What's the point of having tactics on your main character?
#26
Posté 09 novembre 2009 - 07:04
I want it to play more like a simulation, using the provided tools for such gameplay. The tools are there, I would like to use them.
If I WANT to micromanage, then I can disable the tactics in that situation and micromanage.
#27
Posté 09 novembre 2009 - 07:04
#28
Posté 09 novembre 2009 - 07:05
Olrod wrote...
And what's the point of having a main character if they're not going to be selected for most of the game?
If he is selected, then you don't need to worry about his tactics. If you don't want to control ANY characters in combat, well, I don't know what to tell you.
Modifié par LethalBlade, 09 novembre 2009 - 07:07 .
#29
Posté 09 novembre 2009 - 07:07
Modifié par MrGOH, 09 novembre 2009 - 07:08 .
#30
Posté 09 novembre 2009 - 07:07
Korgaah wrote...
Just like muh grandpappy used to say... there aint no cure fer stupid!
Amen to that, words of the maker, no?
#31
Posté 09 novembre 2009 - 07:08
http://social.bioware.com/forum/1/topic/9/index/133211/1#135632LethalBlade wrote...
Olrod wrote...
And what's the point of having a main character if they're not going to be selected for most of the game?
If he is selected, then you don't need to worry about his tactics. If you don't want to control ANY characters in combat, well, I don't know what to tell you.
#32
Posté 09 novembre 2009 - 07:09
Because everything about game design isn't simply about making options? Why not give the option to be invincible? Why not give the best equipment at the start of the game? Ask the player what level they'd like to start at?Moleculor wrote...
How the hell is it a problem?
Because not all options improve the experience. Letting the player surrender control completely is such an option. But people will still be inclined to take it. And designers might be inclined to design assuming it. Which are both bad ideas. Both can bring the experience down.
Modifié par Taleroth, 09 novembre 2009 - 07:10 .
#33
Posté 09 novembre 2009 - 07:10
I don't want to play an action game. If I don't want to play an action game, then I'm not pushing my hotbar buttons, watching cooldowns cooldown, or other random WoW-esque things.
Don't get me wrong, I like WoW, but if I wanted to play WoW, I'd play WoW. This game has BUILT-IN (and advertised) tools for automating character actions AND built in stats for expanding those options. If I'm going to spend the points expanding those stats to build up those options for character automation, I would like to be able to use character automation.
Just because YOU don't want have character automation with the tools that are PROVIDED, doesn't mean WE shouldn't have access to those tools.
#34
Posté 09 novembre 2009 - 07:11
Modifié par LethalBlade, 09 novembre 2009 - 07:12 .
#35
Posté 09 novembre 2009 - 07:11
Modifié par Moleculor, 09 novembre 2009 - 07:13 .
#36
Posté 09 novembre 2009 - 07:14
I'd say I spend about equal time controlling all my party members, for what's worth.
#37
Posté 09 novembre 2009 - 07:15
Modifié par LethalBlade, 09 novembre 2009 - 07:19 .
#38
Posté 09 novembre 2009 - 07:18
The people who want to meticulously click the same buttons over and over still have the choice to do so, but those of us who are more in it for the plot than showing off their "l33t" mouse skillz can relax a little and enjoy the ride.
Modifié par Darkangael, 09 novembre 2009 - 07:21 .
#39
Posté 09 novembre 2009 - 07:22
Darkangael wrote...
chances are most battles are going to require the same repetitive action done over and over again.
You must be playing on easy. Otherwise, chances are most battles your party is going to die because you were not directly controlling them.
Modifié par LethalBlade, 09 novembre 2009 - 07:23 .
#40
Posté 09 novembre 2009 - 07:22
Sometimes this game gets to be a bit... heavy... on the combat side. (ZERG RUSH OF ABOMINATIONS!!! KEKEKEKEKE!) Half-Life and other games are very conscientious about having spikes and lulls in the pacing of the game. A little combat, a little conversation, a little puzzles. Dragon Age has some pretty dragged out combat sequences.
And for the record, I'm playing on Normal. And yes, I'm having to pause and constantly reposition and reorganize and command all my people. Why? Because I can't let the tactics do their job because every time I DO select someone, it breaks their entire tactics routine. And it's -exhausting-.
#41
Posté 09 novembre 2009 - 08:25
#42
Posté 09 novembre 2009 - 09:29
^ This.Moleculor wrote...
Don't get me wrong, I like WoW, but if I wanted to play WoW, I'd play WoW. This game has BUILT-IN (and advertised) tools for automating character actions AND built in stats for expanding those options. If I'm going to spend the points expanding those stats to build up those options for character automation, I would like to be able to use character automation..
#43
Posté 09 novembre 2009 - 03:31
#44
Posté 09 novembre 2009 - 03:40
Olrod wrote...
^ This.Moleculor wrote...
Don't get me wrong, I like WoW, but if I wanted to play WoW, I'd play WoW. This game has BUILT-IN (and advertised) tools for automating character actions AND built in stats for expanding those options. If I'm going to spend the points expanding those stats to build up those options for character automation, I would like to be able to use character automation..
The points you spend on expanding your Tactics slots are not solely meant for YOUR CHARACTER but instead to allow the OTHER THREE CHARACTERS you have in your party to have more options. Don't think your points in tactics are wasted, everyone that you're not controlling directly benefits from them.
Personally I think playing this game by "watching" is silly, but whatever. This just isn't the game for you if that's what you want however.
#45
Posté 09 novembre 2009 - 03:44
Personally I think playing this game by "watching" is silly, but whatever. This just isn't the game for you if that's what you want however.
I don't see why it is silly. If a battle is easy enough I'd like to watch the party win without me micromanaging. That doesn't mean that I don't enjoy micromanaging the tough battles.
#46
Posté 09 novembre 2009 - 03:44
#47
Posté 09 novembre 2009 - 03:47
Right now, I don't bother trying to expand my main's action slots. When I switch for something specific, I pause, switch, give command, switch back, un-pause. If I have to do it again shortly after, I do it again. I kinda like it.
#48
Guest_eisberg77_*
Posté 09 novembre 2009 - 03:47
Guest_eisberg77_*
#49
Posté 09 novembre 2009 - 03:48
Okpal wrote...
whats the point of playing if you want everything done for you? Go watch a movie instead or play on easy, don't need to do much then.
What's the point on micromanaging a non-challenging battle? As I said I enjoy micromanaging tough battles, and I like the story, the dialogs, the world... please, don't tell me how I must enjoy my game...
#50
Posté 09 novembre 2009 - 03:55
I would love to have that kind of control
But what the hell, it's a bioware game. They do want they want.
Modifié par Eccer, 09 novembre 2009 - 03:57 .





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