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ME2 - Modding is Possible II (PC Only)


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#2626
Chugster

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Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?

#2627
Captain_Obvious_au

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Hi folks. Is it possible to edit the text that appears for weapons/armour etc? The whole M-8 Avenger thing bothers me, I want it to be called the Lancer - how would I change it so it appears as 'Lancer' in-game?

#2628
Crunchyinmilk

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Sable Phoenix wrote...
[nothing much of help]


Did you delete your localized bindings sections?  Its 99% of the time something in there that conflicting with custom binds.

Lets pretend you trawl through all the bindings and localizedbindings sections, and you only have "exclusive used" mapped to the E key.   You're 100% certain that this is the only place in coalesced.ini that E is given a command and its 'exclusive used'.

Now.  Go into ME2 and on the BINDINGS screen, revert to defaults so even your profile is convinced E should only ever be used for 'exclusive used'.

Then play the hacking mini game.  Come the time you want to select the highlighted tile.  Press E. 

Did it select the tile?

 I'm 99% certain the decrypt commands are red herrings and have nothing to do with your issue but I don't have the game installed right now and as I said earlier, its a long time since I tried reverting to the ME1 control system.  What I do remember of it though, is that the hacking game, is looking for the USED command, it has nothing to do with the decrypt commands.

Modifié par Crunchyinmilk, 07 octobre 2010 - 03:10 .


#2629
phoenixofthunder

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Sable Phoenix wrote...

Crunchyinmilk wrote...

Sable Phoenix wrote...
I don't know why, but periodically my game will "lose" the bind for PC_DecryptSelect. I'll be going along happily and it suddenly stops working. I'm sure it's related to me remapping keys to the ME1 control scheme and splitting Shared_Action up between multiple keys, but how do I fix this?

...

Is there ANY way to get new mappings in Coalesced to "take" without deleting the Player1.prf and forcing the game to reconstruct it?

Why the hell would it "lose" a bind in the first place?



I'm curious, its been a long, long time since I experimented with separating 'use' from 'shared_action'.

I think you're getting confused here (or misled).

Decryption on the PC is done with the mouse (bypass) and involves matching pairs of nodes. There's no need to use arrow keys or space.

Hacking is done with the ASDW keys, and by default, spacebar. By default its space bar because by default, space bar is mapped to shared_action, and by default shared_action contains the used command.

So I feel a keen urge to ask you, when hacking, have you tried pressing your newly mapped USE key, to select the currently highlighted entry?

And in answer to your second question, NO. You do not need to delete your profile every time you add binds to the coalesced.ini. All you need to do is go to the in-game binding screen, and hit the 'revert to defaults' button. This will force the game to check your coalesced.ini file for 'defaults', including those you've added/changed, and update your profile with them.


Yeah, it's hacking that I'm dealing with, but in Coalesced its command is named Decrypt_Select, under SFXGameModeGUI.  It and PC_Use or Shared_Action don't even have the same actual command, they're just both mapped to SpaceBar by default.

As far as the Revert to Defaults button, that's good to know, but I tried it, and it didn't touch the problem.  I'm about ready to throw the monitor through the wall here.  I've already gone through Omega and am on Korlus, if I have to delete Player1.prf again to get this working I'm going to lose more progress than I want to.


Hmmm sounds like a binding conflict issue. What exactly is the decript conflicting with?

Here's all the defaults with the binds of SpaceBar & the replaced values I use in Green:

=====Left alone=====
[UnrealEd.CascadeOptions]
bUseSpaceBarReset=false
=====Left alone=====

=====Left alone=====
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
=====Left alone=====

=====Left alone=====
[BioWxPersistentObjectsManager]
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",
CommandName="Matinee_TogglePlayPause")
=====Left alone=====

=====Left alone=====
[SFXGame.SFXGameModeBase]
Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | Exclusive
TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1" )
=====Left alone=====

=====Left alone=====
[SFXGame.SFXGameModeBase]
Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" )
=====Left alone=====

[SFXGame.SFXGameModeDefault]
Bindings=( Name="F5", Command="Shared_Action" )

