Open your new PHY file.
- Change MMH_NAME to the name of your new MMH file.
- Change MMH_NODE_COLLISION_OBJ_TYPE from 2 to 1.
- Change MMH_SHAPE_COLLISION_MASK_PLACEABLES from 0 to 1. (This is the field that tells the toolset and the game to use your object as a placeable, making it clickable.)
- Change MMH_SHAPE_COLLISION_MASK_STATIC_GEOMETRY from 1 to 0. (This field tells the toolset and the game that your object is a prop and is not clickable.)
- Save and close the PHY file.
the PHY file i got from DAtools only has one field that's changeable and that's MMH_name





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