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ME2 - Modding is Possible II (PC Only)


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#351
Antioch0074

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Well I guess materialoverride doesn't work for blue suns outfit, this sucks!

I'd pay $10 for anyone to get it working right lol :/

TorsoAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride=
"BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_17a",Female=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_17a"),PlotFlag=-1)

Modifié par Antioch0074, 03 juin 2010 - 05:51 .


#352
phoenixofthunder

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Antioch0074 wrote...

Well I guess materialoverride doesn't work for blue suns outfit, this sucks!

I'd pay $10 for anyone to get it working right lol :/

TorsoAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride=
"BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_17a",Female=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_17a"),PlotFlag=-1)




phoenixofthunder wrote...

Antioch0074 wrote...

Sorry for asking this again but I didn't see a reply to it... has anyone figured out how to get the energy armor like this, for the blue suns outfit?

http://images3.wikia...x-Blue_suns.jpg

And also, does anyone have a clue where the kasumi DLC files are located? Or what they're called? I wanna try putting on some black eclipse armor!

Chugster wrote...
is this all for casual appearance, im talking about swapping the standard armor parts permanently and not having to reload the modified casual appearance each time, i.e. replacing the Aegis Vest model with the Blue Suns chest and the Asymmetrial Shoulder Pads with Blue Suns shoulders

Ideally I want to swap all the N7 parts for the ME1 Spectre style armor, the one that Wasea is wearing and the one that Ashley/Liara wears in the opening cutscene...

I have the StrudelMan's mod that give me casual options in the armor section so can I swap those with the armor parts I want? I suppose having the armor I want would counter the fact that i dont have the stats that the proper armor parts have


Been so long since I went that far back in the original modding forum that I had forgot about a mod southbeatz1169 created that had several INI's with Blue Sun armor.
Direct Link:  southbeatz1169's mod

Andaius20 wrote...

you have to add, the models to your Armor set. involves some ini additions. I'm looking for this too, I'm waiting to see if anyone would be kind enough to upload a Ini file with all the new outfits and the squadmates so I can just get a working copy.

Reuben702 wrote...

How do you play as other charcters?

like make Jack a full body apperance for a casual outfit and armor?

ps: if you could make a youtube video it would be much easier.

It also has the outfits of squadmates. But don't know how new they are.



Modifié par phoenixofthunder, 03 juin 2010 - 06:03 .


#353
phoenixofthunder

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Antioch0074 wrote...

Well I guess materialoverride doesn't work for blue suns outfit, this sucks!

I'd pay $10 for anyone to get it working right lol :/

TorsoAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride=
"BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_17a",Female=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride=
"BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_17a"),PlotFlag=-1)



Mis read your question sorry.
Do you have it under CasualAppearances= or TorsoAppearances=?

#354
droid105

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That armor was use for casualappear


#355
Chugster

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phoenixofthunder wrote...

Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

I tried to access the pcc files with the Unreal viewer but unsurprisingly got an error message,(i seemd fated with
ME2 modding) hence my asking about the Spectre armor variations, I know there are 2 ingame but seeing as I
cant access these file myself I hoped someone would be able to tell me if any other versions were in game and
how I would add them to the 'casual armor' parts that Strudelmans mod added


What is the error?



its a DLL error, on the laptop right now so I cant give the exact error, but tbh im not too confident digging through
model files, tweaking the C.ini is one thing, just changing numbers/words, but all this deeper stuff is beyond me,
I dont even know what file im supposed to be looking in, hence my request for help from someone who does
know what they are doing, ive found the section on the C.ini that has all the outfits so i just need the lines that
would add the Spectre Armors

edit: incase anyone is unsure of what armor im on about:


and here masseffect.wikia.com/wiki/Captain_Wasea

Now im hoping that, like ME1, there are other colourschemes for this armor ingame...so please someone help
me



Isn't that the Colossus armor from ME1? I wanted my Colossus armor back too.
But that armor is from the ME2 pregame {Normandy SR-1 Attacked part}.