[SFXGame.SFXGameModeGUI]
Bindings=( Name="Up", Command="PC_DecryptUp" )
Bindings=( Name="Down", Command="PC_DecryptDown" )
Bindings=( Name="Left", Command="PC_DecryptLeft" )
Bindings=( Name="Right", Command="PC_DecryptRight" )
Bindings=( Name="NumPadZero", Command="PC_DecryptSelect" )

#2630
phoenixofthunder

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Guess it needs a different key for each seperated task.
Plus forgot the conversation bindings to:

[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="NumPadZero",Command="PC_ConvSkip")

[SFXGame.SFXGameModeCinematic]
Bindings=( Name="NumPadOne", Command="Shared_CineSkip" )
Bindings=( Name="Enter", Command="Shared_CineSkip" )

Modifié par phoenixofthunder, 07 octobre 2010 - 03:13 .


#2631
Sable Phoenix

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Crunchyinmilk wrote...

Sable Phoenix wrote...
[nothing much of help]


Did you delete your localized bindings sections?  Its 99% of the time something in there that conflicting with custom binds.

Lets pretend you trawl through all the bindings and localizedbindings sections, and you only have "exclusive used" mapped to the E key.   You're 100% certain that this is the only place in coalesced.ini that E is given a command and its 'exclusive used'.

Now.  Go into ME2 and on the BINDINGS screen, revert to defaults so even your profile is convinced E should only ever be used for 'exclusive used'.

Then play the hacking mini game.  Come the time you want to select the highlighted tile.  Press E. 

Did it select the tile?

 I'm 99% certain the decrypt commands are red herrings and have nothing to do with your issue but I don't have the game installed right now and as I said earlier, its a long time since I tried reverting to the ME1 control system.  What I do remember of it though, is that the hacking game, is looking for the USED command, it has nothing to do with the decrypt commands.


That's exactly what I do, except Exclusive_Used is not what the hacking minigame uses.  It uses Decrypt_Select, which is still and always has been mapped to SpaceBar.  Exclusive_Used is of course mapped to E.  Otherwise, everything you describe is exactly what I do and is exactly what happens.  It doesn't select the tile no matter what I press.

My bindings DID work fine all the way through Omega; now I've landed on Korlus and for some unknown reason, that one single binding, Decrypt_Select, stopped working again.

#2632
phoenixofthunder

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Modifié par phoenixofthunder, 07 octobre 2010 - 03:19 .


#2633
Sable Phoenix

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Here are all my bindings:

