Chugster wrote...
Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?
I believe it is a -1, but yea thats what you do
Chugster wrote...
Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?
Modifié par getblunted69, 07 octobre 2010 - 06:17 .
Guest_Inge Shepard_*
Sable Phoenix wrote...
>shrug< Go ahead. I was alerted to the Decrypt_Select binding by someone else on this thread. He (or she) told me where to find it to fix the problem the first time, and it worked.
I'm not a scripter, I'm definitely not a programmer, but I'm computer savvy and smart enough to figure most things out. If the Coalesced.ini has not been modified but the software loses the keybinds anyway, the problem isn't in Coalesced. If I can delete the .prf file and it resets the binds so they work again, the problem is with the .prf instead, or something the software is doing to/with/because of the .prf.
Will, you see if you can find that explaining?
-Inge
Yes I believe so,it would have to be a textmod thoughgetblunted69 wrote...
is it possible to change the color of the archon visor from orange to something less of an eye sore?
Modifié par Deebe, 07 octobre 2010 - 06:44 .
Guest_Inge Shepard_*
Modifié par Inge Shepard, 07 octobre 2010 - 07:04 .
phoenixofthunder wrote...
Well it went down two hours after closing two programs (multi-tasker: that be me)RGFrog wrote...
phoenixofthunder wrote...
Ugh! Sony Vegas!
9!!!! hours to convert
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
again ugh!<_<
Yeah, that is a bit excessive... ouch!
I guess it could go lower if I shut down all excess programs and go play solitare.
**sigh** No ME2 for awhile.
Sable Phoenix wrote...
There's nothing here that should cause Decrypt_Select, and only that, to suddenly stop working. The problem has to be with Player1.prf, somehow.
Modifié par Crunchyinmilk, 07 octobre 2010 - 08:51 .
Modifié par RGFrog, 07 octobre 2010 - 08:47 .
Guest_Inge Shepard_*
Modifié par Inge Shepard, 07 octobre 2010 - 09:31 .
RGFrog wrote...
phoenixofthunder wrote...
Well it went down two hours after closing two programs (multi-tasker: that be me)RGFrog wrote...
phoenixofthunder wrote...
Ugh! Sony Vegas!
9!!!! hours to convert
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
again ugh!<_<
Yeah, that is a bit excessive... ouch!
I guess it could go lower if I shut down all excess programs and go play solitare.
**sigh** No ME2 for awhile.
Have you tried doing your initial capture in another codec? I saw that guncam allows you to set the fourcc codec by code... the file sizes will be larger (probably much larger) but you'd be able to skip the conversion before editing step that way.
I'm a little luckier in that my machine is also a hackintosh and I run FinalCutPro on the mac side. I pretty much convert everything to Apple ProRes prior to editing, or just go uncompressed if quality is the main issue.
I'd like to try guncam and see why mpegstreamclip isn't working as that would be a lot faster than running a conversion through vegas... do you know what exact codec you're using? xvid, msvc, something else?
Deebe wrote...
Chugster wrote...
Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?
I believe it is a -1, but yea thats what you do
Modifié par phoenixofthunder, 07 octobre 2010 - 11:42 .
Crunchyinmilk wrote...
Sable Phoenix wrote...
There's nothing here that should cause Decrypt_Select, and only that, to suddenly stop working. The problem has to be with Player1.prf, somehow.
Test conditions: New install, virgin 1.02 coalesced, virgin player1.prf.
[SFXGame.SFXGameModeBase]
;deleted the contents of shared_action
Bindings=( Name="Shared_Action", Command="" )
;added custom use/decrypt command
Bindings=( Name="Shared_USE", Command="Exclusive Used | DecryptSelect" )
[SFXGame.SFXGameModeDefault]
;replaced spacebar with K for testing purposes
Bindings=( Name="K", Command="Shared_Action" )
;added custom use key
Bindings=( Name="P", Command="Shared_USE" )
[SFXGame.SFXGameModeGUI]
;commented out spacebar decryptselect
;Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" )
;added P here too**
Bindings=( Name="P", Command="Shared_USE" )
----------
-Deleted all localized bindings data from coalesced.ini (not really necessary)
-Loaded game
-Reset binds in game
-Started Hacking Minigame.
