ME2 - Modding is Possible II (PC Only)
#326
Posté 02 juin 2010 - 03:32
I've removed ammo drops, and I've set henchmen damage, heat dissipation and magazine sizes to try to bring back the overheat systems - reloading works as before, only this time you'll have to find stashes of "new" and unused power cells and heatsinks, rather than random drops (there are enough spread out amongst the levels).
#327
Posté 02 juin 2010 - 03:34
#328
Posté 02 juin 2010 - 04:06
Burdokva wrote...
Would anyone be interested in an edited coalesced.ini file that aims to replicate Mass Effect's (the original) weapons as best as possible?
I've removed ammo drops, and I've set henchmen damage, heat dissipation and magazine sizes to try to bring back the overheat systems - reloading works as before, only this time you'll have to find stashes of "new" and unused power cells and heatsinks, rather than random drops (there are enough spread out amongst the levels).
I dont suppose you tweaked the RoFs at all, I tried to get the Geth gun to be like the ME1 version but I cant reduce the RoF of the muzzle flash along with the RoF of the weapon
#329
Posté 02 juin 2010 - 11:39
phoenixofthunder wrote...
Antioch0074 wrote...
I still haven't been able to figure out how to get black eclipse outfits from kasumi's loyalty mission onto shepard, I guess the files are in a non pcc file?
Probably in one of these PCC files located here:
Mass Effect 2\\\\BioGame\\\\DLC\\\\DLC_HEN_MT\\\\CookedPC
Well I found it in BioD_PtyMtL_103Ledge.pcc - gonna try this out
edit: whats going on here? The model doesn't wanna show up... :S
TorsoAppearances=(Id=1000,Type=CustomizableType_Torso,Mesh=(Male="BioD_PtyMtL_103Ledge.BIOG_HMM_Ecilpse_HVY_R.HVYa.HMM_ECP_HVYa_MDL", Female="BioD_PtyMtL_103Ledge.BIOG_HMM_Ecilpse_HVY_R.HVYa.HMM_ECP_HVYa_MDL"),PlotFlag=-1)
Modifié par Antioch0074, 03 juin 2010 - 12:55 .
#330
Posté 03 juin 2010 - 01:24
try it for casual appearances some of the ids don't seem to work for the armor selection part or for male shepards
#331
Posté 03 juin 2010 - 01:46
Chugster wrote...
I tried to access the pcc files with the Unreal viewer but unsurprisingly got an error message,(i seemd fated with ME2 modding) hence my asking about the Spectre armor variations, I know there are 2 ingame but seeing as I cant access these file myself I hoped someone would be able to tell me if any other versions were in game and how I would add them to the 'casual armor' parts that Strudelmans mod added
What is the error?
#332
Posté 03 juin 2010 - 02:01
Deebe wrote...
edit: whats going on here? The model doesn't wanna show up... :S
try it for casual appearances some of the ids don't seem to work for the armor selection part or for male shepards
But I don't wanna wear it on the normandy
So I switched back to blue suns outfit and tried giving myself the eclipse texture by doing this:
TorsoAppearances=(Id=1000,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride=
"BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_17a"
Notice the materialOverride part... does it have to refer to a material3? Because the MAT_17a is a material instance constant.
Modifié par Antioch0074, 03 juin 2010 - 02:36 .
#333
Posté 03 juin 2010 - 02:42
The part in green may not be needed. The part in red should be the next free id number IE>> for me 14Antioch0074 wrote...
phoenixofthunder wrote...
Antioch0074 wrote...
I still haven't been able to figure out how to get black eclipse outfits from kasumi's loyalty mission onto shepard, I guess the files are in a non pcc file?
Probably in one of these PCC files located here:
Mass Effect 2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\BioGame\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\DLC\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\DLC_HEN_MT\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\CookedPC
Well I found it in BioD_PtyMtL_103Ledge.pcc - gonna try this out
edit: whats going on here? The model doesn't wanna show up... :STorsoAppearances=(Id=[color=#FF0000]1000[/color],Type=CustomizableType_Torso,Mesh=(Male="[color=#00FF00]BioD_PtyMtL_103Ledge.[/color]BIOG_HMM_Ecilpse_HVY_R.HVYa.HMM_ECP_HVYa_MDL", Female="[color=#00FF00]BioD_PtyMtL_103Ledge.[/color]BIOG_HMM_Ecilpse_HVY_R.HVYa.HMM_ECP_HVYa_MDL"),PlotFlag=-1)
Missing the MaleMaterialOverride & FemaleMaterialOverride section of code. Also change from HMM to HMF for the female portion of code.
Typical torso code line in the Coalesed.ini:
TorsoAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_2a"),PlotFlag=-1)
Modifié par phoenixofthunder, 03 juin 2010 - 02:43 .
#334
Posté 03 juin 2010 - 03:49
I am starting a fresh coalesced.ini and I am working on adding armors into it.
I got the armors to work, but I am unable to get the helmets to work. Please tell me what is wrong
Here is my code:
Directory structure is BioD_ProNor\\\\BIOG_HMM_HGR_MED_R\\\\Cinematic
Filename: HMM_HGRPROP_Skin_World.skeletalmesh
BIOG_HMM_HGR_MED_R.Cinematic.HMM_HGRPROP_Skin_World
Normally there is 3 sub-directories, but in this case there was only two off of the main package file and all that is in that final directory is the skeletal meshes, not the material instances.