[SFXGame.SFXGameModeBase]
Bindings=( Name="PC_StrafeLeft", Command="Axis aStrafe Speed=-1.0" )
Bindings=( Name="PC_StrafeRight", Command="Axis aStrafe Speed=+1.0" )
Bindings=( Name="PC_MoveForward", Command="Axis aBaseY Speed=1.0" )
Bindings=( Name="PC_MoveBackward", Command="Axis aBaseY Speed=-1.0" )
Bindings=( Name="PC_LookX", Command="Count bXAxis | Axis aMouseX" )
Bindings=( Name="PC_LookY", Command="Count bYAxis | Axis aMouseY" )
Bindings=( Name="PC_EnterCommandMenu", Command="EnterCommandMenu" )
Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" )
Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | OnRelease DisableCamera" )
Bindings=( Name="PC_NextWeapon", Command="NextWeapon" )
Bindings=( Name="PC_PrevWeapon", Command="PrevWeapon" )
Bindings=( Name="PC_SwapWeapon", Command="TrySwapWeapon" )
Bindings=( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload" )
Bindings=( Name="PC_ConvSelect", Command="SelectResponse" )
Bindings=( Name="PC_ConvHilight", Command="HighlightDefaultResponse" )
Bindings=( Name="PC_ConvSkip", Command="SkipConversation" )
Bindings=( Name="PC_DecryptUp", Command="DecryptUp" )
Bindings=( Name="PC_DecryptDown", Command="DecryptDown" )
Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" )
Bindings=( Name="PC_DecryptRight", Command="DecryptRight" )
Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" )
Bindings=( Name="PC_HotKey1", Command="UseAbility 0" )
Bindings=( Name="PC_HotKey2", Command="UseAbility 1" )
Bindings=( Name="PC_HotKey3", Command="UseAbility 2" )
Bindings=( Name="PC_HotKey4", Command="UseAbility 3" )
Bindings=( Name="PC_HotKey5", Command="UseAbility 4" )
Bindings=( Name="PC_HotKey6", Command="UseAbility 5" )
Bindings=( Name="PC_HotKey7", Command="UseAbility 6" )
Bindings=( Name="PC_HotKey8", Command="UseAbility 7" )
Bindings=( Name="PC_VehicleMine", Command="Button bMine" )
Bindings=( Name="PC_QuickSave", Command="QuickSave" )
Bindings=( Name="PC_QuickLoad", Command="QuickLoad" )
Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_MOUSE_X" )
Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXIS_MOUSE_Y" )
Bindings=( Name="PC_GalaxyKeyStrafeLeft", Command="Axis aGuiStrafe Speed=-1.0 EventID=2" )
Bindings=( Name="PC_GalaxyKeyStrafeRight", Command="Axis aGuiStrafe Speed=+1.0 EventID=2" )
Bindings=( Name="PC_GalaxyKeyMoveForward", Command="Axis aGuiBaseY Speed=+1.0 EventID=3" )
Bindings=( Name="PC_GalaxyKeyMoveBackward", Command="Axis aGuiBaseY Speed=-1 EventID=3" )
Bindings=( Name="PC_GalaxyKeyRotateLeft", Command="Repeat PlanetLeftRight -1" )
Bindings=( Name="PC_GalaxyKeyRotateRight", Command="Repeat PlanetLeftRight 1" )
Bindings=( Name="PC_ShowMap", Command="OnTap 0.3 ShowAreaMap | OnHold 0.3 TurnObjectiveRadarDisplayOn | OnRelease TurnObjectiveRadarDisplayOff")
Bindings=( Name="PC_HideMap", Command="HideAreaMap" )
Bindings=( Name="Shared_Shoot", Command="SwapWeaponIfEmpty | FireWeapon | OnRelease StopFiringWeapon" )
Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim" )
Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | Exclusive TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1" )
Bindings=( Name="PC_Cover", Command="TryClimbOrMantleCover | Exclusive TryAcquireCover | OnTap 0.3 TryExitCover 1" )
Bindings=( Name="PC_Storm", Command="TryClimbOrMantleCover | Exclusive TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1 | set SFXPawn_Player bWantsToCrouch false" )
Bindings=( Name="PC_Use", Command="Exclusive Used | DecryptSelect")
Bindings=( Name="PC_Crouch", Command="set SFXPawn_Player bWantsToCrouch true" )
Bindings=( Name="Shared_Holster", Command="TryHolster" )
Bindings=( Name="Shared_Melee", Command="Exclusive TryExitCover 1 | TryMelee | LeaveWorld" )
Bindings=( Name="Shared_SquadFollow", Command="SquadCommand_Follow" )
