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ME2 - Modding is Possible II (PC Only)


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#376
bleetman

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DemonSlayer_1 wrote...

bleetman, there is currently two mods which remove the holo's

Bianco made one mod and I made one along time ago, you can find it on my projects page or on bianco's project page. Under my section its called "Transparent ammo icons".


Ah! That works too. Thank you very much.

#377
Dracotamer

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Does anyone know how to make it so you can heal yourself with a stimpack? I cannot figure out which key does this. Unity only works on groups.



I'm also trying to figure out how to adjust power dmg and cooldowns. Is this possible in the .ini?



Also, is there a way to make it so all biotics have that cool blue fire glow that Jack and Samara do when in cut-scenes etc.?

#378
Holdgar

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phoenixofthunder wrote...

Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

I tried to access the pcc files with the Unreal viewer but unsurprisingly got an error message,(i seemd fated with
ME2 modding) hence my asking about the Spectre armor variations, I know there are 2 ingame but seeing as I
cant access these file myself I hoped someone would be able to tell me if any other versions were in game and
how I would add them to the 'casual armor' parts that Strudelmans mod added


What is the error?



its a DLL error, on the laptop right now so I cant give the exact error, but tbh im not too confident digging through
model files, tweaking the C.ini is one thing, just changing numbers/words, but all this deeper stuff is beyond me,
I dont even know what file im supposed to be looking in, hence my request for help from someone who does
know what they are doing, ive found the section on the C.ini that has all the outfits so i just need the lines that
would add the Spectre Armors

edit: incase anyone is unsure of what armor im on about:
Posted Image

and here masseffect.wikia.com/wiki/Captain_Wasea

Now im hoping that, like ME1, there are other colourschemes for this armor ingame...so please someone help
me



Isn't that the Colossus armor from ME1? I wanted my Colossus armor back too.
But that armor is from the ME2 pregame {Normandy SR-1 Attacked part}.

If so there is trouble getting it to load beyond the pregame.
 I have heard someone did get it to load but currently I have no idea how to. 

If you get it to work let me know for I'd like it back too. I suggest PMing Azureum.


masseffect.wikia.com/wiki/Batarian_State_Arms


It's only availible in green camo scheme.
Add this line to torso app's:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

If anyone knows how to add helmet please share.


D

#379
droid105

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Hi, just asking if anyone can recolor red armor to black and add lights to the grey armor, I would real greatfully :). Also can these armor be added so you can use them in combat? Here are code

Red Armor with lights - CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_13a"),PlotFlag=-1

Grey Armor without lights - CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_7a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)

Both are in my casual appear ini file, thanks?

Modifié par droid105, 05 juin 2010 - 11:17 .


#380
Chugster

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Holdgar wrote...



masseffect.wikia.com/wiki/Batarian_State_Arms


It's only availible in green camo scheme.
Add this line to torso app's:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

If anyone knows how to add helmet please share.


D


ok just to be sure, im looking at my c.ini and your line, which says Id=10 but on my c.ini the Id's go to 13, should i leave it at 10 (replacing the line thats there) or change it to 14 and put it and the end of the 'TorsoAppearance' lines?

edit: now assuming I can get this to work i just need to find someone who can mod the texture to this one:
Posted Image

The tints/colours/patterns ingame just cant quite get this, it ends up too bright or too dark

Modifié par Chugster, 05 juin 2010 - 12:26 .


#381
Chugster

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ok, i tried replacing ID 10 and adding it in as ID 14 but nothing shows up ingame, what have I missed? I put it with the other torso bits below the custom outfit section...

And what exactly is this meant to replace, one of the original amor parts or one of the casual armor parts or one of the casual outfits?

Modifié par Chugster, 05 juin 2010 - 01:17 .


#382
Holdgar

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Chugster, it doesn't matter which id number it has, and you can put this to any armor sections if you will.

And would you kindly explain, how did anyone make alternate textures (for this armor specifically) in game (they only show up properly as casual outfits)

Modifié par Holdgar, 05 juin 2010 - 01:49 .


#383
Chugster

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tbh, im not sure, ive only been tweaking the C.ini, not adding lines to it, as for the textures, there are quite a few texmod mods that change the textures of a few things ingame

but like i said, I added the line but nothing showed up that looked like the partisan armor...anywhere, there seems to be a spot for the armor, but it just shows the armor/outfit before it, is it just the line you need to add or do i need to do something else as well?

Modifié par Chugster, 05 juin 2010 - 03:21 .


#384
phoenixofthunder

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Chugster wrote...

Holdgar wrote...



masseffect.wikia.com/wiki/Batarian_State_Arms


It's only availible in green camo scheme.
Add this line to torso app's:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),
GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

If anyone knows how to add helmet please share.


D


ok just to be sure, im looking at my c.ini and your line,
which says Id=10 but on my c.ini the Id's go to 13,
should i leave it at 10 (replacing the line thats there)
or change it to 14 and put it and the end of the 'TorsoAppearance' lines?

edit: now assuming I can get this to work i just need to find someone who can mod the texture to this one:


The tints/colours/patterns ingame just cant quite get this, it ends up too bright or too dark


Thanks! Holdgar!
Got it working too!
I'll try to retexture it if you want Chugster.
It appears green as default for me but there are ways to get around that.
Would you want both the male and female versions or just one or the other?

