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700 Choices ported from ME1 to ME2 - Did the game feel that unique to you?


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#26
JeffL0320

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DarthCaine wrote...

kraidy1117 wrote...

DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

I'm not sure whether you followed ME1 before it was released, 'cos I did

They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )

ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all


This is practically EXACTLY how things played out for me.  I was dissappointed with ME1 because of everything they promised before it was launched.  The only thing I was dissappointed with in ME2 was the inventory system...there was none, an RPG needs inventory management.

#27
kraidy1117

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DarthCaine wrote...

kraidy1117 wrote...

DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

I'm not sure whether you followed ME1 before it was released, 'cos I did

They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )

ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all


Oh I did and ME was a huge disapointment, but realy compared to other dev teams out there, Bioware is not that bad at disapointing. ME2 could have been better but it was less of a disapointment then ME. None of Biowares games have ever disapointed me as much as FO3, FF13, Fable 2, Legend of Zelda Twlight princess, animal crossing city folk, world of warcraft ect

#28
kraidy1117

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JeffL0320 wrote...

DarthCaine wrote...

kraidy1117 wrote...

DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

I'm not sure whether you followed ME1 before it was released, 'cos I did

They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )

ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all


This is practically EXACTLY how things played out for me.  I was dissappointed with ME1 because of everything they promised before it was launched.  The only thing I was dissappointed with in ME2 was the inventory system...there was none, an RPG needs inventory management.


No it does't, an inventory systems are not needed for a RPG.

#29
Larask

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@ OP: I have done three playthroughs: two with ME1 Shepards (both w very different choices) and a brand new one. So, yes there are differences between them and there are a couple of quests or people you run in that are exclusive to a certain choice.

BUT, I would say that this is about 1.5% of the whole game. There really is hardly any difference among my playthroughs, and a BUNCH of them are on e-mails!



So, I completely agree with you and I feel a bit cheated for the fact that BioWare tell us so much that "choices really do matter" and that we will have a very personal experience in ME. And I have no idea how they get 700 choices. And 1000? psh...



And even if they do a better job regarding this matter in ME3 (which hopefully they will), it doesn't justify their failure in ME2.

#30
kraidy1117

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Larask wrote...

@ OP: I have done three playthroughs: two with ME1 Shepards (both w very different choices) and a brand new one. So, yes there are differences between them and there are a couple of quests or people you run in that are exclusive to a certain choice.
BUT, I would say that this is about 1.5% of the whole game. There really is hardly any difference among my playthroughs, and a BUNCH of them are on e-mails!

So, I completely agree with you and I feel a bit cheated for the fact that BioWare tell us so much that "choices really do matter" and that we will have a very personal experience in ME. And I have no idea how they get 700 choices. And 1000? psh...

And even if they do a better job regarding this matter in ME3 (which hopefully they will), it doesn't justify their failure in ME2.


Only minor quest are emails. Major decisions are not.

Modifié par kraidy1117, 18 avril 2010 - 04:12 .


#31
RyuGuitarFreak

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Yes. It felt. Not the way I was waiting but some things surprised me yes. Like some e-mails and side quests.

#32
Larask

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kraidy1117 wrote...


Only minor quest are emails. Major decisions are not.


Yes, but how many are those? Not many, and since they emphasize that there will be 700 decision carrying over, you don't expect that the majority will be a bunch e-mails. And even the big ones were dissapointing. (no spoiler forum so can't say much, but think about the council).

Modifié par Larask, 18 avril 2010 - 04:27 .


#33
kraidy1117

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Larask wrote...

kraidy1117 wrote...


Only minor quest are emails. Major decisions are not.


Yes, but how many are those? Not much, and yes they emphasize that there will be 700 decision carrying over, you don't expect that the majority will be a bunch e-mails. And even the big ones were dissapointing. (no spoiler forum so can't say much, but think about the council).

Council was not disapointing to me at all.When Bioware said we would be working for Cerberus I already had a feeling how that chat with the council would go and I was right. Nice try, the only way to be disapointed with ME2 is if you realy thought your decisions would make a huge diffrence in gameplay. What people seem to forget is that games cost money and resources to make. No game will ever deleiver whatit is hyping. It's harsh, but thats life.

#34
Larask

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kraidy1117 wrote...

Council was not disapointing to me at all.When Bioware said we would be working for Cerberus I already had a feeling how that chat with the council would go and I was right. Nice try, the only way to be disapointed with ME2 is if you realy thought your decisions would make a huge diffrence in gameplay. What people seem to forget is that games cost money and resources to make. No game will ever deleiver whatit is hyping. It's harsh, but thats life.


lol what? The fact that it costs money should influence how well a past situation is handled in the game? I don't think so. It is a trilogy and therefore it needs to have story continuity, and that means having real consequences for past choices.

And this thread is about if ME2 felt unique for you. The answer is no b/c many consequences are very minor and that doesn't make ME2 unique. Playing with different Shepards is not very different at all.

#35
Darth Drago

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Larask wrote...

And this thread is about if ME2 felt unique for you. The answer is no b/c many consequences are very minor and that doesn't make ME2 unique. Playing with different Shepards is not very different at all.

