What class are you, and what Squad Bonus Power do you use?
#26
Posté 19 avril 2010 - 07:34
#27
Posté 19 avril 2010 - 10:17
Soldier/Reave
Sentinel/Warp Ammo
#28
Posté 19 avril 2010 - 01:07
#29
Posté 19 avril 2010 - 01:17
#30
Posté 19 avril 2010 - 01:23
cruc1al wrote...
I had Sentinel, Energy drain but it was just way too OP. I don't use a bonus on Sentinel right now.
I personally view bonus powers as "fluff", icing on the cake that is the great classes Bioware developed. And the Sentinel is perfect for that, as its combination of tech, biotics and even combat allows for a lot of flexibility in selecting a more RP power.
Dominate saved my skin like hell on my early insanity engineer though... I did a better job on Horizon with it than with reave
#31
Posté 19 avril 2010 - 01:25
Current: Infiltrator with Flashbang grenades; "Best way to avoid dying is to not get shot.".
#32
Posté 19 avril 2010 - 01:39
#33
Posté 19 avril 2010 - 02:13
A waste of points.True Zarken wrote...
Soldier - Tungsten Ammo
#34
Posté 19 avril 2010 - 02:23
Infiltrator using Inferno Grenades [along with Squad Inferno Ammo] on my current adventure.
#35
Posté 19 avril 2010 - 02:25
tonnactus wrote...
A waste of points.True Zarken wrote...
Soldier - Tungsten Ammo
Not really if you take the squad versions of Disruptor & Inferno for your henchmen to help them take down defences & CC enemies while taking Tungesten ammo for yourself to maximize your damage is well worth it.
Not what i do myself as i like squad Cryo but still with the right setup it's far from a waste;)
Modifié par SmokeyNinjas, 19 avril 2010 - 02:28 .
#36
Posté 19 avril 2010 - 04:14
SmokeyNinjas wrote...
tonnactus wrote...
A waste of points.True Zarken wrote...
Soldier - Tungsten Ammo
Not really if you take the squad versions of Disruptor & Inferno for your henchmen to help them take down defences & CC enemies while taking Tungesten ammo for yourself to maximize your damage is well worth it.
Not what i do myself as i like squad Cryo but still with the right setup it's far from a waste;)
Both Tungsten and Inferno provide bonus damage to health, but inferno will trigger a panic attack in opponents, and it can do that for other unshielded enemies near the one you're shooting. Far, far more valuable than a 6% damage increase to base damage (much less with AP modifiers, upgrades etc.) And you save points by investing fully into inferno ammo, and you get to choose a different bonus skill if you wish.
Modifié par cruc1al, 19 avril 2010 - 04:16 .
#37
Posté 19 avril 2010 - 05:04
cruc1al wrote...
Both Tungsten and Inferno provide bonus damage to health, but inferno will trigger a panic attack in opponents, and it can do that for other unshielded enemies near the one you're shooting. Far, far more valuable than a 6% damage increase to base damage (much less with AP modifiers, upgrades etc.) And you save points by investing fully into inferno ammo, and you get to choose a different bonus skill if you wish.
Very true; however, I have a reason for using AP ammo. Early on, all my points are going towards maxing my Passive and Adrenaline Rush; I have no points to spare for Ammo Powers, and I don't like using Squad Ammo Powers. Because of this, I have no way to deal extra damage to organic enemies. Early on, AP ammo allows me to deal extra damage to organic enemies. Once I complete Horizon, I generally have both maxed out, so I respec and take the point out of AP ammo and start picking up Inferno and Disruptor ammo.
AP ammo may not have the CC of Inferno ammo, but when you don't have the points to spare for any ammo powers, it's a nice way to round things out until you can afford the points.
#38
Posté 19 avril 2010 - 05:24
The point i was making was that you can use Inferno & Disruptor to help your squad deal with defences while also getting them to CC enemys while you yourself can still go for max damage with Tungesten.cruc1al wrote...
SmokeyNinjas wrote...
tonnactus wrote...
A waste of points.True Zarken wrote...
Soldier - Tungsten Ammo
Not really if you take the squad versions of Disruptor & Inferno for your henchmen to help them take down defences & CC enemies while taking Tungesten ammo for yourself to maximize your damage is well worth it.
Not what i do myself as i like squad Cryo but still with the right setup it's far from a waste;)
Both Tungsten and Inferno provide bonus damage to health, but inferno will trigger a panic attack in opponents, and it can do that for other unshielded enemies near the one you're shooting. Far, far more valuable than a 6% damage increase to base damage (much less with AP modifiers, upgrades etc.) And you save points by investing fully into inferno ammo, and you get to choose a different bonus skill if you wish.
I'm not saying Tungesten is better then Inferno only that with the right setup its certainly not a waste as was implied above.
