phoenixofthunder wrote...
Inge Shepard wrote...
Phoenix of Thunder.
Didn't you talk about starting Modding is Possible III?
Starring: Phoenix of Thunder; Regi: unknown; Manus: RGFrog is he/she want..

Yeah, but got side tracked: making ME2 modding video tutorials (3 days = 1 vid).[except used wrong codec on current and had to start over]]<_<
I use mpegstreamclip to cross convert codecs. As long as you have the codec the video is in currently and the codec you want to convert to installed on the machine it should do the job nicely.
Has anyone tried this:
[SFXGame.SFXAI_Henchman]
m_bAllowInstantPowerWhileVisible=false->true
If so what does it do?
My first thought was insta-casting, but they do that already with it set to false, pluse that's a function of the actual power (eg, warp vs warpprojectile). Second guess would be instant cooldown while the hench is alive. Third guess would be a no delay cast. Anyone taking bets?
edit: Just tested with Miranda on Freedom's progress. Section where you fight the flying missile launchers just before the end ymir.
With it set to false: Press button to cast Miri's overload. She'd wait until done firing.
With it set to true: Press button to cast Miri's overload. She'd cast while firing.
Looks like Third guess was correct. I wonder if this means no more delay on casting while they fire, jump obstacles, etc. Will require a bit more testing but I doubt it will be any different from the behaviour above. If that is so, then I will be leaving it at "true" since I'm pretty darn tired of my crew not following orders when I give them

Good find, phoenixofthunder!!! 3 gold stars
Modifié par RGFrog, 04 octobre 2010 - 07:25 .