700 Choices ported from ME1 to ME2 - Did the game feel that unique to you?
#1
Posté 18 avril 2010 - 02:35
Well I just played and completed two playthroughs of ME2 with two different ME1 imported characters that made many different decisions in ME1. I'm currently playing my third playthrough with another ME1 import who made even more different decisions then the first two but yet the game feels exactly the same!
I don't know, maybe it is because most of all my consequences are read out through emails instead of actual events.
Also, I remember reading previews before ME2 came out and it said that there are certain missions that are only available to you depending on what you did in ME1. Well like I said, I've beaten the game twice with two different characters and I'm in my third playthrough now with another character and I have not seen any unique mission catered to a specific ME1 decision.
I mean, I feel a bit ripped off, how about you? It would have been epic to see the all human counsil on the citadel, instead we only here about them in a subtle way. Udina vs Anderson on the counsil should have warrented different experiences in ME2. Dead counsil vs alive should have warrented different experiences in ME2. I feel like my decisions really did not matter!
At the end of ME1, I REALLY thought that I was making some epic decisions and I was like "Man! I wonder how this is going to play out with ME2..." come to find out that NOTHING changes as no matter what decision I make, ME2 is the EXACT same.
They should go back to ME1 and give a forth response to many decisions like "Does it really matter?" because really, does it really matter?
Now it is said that 1000 decisions from ME2 will be ported over from ME3. Yeah, please.....
#2
Posté 18 avril 2010 - 02:48
#3
Posté 18 avril 2010 - 02:51
Either way, I was pleased at what I did see. Sure beats the hell out of the "continuity" that "existed" in DA:O : \\
Modifié par Pocketgb, 18 avril 2010 - 02:52 .
#4
Posté 18 avril 2010 - 02:55
Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2. Even if you count all the weak and pointless email letters you get its not close. Was to hard to use actual voices for a half of them
What annoys me is the cameo appearances that show up in ME2 “just happen” to be localized in the same areas. Look at Illium for example. You have “RQR”, then literally a few steps from her you have “GP” go around the corner and up the stairs you have Liarra. Go to a little deeper to and you get a Zhue’s Hope person (or “S”) an in the bar you have “CV”. I wonder if they all get together and have lunch?
That’s just crap planning that all those people you met from ME1 are conveniently located that close to each other in a very large city on a planet. If that’s the best BioWare can do for these so called carry over decisions I would rather they focus on other things.
Modifié par Darth Drago, 18 avril 2010 - 03:04 .
#5
Posté 18 avril 2010 - 02:56
However, yes, I do agree it felt a bit more like a tacked on afterthought than a well thought out process. With that said though, I shall reserve judgement until the ending of ME3. Because I don't believe the developers would be so silly to promise carry over decisions of the magnitude that we make, then do nothing major with them.
#6
Posté 18 avril 2010 - 02:59
I'm not sure where this 700 number is coming from.
#7
Posté 18 avril 2010 - 03:03
Darth Drago wrote...
It would be interesting to actually see a full list of these so called choices that are carried over into ME2. I could see if it’s a list of multiple choice things for the same thing. Like for example, paragon choice for Conrad, renegade choice or ignored him would be counted as 3 of these 700 choices.
Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2. Even if you count all the weak and pointless email letters you get its not close. Was to hard to use actual voices for a half of them
What annoys me is the cameo appearances that show up in ME2 “just happen” to be localized in the same areas. Look at Illium for example. You have “RQR”, then literally a few steps from her you have “GP” go around the corner and up the stairs you have Liarra. Go to a little deeper to and you get a Zhue’s Hope person (or “S”) in the bar you have “CV”.
That’s just crap planning that all those people you met from ME1 are conveniently located that close to each other in a very large city on a planet. If that’s the best BioWare can do for these so called carry over decisions I would rather they focus on other things.