Bindings=( Name="Shared_SquadMove1", Command="SquadCommand_Move1" )
Bindings=( Name="Shared_SquadMove2", Command="SquadCommand_Move2" )
Bindings=( Name="Shared_Menu", Command="ShowMenu" )
Bindings=( Name="Shared_ConvIntRenegade", Command="InterruptRenegade" )
Bindings=( Name="Shared_ConvIntParagon", Command="InterruptParagon" )
Bindings=( Name="Shared_CineSkip", Command="SkipCinematic" )
Bindings=( Name="Shared_MovieSkip", Command="SkipMovie" )
Bindings=( Name="Shared_GalaxyScan", Command="StartScanning | OnRelease StopScanning" )
Bindings=( Name="Shared_GalaxyProbe", Command="LaunchProbe" )
Bindings=( Name="Shared_PulseRadarDisplay", Command="PulseRadarDisplay 1.0")
Bindings=( Name="Shared_GalaxyTabRight", Command="TabRight" )
Bindings=( Name="Shared_GalaxyTabLeft", Command="TabLeft" )
Bindings=( Name="Vehicle_Boost", Command="Button bBoost" )
Bindings=( Name="Vehicle_Jump", Command="Button bJump" )
Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" )
Bindings=( Name="Vehicle_Camera", Command="Toggle bAlternateCamera" )
[SFXGame.SFXGameModeDefault]
InputDelayStormExit=0.23
InputDelayTightAimExit=0.1
RadarMapDisplayTime=1.0
Bindings=( Name="LeftShift", Command="PC_Storm" )
Bindings=( Name="LeftControl", Command="PC_Crouch" )
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="RightMouseButton", Command="Shared_Aim" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="SpaceBar", Command="PC_EnterCommandMenu" )
Bindings=( Name="E", Command="PC_Use" )
Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" )
Bindings=( Name="MouseScrollDown",    Command="PC_NextWeapon" )
Bindings=( Name="Escape", Command="Shared_Menu" )
Bindings=( Name="One", Command="PC_HotKey1" )
Bindings=( Name="Two", Command="PC_HotKey2" )
Bindings=( Name="Three", Command="PC_HotKey3" )
Bindings=( Name="Four", Command="PC_HotKey4" )
Bindings=( Name="Five", Command="PC_HotKey5" )
Bindings=( Name="Six", Command="PC_HotKey6" )
Bindings=( Name="Seven", Command="PC_HotKey7" )
Bindings=( Name="Eight", Command="PC_HotKey8" )
Bindings=( Name="F6", Command="PC_QuickSave" )
Bindings=( Name="F8", Command="PC_QuickLoad" )
Bindings=( Name="F10", Command="Showhud" )
Bindings=( Name="F11", Command="shot" )
Bindings=( Name="F12", Command="ToggleFlyCam" )
Bindings=( Name="NumPadZero", Command="teleport" )
[SFXGame.SFXGameModeCommand]
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="Escape", Command="Shared_Menu" )
Bindings=( Name="RightMouseButton", Command="PC_CommandToggleCam" )
Bindings=( Name="SpaceBar", Command="PC_ExitCommandMenu" )
[SFXGame.SFXGameModeVehicle]
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="MiddleMouseButton", Command="Vehicle_Camera" )
Bindings=( Name="SpaceBar", Command="Vehicle_Boost" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="Escape", Command="Shared_Menu" )
[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
[SFXGame.SFXGameModeCinematic]
Bindings=( Name="SpaceBar", Command="Shared_CineSkip" )
Bindings=( Name="Escape", Command="Shared_CineSkip" )
[SFXGame.SFXGameModeGUI]
Bindings=( Name="Up", Command="PC_DecryptUp" )
Bindings=( Name="Down", Command="PC_DecryptDown" )
Bindings=( Name="Left", Command="PC_DecryptLeft" )
Bindings=( Name="Right", Command="PC_DecryptRight" )
Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" )
[SFXGame.SFXGameModeMovie]
Bindings=( Name="SpaceBar", Command="Shared_MovieSkip" )
Bindings=( Name="Escape", Command="Shared_MovieSkip" )
[SFXGame.SFXGameModeGalaxy]
Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
[SFXGame.SFXGameModeOrbital]
Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
Bindings=( Name="RightMouseButton", Command="Shared_GalaxyScan" )
Bindings=( Name="LeftMouseButton", Command="Shared_GalaxyProbe" )
ReticleMoveSpeed=0.12
ScanReticleMoveSpeed=0.02
PlanetRotationSpeed=0.05
ScanPlanetRotationSpeed=0.025