If so there is trouble getting it to load beyond the pregame.
 I have heard someone did get it to load but currently I have no idea how to. 

If you get it to work let me know for I'd like it back too. I suggest PMing Azureum.


Actually its not Colossus, it is Spectre/Hazard/Partisan, its the only armor with asymmetrical shoulders, and its not just in the opening scene, as I posted above the Eclipse Leader (Wasea) on Illium wears the Partisan colour scheme, so the model is definately ingame and not just in a cutscene

but I will try Azureum

#356
Antioch0074

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I have it under torso appearances. The blue suns armor shows up just fine, and I use it for comat use just fine, but when I try any material override for it, it just doesn't want to change. Weird.

And just a quickie question about the illusive man eyes, I have mine set to: R: 30 G: 139 B: 112 and A: 0

But it's really bright and glows too much. How to make it dimmer?

Modifié par Antioch0074, 04 juin 2010 - 06:53 .


#357
DemonSlayer_1

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This what I am trying to accomplish

http://me2mods.azure...-Give-Jack-Hair

There is no instructions on how to do this and well the pages are a mess, can someone quickly tell me how to give jack some hair. Where is this function found inside of gibbed? The girl needs some hair.

Under gibbed/raw/henchmen I see no mention of any hair meshes, so I don't see how people are changing npc heads or giving jack hair. Please explain how this is done from the raw tab, thx.

Found out something else useful with NPC heads. Since they don't use
hair meshes, it's possible to give them the look of headgear by plugging
their mesh code directly into Hair mesh with gibbed. If you want this
to work off ship you'll have to do the shrink head/dummy casual trick
and turn off bHideHead=True,bHideHair=True under the head's
HelmetAppearances. This works for all headgear except the DrPepper ones,
which fail to load the right textures. Maybe someone with more
experience using gibbed can solve that one.



You can also use this to give Jack hair.


For someone who's been away from modding mass effect and missed how to switch heads, this tells me absolutely nothing. No instructions whatsoever

Modifié par DemonSlayer_1, 04 juin 2010 - 09:05 .


#358
Merchant2006

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I'm having trouble adding the ToggleFlyCam command into
the Coalesced.



Here's what I'm doing:


1) Loading Coalesced editor.

2) Going
to "SFXGame.SFXGameModeDefault" and opening that bit up.

3) Then
selecting "Add Settings" followed by "<New
Single Setting >"
.

4) Typing ( Name="NumPadTwo",
Command="ToggleFlyCam" )
5) I then go to
Command -> Rebuild Coalesced. Close, then
load the game.

Yet this doesn't work D: I know I'm doing it wrong somewhere, can someone help me please! 




#359
phoenixofthunder

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Merchant2006 wrote...

I'm having trouble adding the ToggleFlyCam command into
the Coalesced.



Here's what I'm doing:


1) Loading Coalesced editor.

2) Going
to "SFXGame.SFXGameModeDefault" and opening that bit up.

3) Then
selecting "Add Settings" followed by "<New
Single Setting >"
.

4) Typing ( Name="NumPadTwo",
Command="ToggleFlyCam" )
5) I then go to
Command -> Rebuild Coalesced. Close, then
load the game.

Yet this doesn't work D: I know I'm doing it wrong somewhere, can someone help me please! 




Needs to be here to function:
[SFXGame.SFXGameModeBase]

Should look something like this:
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )

#360
phoenixofthunder

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DemonSlayer_1 wrote...

This what I am trying to accomplish

http://me2mods.azure...-Give-Jack-Hair

There is no instructions on how to do this and well the pages are a mess, can someone quickly tell me how to give jack some hair. Where is this function found inside of gibbed? The girl needs some hair.

Under gibbed/raw/henchmen I see no mention of any hair meshes, so I don't see how people are changing npc heads or giving jack hair. Please explain how this is done from the raw tab, thx.

