow13

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endgamecutter wrote...

Actually, I meant the appeal of being a juggernaut-like character (Basicly the stereotypical black knight, or guy who can beat an army single handedly through martial badassery. Also, keeping everyone paralyzed in fear or being knock upon thier respective asses), not the armor. (That armor could work though, what with spirit resistance for the aura of pain) I generally thought I'd wind up with Wade's superior dragonplate armor (whatever the name is), but I don't really know what the best sets are.


If this is explicitly what you want to do, you either want a DW or a 2 hand warrior.  If DW, socket dweomer main hand and hale off hand. If 2 hand, socket dweomer.

Basically, spec templar at level 7, run to the frostback mountains and buy the Knight Commander's Plate for 40% spell resist.  Make sure to take the first rank of Stealing on your PC. Go to Denerim, do all of the side quests there, including Trial of the Crows. finish that chain, you'll have to start a Paragon of her kind to get to the final mark, but that's fine, as you also want to complete the Key to the City chain.  After all of this you should have neough gold to buy the spellward from Bodahn in the party camp. With the Knight Commander's Plate, Spellward and the Key to the city you're up to 74% Magic Resistance. finishgn the Trial of the Crows also let's you get access to the only grandmaster dweomer rune I've ever found in Origins.  Buy that rune, and 2 master dweomer runes(1 from Wonders of Thedas and 1 from Bodahn if you didn't find any as random loot.)  Socket them, and you'll have 100% Magic Resistance.

If you want to step it up another level of Broken also spec 1 point into poisons so you can chuck grenades when you're multi target talents are cooldown.

Recommended Origins are City Elf or Dwarf Noble. The Dwarf Noble will get the money faster from selling to Gorim in Denerim, and the City Elf starts with a point in Dual Weapon sweep  I'd also highly recommend female for the city elf, as you'll have a full set of Chainmail as your "starting" armor, it takes the male a bit longer to get a full set.

As far as stat spread, if you go DW, get to 36 dex, 39 strength, and then level at 1 Strength 2 Willpower.  This will give you not only a large stamina pool, it'll make Holy Smite hit like a ton of bricks spending up the Blender of Death effect even more.  And is a good lead into Spirit Warrior if you don't want to respec at the start of Awakening.

Modifié par Nooneyouknow13, 06 mai 2010 - 12:42 .


#49
endgamecutter

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okay...and what's the solution if I DON'T have DLC? or is it warden commander that comes with warden's keep? (basicly, are you refering to the templar armor or not?) Also, would that give good defenses against standard baddies that want to eat my face instead of burn it? I like the prospect of spell immunity, but people with pointy sticks are more common than people with fireballs. Plus templar loses out on some CC (and forces me to choose between templar and reaver, which is fluff vs. gambler, always a hard choice)

#50
Elhanan

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All of Wade's Superior armors are well designed for character longevity, and I esp enjoy the restorative properties.