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700 Choices ported from ME1 to ME2 - Did the game feel that unique to you?


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#76
Darth Drago

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slimgrin wrote...

Sorry If I sound a little bitter, but after recently playing games that truly do what ME2 was supposed to have done...my eyes have been opened.


Unfortunately both of those games are in the fantasy genre correct? How many hours of game time do each of them give you on average? I am sooo sick of fantasy RPG’s. That’s why I had hoped that Mass Effect would evolve into something the industry really needs, a solid and epic sci-fi RPG.. But no instead we get Mass Effect 2: The Rebooting. Nothing more than a so-so shooter with good intent.

#77
Guest_slimgrin_*

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Darth Drago wrote...

slimgrin wrote...

Sorry If I sound a little bitter, but after recently playing games that truly do what ME2 was supposed to have done...my eyes have been opened.


Unfortunately both of those games are in the fantasy genre correct? How many hours of game time do each of them give you on average? I am sooo sick of fantasy RPG’s. That’s why I had hoped that Mass Effect would evolve into something the industry really needs, a solid and epic sci-fi RPG.. But no instead we get Mass Effect 2: The Rebooting. Nothing more than a so-so shooter with good intent.


The Witcher can be anywhere from 40 to 60 hrs. Divinty 2 I have just started. I am only about 20% into it, I estimate. And with the mind reading function as well as the plot threads, the game is like a maze already. Your choices have real consequences...to quote Hudsen.

To be frank, the fantasy genre may be too prevalent in gaming, but it is has been a pioneering genre. It has led the way for RPG's. I love Sci-fi too, but it has some serious catching up to do.

#78
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slimgrin wrote...

Darth Drago wrote...

slimgrin wrote...

Sorry If I sound a little bitter, but after recently playing games that truly do what ME2 was supposed to have done...my eyes have been opened.


Unfortunately both of those games are in the fantasy genre correct? How many hours of game time do each of them give you on average? I am sooo sick of fantasy RPG’s. That’s why I had hoped that Mass Effect would evolve into something the industry really needs, a solid and epic sci-fi RPG.. But no instead we get Mass Effect 2: The Rebooting. Nothing more than a so-so shooter with good intent.


The Witcher can be anywhere from 40 to 60 hrs. Divinty 2 I have just started. I am only about 20% into it, I estimate. And with the mind reading function as well as the plot threads, the game is like a maze already. Your choices have real consequences...to quote Hudsen.

To be frank, the fantasy genre may be too prevalent in gaming, but it is has been a pioneering genre. It has led the way for RPG's. I love Sci-fi too, but it has some serious catching up to do.


A caveat about Divinty 2: it suffers from glitches and bugs, so I can't praise it entirely. Feels like it got kicked out of production too quickly. But I am enjoying it nonetheless. Bioware could really learn from Larian, and from the makers of 'The Witcher' as well (CD Projekt red's VERY first game....WTF!??)

Both deal admirably with choice and consequence - not the ILLUSION of it.

#79
Chala

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yes I feel that I was still playing with MY shepard, with MY own stupid decisions and such :D

#80
Darth Drago

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slimgrin wrote...

slimgrin wrote...

Darth Drago wrote...

slimgrin wrote...

Sorry If I sound a little bitter, but after recently playing games that truly do what ME2 was supposed to have done...my eyes have been opened.


Unfortunately both of those games are in the fantasy genre correct? How many hours of game time do each of them give you on average? I am sooo sick of fantasy RPG’s. That’s why I had hoped that Mass Effect would evolve into something the industry really needs, a solid and epic sci-fi RPG.. But no instead we get Mass Effect 2: The Rebooting. Nothing more than a so-so shooter with good intent.


The Witcher can be anywhere from 40 to 60 hrs. Divinty 2 I have just started. I am only about 20% into it, I estimate. And with the mind reading function as well as the plot threads, the game is like a maze already. Your choices have real consequences...to quote Hudsen.

To be frank, the fantasy genre may be too prevalent in gaming, but it is has been a pioneering genre. It has led the way for RPG's. I love Sci-fi too, but it has some serious catching up to do.


