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Bioware said there isnt long hair for females because of military standards...but male Shepards can have goatees....


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#1
MajesticJazz

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When people wanted more eccentric hairstyles for their female shepards, BIoware's excuse was that they wanted something that fitted more with military dress guidelines. Okay, okay I'll buy that. But when recreating my Shepard's face for my 3rd playthrough of ME2, I noticed something.....

The facial hair options that are given for male shepard are NOT passable for military dress standards.  5 oclock shadow shave? Goatee? The list can go on, just go back and look at the ME1./ME2 Male shepard facial hair options in create a character and you'll see. Almost half of those are strict violations to military dress standards and would not be tolerated.....but yet Bioware allowed it.

So I ask Bioware again, how come there are no long hair options for female shepard? Please don't give me the "Military standards" reply because males aren't allowed to have Goatees and five o'clock shadows in the military but yet they are available for my male shepards.

Bioware I just called you out.

Modifié par MajesticJazz, 18 avril 2010 - 04:15 .


#2
kraidy1117

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*lloks at Miris long hair* thats all I am going to say.

#3
Garuda One

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>there are isnt long hair




#4
MajesticJazz

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Posted Image





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Since when did these become passable military standards for facial hair?

#5
Lilitv

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Because long hair would cause ugly clipping issues, like the hair clipping in and out of armour?

#6
Onyx Jaguar

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Current Military standards or standards for their universe?



Plus there isn't long hair because of what Lilitv said, and because of Engine problems. Bioware's response you are question is PR drivel when they should have just said Engine problems.

#7
kraidy1117

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Lilitv wrote...

Because long hair would cause ugly clipping issues, like the hair clipping in and out of armour?


Clipping is not an issue if Bioware would not be lazy about it.............

#8
kil_edward93

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i want long hair for fem-sheps too!

#9
Corehaven22

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Lilitv wrote...

Because long hair would cause ugly clipping issues, like the hair clipping in and out of armour?


Probably this ^^  

They may have spun it as a military thing, but its probably because they figured it would cause graphical complications.  Where is the hair supposed to fall with the armor on?  Around the armor?  I dont think they intend on putting in physics for each strand of hair so that it moves freely.  

So what you're asking for is that they individually program in each strand of hair with physics, so that it flows outside of the armor. 

The only way I can see around this would be for the weman to wear their hair up with the armor on.  They would have too anyways.  It would get caught and pinched in the armor.  The rest of the time it might be okay long.  But not with armor.  

They probably felt like it wasnt worth the trouble.  Not to mention all the women would be stuck with one hair style or only a couple if it was left up while wearing armor.  They probably felt it wasnt worth the trouble.  I would tend to agree with them. 

#10
Guest_Guest12345_*

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The reasoning that Shep's hairstyle or length is at all related to his rank is nonsense. I'm pretty sure Shep has blown up enough planets that protocols no longer apply to him.

Modifié par scyphozoa, 18 avril 2010 - 04:30 .


#11
Guest_MrHimuraChan_*

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The unreal engine, used in the mass effect series, simply can't handle flowing objects very well (like long hairs for example) anyone else noticed how Mordin's clothes are always "glued" to his legs even when he runs?

They could have used the aurora engine (used in the Neverwinter series and The Witcher). This one handles flowing hair / clothes / capes very well. But this engine seems to be too heavy, and i heard it was too hard to port it for consoles.

Modifié par MrHimuraChan, 18 avril 2010 - 04:49 .


#12
vhatever

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There are many militaries on the planet that allow facial hair, even the US military will allow stache/goatee if it's trim. It would make sense to not have long hair if one needed to put on some kind of air-tright helmet, where the hair might otherwise break the air-tight seal. It's also a fire hazard... hello heat sink ammo.

#13
FlyingWalrus

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Women can have long hair in the military. It just has to be bound up and kept tidy. Furthermore, it's not engine limitations either. Unreal Engine can render hair perfectly well.

#14
Guest_MrHimuraChan_*

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FlyingWalrus wrote...

Unreal Engine can render hair perfectly well.


The Unreal engine 3 can, and very well. Unfortunately ME2 uses the unreal 2  Unreal 3.5 engine, and this one can't (nor hair, nor clothes). If they try to make a long-haired Shepard, for example, every time she turns her head, her hair will clip through her own body, since this engine can't make the hair "move". It can draw the hair perfectly, but the hair will be always straight and hard as plastic, it won't "flow" when Shep runs, or when there's wind for example.

But i bet we will see everything flowing in ME3, apparently they will also use the Unreal 3 engine. I think the results will be very pleasant.



Scratch all that, lol. I thought ME2 used the U2 engine. Let's just change my answer to "I really can't find an answer to why we can't have long hair" apart from "You cannot fit long hair in space helmets" :whistle:

Modifié par MrHimuraChan, 18 avril 2010 - 05:07 .


