Breather Mask instead of N7 Breather Helmet for shep...or...how I learned to relax and love the mesh...Here's the boring stuff. But wait until afterwrads as I stumble into the priiiiiize!
ROFL... ok, helmet wise, here's what I've done so far.
In c.ini under [SFXGame.SFXPawn_Player]
HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet)
This is your default No Helmet line. After CustomizableType_Helmet add within the close paren:
,Mesh=(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True
(copy and paste, but remove the line breaks)So it should look like this:
[color=orange]HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=
(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),
GameEffects=("[i]add whatever bonus effects you want here[/i]"),PlotFlag=-1)
[/color](copy and paste, but remove the line breaks)It seems so far that
[color=orange]bHasBreather=True[/color]
must be included here or you will switch to the N7 breather on missions that require one. At least it has on all my tests.
These are the codes for Jacob's breather mask on male shep and Miri's breather mask on femshep. Unsing Jacob's mask nearly engulfed my femshep's face...but the PRIiIIIIIIIZE...
If you want the mask and the helmet voice to be used during missions that require breathers:
append to the end of [SFXGame.SFXGameModeBase]
[color=orange]Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Leading_01 | OnlyLoadLevel BioH_Vixen_01" )[/color]
During the Squad Selection screen press NumbPadFour. You won't see anything happen. But, on the Rank screen (if you get one) you will see the mask on your Shep.
If you forget, you can still press the button on the squad weapon screen. Shep will have the mask when the mission starts.
Here's the kicker, though. If you don't press the bind (don't stream in the file that has the model) Shep will then have
NO MASK, will use
NORMAL SHEP VOICE (no helmet voice) and retain any GameEffects that you've set on that line.
Via happy mistake, I can now play any level I want
WITHOUT A FRIGGIN HELMET!!!!!! I just set whatever GameEffects I want to use on that line and I'm right back to ME1 No helmet retain powers mode.
For instance, I set the GameEffects to include both the Kestrel helmet effects and the Sentry Interface effects.
With the rest of the Kestrel Armor, for shields that's a +30% bonus. With the 60% from upgrades, that puts my base shields/barrier at 475 from the start.
I've tested this on Legions Loyalty and a couple of side missions. Since I'm not streaming anything in, resumes, loads of autosaves, etc., I still retain the GameEffects. I've noticed no glitchies or side effects. Just a shep head that's got bonuses. I guess with this you could say Miri did "add" some things to Shep not even TIM knew about, LOL!!!
Doing this is only applicable to the No Helmet choice in the locker, so you can still use all the other helmets if you choose. However, if you use a helmet without a breather, you will revert to the N7 helmet unless you add
[color=orange]bHasBreather=True[/color]
to the mesh setting.
If this is a repeat, then kudos to whoever found it first and why isn't it stickied to page one??!?!?!? Otherwise, free your shep from smelly hats and blinking lights that require no facial actions to convey emotion!!!
EDIT: I guess no good deed goes unpunished. I just chose Miri to go on Tali's loyalty with me. It seems that when you choose either Jacob or Miri (male/female) it will automatically stream in the face mask. That's cool with me, too!
Also, thanks to Azereum and his instructions for finding the mesh code and his syntax in his armor locker. Both were used to perform this bit of magic
Modifié par RGFrog, 09 octobre 2010 - 02:23 .