Bullets go subsonic. WTF?
#76
Posté 20 avril 2010 - 04:44
#77
Posté 20 avril 2010 - 04:45
Because the AI in that game is **** at best.Dudeman315 wrote...
I commended ME1 on not using ammo being a great new feature. ME2 's explanation for it's removal was weak at best. Ashley Williams and co whipped Geth ass on Eden Prime with these inferior to Geth weapons, not to mention Shepard's assaults on the Geth strongholds all throughout ME1...
I'm playing through Insanity right now on ME1 and, now that I've sufficiently min-maxed everything, enemies drop like kittens shot with a Desert Eagle. What's even more hilarious is that at Rank 1 in Assault Rifles, I can use the Master Gear AR and get pin-point accuracy with it regardless of my actual investment in the skill! What a joke.
I don't like ME2's explanation about Geth technology much either, but I can see how it works from a certain point of view. It's certainly faster to dump and replace a heatsink in mid-combat than it is to wait for it to cool down, and from a game design perspective it has really helped the game in terms of pace and challenge.
Running out of charges? Use another gun.
Running out of charges on that gun? Learn to aim.
I play a lot of RPGs and F/TPS. This system feels right at home.
Also, in relation to the topic of this thread, the majority of leonid meteors are about the size of a grain. The 'visible bullet' could very well be the sight of friction acting on the fired particle. That's easy enough for anyone to understand, I hope.
#78
Posté 20 avril 2010 - 04:45
We know that the guns we use in ME supposedly chip off shrapnel from a block of metal, using that as a projectile and accelerating it to speeds high enough to penetrate shields, barriers, armor, and of course skin. The acceleration occurs because of a theoretical mass effect core present in every weapon, similar to the cores used in spaceships which allow FTL travel. (Correct me if I'm wrong at this point)
Now, it's been mentioned that these bullets can be accelerated to such high velocities that the force of created upon impact is equal to the force created by an atom bomb. Even if that was possible we must take into account Newton's Third Law of Motion. Every action must have an equal and opposite reaction. So by firing that gun with a force equal to that of an atom bomb you are effectively blowing yourself up. My point here is that these bullets can be seen due to the fact that generating higher forces would prove to be lethal to the person who wields the firearm.
My second point is that the conventional FTL travel and any subsequent use mass effect cores to achieve FTL velocities usually occur in the vacuum of space. Since most of the shooting Sheapard is doing takes place in environments which contain both an atmosphere and some kind of gravitational force, that force has an effect on the velocity of the projectile. Something that should be moving at or close to the speed of light in a vacuum will be moving slower with the presence of gravity.
Hope any of that makes sense. If not the disregard it for the rambling that it is.
Modifié par Xapctag, 20 avril 2010 - 04:46 .
#79
Posté 20 avril 2010 - 04:46
FlyingWalrus wrote...
Because the AI in that game is **** at best.Dudeman315 wrote...
I commended ME1 on not using ammo being a great new feature. ME2 's explanation for it's removal was weak at best. Ashley Williams and co whipped Geth ass on Eden Prime with these inferior to Geth weapons, not to mention Shepard's assaults on the Geth strongholds all throughout ME1...
I'm playing through Insanity right now on ME1 and, now that I've sufficiently min-maxed everything, enemies drop like kittens shot with a Desert Eagle. What's even more hilarious is that at Rank 1 in Assault Rifles, I can use the Master Gear AR and get pin-point accuracy with it regardless of my actual investment in the skill! What a joke.
I don't like ME2's explanation about Geth technology much either, but I can see how it works from a certain point of view. It's certainly faster to dump and replace a heatsink in mid-combat than it is to wait for it to cool down, and from a game design perspective it has really helped the game in terms of pace and challenge.
Running out of charges? Use another gun.
Running out of charges on that gun? Learn to aim.
I play a lot of RPGs and F/TPS. This system feels right at home.
Also, in relation to the topic of this thread, the majority of leonid meteors are about the size of a grain. The 'visible bullet' could very well be the sight of friction acting on the fired particle. That's easy enough for anyone to understand, I hope.
you just made me wet.............