HelmetAppearances=(Id=113,Name=335470,Description=335471,Type=CustomizableType_Helmet,Mesh=(Male="BioD_ProNor.BIOG_HMM_HGR_MED_R.Cinematic.HMM_CineProp_World",bHasBreather=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
Nothing shows up on shepard's head in the game itself.
Modifié par DemonSlayer_1, 03 juin 2010 - 03:51 .
#335
Posté 03 juin 2010 - 04:01
#336
Posté 03 juin 2010 - 04:53
#337
Posté 03 juin 2010 - 05:00
PS: Just asking for help on adding this to my Coalesced.ini file (taking screencaps) - Got this to work
#338
Posté 03 juin 2010 - 05:25
#339
Posté 03 juin 2010 - 05:39
And not just armor, the heads to.
And don't make it that females can only use female npc armors, make it that all genders can use all armor and heads.
#340
Posté 03 juin 2010 - 05:58
#341
Posté 03 juin 2010 - 06:09
And not just the armor, the heads too.
And make it that all genders can use all armors.
#342
Posté 03 juin 2010 - 06:21
with all the npc armor and heads.
And all genders can use all armor and heads.
#343
Posté 03 juin 2010 - 06:24
Chugster wrote...
I dont suppose you tweaked the RoFs at all, I tried to get the Geth gun to be like the ME1 version but I cant reduce the RoF of the muzzle flash along with the RoF of the weapon
No, though a proper heat-based system would require tweaking the RoF and "Ammo per Shot" values as well - I just don't have enough free time to test it. By the way, I don't think the muzzle flash is connected to the rate of fire setting.
#344
Posté 03 juin 2010 - 06:28
with all the npc armor and heads.
And all genders can use all armor and heads.
#345
Posté 03 juin 2010 - 07:05
#346
Posté 03 juin 2010 - 08:40
phoenixofthunder wrote...
Chugster wrote...
I tried to access the pcc files with the Unreal viewer but unsurprisingly got an error message,(i seemd fated with ME2 modding) hence my asking about the Spectre armor variations, I know there are 2 ingame but seeing as I cant access these file myself I hoped someone would be able to tell me if any other versions were in game and how I would add them to the 'casual armor' parts that Strudelmans mod added
What is the error?
its a DLL error, on the laptop right now so I cant give the exact error, but tbh im not too confident digging through model files, tweaking the C.ini is one thing, just changing numbers/words, but all this deeper stuff is beyond me, I dont even know what file im supposed to be looking in, hence my request for help from someone who does know what they are doing, ive found the section on the C.ini that has all the outfits so i just need the lines that would add the Spectre Armors
edit: incase anyone is unsure of what armor im on about:

and here masseffect.wikia.com/wiki/Captain_Wasea
Now im hoping that, like ME1, there are other colourschemes for this armor ingame...so please someone help me
Modifié par Chugster, 03 juin 2010 - 12:29 .
#347
Posté 03 juin 2010 - 11:49
Id=17,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_13a"),PlotFlag=-1
#348
Posté 03 juin 2010 - 05:04
droid105 wrote...
Hi All: Just asking how do I make this armor into a combat armor I can use? I have it for casual but I like to use it for combat too, could anyone help me please? The code for the armor is
Id=17,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_13a"),PlotFlag=-1
Do you have it under CasualAppearances= or TorsoAppearances=?
#349
Posté 03 juin 2010 - 05:08
Reuben702 wrote...
Pheonix can you please make me an coalesced.ini.
with all the npc armor and heads.
And all genders can use all armor and heads.
And all heads? Clarify.
#350
Posté 03 juin 2010 - 05:27
Chugster wrote...
phoenixofthunder wrote...
Chugster wrote...
I tried to access the pcc files with the Unreal viewer but unsurprisingly got an error message,(i seemd fated with
ME2 modding) hence my asking about the Spectre armor variations, I know there are 2 ingame but seeing as I
cant access these file myself I hoped someone would be able to tell me if any other versions were in game and
how I would add them to the 'casual armor' parts that Strudelmans mod added
What is the error?
its a DLL error, on the laptop right now so I cant give the exact error, but tbh im not too confident digging through
model files, tweaking the C.ini is one thing, just changing numbers/words, but all this deeper stuff is beyond me,
I dont even know what file im supposed to be looking in, hence my request for help from someone who does
know what they are doing, ive found the section on the C.ini that has all the outfits so i just need the lines that
would add the Spectre Armors
edit: incase anyone is unsure of what armor im on about:
and here masseffect.wikia.com/wiki/Captain_Wasea
Now im hoping that, like ME1, there are other colourschemes for this armor ingame...so please someone help
me
Isn't that the Colossus armor from ME1? I wanted my Colossus armor back too.
But that armor is from the ME2 pregame {Normandy SR-1 Attacked part}.
If so there is trouble getting it to load beyond the pregame.
I have heard someone did get it to load but currently I have no idea how to.
If you get it to work let me know for I'd like it back too. I suggest PMing Azureum.
Modifié par phoenixofthunder, 03 juin 2010 - 05:31 .




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