----------
Results:
Spacebar did nothing (not bound)
K cannot initiate hacking mini game (shared_action has been wiped)
P CAN initate hacking mini game.
K CAN select tiles while hacking in progress (shared_action!)
P CAN select tiles while hacking (DecryptSelect).
Conclusion:
The auto generated player1.prf file associates shared_action with decryptselect by default, shared_action's contents are not relevant, just the command name (shared_action).
GameModeGUI is where binds for the hacking mini game should be, binds in GameModeDefault do not effect the hacking mini game once its started (the need to dupliate P in both sections) UNLESS you bind something to Shared_Action. Anything assigned to shared_action will function as decryptselect no matter what.
** You could just replace Shared_USE with "P" directly under GameModeBase instead of having to bind "P" to Shared_USE in both GameModedefault and GameModeGUI.
yuckygeo wrote...
Can someone point me to a c.ini edited to give Shepard extra powers I can use as an example? I tried adding squad indendiary ammo by putting a incendiary.txt file in my binaries folder and added a keybind like this:
[SFXGame.SFXGameModeBase]
GivePower self SFXPower_IncendiaryAmmo_Squad
SetRank self SFXPower_IncendiaryAmmo_Squad 4
[SFXGame.SFXGameModeBase]
Bindings=( Name="F10", Command="exec incendiary.txt " )
It worked when I loaded a new soldier character, but when I loaded an infiltrator and press F10 the power doesn't show up. I think I'm missing something somewhere. Can anybody help?
[color=yellow];;--------------------------------------- Custom Power Start ----------------------------------------------- DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Warp",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Throw",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Pull",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Shockwave",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_BioticCharge",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Shockwave",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Pull",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoAmmo",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_IncendiaryAmmo",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Warp",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Throw",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CombatDrone",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Incinerate",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_AiHacking",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Cloak",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Incinerate",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_AIHacking",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_DisruptorAmmo",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoAmmo",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_AdrenalineRush",SeekFreePackageName="SFXCharacterclass_Soldier") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ConcussiveShot",SeekFreePackageName="SFXCharacterclass_Soldier") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_IncendiaryAmmo",SeekFreePackageName="SFXCharacterclass_Soldier") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_DisruptorAmmo",SeekFreePackageName="SFXCharacterclass_Soldier") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoAmmo",SeekFreePackageName="SFXCharacterclass_Soldier") ;;---------------------------------------- Custom Power End ------------------------------------------------------------- DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Adept",SeekFreePackageName="SFXCharacterclass_Adept") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Vanguard",SeekFreePackageName="SFXCharacterclass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Sentinel",SeekFreePackageName="SFXCharacterclass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Engineer",SeekFreePackageName="SFXCharacterclass_Engineer") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Infiltrator",SeekFreePackageName="SFXCharacterclass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterclass_Soldier",SeekFreePackageName="SFXCharacterclass_Soldier")[/color]
Modifié par RGFrog, 08 octobre 2010 - 03:06 .
Chugster wrote...
Deebe wrote...
Chugster wrote...
Hi guys, if I want all the armor parts at the beginning is it just a case of changing the plotflags to 1 on the c.ini?
I believe it is a -1, but yea thats what you do
ok what out of the' bodyarmor' and 'powerbelt' is the Aegis vest and what is the shield harness?
all he other parts are easily worked out
RGFrog wrote...
yuckygeo wrote...
Can someone point me to a c.ini edited to give Shepard extra powers I can use as an example? I tried adding squad indendiary ammo by putting a incendiary.txt file in my binaries folder and added a keybind like this:
[SFXGame.SFXGameModeBase]
GivePower self SFXPower_IncendiaryAmmo_Squad
SetRank self SFXPower_IncendiaryAmmo_Squad 4
[SFXGame.SFXGameModeBase]
Bindings=( Name="F10", Command="exec incendiary.txt " )
It worked when I loaded a new soldier character, but when I loaded an infiltrator and press F10 the power doesn't show up. I think I'm missing something somewhere. Can anybody help?
Add the following the end of [SFXGame.SFXEngine] in your c.ini (highlight it all, copy and paste, forum formatting makes it look stupid but it's all there):
removed for brevity
Modifié par yuckygeo, 08 octobre 2010 - 04:59 .
