Gibbed Save - HD Eye Retexture Modifications
#1
Posté 18 avril 2010 - 03:14
I have seen several threads in the past that spoke about the detailed changes that you can do while using Gibbed's Save Editor that will allow you to modify the color/look of your character's eyes. However, I was wondering if any of you had a detailed explanation of the codes that needed to be changed in the file and an example as to what the final results would look like.
If you have some SS of your character with the eye changes, can you post them here as well please?
Thanks!
#2
Posté 25 juillet 2010 - 10:13
#3
Posté 25 juillet 2010 - 11:38
Red eyes: R=0.5 G=0.0 B=0.0
If you want them to glow: R=10.0
Just do the same for Blue or Green. The lower the number you use the darker the color. So B=0.3 will be a darker shade of blue than B=0.9
Any other colors that you want to use will be a combination of the RGB values. If you want yellow eyes then: R=0.5 G=0.5 B=0.0
You can use this as a kind of guide --> RGB to Color Table
There are two fields that you can edit which are self-explanatory.
Field: EYE_Iris_Colour_Vector
Field: EYE_White_Colour_Vector
#4
Posté 25 juillet 2010 - 09:21
#5
Posté 25 juillet 2010 - 10:05
#6
Posté 25 juillet 2010 - 11:58
Hedgepath wrote...
Sadly, doesn't work. All I get is glowing eyes with the tint of purple. What is/are number(s) you use for "A"...I used the RGB ones listed, and tried #'s for "A" from 0-99, and still get spooky glowing eyes.....
You don't need to change the value of "A"=1. Use the RGB color table to get an idea of the ratio you need to produce a particular color. Convert them to decimal values. For example if you want Blue Violet the RGB numbers to use would be something like:
R=138 --> R=0.138
G=43 --> G=0.043
B=226 --> B=0.226
You can experiment with incremental changes to those values to fine tune the results to suit your need.
Here's a useful guide to using the Gibbed Save Editor--> Click Me
#7
Posté 30 juillet 2010 - 04:59
#8
Posté 30 juillet 2010 - 05:18

EYE_Iris_Colour_Vector = 0.5, 0.001, 0.5, 1
HED_Hair_Colour_Vector = 0.1, 0, 0.1, 1
HED_Addn_Colour_Vector = 0.1, 0, 0.1, 1
HED_Lips_Tint_Vector = 0.1, 0, 0.1, 1
HED_EyeShadow_Tint_Vector = 0.1, 0, 0.1, 1
HED_Brow_Tint_Vector = 0.1, 0, 0.1, 1
#9
Posté 30 juillet 2010 - 05:31
Red = 144/255 = 0.56
Green = 162/255 = 0.64
Blue = 255/255 = 1.00
So the value would be: 0.56, 0.64, 1, 1
- alpacalypticllamageddon aime ceci
#10
Posté 31 juillet 2010 - 08:07
#11
Posté 31 juillet 2010 - 08:31
Well, you could use something like 0.1, 0, 0, 1 for dark red, if you want it darker, just make the first number smaller.Hedgepath wrote...
You all are awesome, thx for response. I asked for purple eye code and got so much more! Codes work, so does formula......thx again. Each time I replay, got to use different hair/eye colors, it's an addiction thing I guess??!! Thinking of dark red hair to go with golden eyes for next play (#11). Anyone got a dark red hair code??
Modifié par Kikaimegami, 31 juillet 2010 - 11:57 .
#12
Posté 01 août 2010 - 10:03
Kikaimegami wrote...
Did someone say purple?
EYE_Iris_Colour_Vector = 0.5, 0.001, 0.5, 1
HED_Hair_Colour_Vector = 0.1, 0, 0.1, 1
HED_Addn_Colour_Vector = 0.1, 0, 0.1, 1
HED_Lips_Tint_Vector = 0.1, 0, 0.1, 1
HED_EyeShadow_Tint_Vector = 0.1, 0, 0.1, 1
HED_Brow_Tint_Vector = 0.1, 0, 0.1, 1
How do you get that skin color? Every color I try on that mapping page that was linked, works for eyes, but is completely wonky for skin tones.
#13
Posté 01 août 2010 - 06:55
That's just the lightest skin colour available in the character generation screen.KainrycKarr wrote...
How do you get that skin color? Every color I try on that mapping page that was linked, works for eyes, but is completely wonky for skin tones.
The code for it is: 0.9743003, 0.6054844, 0.436812758, 1
Skintones seem to be slightly different than the other values, though. If it worked the same, that would end up veeeery red.
#14
Posté 01 août 2010 - 08:08
Kikaimegami wrote...
That's just the lightest skin colour available in the character generation screen.KainrycKarr wrote...
How do you get that skin color? Every color I try on that mapping page that was linked, works for eyes, but is completely wonky for skin tones.
The code for it is: 0.9743003, 0.6054844, 0.436812758, 1
Skintones seem to be slightly different than the other values, though. If it worked the same, that would end up veeeery red.
D'oh. I've never used the lighter skin tones. Guess I should've gone back and tried to answer my own question. lol.
#15
Posté 25 mars 2012 - 03:35
Values higher than 1 do NOT cause your eyes to glow. However, it can create the appearance of glow. There are fewer very dark spots in ME3 than in ME2, so it works better in ME3. What actually happens is that your blue eyes with a value of 10, when hit by blue light, reflect ten times more blue than they're lit with. This means that even in very low light they're very bright.
ME3 also has fewer places that are lit with only a single color. This means that in locations with only red light, purple eyes don't turn red, and in blue light they don't turn blue. At least not as often. There are almost always secondary sources of ambient white light to let your eyes color properly.
As for skin tone, I'm hazarding the guess that it's a modification to a pre-existing skin texture, rather than a straight color.
#16
Posté 17 juillet 2012 - 05:40
#17
Posté 06 août 2012 - 02:34





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