Like i said its not what i do as i prefer squad Cryo so use the heavy versions of Disruptor & Inferno on shep myself;)
#39
Posté 19 avril 2010 - 05:31
I play all the classes by the way.
#40
Posté 19 avril 2010 - 05:34
SmokeyNinjas wrote...
The point i was making was that you can use Inferno & Disruptor to help your squad deal with defences while also getting them to CC enemys while you yourself can still go for max damage with Tungesten.cruc1al wrote....
Both Tungsten and Inferno provide bonus damage to health, but inferno will trigger a panic attack in opponents, and it can do that for other unshielded enemies near the one you're shooting. Far, far more valuable than a 6% damage increase to base damage (much less with AP modifiers, upgrades etc.) And you save points by investing fully into inferno ammo, and you get to choose a different bonus skill if you wish.
I'm not saying Tungesten is better then Inferno only that with the right setup its certainly not a waste as was implied above.
Like i said its not what i do as i prefer squad Cryo so use the heavy versions of Disruptor & Inferno on shep myself;)
I'm still quite not sure what the "right setup" is, since Inferno > Tungsten, and if you're worried about squadmates not getting squad incendiary, no worries, as you can invest into Squad Cryo the points you win by not maxing out Incendiary at all. If you prefer using Tungsten, go ahead, but preference =/= wise use of points.
Modifié par cruc1al, 19 avril 2010 - 05:35 .
#41
Posté 19 avril 2010 - 05:35
sonsonthebia07 wrote...
I don't usually use bonus powers. But, if I had to choose, I would go with Reave on my Vanguard, Warp Ammo on my Adept, Inferno Grenade or Flashbang on my Soldier (for the lols), Sentinel really needs nothing but Shotgun training, Dominate on my Engineer, and AP or Warp ammo on my Infiltrator.
I play all the classes by the way.
That's very nice for those who are on the PC, but those of us who are on the 360, we are quite literally required to take a Bonus Power during character creation. There's no way to start a new character without one.
#42
Posté 19 avril 2010 - 05:37
swk3000 wrote...
sonsonthebia07 wrote...
I don't usually use bonus powers. But, if I had to choose, I would go with Reave on my Vanguard, Warp Ammo on my Adept, Inferno Grenade or Flashbang on my Soldier (for the lols), Sentinel really needs nothing but Shotgun training, Dominate on my Engineer, and AP or Warp ammo on my Infiltrator.
I play all the classes by the way.
That's very nice for those who are on the PC, but those of us who are on the 360, we are quite literally required to take a Bonus Power during character creation. There's no way to start a new character without one.
Well it's just a 1 point investment (and I play on PC without using a workaround) which you get to reallocate after Horizon.
Modifié par cruc1al, 19 avril 2010 - 05:41 .
#43
Posté 19 avril 2010 - 05:40
swk3000 wrote...
sonsonthebia07 wrote...
I don't usually use bonus powers. But, if I had to choose, I would go with Reave on my Vanguard, Warp Ammo on my Adept, Inferno Grenade or Flashbang on my Soldier (for the lols), Sentinel really needs nothing but Shotgun training, Dominate on my Engineer, and AP or Warp ammo on my Infiltrator.
I play all the classes by the way.
That's very nice for those who are on the PC, but those of us who are on the 360, we are quite literally required to take a Bonus Power during character creation. There's no way to start a new character without one.
I'm on the 360 and I have to take the point. I just don't use the ability. I agree that it does suck.
#44
Posté 19 avril 2010 - 05:41
#45
Posté 19 avril 2010 - 06:23
Ok i'll try to explain it one last time as they do say 3rd time's the charm:Pcruc1al wrote...
SmokeyNinjas wrote...
The point i was making was that you can use Inferno & Disruptor to help your squad deal with defences while also getting them to CC enemys while you yourself can still go for max damage with Tungesten.
I'm not saying Tungesten is better then Inferno only that with the right setup its certainly not a waste as was implied above.
Like i said its not what i do as i prefer squad Cryo so use the heavy versions of Disruptor & Inferno on shep myself;)
I'm still quite not sure what the "right setup" is, since Inferno > Tungsten, and if you're worried about squadmates not getting squad incendiary, no worries, as you can invest into Squad Cryo the points you win by not maxing out Incendiary at all. If you prefer using Tungsten, go ahead, but preference =/= wise use of points.
Say your doing a bloodpack heavy mission then giving you squad Inferno ammo will help them in both stripping their armor, stopping their regen and setting them on fire keeping them from attacking you.
While squad cryo will also CC enemies after their armor is gone it does no extra damage to the armor itself so it will take longer for your squadmates to strip a enemies armor if their using cryo then they would with inferno & the same thing will apply against shielded enemies with squad Disruptor.