Crunchyinmilk wrote...
Sable Phoenix wrote...
There's nothing here that should cause Decrypt_Select, and only that, to suddenly stop working. The problem has to be with Player1.prf, somehow.
Test conditions: New install, virgin 1.02 coalesced, virgin player1.prf.
[SFXGame.SFXGameModeBase]
;deleted the contents of shared_action
Bindings=( Name="Shared_Action", Command="" )
;added custom use/decrypt command
Bindings=( Name="Shared_USE", Command="Exclusive Used | DecryptSelect" )
[SFXGame.SFXGameModeDefault]
;replaced spacebar with K for testing purposes
Bindings=( Name="K", Command="Shared_Action" )
;added custom use key
Bindings=( Name="P", Command="Shared_USE" )
[SFXGame.SFXGameModeGUI]
;commented out spacebar decryptselect
;Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" )
;added P here too**
Bindings=( Name="P", Command="Shared_USE" )
----------
-Deleted all localized bindings data from coalesced.ini (not really necessary)
-Loaded game
-Reset binds in game
-Started Hacking Minigame.
----------
Results:
Spacebar did nothing (not bound)
K cannot initiate hacking mini game (shared_action has been wiped)
P CAN initate hacking mini game.
K CAN select tiles while hacking in progress (shared_action!)
P CAN select tiles while hacking (DecryptSelect).
Conclusion:
The auto generated player1.prf file associates shared_action with decryptselect by default, shared_action's contents are not relevant, just the command name (shared_action).
GameModeGUI is where binds for the hacking mini game should be, binds in GameModeDefault do not effect the hacking mini game once its started (the need to dupliate P in both sections) UNLESS you bind something to Shared_Action. Anything assigned to shared_action will function as decryptselect no matter what.
** You could just replace Shared_USE with "P" directly under GameModeBase instead of having to bind "P" to Shared_USE in both GameModedefault and GameModeGUI.
Modifié par Sable Phoenix, 08 octobre 2010 - 05:33 .
[color=orange]HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=(Male="redacted dlc mesh dr.pepper shield visor",Female="redacted dlc mesh dr.pepper shield visor",bHasBreather=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet","SFXGame.SFXGameEffect_Gear_Visor","SFXGame.SFXGameEffect_Gear_DeathMask",[i]and dlc bonuses...[/i]),PlotFlag=-1)
[/color]
You also need to add the evolved power package to the set of DLMs RGFrog posted. Use this line:yuckygeo wrote...
Thanks RGFrog. I put that in but still couldn't get it to work. I still think I'm missing something. I didn't put the last six lines after Custom Power End because they are already in my c.ini. Is there something different about them? They looked the same.
Try browsing the NPC pccs for appropiate masks (Miranda's mask for example). They might work out for you.RGFrog wrote...
k, so I've always wanted a way to NOT use a helmet on missions that require one.
I
changed the no helmet settings to a. give me a visor, instead, and b.
use all the bonuses I could throw at it (teehee, it's late)
It works great aside from Shep having helmet voice, but I act like she has a re-breather activated in her throat, lol:
While
the visor is cool, and I'm fine with it... Is it possible or is there a
blank mesh so shep has nothing on for the helmet, or some other mesh I
can use that is more appropriate for legion's or tali's
missions?
Modifié par ZephSunstrider, 08 octobre 2010 - 05:31 .
David Hingtgen wrote...
I've fiddled with trying to make a "no helmet" helmet option, and never got anywhere. Even direct copying of the game's own variations of N7 etc never seems to work. Super-glitchy at best, does nothing most of the time.
Modifié par phoenixofthunder, 08 octobre 2010 - 06:28 .
Guest_Inge Shepard_*
phoenixofthunder wrote...
Well its going to take awhile longer now. Part of the video went black. Re-editing now.
Doesn't look like it'll be up tonight. Sorry all.![]()
@ RGFrog it turns out the issue was my Hypercam recording that staggered completion have to 'reshoot' those bits.
You're using PlayClaw or FRAPS? I guess you do like me, playing off-line.
Try to disable your firewall, it works for me.
Inge