As you can see they're still mostly default.  Somehow I don't think it's the binds, though.  There's nothing here that changed that should cause Decrypt_Select, and only that, to suddenly stop working.  The problem has to be with Player1.prf, somehow.

Modifié par Sable Phoenix, 07 octobre 2010 - 03:23 .


#2634
phoenixofthunder

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Sable Phoenix wrote...

Crunchyinmilk wrote...

Sable Phoenix wrote...
[nothing much of help]


Did you delete your localized bindings sections?  Its 99% of the time something in there that conflicting with custom binds.

Lets pretend you trawl through all the bindings and localizedbindings sections, and you only have "exclusive used" mapped to the E key.   You're 100% certain that this is the only place in coalesced.ini that E is given a command and its 'exclusive used'.

Now.  Go into ME2 and on the BINDINGS screen, revert to defaults so even your profile is convinced E should only ever be used for 'exclusive used'.

Then play the hacking mini game.  Come the time you want to select the highlighted tile.  Press E. 

Did it select the tile?

 I'm 99% certain the decrypt commands are red herrings and have nothing to do with your issue but I don't have the game installed right now and as I said earlier, its a long time since I tried reverting to the ME1 control system.  What I do remember of it though, is that the hacking game, is looking for the USED command, it has nothing to do with the decrypt commands.


That's exactly what I do, except Exclusive_Used is not what the hacking minigame uses.  It uses Decrypt_Select, which is still and always has been mapped to SpaceBar.  Exclusive_Used is of course mapped to E.  Otherwise, everything you describe is exactly what I do and is exactly what happens.  It doesn't select the tile no matter what I press.

My bindings DID work fine all the way through Omega; now I've landed on Korlus and for some unknown reason, that one single binding, Decrypt_Select, stopped working again.


[SFXGame.SFXGameModeGUI]
Bindings=( Name="Up", Command="PC_DecryptUp" )
Bindings=( Name="Down", Command="PC_DecryptDown" )
Bindings=( Name="Left", Command="PC_DecryptLeft" )
Bindings=( Name="Right", Command="PC_DecryptRight" )
Bindings=( Name="Exclusive_Used", Command="PC_DecryptSelect" ))
or
Bindings=( Name="PC_Use", Command="PC_DecryptSelect" ))
Maybe?

Modifié par phoenixofthunder, 07 octobre 2010 - 03:26 .


#2635
Guest_Inge Shepard_*

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What about just making a trainer for the minigames?
or

Bindings=( Name="NumPadPeriode", Command="PC_DecryptSelect" )
Bindings=( Name="NumPadDot", Command="PC_DecryptSelect" )

Just to be sure.

Modifié par Inge Shepard, 07 octobre 2010 - 03:40 .


#2636
phoenixofthunder

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Inge Shepard wrote...

What about just making a trainer for the minigames?


:blink:
Make a trainer?
Beyond me.
:blink:

#2637
Sable Phoenix

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Inge Shepard wrote...

What about just making a trainer for the minigames?


I have no clue how to do that.  That would actually be nice, I never fail them anyway, just skipping them and automatically winning would be perfectly okay by me.

(If there were some way to edit the .prf file directly, this wouldn't be an issue...)

Modifié par Sable Phoenix, 07 octobre 2010 - 03:34 .


#2638
phoenixofthunder

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 Ugh! Sony Vegas!
9!!!! hours to convert
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
again ugh!

:blink:<_<

#2639
Guest_Inge Shepard_*

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Phoenix of Thunder, I guess I see you on the next movies awards. :lol:

#2640
Sable Phoenix

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Inge Shepard wrote...

What about just making a trainer for the minigames?
or

Bindings=( Name="NumPadPeriode", Command="PC_DecryptSelect" )
Bindings=( Name="NumPadDot", Command="PC_DecryptSelect" )

Just to be sure.


Tried the NumPad options.  Didn't work.  Not sure why that would make a difference as opposed to SpaceBar...

Modifié par Sable Phoenix, 07 octobre 2010 - 03:58 .


#2641
RGFrog

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ZephSunstrider wrote...

RGFrog wrote...
I've figured out the command to set a fire-rate switch of sorts for the mattock:

Makes sense, didn't know the UE3 still took the set cmd that way. Does it actually work?

LuxDragon wrote...
@ RPFrog:
Variable fire settings? That sounds freakin' awesome! Tell me it works!


Yep, works without a hitch. I didn't try removing the "SFXGameContentDLC_Desert." part yet, so there may be a little code that's not necessary, but it works.

I use text files (psuedo-console that azereum details at the beginning) so I can't guarantee the direct bind will work without some tweaking, but it should in theory.

I don't know that a universal switch for all weapons would even be possible from one command. I dug into the pcc files for all the possible set commands (SetFloatByName... etc.) and none of them worked. I wold imagine that you could add each header as a separate command in a single fire mode text file and do it that way. Not all weapons use the BurstRounds variable, so it would have to be tested for each weapon first.

Maybe a project for a little later :) For now, I'm just happy with select fire on my mattock!

#2642
getblunted69

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I've only been successful at tweaking weapons and fine tuning the difficulty. Does anyone have the folder name of the Archon Visor dlc?

