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ME2 - Modding is Possible II (PC Only)


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#2501
David Hingtgen

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Stephen226 wrote...
anyone know if you can break, full armor suits into pieces, like have the blood dragon, helmet, with the N7 armor, or the cerberus armor?


You cannot. 

#2502
Stephen226

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that totally sucks, that helmet is badass!

#2503
Guest_Kir-NTG_*

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Inge!
Help please I can not understand in any way.
GivePower self SFXPower _ {power name} is works without problems.
GivePower {squad name} SFXPower _ {power name} - and it does not work.
Can that needs to be edited in C.ini that it was possible to add capacity to a member of squad.
I am sorry bad English.

Modifié par Kir-NTG, 01 octobre 2010 - 04:18 .


#2504
Guest_Inge Shepard_*

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Here is the power for Mordin and Zaeed.

/* SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_PowerArmor */
/* SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_CombatDrone */
/* SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_Cloak */
/* SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXGameContentKasumi.SFXPower_KasumiUnique_Player */

GivePower Zaeed SFXPower_PowerArmor
GivePower Zaeed SFXPower_PowerArmor_Evolved2
SetRank Zaeed SFXPower_PowerArmor_Evolved2 4
GivePower Zaeed SFXPower_CryoFreezeInstant_Evolved2
SetRank Zaeed SFXPower_CryoFreezeInstant_Evolved2 4
GivePower Zaeed SFXPower_Cloak_Damage
SetRank Zaeed SFXPower_Cloak_Damage 4
GivePower Zaeed SFXGameContentKasumi.SFXPower_KasumiUnique_Player
GivePower Zaeed SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
SetRank Zaeed SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4
*********************************************************************************************************
/* SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_PowerArmor */
/* SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_Warp */
/* SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_Cloak */
/* SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXGameContentKasumi.SFXPower_KasumiUnique_Player */

GivePower Mordin SFXPower_PowerArmor
GivePower Mordin SFXPower_PowerArmor_Evolved2
SetRank Mordin SFXPower_PowerArmor_Evolved2 4
GivePower Mordin SFXPower_Warp
GivePower Mordin SFXPower_Warp_Heavy
SetRank Mordin SFXPower_Warp_Heavy 4
GivePower Mordin SFXPower_Cloak_Damage
SetRank Mordin SFXPower_Cloak_Damage 4
GivePower Mordin SFXGameContentKasumi.SFXPower_KasumiUnique_Player
GivePower Mordin SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player
SetRank Mordin SFXGameContentKasumi.SFXPower_KasumiUnique_Evolved2_Player 4

@ My Russia friend.
Wait, if you look at these last pages you can find the idea to add powers.
I will make a new file, have some members left. Then will I upload these file for download.

#2505
Guest_Inge Shepard_*

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Ready for download. Changed power file and savegame files, that start with Liara's hunting for the Shadow Broker.
The filename is Power.rar and ME2 savedgame.rar

- Inge

Modifié par Inge Shepard, 01 octobre 2010 - 05:26 .


#2506
Burdokva

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Wow, Inge! That's some serious work! Well done!

A question (and sorry for asking, but I really couldn't read everything on the last ten pages) - if I add the new powers at starting level, with no points, and level throughout the game (like with normal) would they work properly? For example: I give Miranda barrier at level 0 and level it throughout the game as with default powers; will it work properly and keep assigned points, or will it reset after each mission?

Second, is it possible to globally increase the amount of xp (experience) received by each mission?

What I'm trying to do with all this is to have enough experience earned so I can normally level my characters if they have two or three additional powers (with .ini mods), and not having to assing the level of the power through the .ini?

I hope I've made it clear enough with my English. Meh. :/

Modifié par Burdokva, 01 octobre 2010 - 05:45 .


#2507
RGFrog

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Burdovka, you can change your c.ini to increase the max points, etc.

Or, if you're already using Inge's text file, then just add this as the last line:

givetalentpoints 50

Every time you run the binding that executes Inge's text file you will add 50 points to each active character (shep + the 2 squadies). Change that number to whatever best suites the powers you need to upgrade.

#2508
Guest_Inge Shepard_*

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Burdokva wrote...

Wow, Inge! That's some serious work! Well done!

A question (and sorry for asking, but I really couldn't read everything on the last ten pages) - if I add the new powers at starting level, with no points, and level throughout the game (like with normal) would they work properly? For example: I give Miranda barrier at level 0 and level it throughout the game as with default powers; will it work properly and keep assigned points, or will it reset after each mission?

Inge: These new file will start power on lvl 4 without point adding. When you start a new game remember first to chose the orignally power you will use. Before you hit your keybindings. Will suggest that you look at these file and see if you really want to use this powers.

Second, is it possible to globally increase the amount of xp (experience) received by each mission?

Inge: If I remember right do I have a file that can help you in my project. You can also go to www.cheathappens. com register and download a trainer for ME2 and every game you have.

What I'm trying to do with all this is to have enough experience earned so I can normally level my characters if they have two or three additional powers (with .ini mods), and not having to assing the level of the power through the .ini?

I hope I've made it clear enough with my English. Meh. :/



#2509
Guest_Inge Shepard_*

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Frog: Have you any idea about hassle with Grunt and Shockwave?

Jippi!!! Shockwave and Grunt or maybe all squad member..

GivePower Grunt SFXPower_Shockwave_Evolved2
SetRank Grunt SFXPower_Shockwave_Evolved2 5

Enough for today, night..

Modifié par Inge Shepard, 01 octobre 2010 - 07:43 .


#2510
Burdokva

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RGFrog wrote...

