exxxed wrote...
The second and third lines refer to the other dumb posts in this thread, sorry that i didn't mention it.
As for your reply, you CAN actually pause the game and look around to make decisions based on your strategy, and come on , don't tell me you actually looked at the bullet trajectory to realize that you're actually fired upon, the best way is to look at the bullet impact on your cover, it's much more logical.
Anyway, the enemies shoot at you, regardless at who they're aiming, if you get up and move around and/or shoot.
For me it actually looks more as a flashy, cheap Hollywood effect, it was better done in ME 1 where you couldn't see the trajectory but the impact points varied on the quality of the weapon and/or character skill and stance (i.e, running and gunning, crouch etc.).
Take care!
I'm pointing out that the tracer fire is the visual cue the game provides to tell you who's firing at you. And based on that, the player can make informed decisions on the gameplay. I'm not sure what bullet impact or bullet trajectory has to do with that. It seems we are just discussing two different things.





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