My mod is a separate 'campaign.' Is there a way to stop the pop-up tutorials selected when the player has 'Show tutorials' on? Most people who play a mod will already understand/have seen these tutorials, but many will still have the option on because they stopped showing up in the main campaign. Is there a way to force it off?
Turning off tutorials?
Débuté par
FergusM
, avril 18 2010 07:56
#1
Posté 18 avril 2010 - 07:56
#2
Posté 18 avril 2010 - 10:40
I imagine most players will figure this out, but the simplest approach is to remind them to disable tutorials in your ReadMe (or opening slide).
I don't think you can tweak this in a script. You can set all the tutorial plot flags, but this results in a torrent of messages, which players might well regard as a bigger nuisance.
I don't think you can tweak this in a script. You can set all the tutorial plot flags, but this results in a torrent of messages, which players might well regard as a bigger nuisance.
#3
Posté 19 avril 2010 - 09:16
Turns out setting all the flags (i.e. by opening up the .plt files and editing them) just stops the tutorials from ever displaying, so that works fine. The tutorials only fire if the flags change during play.
Modifié par FergusM, 19 avril 2010 - 09:16 .





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