Phnx wrote...
How did you do THAT?!Deebe wrote...
Thought I'd share a few armor pics
http://img97.imagesh...ixmatcharmo.png full size:D
Here is how I did it, first you need to edit the coalesced file Roadcrewworker's mod manager helped greatly then search for sfxpawn_player there will then be a list of leg/arm/torso etc appearances. I copied and pasted into the different catagories, for example: this is the regular n7 helm which can me pasted to say the shoulders section. (note hiding hair doesnt work anymore)
(Id=26,Name=335470,Description=335471,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPb.HMM_HGR_SHPb_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPb.
HMF_HGR_SHPb_MDL",bHasBreather=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
----make sure the Id number is different for each one and plot flag is set to -1, while im sure this is sloppy
editing this worked well for me:)
edit. ids for the dlc items in the biogame\\\\\\\\\\\\\\\\dlc
the kasumi dlc casual ware is Id=95, might be helpful if you have the more causalclothing mod running that conflicts
Modifié par Deebe, 28 mai 2010 - 07:39 .




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