I would like to try messing around with armor now! :)

Modifié par getblunted69, 07 octobre 2010 - 04:26 .


#2643
Crunchyinmilk

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Sable Phoenix wrote...

Inge Shepard wrote...

Bindings=( Name="NumPadPeriode", Command="PC_DecryptSelect" )
Bindings=( Name="NumPadDot", Command="PC_DecryptSelect" )

Just to be sure.


Tried the NumPad options.  Didn't work.  Not sure why that would make a difference as opposed to SpaceBar...


But it proves that if pressing the numpad key during hacking does not select the tile, the decrypt commands have nothing to do with the hacking mini game.

Just to double check, you do still have localizedbindings?

In notepad++ bring up the 'find' window and search for name="E" and hit the 'find all in this document' button. See if more than one instance comes up.

Modifié par Crunchyinmilk, 07 octobre 2010 - 04:40 .


#2644
RGFrog

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phoenixofthunder wrote...

 Ugh! Sony Vegas!
9!!!! hours to convert
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
again ugh!

:blink:<_<



Yeah, that is a bit excessive... ouch!

#2645
Chugster

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Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?

#2646
Sable Phoenix

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Crunchyinmilk wrote...

Sable Phoenix wrote...

Inge Shepard wrote...

Bindings=( Name="NumPadPeriode", Command="PC_DecryptSelect" )
Bindings=( Name="NumPadDot", Command="PC_DecryptSelect" )

Just to be sure.


Tried the NumPad options.  Didn't work.  Not sure why that would make a difference as opposed to SpaceBar...


But it proves that if pressing the numpad key during hacking does not select the tile, the decrypt commands have nothing to do with the hacking mini game.

Just to double check, you do still have localizedbindings?

In notepad++ bring up the 'find' window and search for name="E" and hit the 'find all in this document' button. See if more than one instance comes up.


Untrue.  If I reset my .prf file, I can customize the PC_DecryptSelect, should I wish to.  I don't wish to, but for example, if I map it to E on a brand new .prf, then E will select the hacking tiles.  Currently however, E has nothing to do with hacking.  That's SpaceBar.

The problem is with the .prf somehow "dropping" the bindings, not the bind file itself.  I never touched this binding, yet it stops working, apparently on its own.

Modifié par Sable Phoenix, 07 octobre 2010 - 04:44 .


#2647
Crunchyinmilk

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Sable Phoenix wrote...

Untrue.  If I reset my .prf file, I can customize the PC_DecryptSelect, should I wish to.  I don't wish to, but for example, if I map it to E on a brand new .prf, then E will select the hacking tiles.

The problem is with the .prf somehow "dropping" the bindings, not the bind file itself.  I never touched this binding, yet it stops working, apparently on its own.


I disagree and will install ME2 again to prove it.

#2648
Sable Phoenix

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>shrug< Go ahead. I was alerted to the Decrypt_Select binding by someone else on this thread. He (or she) told me where to find it to fix the problem the first time, and it worked.

I'm not a scripter, I'm definitely not a programmer, but I'm computer savvy and smart enough to figure most things out.  If the Coalesced.ini has not been modified but the software loses the keybinds anyway, the problem isn't in Coalesced.  If I can delete the .prf file and it resets the binds so they work again, the problem is with the .prf instead, or something the software is doing to/with/because of the .prf.

Modifié par Sable Phoenix, 07 octobre 2010 - 04:48 .


#2649
phoenixofthunder

phoenixofthunder
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Captain_Obvious_au wrote...

Hi folks. Is it possible to edit the text that appears for weapons/armour etc? The whole M-8 Avenger thing bothers me, I want it to be called the Lancer - how would I change it so it appears as 'Lancer' in-game?


Don't know if this will help but you could try: Mass Effect 2 TLK Tool

#2650
phoenixofthunder

phoenixofthunder
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RGFrog wrote...

phoenixofthunder wrote...

 Ugh! Sony Vegas!
9!!!! hours to convert
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
again ugh!

:blink:<_<



Yeah, that is a bit excessive... ouch!

Well it went down two hours after closing two programs (multi-tasker: that be me)
I guess it could go lower if I shut down all excess programs and go play solitare.
**sigh** No ME2 for awhile.:(