There's nothing new or ground-breaking in these and nothing you can't find in the Single Player module (or LRHHR for that matter) however they have the advantage of being free from the normal clutter and focused solely on a couple of elements.
Sunjammer's Deep Roads Courier
Deep Roads Courier demonstrates a simple "FedEx" quest where the player is given an item (in this case a message) by NPC A (Captain Abaal) which they must take to NPC B (Corporal Bella) before returning to NPC A to claim their reward. The module shows how to set up and control the quest and includes:
- raising/lowering the plot giver marker (the exclamation mark)
- raising/lowering plot assist markers (little downward chevrons)
- creating and checking for a plot item on the player
- using main and defined flags in conversations
- scripting main and defined flags
- scripting plot rewards
Sunjammer's Rats in the Cellar
Rats in the Cellar demonstrates a simple "kill" quest and implementing a custom job board in a standalone module (in contrast to the Single Player campaign). The player can accept the job from the job board and kill the rats before speaking to an NPC (Bella) to claim their reward. The module show to set up and control the quest using a job board and includes:
- creating, populating and controlling a custom job board placeable;
- activating a team and capturing the "team destroyed" event;
- raising/lowering plot assist markers (little downward chevrons);
- scripting a basic pre-defined player character
- scripting plot rewards
If you have any questions about either module post here or drop me a PM (or visit my website and send me an email from there).
Modifié par Sunjammer, 22 avril 2010 - 11:16 .





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