-Exactly. There is not enough variation in anything you do in the game to keep me playing it more than the 4 times I have already. I really have no interest in playing a boring game just to get the last 3 achievements I need to get or even to go for the ultimate ending of getting everyone killed.

The only real choices you have are what weapon or power to use to kill an enemy, do I use an interrupt or not, who to drag along with you on a mission, who to romance if your into aliens that is and going paragon or renegade with the resulting choices that go with them. Even in the final mission the variation of choices is very limited. You only have 2 real choices for you main bug repellant biotic, 2 or 3 with Kasumi choices for tunnel rat and maybe 3 for group leaders. Every mission that involves combat can only end one of two ways, you kill everything or they kill you.

That’s pretty limited on how unique your game can actually be.

#36
kraidy1117

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Larask wrote...

kraidy1117 wrote...

Council was not disapointing to me at all.When Bioware said we would be working for Cerberus I already had a feeling how that chat with the council would go and I was right. Nice try, the only way to be disapointed with ME2 is if you realy thought your decisions would make a huge diffrence in gameplay. What people seem to forget is that games cost money and resources to make. No game will ever deleiver whatit is hyping. It's harsh, but thats life.


lol what? The fact that it costs money should influence how well a past situation is handled in the game? I don't think so. It is a trilogy and therefore it needs to have story continuity, and that means having real consequences for past choices.

And this thread is about if ME2 felt unique for you. The answer is no b/c many consequences are very minor and that doesn't make ME2 unique. Playing with different Shepards is not very different at all.




Realy? I had a diffrent experince playing my renagde Shepard then my Paragon Shepard. I am still finding new stuff after my eight playthrough.

#37
Astranagant

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There are only 70 flags, and most are one of multiple outcomes or choices for a given quest or event.

#38
sonofalich

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apart from easily forgettable cutscenes and pointless e-mails; no it was not very unique.


#39
We Are Harbinger

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more so them most games.

Honestly this game could be linear as hell and I'd still love it.

#40
harazal

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I have 3 'prime' timelines with all my sheps, 3 main sheps that basically are full paragon, realistic, and full renegade.



The differences between the extremes and the middle of the road is ok, you can see how choices make a difference. But the difference between my full paragon and my full renegade is starkly clear.

#41
Wonderllama4

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yeah, aside from the major decisions like what happened to the council (who weren't important in ME2 anyway) it was pretty lame how it came down to mostly emails.

#42
MisterMonkeyBanana

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It felt unique to me, the occasional old character who talked about a past decision and each of my Shepherd's appearance being carried through really helped. Sure it could have been done better and not just have been resolved in the random emails, but then again it is Mass Effect 2, not Mass Effect 1: Consequences!



Plus it's still better than most choice-based games where the actions you took in the previous game aren't represented at all in the sequel, kinda like how people screamed about only six origin stories in DAO even though that's essentially 5 more than any previous Bioware game and most modern RPG's.

#43
Vanguard Of Destruction

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Choices.... Im not sure what you mean. All I have are emails *sigh, I know it was still nice to see old characters and learn a little bit more about them, but I think there would be better way to pull of the other decisions than just emails.

#44
Someone With Mass

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Yeah, just getting a couple of hundred emails and almost no personal "Thank you" is pretty lame.



I hope that changes in ME3, because when you save someone's life, and all you get is a email, that's almost insulting.

#45
DarthCaine

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Someone With Mass wrote...

Yeah, just getting a couple of hundred emails and almost no personal "Thank you" is pretty lame.

I hope that changes in ME3, because when you save someone's life, and all you get is a email, that's almost insulting.

Well, in DAO we saved Ferelden and all we got is a crappy epilogue text
ME2's emails==DAO's epilogue texts

#46
Darker_than_black

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Well sure, there were not really any major differences in ME2 depending on wheter you started a new-, or imported a character. But then again, most of the choices in ME1 was small things, not big worldshaping ones. Except of course the choice regarding the council in ME1.



Personally I think it's just fun to meet characters that recognize you from the first game and comment on stuff you did for them in the first game. I can't really go into examples on a non-spoiler forum though. Sure, I bet they said 700 things would be different in ME2 if you imported a character, but then Bioware also said that DAO would have up to 80 hours of gameplay. No way to reach that unless you have the "walk" button constantly enabled.

#47
Darkhour

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Darth Drago wrote...


It would be interesting to actually see a full list of these so called choices that are carried over into ME2. I could see if it’s a list of multiple choice things for the same thing. Like for example, paragon choice for Conrad, renegade choice or ignored him would be counted as 3 of these 700 choices.

Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2. Even if you count all the weak and pointless email letters you get its not close. Was to hard to use actual voices for a half of them

What annoys me is the cameo appearances that show up in ME2 “just happen” to be localized in the same areas. Look at Illium for example. You have “RQR”, then literally a few steps from her you have “GP” go around the corner and up the stairs you have Liarra. Go to a little deeper to and you get a Zhue’s Hope person (or “S”) an in the bar you have “CV”. I wonder if they all get together and have lunch?

