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700 Choices ported from ME1 to ME2 - Did the game feel that unique to you?


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#1
MajesticJazz

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I heard that there were 700 choices from ME1 (I didn't even know there were 700 possible choices to make in ME1) that were ported over and used in ME2.

Well I just played and completed two playthroughs of ME2 with two different ME1 imported characters that made many different decisions in ME1. I'm currently playing my third playthrough with another ME1 import who made even more different decisions then the first two but yet the game feels exactly the same!

I don't know, maybe it is because most of all my consequences are read out through emails instead of actual events.

Also, I remember reading previews before ME2 came out and it said that there are certain missions that are only available to you depending on what you did in ME1. Well like I said, I've beaten the game twice with two different characters and I'm in my third playthrough now with another character and I have not seen any unique mission catered to a specific ME1 decision.

I mean, I feel a bit ripped off, how about you? It would have been epic to see the all human counsil on the citadel, instead we only here about them in a subtle way. Udina vs Anderson on the counsil should have warrented different experiences in ME2. Dead counsil vs alive should have warrented different experiences in ME2. I feel like my decisions really did not matter!

At the end of ME1, I REALLY thought that I was making some epic decisions and I was like "Man! I wonder how this is going to play out with ME2..." come to find out that NOTHING changes as no matter what decision I make, ME2 is the EXACT same.

They should go back to ME1 and give a forth response to many decisions like "Does it really matter?" because really, does it really matter?

Now it is said that 1000 decisions from ME2 will be ported over from ME3. Yeah, please.....

#2
Fizzeler

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since this is a no spoilers forum I will not go into much detail, but yes some of your decisions do affect other short run missions you can do and short cutscenes (most examples are on Illium though like Shi'ala)

#3
Pocketgb

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I've done several playthroughs in both games, but none as a Renegade. Most of my decisions have been the same so I don't have much of a basis to go off of.

Either way, I was pleased at what I did see. Sure beats the hell out of the "continuity" that "existed" in DA:O : \\

Modifié par Pocketgb, 18 avril 2010 - 02:52 .


#4
Darth Drago

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It would be interesting to actually see a full list of these so called choices that are carried over into ME2. I could see if it’s a list of multiple choice things for the same thing. Like for example, paragon choice for Conrad, renegade choice or ignored him would be counted as 3 of these 700 choices.

Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2. Even if you count all the weak and pointless email letters you get its not close. Was to hard to use actual voices for a half of them

What annoys me is the cameo appearances that show up in ME2 “just happen” to be localized in the same areas. Look at Illium for example. You have “RQR”, then literally a few steps from her you have “GP” go around the corner and up the stairs you have Liarra. Go to a little deeper to and you get a Zhue’s Hope person (or “S”) an in the bar you have “CV”. I wonder if they all get together and have lunch?

That’s just crap planning that all those people you met from ME1 are conveniently located that close to each other in a very large city on a planet. If that’s the best BioWare can do for these so called carry over decisions I would rather they focus on other things.

Modifié par Darth Drago, 18 avril 2010 - 03:04 .


#5
Icinix

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In ME2 you spend your time mostly in the Terminus system, far away from where most of the decisions you made had an affect, so it would seem to make sense a lot would be the same for multiple playthroughs.



However, yes, I do agree it felt a bit more like a tacked on afterthought than a well thought out process. With that said though, I shall reserve judgement until the ending of ME3. Because I don't believe the developers would be so silly to promise carry over decisions of the magnitude that we make, then do nothing major with them.

#6
jlb524

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There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.



I'm not sure where this 700 number is coming from.

#7
lukandroll

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Darth Drago wrote...


It would be interesting to actually see a full list of these so called choices that are carried over into ME2. I could see if it’s a list of multiple choice things for the same thing. Like for example, paragon choice for Conrad, renegade choice or ignored him would be counted as 3 of these 700 choices.

Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2. Even if you count all the weak and pointless email letters you get its not close. Was to hard to use actual voices for a half of them

What annoys me is the cameo appearances that show up in ME2 “just happen” to be localized in the same areas. Look at Illium for example. You have “RQR”, then literally a few steps from her you have “GP” go around the corner and up the stairs you have Liarra. Go to a little deeper to and you get a Zhue’s Hope person (or “S”) in the bar you have “CV”.