Cheaper to make... Check
Quicker to make... Check
Unbelievable lame... Check
I hope they get their act together for ME3
#8
Posté 18 avril 2010 - 03:04
#9
Posté 18 avril 2010 - 03:10
#10
Posté 18 avril 2010 - 03:16
jlb524 wrote...
There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.
I'm not sure where this 700 number is coming from.
There are 700 decisions, it's just that it might be 3 - 5+ endings per choice. E.gKeeper Scanning has 6 (I think). Even the UNC mineral scanning has a couple of carry over levels, your money level, etc.
#11
Posté 18 avril 2010 - 03:17
Only about 70 are checked in the savegame editor
#12
Posté 18 avril 2010 - 03:23
#13
Posté 18 avril 2010 - 03:26
#14
Posté 18 avril 2010 - 03:28
DarthCaine wrote...
BioWare always tries to overhype their games and says stuff that isn't in the actual game
At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*
#15
Posté 18 avril 2010 - 03:30
jlb524 wrote...
There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.
I'm not sure where this 700 number is coming from.
Default Shepard has alost no connection to the game world...............
#16
Posté 18 avril 2010 - 03:40
Modifié par Shockwave81, 18 avril 2010 - 03:43 .
#17
Posté 18 avril 2010 - 03:41
kraidy1117 wrote...
jlb524 wrote...
There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.
I'm not sure where this 700 number is coming from.
Default Shepard has alost no connection to the game world...............
I felt no more connected to the game world playing an import as I did the Default ME2 Shepard.
#18
Guest_slimgrin_*
Posté 18 avril 2010 - 03:42
Guest_slimgrin_*
jlb524 wrote...
There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.
I'm not sure where this 700 number is coming from.
Im not sure either. After six playthroughs with two different ME1imports, I have yet to see a significant variation. The main story arc is king.
#19
Posté 18 avril 2010 - 03:46
I'm not sure whether you followed ME1 before it was released, 'cos I didkraidy1117 wrote...
DarthCaine wrote...
BioWare always tries to overhype their games and says stuff that isn't in the actual game
At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*
They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )
ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all
Modifié par DarthCaine, 18 avril 2010 - 03:46 .
#20
Posté 18 avril 2010 - 03:46
#21
Posté 18 avril 2010 - 03:48
Well, there's the Gianna Parasini and the Conrad quests which don't happen if you got them killed in ME1 or if you didn't do those missionsMajesticJazz wrote...
Again, what about these missions that supposenly only happen depending on certain ME1 choices?
#22
Guest_gmartin40_*
Posté 18 avril 2010 - 03:49
Guest_gmartin40_*
#23
Posté 18 avril 2010 - 03:51
Keep telling yourself that. BioWare is infamous for making little to no consequences for your choices, so why would they change now ?gmartin40 wrote...
ME2 is just the middle game. I believe ME3 is where we will see what sort of impact all of our decisions had.
Besides, Casey already said they'll "individualize" ME3
#24
Guest_gmartin40_*
Posté 18 avril 2010 - 03:54
Guest_gmartin40_*
DarthCaine wrote...
Keep telling yourself that. BioWare is infamous for making little to no consequences for your choices, so why would they change now ?gmartin40 wrote...
ME2 is just the middle game. I believe ME3 is where we will see what sort of impact all of our decisions had.
Besides, Casey already said they'll "individualize" ME3
No, he said "All of the the Mass Effect titles standalone. The beginning of Mass
Effect 2 is really meant to let players experience Mass Effect for the
first time. We really want to look at Mass Effect 3 as a standalone
title where the ending is going to feel satisfying." This doesn't mean it's not connected to ME1 or 2. It means it's going to be a game where you will feel it's difference from the other 2. He means it will be good because you'll be able to connect to it and feel how much work was put into it. Or maybe I'm looking too deep for answers.
#25
Posté 18 avril 2010 - 03:58
600 of them became the e-mails on my terminal. ZING.





Retour en haut