That’s just crap planning that all those people you met from ME1 are conveniently located that close to each other in a very large city on a planet. If that’s the best BioWare can do for these so called carry over decisions I would rather they focus on other things.


You do realize it is a video game, right? It's that or create a hub world for each individual which is a waste of resources. It's a video game. What I don't get is why people like Emily Wong or Shi'ira, who actually would are located at a place you visit are not present in person.

But I'd take them all being in a single room over a crappy email anyday. The least they could have done was have an email reply system that worked like a conversation wheel in which you pick responses and then get response emails back and forth instead of ignoring everyone who contacts you. Especially for playthroughs where ashley/kaidan was a LI.

#48
Darkhour

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MajesticJazz wrote...

I heard that there were 700 choices from ME1 (I didn't even know there were 700 possible choices to make in ME1) that were ported over and used in ME2.

Well I just played and completed two playthroughs of ME2 with two different ME1 imported characters that made many different decisions in ME1. I'm currently playing my third playthrough with another ME1 import who made even more different decisions then the first two but yet the game feels exactly the same!

I don't know, maybe it is because most of all my consequences are read out through emails instead of actual events.

Also, I remember reading previews before ME2 came out and it said that there are certain missions that are only available to you depending on what you did in ME1. Well like I said, I've beaten the game twice with two different characters and I'm in my third playthrough now with another character and I have not seen any unique mission catered to a specific ME1 decision.

I mean, I feel a bit ripped off, how about you? It would have been epic to see the all human counsil on the citadel, instead we only here about them in a subtle way. Udina vs Anderson on the counsil should have warrented different experiences in ME2. Dead counsil vs alive should have warrented different experiences in ME2. I feel like my decisions really did not matter!

At the end of ME1, I REALLY thought that I was making some epic decisions and I was like "Man! I wonder how this is going to play out with ME2..." come to find out that NOTHING changes as no matter what decision I make, ME2 is the EXACT same.

They should go back to ME1 and give a forth response to many decisions like "Does it really matter?" because really, does it really matter?

Now it is said that 1000 decisions from ME2 will be ported over from ME3. Yeah, please.....


The fact that only Paragon choices have worthwhile carryover, if any at all, was by far the most dissapointing thing about ME2. Seriously Bioware? No different but equal outcome? And the one renegade only outcome (Conrad Verner) they cram (literally) into to paragon playthroughs anyway. They couldn't through a couple of human models on a hologram? I was really excited to speak with a human only council. Pfft, my expectations for ME3 rate at a 5 out of 10. 

#49
Chaoswind

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The news, The emails, NPC comments... and CV

#50
Stoko981

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How the heck do all these random folks get my email address anyway? I mean what, is it shepard@cerberus.org? Did it get broadcast on the extranet along with the story of my resurrection? I mean hell, I don't only have people I met for five minutes as I saved their lives while trying to do something else emailing me, I even remember getting an email off an obviously crazy person who escaped the prison ship Jack was on. I mean, I didn't even see that guy, and he knew a) my name, B) that I was responsible for the situation that allowed his escape and c) my contact details. Does Shep have an unsecured Spacebook profile or something?

It was insulting the way they hyped the level of impact your choices would make, when really it was such a shallow, cosmetic difference. I mean I remember reading in multiple places the example of "seeing two versions of a scene that played out very differently depending on whether or not Wrex survived ME1". And okay, so the scenes were different, but the outcome was identical. The missions that followed were identical. Whether it was Wrex or Wrex's brother sitting on that wasteland throne, Worf still hated you.

As another example, I remember getting an email from Chloe on the Citadel, inviting me to stop by her clinic with Garrus the next time we were aboard the station. And I specifically remember heading that way with Garrus for one reason or another, guess I couldn't stop by because my Shep couldn't find his way from Zakera Ward to The Wards.

Or the way you get the exact same Zhu's Hope related sidequest in Illium, the only thing that changes is the colonist rep who gives it to you. And if it's our favourite green asari, she'll email you her thanks for what you did even if you never bothered stopping to talk to her.

Or the way "The Presidium" is now code for "Anderson's Office", which is still his office whether or not he's on the Council and whether or not the Council is all human or the council from ME1. God forbid you should want to explore the rest of the Presidium, such as stopping by your old friend The Consort, who is apparently under investigation for spilling secrets, regardless of whether you proved those allegations false two years prior. Once again proving your decisions really do matter.

Then again though, I don't know why people are surprised. The entire plot of ME2 is thin, it's primarily a character-driven game rather than a plot-driven one, so of course your plot-related decisions are barely given more than lipservice. Of course by "character-driven" I mean "filled with characters", each one will of course run out of plot/dialogue long before the end of the game. Leaving you playing a game devoid of both character and plot near the end. Oh well. There's always ME3. Which will of course disregard every character/relationship except Liara, because every other one could potentially be dead in someone's save. I'm looking forward to it already.

EDIT: And yes, Illium really was just like Shepard: This Is Your Life.

Modifié par Stoko981, 18 avril 2010 - 02:31 .