No will I compare these two ways of adding powers to player and squad:
Well, Frogs way is faster but the problem is that not alle powers work.
I will mark the powers that doesn't work with bold font. Shockwave or Fissure doesn't work for Grunt.
This is just a small bite that doesn't work. Like I say it's faster to activate the power but that's all there is.
These power you see here work fine for Samara, Kasumi and Grunt.
/* SetRank Miranda SFXPower_Dominate_Heavy | GivePower Miranda SFXPower_Dominate_Player */
/* SetRank Miranda SFXPower_Barrier_Heavy | GivePower Miranda SFXPower_Barrier_Player */
/* SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity */
/* SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Cloak */
/* SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew */
/* SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player */
/* SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player */
GivePower Miranda SFXPower_Dominate_Evolved2_Player
SetRank Miranda SFXPower_Dominate_Evolved2_Player 5
GivePower Miranda SFXPower_PowerArmor_Evolved2
SetRank Miranda SFXPower_PowerArmor_Evolved2 4
GivePower Miranda SFXPower_Singularity_Radius
SetRank Miranda SFXPower_Singularity_Radius 4
GivePower Miranda SFXPower_Cloak_Damage
SetRank Miranda SFXPower_Cloak_Damage 4
GivePower Miranda SFXPower_AdrenalineRush_Evolved1
SetRank Miranda SFXPower_AdrenalineRush_Evolved1 4
GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved2
SetRank Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved2 4
GivePower Miranda SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player
SetRank Miranda SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player 4
GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
SetRank Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4*********************************************************************************************************
/* SetRank Jacob SFXPower_Dominate_Heavy | GivePower Jacob SFXPower_Dominate_Player */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_CryoFreeze */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_Cloak */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_Singularity */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXGameContentLiara.SFXPower_StasisNew */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player */
/* SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Player */
GivePower Jacob SFXPower_Dominate_Evolved2_Player
SetRank Jacob SFXPower_Dominate_Evolved2_Player 5
GivePower Jacob SFXPower_Singularity_Radius
SetRank Jacob SFXPower_Singularity_Radius 4
GivePower Jacob SFXPower_Cloak_Damage
SetRank Jacob SFXPower_Cloak_Damage 4
GivePower Jacob SFXPower_AdrenalineRush_Evolved1
SetRank Jacob SFXPower_AdrenalineRush_Evolved1 4
GivePower Jacob SFXGameContentLiara.SFXPower_StasisNew_Evolved2
SetRank Jacob SFXGameContentLiara.SFXPower_StasisNew_Evolved2 4
GivePower Jacob SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player
SetRank Jacob SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player 4
GivePower Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
SetRank Jacob SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4**************************************************************************************
/* SetRank Kasumi SFXPower_Dominate_Heavy | GivePower Kasumi SFXPower_Dominate_Player */
/* SetRank Kasumi SFXPower_Heavy | GivePower Kasumi SFXPower_Pull */
/* SetRank Kasumi SFXPower_Heavy | GivePower Kasumi SFXPower_Throw */
/* SetRank Kasumi SFXPower_Heavy | GivePower Kasumi SFXGameContentLiara.SFXPower_StasisNew */
GivePower Kasumi SFXPower_Dominate_Evolved2_Player
SetRank Kasumi SFXPower_Dominate_Evolved2_Player 5
GivePower Kasumi SFXPower_PullProjectile_Radius
SetRank Kasumi SFXPower_PullProjectile_Radius 4
GivePower Kasumi SFXPower_ThrowProjectile_Radius
SetRank Kasumi SFXPower_ThrowProjectile_Radius 4
GivePower Kasumi SFXGameContentLiara.SFXPower_StasisNew_Evolved2
SetRank Kasumi SFXGameContentLiara.SFXPower_StasisNew_Evolved2 4
**************************************************************************************
/* SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Singularity */
/* SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_BioticCharge */
/* SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Shockwave */
/* SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Cloak */
GivePower Grunt SFXPower_BioticCharge_Radius
SetRank Grunt SFXPower_BioticCharge_Radius 4
GivePower Grunt SFXPower_Singularity_Radius
SetRank Grunt SFXPower_Singularity_Radius 4
GivePower Grunt SFXPower_Cloak_Damage
SetRank Grunt SFXPower_Cloak_Damage 4
GivePower Grunt SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
SetRank Grunt SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4
GivePower Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player
SetRank Grunt SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Evolved2_Player 4
******************************************************************************
/* SetRank Samara SFXPower_Dominate_Heavy | GivePower Samara SFXPower_Dominate_Player */
/* SetRank Samara SFXPower_Barrier_Heavy | GivePower Samara SFXPower_Barrier_Player */
/* SetRank Samara SFXPower_Heavy | GivePower Samara SFXPower_Singularity */
/* SetRank Samara SFXPower_Heavy | GivePower Samara SFXPower_Cloak */
GivePower Samara SFXPower_Dominate_Evolved2_Player
SetRank Samara SFXPower_Dominate_Evolved2_Player 5
GivePower Samara SFXPower_Barrier_Heavy_Player
SetRank Samara SFXPower_Barrier_Heavy_Player 4
GivePower Samara SFXPower_Singularity_Radius
SetRank Samara SFXPower_Singularity_Radius 4
GivePower Samara SFXPower_Cloak_Damage
SetRank Samara SFXPower_Cloak_Damage 4
GivePower Samara SFXGameContentLiara.SFXPower_StasisNew_Evolved2
SetRank Samara SFXGameContentLiara.SFXPower_StasisNew_Evolved2 4
- Inge
Modifié par Inge Shepard, 01 octobre 2010 - 01:45 .