Bullets go subsonic. WTF?
#1
Posté 19 avril 2010 - 03:20
I've been playing ME2, and what I just cannot understand is why the bullets move so slow. This just doesn't make any sense. Bullets in the ME universe have naturally escalated from marble sized rounds propelled at sonic velocities in order to damage a target to grain sized bullets fired at ridiculously high velocities that would be unachievable without the advent of element zero and the mitigation of much of this thanks to the mass effect fields encapsuling the rounds. This would naturally mean that bullets would be required to near instantly hit a target in order to deal damage, a grain-sized bullet fired at the same velocitiy of a 9mm bullet might hope to sting someone.
I can understand why this was implemented, I suppose. To be more shooter-like and have you require to 'lead' targets, and maybe I might of accepted it if BioWare even bothered to address it, but it's not even acknowledged. Is galactic technology cyclic? Will the humans, turians and asari start firing space muskets at each other?
I really enjoyed ME2, but this blatant disregard of established lore is insulting.
#2
Posté 19 avril 2010 - 03:25
You know what would be fun? Lasguns. Angry flashlights ftw.
#3
Posté 19 avril 2010 - 03:25
#4
Posté 19 avril 2010 - 03:26
It's just one of the things you accept about ME2.
#5
Posté 19 avril 2010 - 03:27
#6
Posté 19 avril 2010 - 03:32
For serious though. The bullets aren't actually subsonic. It's just artistic license.
#7
Posté 19 avril 2010 - 03:33
#8
Guest_gmartin40_*
Posté 19 avril 2010 - 03:34
Guest_gmartin40_*
#9
Posté 19 avril 2010 - 03:35
gmartin40 wrote...
I've nothing to say at this point.
Martin.......lets talk, they are giving me a headache....
#10
Posté 19 avril 2010 - 03:40
You can actually see the health bars move before the tracer round finishes flying.
#11
Posté 19 avril 2010 - 03:40
It's like saying, "Why doesn't Shepard bring his entire 12-man commando team down to take out the mercenary base? What are the rest doing on the Normandy? Watching the futuristic equivalent of youtube on the extranet?"
#12
Posté 19 avril 2010 - 04:43
Lance Of Longinus wrote...
I cannot wrap my head around this.
I've been playing ME2, and what I just cannot understand is why the bullets move so slow. This just doesn't make any sense. Bullets in the ME universe have naturally escalated from marble sized rounds propelled at sonic velocities in order to damage a target to grain sized bullets fired at ridiculously high velocities that would be unachievable without the advent of element zero and the mitigation of much of this thanks to the mass effect fields encapsuling the rounds. This would naturally mean that bullets would be required to near instantly hit a target in order to deal damage, a grain-sized bullet fired at the same velocitiy of a 9mm bullet might hope to sting someone.
I can understand why this was implemented, I suppose. To be more shooter-like and have you require to 'lead' targets, and maybe I might of accepted it if BioWare even bothered to address it, but it's not even acknowledged. Is galactic technology cyclic? Will the humans, turians and asari start firing space muskets at each other?
I really enjoyed ME2, but this blatant disregard of established lore is insulting.
yes they do go too slow, yes the sniper rifle fires a projectile at a higher velocity than say a hand cannon, and yes I think it's stupid to go through all the trouble of creating all that background content and saying it means something and then negate it with bullets that fly as fast as a damn stone age bow shooting an arrow.
#13
Posté 19 avril 2010 - 04:53
#14
Posté 19 avril 2010 - 04:57
#15
Posté 19 avril 2010 - 04:58
What's wrong with all the extra flash, fluff, and cosmetic garbage?
Modifié par TJSolo, 19 avril 2010 - 04:59 .
#16
Posté 19 avril 2010 - 05:01
The speeds...........are fine.........
#17
Posté 19 avril 2010 - 05:02
#18
Posté 19 avril 2010 - 05:02
TJSolo wrote...
The slow moving bullets allow people to feel more "Pew Pew Powah!" at their stupid fingertips.
What's wrong with all the extra flash, fluff, and cosmetic garbage?
Speaking of "pew pew pew", I preferred the ME1 gun sound effects over the little pissant "pew pew" noises.
#19
Posté 19 avril 2010 - 05:03
askanec wrote...
It's just something to give the shooting aspect of the game some challenge and probably to ease players accustomed to bullet travel into the game, or it'll be too easy.
It's like saying, "Why doesn't Shepard bring his entire 12-man commando team down to take out the mercenary base? What are the rest doing on the Normandy? Watching the futuristic equivalent of youtube on the extranet?"
The thought of Samara walking in on Grunt watching krogan porn is hilarious and amuses me to no end. He is an adolescent, after all. Maybe they can have an awkward conversation about the birds and the bees afterwards, too.
Samara: Well... Grunt. You see, sometimes a boy krogan likes a girl krogan a whole whole lot, and...
Modifié par Dick Delaware, 19 avril 2010 - 05:15 .
#20
Posté 19 avril 2010 - 05:05
#21
Posté 19 avril 2010 - 05:17
MadCat221 wrote...
TJSolo wrote...
The slow moving bullets allow people to feel more "Pew Pew Powah!" at their stupid fingertips.
What's wrong with all the extra flash, fluff, and cosmetic garbage?
Speaking of "pew pew pew", I preferred the ME1 gun sound effects over the little pissant "pew pew" noises.
This is true for me. I really can't stand slow moving bullets for some reason. I hated the fat slow pellets that were in Army of Two and now ME2 has slow moving mini-laser fire.
If they want a game with weapon fire people can see. Just make a damn water gun game.
#22
Posté 19 avril 2010 - 05:20
For my two cents since i find it strange this is a topic......they are going above the speed 700mph
#23
Posté 19 avril 2010 - 05:23
#24
Posté 19 avril 2010 - 05:29
#25
Posté 19 avril 2010 - 05:36





Retour en haut