That’s just crap planning that all those people you met from ME1 are conveniently located that close to each other in a very large city on a planet. If that’s the best BioWare can do for these so called carry over decisions I would rather they focus on other things.


Cheaper to make... Check
Quicker to make... Check
Unbelievable lame... Check

I hope they get their act together for ME3

#8
AZ RUSH

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It doesn't really change the story, but i started out with ME2 then went back to play ME1 and import. there are a lot more characters throughout the game if you import, i was actually pretty surprised.

#9
Chuvvy

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1000? Man, I'm going to get allot of emails. And not reply to any of them even if there from my mother.

#10
Icinix

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jlb524 wrote...

There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.

I'm not sure where this 700 number is coming from.


There are 700 decisions, it's just that it might be 3 - 5+ endings per choice.  E.gKeeper Scanning has 6 (I think).  Even the UNC mineral scanning has a couple of carry over levels, your money level, etc.

#11
DarthCaine

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That's BS. It's not 700

Only about 70 are checked in the savegame editor

#12
MajesticJazz

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So where is this 700 number coming from? Were there even 200 decisions in ME1?

#13
DarthCaine

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BioWare always tries to overhype their games and says stuff that isn't in the actual game

#14
kraidy1117

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DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

#15
kraidy1117

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jlb524 wrote...

There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.

I'm not sure where this 700 number is coming from.


Default Shepard has alost no connection to the game world...............

#16
Shockwave81

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wrong thread. :P

Modifié par Shockwave81, 18 avril 2010 - 03:43 .


#17
jlb524

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kraidy1117 wrote...

jlb524 wrote...

There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.

I'm not sure where this 700 number is coming from.


Default Shepard has alost no connection to the game world...............


I felt no more connected to the game world playing an import as I did the Default ME2 Shepard.

#18
Guest_slimgrin_*

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jlb524 wrote...

There really isn't that big of a difference from playing the game with an imported ME1 Shepard vs. starting out with a brand new ME2 Shepard. The only differences are minor...emails or a tiny cameo new players don't see. Nothing major, though.

I'm not sure where this 700 number is coming from.


Im not sure either. After six playthroughs with two different ME1imports, I have yet to see a significant variation.  The main story arc is king.

#19
DarthCaine

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kraidy1117 wrote...

DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

I'm not sure whether you followed ME1 before it was released, 'cos I did

They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )

ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all

Modifié par DarthCaine, 18 avril 2010 - 03:46 .


#20
MajesticJazz

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Again, what about these missions that supposenly only happen depending on certain ME1 choices?

#21
DarthCaine

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MajesticJazz wrote...

Again, what about these missions that supposenly only happen depending on certain ME1 choices?

Well, there's the Gianna Parasini and the Conrad quests which don't happen if you got them killed in ME1 or if you didn't do those missions

#22
Guest_gmartin40_*

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ME2 is just the middle game. I believe ME3 is where we will see what sort of impact all of our decisions had.

#23
DarthCaine

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gmartin40 wrote...

ME2 is just the middle game. I believe ME3 is where we will see what sort of impact all of our decisions had.

Keep telling yourself that. BioWare is infamous for making little to no consequences for your choices, so why would they change now ?

Besides, Casey already said they'll "individualize" ME3

#24
Guest_gmartin40_*

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DarthCaine wrote...

gmartin40 wrote...

ME2 is just the middle game. I believe ME3 is where we will see what sort of impact all of our decisions had.

Keep telling yourself that. BioWare is infamous for making little to no consequences for your choices, so why would they change now ?

Besides, Casey already said they'll "individualize" ME3


No, he said "All of the the Mass Effect titles standalone. The beginning of Mass
Effect 2 is really meant to let players experience Mass Effect for the
first time. We really want to look at Mass Effect 3 as a standalone
title where the ending is going to feel satisfying." This doesn't mean it's not connected to ME1 or 2. It means it's going to be a game where you will feel it's difference from the other 2. He means it will be good because you'll be able to connect to it and feel how much work was put into it. Or maybe I'm looking too deep for answers.

#25
FlyingWalrus

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Yes.

600 of them became the e-mails on my terminal. ZING.