#15
Darthnemesis2

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Umm, ME2 runs the unreal 3.5 engine, just sayin'

As for the topic, long hair has a tendancy to get in the way of helmets and stuff, especially when you need to put said helmet on in a hurry (as in hull breach, airborne contaminants, etc.).

Modifié par Darthnemesis2, 18 avril 2010 - 05:02 .


#16
Guest_MrHimuraChan_*

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Darthnemesis2 wrote...

Umm, ME2 runs the unreal 3.5 engine, just sayin'

As for the topic, long hair has a tendancy to get in the way of helmets and stuff, especially when you need to put said helmet on in a hurry (as in hull breach, airborne contaminants, etc.).


Ah, sorry, you're right (damn beer).

Ok, ME2 was released in Unreal engine 3.5, yes. Epic games is planning on releasing a Unreal Engine 4 around 2012. (I hope ME3 comes out using this one)

#17
squidney2k1

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Delta Force operators, and several other special division have loose (and at times, non-existent) requirements when it comes to appearance and grooming....Civilian clothing, hairstyles, and even facial hair is often permitted, so operators and members are not easily identifiable. I've seen Delta boys in Iraq with full beards and pony tails.

#18
-Skorpious-

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This soldier would like to have a word with you

Modifié par -Skorpious-, 18 avril 2010 - 05:31 .


#19
Wildecker

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When I did my tour of duty with the (German) Army back in 1981, they had two rules about beards.
# 1: You can't grow a beard. If you already have a beard, fine, just keep it trimmed, but as you have to stop shaving to grow a beard, you'll have to take a vacation if you feel you need one.
# 2: Beard or no beard, when you get the order to carry respiratory gear it must fit tight. Calling for stuff like vaseline that probably doesn't look good in your beard but will keep you alive and well through the tunnel filled with tear gas ...

But I remember a couple of US soldiers who were quite amazed at this sort of leeway. They told us that the Navy allowed for more facial hair, but in the Army a moustache would be all you'd be permitted.

Modifié par Wildecker, 18 avril 2010 - 05:51 .


#20
Astranagant

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Bioware just doesn't have the cojones to admit they were being lazy, even though it's patently obvious to everyone.

#21
Darth Drago

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Yea, and I suppose having makeup on female military personal beyond a conservative look is also following military guidelines? When was the last time you saw a goth (black eyeliner and lipstick) looking woman in uniform?

As for the clipping part, that’s just lazy programming. There are plenty of games out there, mostly fantasy ones that have female characters wearing a helmet. A simple hair toggle to off when you wear armor or helmets should be all that is required.

They had no problem with Liara wearing a helmet in ME1. Am I supposed to believe those head things wouldn’t stand out of the back of a human helmet?

Modifié par Darth Drago, 18 avril 2010 - 05:53 .


#22
Sursion

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Long hair get's in the way. Facial hair and make up does not. The last thing I want is long hair falling into my face and getting burned by stray thermal clips. Not to mention the fire hazard. And trying to fit all of it into a helmet.

Modifié par Sursion, 18 avril 2010 - 06:13 .


#23
Zinoviy

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Astranagant wrote...

Bioware just doesn't have the cojones to admit they were being lazy, even though it's patently obvious to everyone.



It's funny that your post stood out to me. I didn't look at your name at first, but then I realized I just replied to another one of your threads taking issue with how BioWare does something. You seem kinda nit picky about stuff.:whistle:

I don't think their rationale for FemSheps having short hair goes near the realm of laziness or impossibility. It makes sense - it's really not that far from the truth of the military.

Oh, also, it's their universe. They had a vision for Shepard. This isn't a game where every aspect of the protagonist is up to the player.:devil:

#24
Astranagant

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Zinoviy wrote...

Astranagant wrote...

Bioware just doesn't have the cojones to admit they were being lazy, even though it's patently obvious to everyone.



It's funny that your post stood out to me. I didn't look at your name at first, but then I realized I just replied to another one of your threads taking issue with how BioWare does something. You seem kinda nit picky about stuff.:whistle:

I don't think their rationale for FemSheps having short hair goes near the realm of laziness or impossibility. It makes sense - it's really not that far from the truth of the military.

Oh, also, it's their universe. They had a vision for Shepard. This isn't a game where every aspect of the protagonist is up to the player.:devil:


Read the whole thread. A number of posters have already pointed out that makeup and long hair are perfectly acceptable for women in the military.

The fact that there are no new hairstyles in ME2 and all the existing ones were simply ported directly from ME1 in all their jagged, blocky glory reeks of laziness to me.

Modifié par Astranagant, 18 avril 2010 - 06:14 .


#25
nocturne98

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Wildecker wrote...

# 2: Beard or no beard, when you get the order to carry respiratory gear it must fit tight. Calling for stuff like vaseline that probably doesn't look good in your beard but will keep you alive and well through the tunnel filled with tear gas ...


I think the transition from gas masks to fully sealed helmets is a big reason the Alliance relaxed male grooming standards.