#80
Posté 20 avril 2010 - 04:46
Modifié par Cascadus, 20 avril 2010 - 04:59 .
#81
Posté 20 avril 2010 - 04:49
#82
Posté 20 avril 2010 - 04:55
BellatrixLugosi wrote...
FlyingWalrus wrote...
Because the AI in that game is **** at best.Dudeman315 wrote...
I commended ME1 on not using ammo being a great new feature. ME2 's explanation for it's removal was weak at best. Ashley Williams and co whipped Geth ass on Eden Prime with these inferior to Geth weapons, not to mention Shepard's assaults on the Geth strongholds all throughout ME1...
I'm playing through Insanity right now on ME1 and, now that I've sufficiently min-maxed everything, enemies drop like kittens shot with a Desert Eagle. What's even more hilarious is that at Rank 1 in Assault Rifles, I can use the Master Gear AR and get pin-point accuracy with it regardless of my actual investment in the skill! What a joke.
I don't like ME2's explanation about Geth technology much either, but I can see how it works from a certain point of view. It's certainly faster to dump and replace a heatsink in mid-combat than it is to wait for it to cool down, and from a game design perspective it has really helped the game in terms of pace and challenge.
Running out of charges? Use another gun.
Running out of charges on that gun? Learn to aim.
I play a lot of RPGs and F/TPS. This system feels right at home.
Also, in relation to the topic of this thread, the majority of leonid meteors are about the size of a grain. The 'visible bullet' could very well be the sight of friction acting on the fired particle. That's easy enough for anyone to understand, I hope.
you just made me wet.............
Well, this forum can sure be interesting sometimes.
#83
Posté 20 avril 2010 - 04:57
Lance Of Longinus wrote...
I would say the Lancer was better, by virtue that I used the Avenger as little as possible for the awful weapon it was.
I think you forgot how horrible the Lancer 1 was in ME1.
The Avenger, Collector AR and Geth pulse rifle are all very similar according to cruz1ale's tests:
http://www.youtube.c...?v=aVC2Uw31KwU
#84
Posté 20 avril 2010 - 05:00
And with the idea of you're simply seeing the friction reacting on the bullet, the person is still damaged when that bullet or drag hits the person, but as stated by the OP and everyone else, a grain-sized bullet would need to go a lot faster to do the damage they seem to do in ME2.
The topic starter and the other people are all in the end nit-picking though. It's kinda annoying, yes, but not glaring.
#85
Posté 20 avril 2010 - 05:02
Lance Of Longinus wrote...
I cannot wrap my head around this.
I've been playing ME2, and what I just cannot understand is why the bullets move so slow. This just doesn't make any sense. Bullets in the ME universe have naturally escalated from marble sized rounds propelled at sonic velocities in order to damage a target to grain sized bullets fired at ridiculously high velocities that would be unachievable without the advent of element zero and the mitigation of much of this thanks to the mass effect fields encapsuling the rounds. This would naturally mean that bullets would be required to near instantly hit a target in order to deal damage, a grain-sized bullet fired at the same velocitiy of a 9mm bullet might hope to sting someone.
I can understand why this was implemented, I suppose. To be more shooter-like and have you require to 'lead' targets, and maybe I might of accepted it if BioWare even bothered to address it, but it's not even acknowledged. Is galactic technology cyclic? Will the humans, turians and asari start firing space muskets at each other?
I really enjoyed ME2, but this blatant disregard of established lore is insulting.
If you have used the sniper rifle you would know that your bullet hits your target the second you depress the trigger. What you see is irrelevant, your target gets hit instantaneously. You can see his head snap back before that little light trail even gets to him. So the lore is sound, the art direction sucks.
#86
Posté 20 avril 2010 - 12:44
#87
Posté 20 avril 2010 - 01:14
Modifié par vhatever, 20 avril 2010 - 01:16 .
#88
Posté 20 avril 2010 - 07:07
I'd be shocked if it were otherwise, because hitscan is much simpler to implement than projectiles.
Modifié par Destructo-Bot, 20 avril 2010 - 07:08 .





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