Found out something else useful with NPC heads. Since they don't use
hair meshes, it's possible to give them the look of headgear by plugging
their mesh code directly into Hair mesh with gibbed. If you want this
to work off ship you'll have to do the shrink head/dummy casual trick
and turn off bHideHead=True,bHideHair=True under the head's
HelmetAppearances. This works for all headgear except the DrPepper ones,
which fail to load the right textures. Maybe someone with more
experience using gibbed can solve that one.



You can also use this to give Jack hair.


For someone who's been away from modding mass effect and missed how to switch heads, this tells me absolutely nothing. No instructions whatsoever



Nice to see you back DemonSlayer_1. I don't know where to start on that but you could try the custom hair tutorial at Mass Effect 2 faces' website. ME2FACES 

It may set you in the right direction at least.

Modifié par phoenixofthunder, 04 juin 2010 - 04:36 .


#361
phoenixofthunder

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Antioch0074 wrote...

I have it under torso appearances. The blue suns armor shows up just fine, and I use it for comat use just fine, but when I try any material override for it, it just doesn't want to change. Weird.

And just a quickie question about the illusive man eyes, I have mine set to: R: 30 G: 139 B: 112 and A: 0

But it's really bright and glows too much. How to make it dimmer?




Turn up the Alpha or turn down the green and blue maybe?

#362
Merchant2006

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phoenixofthunder wrote...

Merchant2006 wrote...

I'm having trouble adding the ToggleFlyCam command into
the Coalesced.



Here's what I'm doing:


1) Loading Coalesced editor.

2) Going
to "SFXGame.SFXGameModeDefault" and opening that bit up.

3) Then
selecting "Add Settings" followed by "<New
Single Setting >"
.

4) Typing ( Name="NumPadTwo",
Command="ToggleFlyCam" )
5) I then go to
Command -> Rebuild Coalesced. Close, then
load the game.

Yet this doesn't work D: I know I'm doing it wrong somewhere, can someone help me please! 




Needs to be here to function:
[SFXGame.SFXGameModeBase]

Should look something like this:
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )


Image IPB*

*In the most manly un-homoerotic way possible.

#363
Chugster

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anyone got anything on the Spectre armor yet?

#364
jonnyblueballs

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I wish i was l33t like that. And had a bigger penis.

#365
phoenixofthunder

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Chugster wrote...

anyone got anything on the Spectre armor yet?



Nothing from Azureum yet?

#366
RGFrog

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Did the search and came up with nothing...

Does using the armor locker or Southbeatz1169 c.ini to change your armor when you're on a mission negate the armor bonuses associated (i.e., 5% sheilds on torso)?

#367
phoenixofthunder

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RGFrog wrote...

Did the search and came up with nothing...
Does using the armor locker or Southbeatz1169 c.ini to change your armor when you're on a mission negate the armor bonuses associated (i.e., 5% sheilds on torso)?




Very unlikely, but to be sure try the same area of the game with and without the armor in question. And see if there is any change.

#368
Chugster

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phoenixofthunder wrote...

Chugster wrote...

anyone got anything on the Spectre armor yet?



Nothing from Azureum yet?


nope, i sent him a PM and posted on his forum, but nothing yet

#369
DemonSlayer_1

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I looked under southbeatz profile, but I don't see this ini that is mentioned a few posts above and I'm really interested in the command for the armor locker

I currently use these 5, but I'd be happy to add the armor locker also :)

My crouch is a button toggle rather than only when holding it down.

Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch false" )
Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true" )
Bindings=( Name="NumPadone", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadtwo", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="NumPadThree" , Command="streamlevelin BioH_SelectGUI" )
Bindings=( Name="NumPadZero", Command="Shot" )


Alot of excellent commands have been figured out for this game. All I need is the armor locker

I load up normandy, start in c.i.c. (press numpad 2) switch zone from c.i.c. to captains cabin and set my armor (Using armor appearance on SR-2 rather than casual. (Great for cutscenes and screenshots)
Having the actual command instead of always going to the captains cabin would be easier.

http://social.biowar...040507/#profile

=====================================================================================
Thanks for the commands, finally this works and sticks so long as you don't leave the normandy. Once you leave for a mission, upon your return you are wearing casual wear. Then you must repeat these steps...

start in c.i.c. (press numpad 2) switch zone from c.i.c. to captains
cabin and set my armor
Image IPB


Edit: Found the code needed for on the fly switching
-Armor selection screen anywhere

New bindings

;Toggle stand up
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch false" )
; Toggle crouch
Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true" )
;Use casual Appearance Uniform
Bindings=( Name="NumPadone", Command="set SFXPawn_Player bUseCasualAppearance true" )
;Use Armor
Bindings=( Name="NumPadtwo", Command="set SFXPawn_Player bUseCasualAppearance false" )
;Select party members anywhere
Bindings=( Name="NumPadThree" , Command="streamlevelin BioH_SelectGUI" )
;Take a screenshot
Bindings=( Name="NumPadZero", Command="Shot" )
;Open the armor selection (captains cabin from anywhere)
Bindings=( Name="Decimal" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )


Modifié par DemonSlayer_1, 05 juin 2010 - 12:02 .


#370
bleetman

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A quick question. Would it be possible to disable the holographic displays that appear on weapons whilst using speciality ammunition via coalesced? I've been rooting around a little, but with no success so far.

#371
Danja91

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This what I am trying to accomplish

http://me2mods.azure...-Give-Jack-Hair

There
is no instructions on how to do this and well the pages are a mess, can
someone quickly tell me how to give jack some hair. Where is this
function found inside of gibbed? The girl needs some hair.

Under
gibbed/raw/henchmen I see no mention of any hair meshes, so I don't see
how people are changing npc heads or giving jack hair. Please explain
how this is done from the raw tab, thx.


I wish I had some advice to offer :(. I'll be checking this thread closely; I was going to have Jack be my LI in my next play through and she would be great with hair.

Modifié par Danja91, 04 juin 2010 - 10:53 .


#372
DemonSlayer_1

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bleetman, there is currently two mods which remove the holo's

Bianco made one mod and I made one along time ago, you can find it on my projects page or on bianco's project page. Under my section its called "Transparent ammo icons". They are both good mods. This time around I have added something new to my mods and I really like it "no death veins"

I use all of these mods together and I have no lag or slowdowns running a Q6600/EVGA 680i SLI/4GB Ram/GTX 260.
My system is way outdated and its running at stock speeds, but it can run any game on max with no problems.
Image IPB

Uploaded with ImageShack.us

Modifié par DemonSlayer_1, 04 juin 2010 - 11:11 .


#373
phoenixofthunder

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Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

anyone got anything on the Spectre armor yet?



Nothing from Azureum yet?


nope, i sent him a PM and posted on his forum, but nothing yet



You PM here and there?

#374
phoenixofthunder

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bleetman wrote...

A quick question. Would it be possible to disable the holographic displays that appear on weapons whilst using speciality ammunition via coalesced? I've been rooting around a little, but with no success so far.



@DemonSlayer_1
That's alot better now. No more missing my target due to interfering icon saying hello.
 
BiancoAngelo7
No Special Ammo Icon
{Takes away the hollowgraphic effect but leaves the icon.}


DemonSlayer's Mass Effect 2 - Projects
Transparent Ammo Icons (Player and AI).zip
{Takes away the whole dadgum thing (icon that is)

#375
RGFrog

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phoenixofthunder wrote...

RGFrog wrote...

Did the search and came up with nothing...
Does using the armor locker or Southbeatz1169 c.ini to change your armor when you're on a mission negate the armor bonuses associated (i.e., 5% sheilds on torso)?




Very unlikely, but to be sure try the same area of the game with and without the armor in question. And see if there is any change.


There is and it does negate armor bonuses... as far as i can tell. Equiped the Sheild harness. Once I equiped miranda as armor, it's bonus was lost :pinched: