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ME2 - Modding is Possible II (PC Only)


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#301
mosor

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TheSeventhJedi wrote...

Quick question - using gibbed, can I start a fresh ME2 character with ME1 choices? I tried starting a new character and editing that save, but the editor says the ME1 choices will only have impact if I import it as a new character. How do I do that?


You have to start a NG+. Either complete a game once and start a new game with an imported mass effect 2 character with the saved changes you made, or after you get to the collector ship, chose a weapon then save it. Make the choices you want. Then go to the raw tab,  then scroll down to plot. Look at the endgame state. Should say not finished. Double click not finished until it says lived to fight again. Save your changes and start a new game with an imported ME2 character. Your choices should take effect.

The reason why it's important to chose the collector ship bonus weapon first is you won't be able to chose a new bonus in a NG+, so get a weapon you want to play with,

Modifié par mosor, 31 mai 2010 - 05:05 .


#302
Antioch0074

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Kaorinazuki wrote...

Hi guys,

I would like to ask if anyone has found clues about Normandy's sound trouble using command :
"bUseBackgroundLevelStreaming=False".
And anyone know how to extend infiltrator's slowtime ?

Thanks.


I didn't have the eye color change when I had full renegade and I had illusive man eyes.

#303
phoenixofthunder

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Chugster wrote...

another question:

IVe given my shep TIM's glowing eyes in green, and im planning the same for my next renegade run through (in blue), but i wanted to know what happens if I let the scars get worse, will the blue glowy eyes turn red or will the scars just get worse?

Also, how to you change the scar glow colour?



This answers the first part of you question.

Antioch0074 wrote...

I didn't have the eye color change when I had full renegade and I had illusive man eyes.


And for the second.
What color scar glow you want to change it to? PM me and I'll get you that color but it'll have to be used through TexMod.

Modifié par phoenixofthunder, 31 mai 2010 - 07:51 .


#304
Antioch0074

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Sorry for asking this again but I didn't see a reply to it... has anyone figured out how to get the energy armor like this, for the blue suns outfit?

http://images3.wikia...x-Blue_suns.jpg

And also, does anyone have a clue where the kasumi DLC files are located? Or what they're called? I wanna try putting on some black eclipse armor!

Modifié par Antioch0074, 01 juin 2010 - 06:24 .


#305
Kaorinazuki

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phoenixofthunder wrote...

Chugster wrote...

another question:

IVe given my shep TIM's glowing eyes in green, and im planning the same for my next renegade run through (in blue), but i wanted to know what happens if I let the scars get worse, will the blue glowy eyes turn red or will the scars just get worse?

Also, how to you change the scar glow colour?



This answers the first part of you question.

Antioch0074 wrote...

I didn't have the eye color change when I had full renegade and I had illusive man eyes.


And for the second.
What color scar glow you want to change it to? PM me and I'll get you that color but it'll have to be used through TexMod.

Alright for illusive eyes :
1-Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:

Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

2-Replace Iris_colour_vector parameters by Emis_Color 
It should work.

Good luck & enjoy

Src : http://social.biowar...index/889432/70

Modifié par Kaorinazuki, 01 juin 2010 - 07:28 .


#306
shadow.85

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there is so many pages to read , so can some1 tell me if I can make corpse stay by editing coalsced.ini file. I used ruby editor to edit some lines to make the game more difficult and it generated the fix_coalsced.ini, I deleted the old one and renamed the fixed one. But I want to get corpse to stay longer.

#307
Kaorinazuki

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Yeah, I saw a mod with it.

But I can't tell you where and how sorry.

#308
Chugster

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I take it no one has worked out how to change the muzzle flash RoF yet? I really want to make my GPR like the ME1 version but the muzzle flashes look retarded when you reduce the weapon's RoF

#309
phoenixofthunder

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shadow.85 wrote...

there is so many pages to read , so can some1 tell me if I can make corpse stay by editing coalsced.ini file. I used ruby editor to edit some lines to make the game more difficult and it generated the fix_coalsced.ini, I deleted the old one and renamed the fixed one. But I want to get corpse to stay longer.





Look under this section in Coalesed.INI: [SFXGame.BioArtPlaceable]

And try tweaking the values.

#310
Reuben702

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How do you play as other charcters?



like make Jack a full body apperance for a casual outfit and armor?



ps: if you could make a youtube video it would be much easier.

#311
phoenixofthunder

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Reuben702 wrote...

How do you play as other charcters?

like make Jack a full body apperance for a casual outfit and armor?

ps: if you could make a youtube video it would be much easier.




Modding is Possible II Page 1 Post 3  by Azureum 

#312
Andaius20

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you have to add, the models to your Armor set. involves some ini additions. I'm looking for this too, I'm waiting to see if anyone would be kind enough to upload a Ini file with all the new outfits and the squadmates so I can just get a working copy.

#313
Antioch0074

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I still haven't been able to figure out how to get black eclipse outfits from kasumi's loyalty mission onto shepard, I guess the files are in a non pcc file?

#314
Reuben702

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Please dont just give the link to page one, i tried that alredy.



plaese just write me a step by step or make a video

#315
Deebe

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Reuben702 wrote...

Please dont just give the link to page one, i tried that alredy.

plaese just write me a step by step or make a video


social.bioware.com/project/1998/  roadcrewworkers mod manager (it overwrites the coalscend file though)
so make a backup or edit the lines in manually

#316
Reuben702

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Hey phoenix, can you make me a coalesced with npc armor please

#317
Reuben702

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Hey Azurem, can you make me a coalesced with npc armor please

#318
Chugster

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phoenixofthunder wrote...


@Chugster
For #1 & 4 I do not know. For the others' however....................

Chugster wrote...

ok have a few more questions:
2) You cant change shep's individual armor parts, i.e. N7 chestpiece for Blue Suns chestpiece?

3) You can add various outfits and armors to the casual appearance list but you have to load them each time you load an area...correct?



Page 118, post 17 of Modding is Possible

phoenixofthunder wrote...

Need armor and clothing outfits.  Try this.

Try appling the casual and armor code lines from the Coalesced.ini files here:

http://www.masseffec...s.com/mods.php 

(A little bit past half way down the page)

I just saved each to my desktop as Coalesced2.ini, Coalesced3.ini, Coalesced4.ini & Coalesced5.ini

Then took the
[SFXGame.SFXPawn_Player]

section of each ini, then copy and pasted the section:

;------------------------------Custom Outfits Start------------------------------
Clothing/Armor code lines
;------------------------------Custom Outfits End------------------------------

into my own [SFXGame.SFXPawn_Player] section of my Coalesced.ini file. When I launched ME2 after running fixer. I had too many choices to choose from.:blink:
 
*******Non-relavant post portion removed.********

If what I have just said is not what was wanted or needed then please consider the whole above stupid and dumb post Null & Void.:pinched:  



is this all for casual appearance, im talking about swapping the standard armor parts permanently and not having to reload the modified casual appearance each time, i.e. replacing the Aegis Vest model with the Blue Suns chest and the Asymmetrial Shoulder Pads with Blue Suns shoulders

Ideally I want to swap all the N7 parts for the ME1 Spectre style armor, the one that Wasea is wearing and the one that Ashley/Liara wears in the opening cutscene...

I have the StrudelMan's mod that give me casual options in the armor section so can I swap those with the armor parts I want? I suppose having the armor I want would counter the fact that i dont have the stats that the proper armor parts have

Modifié par Chugster, 02 juin 2010 - 12:43 .


#319
phoenixofthunder

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Reuben702 wrote...

Hey phoenix, can you make me a coalesced with npc armor please



Which NPC armor?

Modifié par phoenixofthunder, 02 juin 2010 - 02:35 .


#320
Chugster

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Maybe some kind soul will take pity on me and find out what styles of Spectre armor are in game, I know the Partisan armor is in and a red & white version is in, but i want to know if any other colour schemes are in there, maybe the Hazard or original grey camo Spectre version

IF it is can you tell me what i need to add to my C.ini that will change one of the the casual 'armor' outfits (from Strudelman's mod) to the spectre armor? 

Modifié par Chugster, 02 juin 2010 - 01:59 .


#321
phoenixofthunder

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Antioch0074 wrote...

Sorry for asking this again but I didn't see a reply to it... has anyone figured out how to get the energy armor like this, for the blue suns outfit?

http://images3.wikia...x-Blue_suns.jpg

And also, does anyone have a clue where the kasumi DLC files are located? Or what they're called? I wanna try putting on some black eclipse armor!

Chugster wrote...
is this all for casual appearance, im talking about swapping the standard armor parts permanently and not having to reload the modified casual appearance each time, i.e. replacing the Aegis Vest model with the Blue Suns chest and the Asymmetrial Shoulder Pads with Blue Suns shoulders

Ideally I want to swap all the N7 parts for the ME1 Spectre style armor, the one that Wasea is wearing and the one that Ashley/Liara wears in the opening cutscene...

I have the StrudelMan's mod that give me casual options in the armor section so can I swap those with the armor parts I want? I suppose having the armor I want would counter the fact that i dont have the stats that the proper armor parts have


Been so long since I went that far back in the original modding forum that I had forgot about a mod southbeatz1169 created that had several INI's with Blue Sun armor.
Direct Link:  southbeatz1169's mod

Andaius20 wrote...

you have to add, the models to your Armor set. involves some ini additions. I'm looking for this too, I'm waiting to see if anyone would be kind enough to upload a Ini file with all the new outfits and the squadmates so I can just get a working copy.

Reuben702 wrote...

How do you play as other charcters?

like make Jack a full body apperance for a casual outfit and armor?

ps: if you could make a youtube video it would be much easier.

It also has the outfits of squadmates. But don't know how new they are.

Modifié par phoenixofthunder, 02 juin 2010 - 02:50 .


#322
phoenixofthunder

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Antioch0074 wrote...

I still haven't been able to figure out how to get black eclipse outfits from kasumi's loyalty mission onto shepard, I guess the files are in a non pcc file?




Probably in one of these PCC files located here:
Mass Effect 2\\BioGame\\DLC\\DLC_HEN_MT\\CookedPC

#323
Razhathael

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A long shot, but I've been thinking where do people ven get the mesh codes in the first place? I mean it's not like anyone would guess "hey, in order to get sunglasses, it's propably "BIOG...Moto...etc.". They have to come from somewhere.



Surely if one would find a way to access all these mesh files, shouldn't such pieces as Zaeed's breather helmet, Thane's breather helmet and all kinds of other armor pieces be easy to find and add to the ini?



So far all I see is the same berets and glasses as the only helmet mesh codes. But where do they come from? >_<

#324
phoenixofthunder

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Razhathael wrote...

A long shot, but I've been thinking where do people ven get the mesh codes in the first place? I mean it's not like anyone would guess "hey, in order to get sunglasses, it's propably "BIOG...Moto...etc.". They have to come from somewhere.

Surely if one would find a way to access all these mesh files, shouldn't such pieces as Zaeed's breather helmet, Thane's breather helmet and all kinds of other armor pieces be easy to find and add to the ini?

So far all I see is the same berets and glasses as the only helmet mesh codes. But where do they come from? >_<



The PCC files.
The PCC files are the equivalent of the .ZIP's format for use in ME2. But opening them as .ZIP's and such corrupts them.

Post 3 on page #1 of this forum

Azureum wrote...

******** EXPLORING ASSETS

By popular demand here we have a basic tutorial on how to explore PCC files to find references to outfits and other cool stuff.

I have made the vast majority of advances in the field of ME2 modding by exploring these files! Maybe you can make some advances as well.

Ok, so probably your only reason for looking into PCC files is to gather outfit information, we'll start with that shall we.

******** INSIDE THE LOOKING GLASS

You will need a couple of very important tools to take advantage of this procedure, Unreal Model Viewer, and Unreal Extractor.

Put both in a folder somewhere (maybe on your desktop for now, we'll need them in a moment).

What you need to do now is grab a PCC file from the Mass Effect 2 > BioGame > Cooked PC folder, and copy and paste it into the same folder as the Unreal Viewer and Extractor programs, for the sake of this example, grab BioP_QuaTlL.pcc.

From there you would drag and drop the PCC file onto Unreal Viewer, a bunch of codes will whiz by on a command prompt and then you will be presented with a box showing the contents (generally a material reference). Use the Page Up / Down keys to navigate through until you start to come across the Skeletal Mesh class. Find the one you like and note down it's MDL reference from Object section, for this example I used GTH_STP_NKDa_MDL.

Once you have that we need to extract the contents of that PCC file, so go ahead and drag and drop the PCC file onto Extract.exe. A few seconds later (depending on the size of the file) you will see a folder named the same as the PCC file.

Search the contents with Windows Search for the MDL reference you just picked up. Once you see it in the search results you should be able to right click on the folder in the search result and choose Open File Location. This will open a new explorer window right to the file.

Now, we need to discern the full reference for the outfit, if you look at the path (you may need to click inside the top address bar to see it, for the reference I picked it would be something like this:

D:\\\\\\\\PCC Tools\\\\\\\\BioP_QuaTlL\\\\\\\\BIOG_GTH_STP_NKD_R\\\\\\\\NKDa

Ok, so now we need to strip out the bits we don't need, like this:

BIOG_GTH_STP_NKD_R\\\\\\\\NKDa

We don't need backslashes, as ME2 doesn't like them, so we'd change it to a full stop:

BIOG_GTH_STP_NKD_R.NKDa

Ok so now inside the folder we opened from the search results, you will see a folder called GTH_STP_NKDa_MDL. We need to append that to the end of the previous reference with a full stop preceeding it, so we end up with this.

BIOG_GTH_STP_NKD_R.NKDa.GTH_STP_NKDa_MDL

There we now have a full reference ready to use within ME2! But first we need to decide on how we are going to make use of that reference.

There are several outfit types, CasualAppearances, FullBodyAppearances (for all intents and purposes those two are the same, DLC armors for example use full body appearances and are not pieces like arms shoulders legs etc) and TorsoAppearances.

Full Body is the armor equivalent of a casual appearance as it acts much the same way, a full body reference.

Casual means you can only use these on the Normandy and once on Omega I believe when you are going after Morinth.

The better option is to use the reference as a TorsoAppearance and use some empty references for your shoulders, arms and legs so that they are hidden from view.

My Armor Locker 2.0 mod has these already implemented and also contains a copy of the Viewer and Extractor.

The armor locker mod is split into 2 parts, C.ini contains a binding to load the PCC file the menu is from and then loads a file called loadseq.txt.

Loadseq.txt contains loading statements to load up specific files that in this example contain the Geth Juggernaut reference we found earlier.

We would add a line to it like so.


OnlyLoadLevel BioD_OmgGrA_113AlamoAssault
OnlyLoadLevel BioD_Nor_002CabinKelly
OnlyLoadLevel BioP_QuaTlL

//    ####    Load Armor Menu  #### //
Exec gui_armor_menu.txt


The line I added is in bold above and loads the PCC file the outfit we need is in. Now all we need to do is add the correct reference to C.ini in the [SFXGame.SFXPawn_Player] section:

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_STP_NKD_R.NKDa.GTH_STP_NKDa_MDL",
Female="BIOG_GTH_STP_NKD_R.NKDa.GTH_STP_NKDa_MDL"),PlotFlag=-1)


Note the line has the outfit reference we got our hands on earlier from inspecting the PCC file.

Now provided you added that line to C.ini and have the binding from the armor locker mod me2mod file (these are text files incase you weren't aware, you can right click and Open With Notepad++ for example) and have added the reference to loadseq.txt (the two text files included loadseq.txt and gui_armor_menu.txt can both be added by putting them into your My Documents > Bioware > Mass Effect 2 > Binaries folder).

Then all you need do is go in-game and hit Number Pad 9 to load the levels in which afterwards will spring up the menu to allow you to change your armor anywhere on any map.

There you go, start experimenting!

NOTE: Do not use any other appearance mods with mine as it can stop it from working, also if you set any streaming records in your save file with Gibbeds Save Editor, don't, that'll probably mess with it too. If you have any problems with it at all, start from a clean C.ini.

Thanks for reading!


Modifié par phoenixofthunder, 02 juin 2010 - 03:10 .


#325
Razhathael

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Thanks, I will look into it.