If your using the squad versions of Disruptor/Inferno ammo then having Tungsten ammo becomes useful as it lets you maximize your own personal damage while your team is destroying shields/armor while also overloading weapons/halting regen & setting them on fire which keeps them from attacking all thanks to their squad based ammo types.
p.s. i've already said twice now that i perfer squad Cyro myself all i'm doing here is pointing out a way in which you can have both Inferno & AP ammo & make them both useful at the same time.
Modifié par SmokeyNinjas, 19 avril 2010 - 06:34 .
#46
Posté 19 avril 2010 - 06:50
I know many people don't like adepts but I find them to be really fun.
#47
Posté 19 avril 2010 - 07:11
SmokeyNinjas wrote...
Ok i'll try to explain it one last time as they do say 3rd time's the charm:P
Say your doing a bloodpack heavy mission then giving you squad Inferno ammo will help them in both stripping their armor, stopping their regen and setting them on fire keeping them from attacking you.
While squad cryo will also CC enemies after their armor is gone it does no extra damage to the armor itself so it will take longer for your squadmates to strip a enemies armor if their using cryo then they would with inferno & the same thing will apply against shielded enemies with squad Disruptor.
If your using the squad versions of Disruptor/Inferno ammo then having Tungsten ammo becomes useful as it lets you maximize your own personal damage while your team is destroying shields/armor while also overloading weapons/halting regen & setting them on fire which keeps them from attacking all thanks to their squad based ammo types.
p.s. i've already said twice now that i perfer squad Cyro myself all i'm doing here is pointing out a way in which you can have both Inferno & AP ammo & make them both useful at the same time.
Using Squad cryo on your team and you using Heavy disruptor for shields or Inferno for armor is more effective than giving your team ammo that is good against defenses. It's simply way more important that anyone without defenses gets frozen, as opposed to those defenses going down more quickly but with the penalty that the opponent can keep shooting.
And since you prefer Squad Cryo (which is good), why take Tungsten ammo, when you could just max out Inferno when you already have a couple of points in it?
While I see what you're saying, I don't agree that taking Tungsten on Soldier is not a waste of points, whatever the setup (except early game when you have to take a bonus and putting points in Incendiary requires 2 points in Disruptor). Of course, it CAN be made to work, hell you can make a squad work perfectly well without ever putting any points in ammo powers. It's just not an effective solution.
Modifié par cruc1al, 19 avril 2010 - 07:12 .
#48
Posté 19 avril 2010 - 08:15
cruc1al wrote...
Using Squad cryo on your team and you using Heavy disruptor for shields or Inferno for armor is more effective than giving your team ammo that is good against defenses. It's simply way more important that anyone without defenses gets frozen, as opposed to those defenses going down more quickly but with the penalty that the opponent can keep shooting.
And since you prefer Squad Cryo (which is good), why take Tungsten ammo, when you could just max out Inferno when you already have a couple of points in it?
While I see what you're saying, I don't agree that taking Tungsten on Soldier is not a waste of points, whatever the setup (except early game when you have to take a bonus and putting points in Incendiary requires 2 points in Disruptor). Of course, it CAN be made to work, hell you can make a squad work perfectly well without ever putting any points in ammo powers. It's just not an effective solution.
Ok number 1: At no point have i ever said i take Tungsten ammo on a soldier (personally i use dominate on my soldier)
It was True Zarken not me that said it then tonnactus said it was a waste so all i did was point out a way in which it could be useful.
Number 2: At no point have i ever said its more effective to use the squad versions of disruptor/Inferno with tungsten over using the heavy disruptor/Inferno ammo on shep with squad cyro.
What i did was show a way in which you could make Tungsten useful by giving your squad the Inferno/Disruptor ammo
Number 3: If your taking Tungsten ammo then your not going to have access to squad Cyro's as AP, Inferno, Disruptor, adrenaline rush & you passive are going to use up all but 1 of your points.
I myself do use heavy disruptor/inferno with squad cyro as i like the extra CC although TBH its debatable as two which set up would be better as when using the Tungsten setup the team as a whole will be doing more damage where as when using Inferno with squad cyro the team as a whole will be doing more CC so will come down to wether you perfer extra damage or extra CC for which is better to you.
Ether way the tungsten setup is most definitely an effective solution that simply has you trading cyro ammo for ap ammo
Edit: I've also just checked out the Soldier (Insanity and below) Guide/Tips/Help tread by average gatsby to see if anyone else thought the Tungsten setup was good & on the very front page it also recommends the Tungsten setupB)
Modifié par SmokeyNinjas, 19 avril 2010 - 08:37 .
#49
Guest_Its_Joshiepoo_*
Posté 19 avril 2010 - 09:05
Guest_Its_Joshiepoo_*
#50
Posté 19 avril 2010 - 09:26




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