A caveat about Divinty 2: it suffers from glitches and bugs, so I can't praise it entirely. Feels like it got kicked out of production too quickly. But I am enjoying it nonetheless. Bioware could really learn from Larian, and from the makers of 'The Witcher' as well (CD Projekt red's VERY first game....WTF!??)

Both deal admirably with choice and consequence - not the ILLUSION of it.

-A game from a newbie company takes out Bioware? That’s just not right in so many ways. But I love it! Bioware really does need to take a look at what other game developers are doing and actually take that info and jump to the next level. With ME2 my faith in this company is pretty much gone. I was really looking forward to their Old Republic game as well but now I really don’t think I’m that interested in it.

-Doing some quick research for a reply in my own thread, I did find a lot of these so called results from your choices in ME1. In almost every case all it amounts to is a email to you giving you an update on their lives. The others of course turn out to have bigger cameo parts than the main cast you dealt with from ME1 (Liara, Kaidan/Ashley, Wrex and Anderson).

#81
AZ RUSH

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If you were like me and started with ME2, then played ME1 and imported, then it does seem like your choices were a big deal. There are a lot more people in the game with an imported shepard.

#82
Darth Drago

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AZ RUSH wrote...

If you were like me and started with ME2, then played ME1 and imported, then it does seem like your choices were a big deal. There are a lot more people in the game with an imported shepard.

-My first run through of ME2 was a new Shepard and you are correct that there are quite a few additions of people, these cameo appearances. But like I mentioned in the third reply in this thread they are just to conveniently placed especially on Illium to be believable that they “just happen“ to be there the same time I am in that small of a location in a huge city.

The big trouble comes from the emails you get from people you helped in the first game. They are admittedly kind of nice but are very lacking and stale when thy could have added actual voice dialog to them to make getting them more personal. When you get some to meet with them and you cant that’s even more tacky in game design.

#83
MrNose

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I'm really hoping that this is a "middle game" sort of thing, and the choices will all come out in ME3. We'll see.



I am NOT a fan of the whole "lets treat ME2 as a "reboot" allowing people to get into the ME universe for the first time." I first got into Mass Effect four weeks ago. You know how I dealt with not knowing the universe? I played the first game first! Sure, I could have bought the second game first, but I played it in order. Imagine if Lord of The Rings tried to reboot itself in the second book!



I don't mean to sound overly harsh. When you really like a series, the imperfections stand out more.

#84
yuncas

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Sometimes I don't understand why things like "700 decisions" is so greatly lauded when one of those 700 that they put at least some effort into didn't even turn out right.(i.e. I did not shoot that douche in the foot in me1.) E-mails and cameos are a frigging poor excuse in my book. And the standalone ME3 thing? What are you thinking you dopes?!

#85
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It's probably a mistake to expect divergent plot threads to form the game world in ME2. As they have stated, ME2 is supposed to be more iconic than say, Dragon Age. I never finished Dragon Age, but this seems true.



It's just annoying when they kept saying that ME2 would be a 'personal and unique' experience to each player. Well, compared to other RPG's, it really isn't, not to a significant degree anyway.

#86
Skilled Seeker

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JeffL0320 wrote...

DarthCaine wrote...

kraidy1117 wrote...

DarthCaine wrote...

BioWare always tries to overhype their games and says stuff that isn't in the actual game


At least there games deliver tho, same can't be said for other overhyped games. *looking at you Fable 2*

I'm not sure whether you followed ME1 before it was released, 'cos I did

They said that there'll there'll be a customizable MAKO, an interrupt system, destructible environment, that you could leave your armor covered with blood, that each world will be big as Morrowind and long as a KOTOR world, that you could change the appearance of your weapons and that you can play as a squad mate like in KOTOR (play as Wrex!)
( & )

ME1 was a dissapointment for me since I was expecting it to be better than KOTOR. I learned my lessons for ME2 and wasn't dissapointed at all


This is practically EXACTLY how things played out for me.  I was dissappointed with ME1 because of everything they promised before it was launched.  The only thing I was dissappointed with in ME2 was the inventory system...there was none, an RPG needs inventory management.

So would you say Jade Empire wasn't an RPG? Cause it didn't have an inventory system either.

#87
SkullandBonesmember

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Darth Drago wrote...

Regrettably I didn’t see anything close to that 700 or even 300 choices that came through into ME2.


