What's the point of having tactics on your main character?
#1
Posté 09 novembre 2009 - 02:03
Doesn't it really defeat the purpose of being able to have tactics at all?
Also, is there a way to toggle the "highlight" key on/off instead of having to press and hold "tab" all the time?
#2
Posté 09 novembre 2009 - 02:06
Modifié par artmonster1967, 09 novembre 2009 - 02:07 .
#3
Posté 09 novembre 2009 - 02:06
with tactics set up on my main ( a warrior) ...I can feel free to be someone else, and the warrior will still go in and kick butt, taunt, etc....
Modifié par artmonster1967, 09 novembre 2009 - 02:07 .
#4
Posté 09 novembre 2009 - 02:07
#5
Posté 09 novembre 2009 - 02:08
Like you definitely want your character to have something like "Health<50% use poultice" or something.
#6
Posté 09 novembre 2009 - 03:03
Why can't my mage automatically use arcane blast as soon as it become available instead of me having to watch the cooldown bar until it's ready to use, that's WHY I set up that tactic!
Or re-casting a buff on an ally as soon as it runs out without me having to keep switching to that character to check the remaining duration?
The tactics usage in Final Fantasy XII was implemented much more user-friendly.
Modifié par Olrod, 09 novembre 2009 - 03:05 .
#7
Posté 09 novembre 2009 - 03:13
#8
Posté 09 novembre 2009 - 03:15
#9
Posté 09 novembre 2009 - 06:41
I have basic tactics for all my players.. if I want them to do something special I'll switch to them and do it.
Exactly.
When I don't want them to do something special, why can't they just follow the tactics I've pre-arranged for them to follow?
I'm having to control anyone in my party except the hero - the main character - just to take advantage of the tactics I've set up and the extra ability points I've put into more tactics slots! What's the point of having a main character that's just not worth controlling?
Can we at least have an "automatically follow your tactics unless instructed otherwise" option to toggle?
#10
Posté 09 novembre 2009 - 06:46
Can we at least have an "automatically follow your tactics unless instructed otherwise" option to toggle?
That is exactly what they do. Unless you are in control of the character, they will use thier set tactics when applicable, unless you disable tactics. Not sure what you're asking here.
Modifié par LethalBlade, 09 novembre 2009 - 06:48 .
#11
Posté 09 novembre 2009 - 06:48
I'm asking that the character I control can ALSO follow tactics.
I thought I made that clear in the very first line of the very first post?
Modifié par Olrod, 09 novembre 2009 - 06:50 .
#12
Posté 09 novembre 2009 - 06:48
Olrod wrote...
I have basic tactics for all my players.. if I want them to do something special I'll switch to them and do it.
Exactly.
why can't they just follow the tactics I've pre-arranged for them to follow?
Can we at least have an "automatically follow your tactics unless instructed otherwise" option to toggle?
What are you talking about? Set up tactics... and they follow them... end of story.
#13
Posté 09 novembre 2009 - 06:49
I'm asking that the character I control can ALSO follow tactics.
No. If you are in control of them, they will not follow any tactics. That's why you are controlling them. You want the game to play itself?
Tactics exist to assist you with handling multiple characters in combat when you are not directly controlling them, not to play the game for you.
Modifié par LethalBlade, 09 novembre 2009 - 06:51 .
#14
Posté 09 novembre 2009 - 06:54
I think we've already established why the main character has tactics, however.
#15
Posté 09 novembre 2009 - 06:55
I agree. It would be a nice feature.
#16
Posté 09 novembre 2009 - 06:57
I want the main character, the character I've created and will spend almost of the game playing, to use the tactics I've set up for them.
At the moment, I NEVER control the main character just so that the extra points I've put into getting more tactics slots, to make a more elaborate tactical setup, isn't wasted.
I'd like my main character to, for example, recast a buff when it expires on a party member without me needing to constantly check the remaining time left on that member's current buff casting.
Essentially I want my tactics to work for of ALL my party members, if I want my main character to do something unexpected then I can tell them to do so and they can go back to doing the routine I set up for them just to do after doing that thing.
If you're going to rip off the Gambit system from Final Fantasy XII at least rip it off properly!
Modifié par Olrod, 09 novembre 2009 - 06:59 .
#17
Posté 09 novembre 2009 - 06:58
Except the fact that the game playing itself was one of the biggest complaints about it.Olrod wrote...
If you're going to rip off the Gambit system from Final Fantasy XII at least rip it off properly!
Modifié par Taleroth, 09 novembre 2009 - 06:58 .
#18
Posté 09 novembre 2009 - 06:58
Moleculor wrote...
He's saying he wants to be able to deselect all characters and let the game run all characters.
I agree. It would be a nice feature.
Might as well let the game automatically move your party around and make dialog choices and purchase items for you too. In fact, lets just load up the game, minimize it, and let it play itself.
Modifié par LethalBlade, 09 novembre 2009 - 06:58 .
#19
Posté 09 novembre 2009 - 06:59
http://progressquest.com/LethalBlade wrote...
Moleculor wrote...
He's saying he wants to be able to deselect all characters and let the game run all characters.
I agree. It would be a nice feature.
Might as well let the game automatically move your party around and make dialog choices for you too. In fact, lets just load up the game, minimize it, and let it play itself.
#20
Posté 09 novembre 2009 - 07:00
Taleroth wrote...
Except the fact that the game playing itself was one of the biggest complaints about it.Olrod wrote...
If you're going to rip off the Gambit system from Final Fantasy XII at least rip it off properly!
Except if it's an OPTION it's not a problem.
I too wasted points in building up my tactics slots on my main character, not realizing that I wouldn't be putting those to use. It's stupid.
#21
Posté 09 novembre 2009 - 07:01
Olrod wrote...
I want the main character, the character I've created and will spend almost of the game playing, to use the tactics I've set up for them.
And he will, as long as he's not selected. Are you saying that you are unable to set some specific tactics that you would like to?
#22
Posté 09 novembre 2009 - 07:01
Except when it is. There's a lot of OPTIONS that don't just get tossed around. And there's very good reason for that.Moleculor wrote...
Taleroth wrote...
Except the fact that the game playing itself was one of the biggest complaints about it.Olrod wrote...
If you're going to rip off the Gambit system from Final Fantasy XII at least rip it off properly!
Except if it's an OPTION it's not a problem.
#23
Posté 09 novembre 2009 - 07:02
Taleroth wrote...
Except when it is. There's a lot of OPTIONS that don't just get tossed around. And there's very good reason for that.Moleculor wrote...
Taleroth wrote...
Except the fact that the game playing itself was one of the biggest complaints about it.Olrod wrote...
If you're going to rip off the Gambit system from Final Fantasy XII at least rip it off properly!
Except if it's an OPTION it's not a problem.
How the hell is it a problem?
Modifié par Moleculor, 09 novembre 2009 - 07:02 .
#24
Posté 09 novembre 2009 - 07:02
Moleculor wrote...
I'm saying I can't deselect him without selecting someone else, thus disabling -their- tactics.
So, you are basically asking to completely automate combat?
#25
Posté 09 novembre 2009 - 07:03
And what's the point of having a main character if they're not going to be selected for most of the game?LethalBlade wrote...
Olrod wrote...
I want the main character, the character I've created and will spend almost of the game playing, to use the tactics I've set up for them.
And he will, as long as he's not selected. Are you saying that you are unable to set some specific tactics that you would like to?





Retour en haut






