For example - does the following execute each time the area script is referenced during gamelplay:
void main()
{
//
// Setup patrol control plot flags
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,17, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,18, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,19, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,20, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,21, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,22, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,23, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,24, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,25, FALSE);
WR_SetPlotFlag (PLT_DMO001_DAFL001D_PLOT,26, TRUE);
note - the problem I am trying to diagnose is the mysterious 'unsetting' of plot flags
Modifié par RecklezzRogue, 19 avril 2010 - 09:42 .





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