Burdovka, you can change your c.ini to increase the max points, etc.
Or, if you're already using Inge's text file, then just add this as the last line:

givetalentpoints 50
Every time you run the binding that executes Inge's text file you will add 50 points to each active character (shep + the 2 squadies). Change that number to whatever best suites the powers you need to upgrade.


That's the problem, I don't want to arbitrary add XP points so I can add powers at whim - I simply want to have more than the 4 default squad member powers, but level properly and stat "at the bottom"; however, with the amount of xp rewarded per mission, distributed amongst even more powers, they'll end up very low. 

#2511
Stephen226

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i copy and pasted form inge's txt files, and all of the other powers work, with the exception of power armor



DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Soldier")





Bindings=( Name="F6", Command="GivePower self SFXPower_PowerArmor" )

Bindings=( Name="F7", Command="SetRank self SFXPower_PowerArmor 3" )


#2512
RGFrog

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I think the class on that one is Sentinel, not Soldier. I put a link to Inge's list one page back. Just copy and paste all that into your c.ini at the right spot and use the ini fixer.

#2513
Guest_Inge Shepard_*

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Gamers, instead of copy and paste.

Copy the text file over to C:\\Program Files\\Mass Effect 2\\Binaries folder and paste the file there.

Then make the binding example:

Bindings=( Name="F6", Command="exec Power.txt | exec XPower.txt" ) and this is all you need to do. If you want to change the powers, just change the text file, Again copy and paste to the Binaries folder. Night everyone..

#2514
Stephen226

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@RGFrog, i know the sentinal has tech armor, but i want it for my  soldier!!!!

Modifié par Stephen226, 01 octobre 2010 - 10:40 .


#2515
Ogrek

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Stephen226: Check pages 44-48 for that. IT involves binding a keycommand to Setrank powerarmor_evolved1 or 2 and then 'givepower powerarmor_evolved1 or 2. After making sure you load the package for Sentinels that does it. The instructions have been posted.

#2516
RGFrog

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Stephen226 wrote...

@RGFrog, i know the sentinal has tech armor, but i want it for my  soldier!!!!


yerp... i realized that :)

#2517
ForgottenWarrior

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Maybe this question was asked, but: how can i add custom appearance's from DLC's like LotSB to my Sheppard? I mean Tela Vasir's armor or Liara's new suit. Thnx for future answers.

#2518
Christmas Ape

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ForgottenWarrior wrote...

Maybe this question was asked, but: how can i add custom appearance's from DLC's like LotSB to my Sheppard? I mean Tela Vasir's armor or Liara's new suit. Thnx for future answers.

It was asked about once every two pages during the 80-100 block of pages, and periodically re-answered in that same block. Read away.

#2519
Guest_Inge Shepard_*

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If you download my text files, is there no need for copy and paste into Coalesced.ini file.

Copy the into this folder. C:\\Program Files\\Mass Effect 2\\Binaries
Image IPB

Where I have placed my bindings in the Coalesced.ini file
Image IPB

and here
Image IPB

The point with all file change was to made it easy for you.

Modifié par Inge Shepard, 02 octobre 2010 - 04:36 .


#2520
Guest_Inge Shepard_*

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Stephen226 wrote...

@RGFrog, i know the sentinal has tech armor, but i want it for my  soldier!!!!


Then you just use these line.

GivePower self SFXPower_PowerArmor
//since PowerArmor isen't a bonus power will I guess these line isen't needed.



GivePower self SFXPower_PowerArmor_Evolved2
SetRank self SFXPower_PowerArmor_Evolved2 4

 



#2521
Guest_Inge Shepard_*

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I have ordered Star Wars The Force Unleashed 2 PC, it seems like they have picked ideas from ME2. :)

Modifié par Inge Shepard, 02 octobre 2010 - 09:18 .


#2522
Darman

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What kind of ideas? I also think of buying SWTFU2 but don't know if it is worth the money.

#2523
Guest_Inge Shepard_*

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Just look at the game trailer, if Shepard had a lightsaber, would it have been ME3.

#2524
ZephSunstrider

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RGFrog wrote...
I just tested the format again, and I can't get the lvl 4 power to add without first having the base power. I've tried it every way i could think of and every way I could find in this thread.
In the meantime if you could post the way you add the evolved lvl 4 versions without the need to first add the base version, I'd appreciate it. The less code to deal with the better :)

GivePower self SFXPower_ArmorPiercingAmmo_Heavy_Player
SetRank self SFXPower_ArmorPiercingAmmo_Heavy_Player 4
GivePower Tali SFXPower_Dominate_Evolved1_Player
SetRank Tali SFXPower_Dominate_Evolved1_Player 5
GivePower Legion SFXPower_SoldierPassive_Evolved2
SetRank Legion SFXPower_SoldierPassive_Evolved2 4
GivePower self SFXPower_AdrenalineRush_Evolved2
SetRank self SFXPower_AdrenalineRush_Evolved2 4

Some excerpts from my addpower file. They all work, on squadmates too.
Note again: Some powers require to be set to Rank 5; I know of Shockwave and Dominate.

#2525
David Hingtgen

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Christmas Ape wrote...

ForgottenWarrior wrote...

Maybe this question was asked, but: how can i add custom appearance's from DLC's like LotSB to my Sheppard? I mean Tela Vasir's armor or Liara's new suit. Thnx for future answers.

It was asked about once every two pages during the 80-100 block of pages, and periodically re-answered in that same block. Read away.


Wow, again?  Yeah, I should just come in to this thread and post it every 12 hours or so at this point... 

Vasir's armor: BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL

Liara's coat-armor: BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LIAa.ASA_ARM_LIAa_MAT_1a"

Alwayscook:  BioHench_liara_00 and bind/load BioD_Exp1Lvl1_100Apartment