This. And before anybody says anything, I'm always a completionist.

Stoko981 wrote...


How the heck do all these random folks get my email address anyway? I mean what, is it shepard@cerberus.org? Did it get broadcast on the extranet along with the story of my resurrection? I mean hell, I don't only have people I met for five minutes as I saved their lives while trying to do something else emailing me, I even remember getting an email off an obviously crazy person who escaped the prison ship Jack was on. I mean, I didn't even see that guy, and he knew a) my name, B) that I was responsible for the situation that allowed his escape and c) my contact details. Does Shep have an unsecured Spacebook profile or something?

It was insulting the way they hyped the level of impact your choices would make, when really it was such a shallow, cosmetic difference. I mean I remember reading in multiple places the example of "seeing two versions of a scene that played out very differently depending on whether or not Wrex survived ME1". And okay, so the scenes were different, but the outcome was identical. The missions that followed were identical. Whether it was Wrex or Wrex's brother sitting on that wasteland throne, Worf still hated you.

As another example, I remember getting an email from Chloe on the Citadel, inviting me to stop by her clinic with Garrus the next time we were aboard the station. And I specifically remember heading that way with Garrus for one reason or another, guess I couldn't stop by because my Shep couldn't find his way from Zakera Ward to The Wards.

Or the way you get the exact same Zhu's Hope related sidequest in Illium, the only thing that changes is the colonist rep who gives it to you. And if it's our favourite green asari, she'll email you her thanks for what you did even if you never bothered stopping to talk to her.

Or the way "The Presidium" is now code for "Anderson's Office", which is still his office whether or not he's on the Council and whether or not the Council is all human or the council from ME1. God forbid you should want to explore the rest of the Presidium, such as stopping by your old friend The Consort, who is apparently under investigation for spilling secrets, regardless of whether you proved those allegations false two years prior. Once again proving your decisions really do matter.

Then again though, I don't know why people are surprised. The entire plot of ME2 is thin, it's primarily a character-driven game rather than a plot-driven one, so of course your plot-related decisions are barely given more than lipservice. Of course by "character-driven" I mean "filled with characters", each one will of course run out of plot/dialogue long before the end of the game. Leaving you playing a game devoid of both character and plot near the end. Oh well. There's always ME3. Which will of course disregard every character/relationship except Liara, because every other one could potentially be dead in someone's save. I'm looking forward to it already.

EDIT: And yes, Illium really was just like Shepard: This Is Your Life.


:lol:

Awesome post!

Modifié par SkullandBonesmember, 19 avril 2010 - 08:04 .


#88
eternalnightmare13

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I agree with you about choices not really mattering.  The only ''quests'' that open up are essentially walk across room talk to some npc from me1 walk across the room talk to some crying npc walk back to me1 npc. end.  *yawn*

You'll get more emails in ME3.  That's it.

MajesticJazz wrote...

I heard that there were 700 choices from ME1 (I didn't even know there were 700 possible choices to make in ME1) that were ported over and used in ME2.

Well I just played and completed two playthroughs of ME2 with two different ME1 imported characters that made many different decisions in ME1. I'm currently playing my third playthrough with another ME1 import who made even more different decisions then the first two but yet the game feels exactly the same!

I don't know, maybe it is because most of all my consequences are read out through emails instead of actual events.

Also, I remember reading previews before ME2 came out and it said that there are certain missions that are only available to you depending on what you did in ME1. Well like I said, I've beaten the game twice with two different characters and I'm in my third playthrough now with another character and I have not seen any unique mission catered to a specific ME1 decision.

I mean, I feel a bit ripped off, how about you? It would have been epic to see the all human counsil on the citadel, instead we only here about them in a subtle way. Udina vs Anderson on the counsil should have warrented different experiences in ME2. Dead counsil vs alive should have warrented different experiences in ME2. I feel like my decisions really did not matter!

At the end of ME1, I REALLY thought that I was making some epic decisions and I was like "Man! I wonder how this is going to play out with ME2..." come to find out that NOTHING changes as no matter what decision I make, ME2 is the EXACT same.

They should go back to ME1 and give a forth response to many decisions like "Does it really matter?" because really, does it really matter?

Now it is said that 1000 decisions from ME2 will be ported over from ME3. Yeah, please.....