Modifié par phoenixofthunder, 05 juin 2010 - 03:56 .


#385
Chugster

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ok its still not showing up, this is what i have in my c.ini:

TorsoAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_2a"),PlotFlag=-1)
TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),PlotFlag=-1)
TorsoAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),PlotFlag=-1)
TorsoAppearances=(Id=12,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MAT_1b",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)
TorsoAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),PlotFlag=-1)
TorsoAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)
ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)

ive added the new line as id 14 but nothing shows up, just the previous outfit at the last slot on the armor section, im assuming its under the chest peices? coz thats where im looking

Modifié par Chugster, 05 juin 2010 - 04:32 .


#386
Holdgar

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phoenixofthunder wrote...
 
It appears green as default for me but there are ways to get around that. 


Just HOW exactly?

#387
Holdgar

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And btw I've tried to retexture it but didn't find any normal texture, just some red-yellow god-knows-what for this one.

#388
phoenixofthunder

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Chugster wrote...

ok its still not showing up, this is what i have in my c.ini:

TorsoAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_2a"),PlotFlag=-1)

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),PlotFlag=-1)

TorsoAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),PlotFlag=-1)

TorsoAppearances=(Id=12,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MAT_1b",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)

TorsoAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),PlotFlag=-1)

TorsoAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=
("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)

ive added the new line as id 14 but nothing shows up, just the previous outfit at the last slot on the armor section, im assuming its under the chest peices? coz thats where im looking



Try making this # the number following your last shoulder appearence line.

TorsoAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a"
,Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a"
,FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=
("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

ShoulderAppearances=(Id=24,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=
(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)

#389
phoenixofthunder

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Holdgar wrote...

phoenixofthunder wrote...
 
It appears green as default for me but there are ways to get around that. 


Just HOW exactly?



Special Painting Programs that can nullify any color to gray or white and then allow retexturing.

#390
Chugster

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hang on, do you just mean change the numbers or move the lines?

edit: nope, I changed 14 to 13 and 0 to 24 but i still just get the Dr Chakwas outfit repeated twice at the end...do i need to move the lines?

Modifié par Chugster, 05 juin 2010 - 05:09 .


#391
phoenixofthunder

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Chugster wrote...

hang on, do you just mean change the numbers or move the lines?


Just change the numbers so there is no conflict with other id #'s

#392
Chugster

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hmm i see what you are saying, but i cant see what it could be conflicting with, ive tried changing the numbers and then adding the chakwas outfit as 14 as well...nada...im getting pissed of with this now, everyone else seems to be able to add lines with no issues...but I cant


edit: sod it, im gonna go have some food and watch Doctor Who, try again in a few hours....hopefully you may have worked out what the hell im doing wrong

Modifié par Chugster, 05 juin 2010 - 05:39 .


#393
phoenixofthunder

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Chugster wrote...

hmm i see what you are saying, but i cant see what it could be conflicting with, ive tried changing the numbers and then adding the chakwas outfit as 14 as well...nada...im getting pissed of with this now, everyone else seems to be able to add lines with no issues...but I cant


edit: sod it, im gonna go have some food and watch Doctor Who, try again in a few hours....hopefully you may have worked out what the hell im doing wrong



Doctor Who? Sorry couldn't resist had to do it. :)

Anyways to the topic on hand. Send me an email at phoenixofthunder@yahoo.com of your
coalesed.ini and I'll get a better idea of why this is happening..

Modifié par phoenixofthunder, 05 juin 2010 - 06:06 .


#394
Holdgar

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phoenixofthunder wrote...

Holdgar wrote...

phoenixofthunder wrote...
 
It appears green as default for me but there are ways to get around that. 


Just HOW exactly?



Special Painting Programs that can nullify any color to gray or white and then allow retexturing.


Well, it would be nice to see some retexture for this, I'm new to texture modding and can't handle it myself.

#395
phoenixofthunder

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Holdgar wrote...

phoenixofthunder wrote...

Holdgar wrote...

phoenixofthunder wrote...
 
It appears green as default for me but there are ways to get around that. 


Just HOW exactly?



Special Painting Programs that can nullify any color to gray or white and then allow retexturing.


Well, it would be nice to see some retexture for this, I'm new to texture modding and can't handle it myself.


I will work on retexturing it to the above picture. My Black And Red Loyalty Outfits *UPDATED* shows off the low end possibilities of retexturing.

Modifié par phoenixofthunder, 05 juin 2010 - 07:21 .


#396
Chugster

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phoenixofthunder wrote...

Anyways to the topic on hand. Send me an email at phoenixofthunder@yahoo.com of your
coalesed.ini and I'll get a better idea of why this is happening..


just emailed it to you...cheers

oh and as for the re-texture, both male & female would be great, but if you cant do both then just the female

Modifié par Chugster, 05 juin 2010 - 08:39 .


#397
phoenixofthunder

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Chugster wrote...

phoenixofthunder wrote...

Anyways to the topic on hand. Send me an email at phoenixofthunder@yahoo.com of your
coalesed.ini and I'll get a better idea of why this is happening..


just emailed it to you...cheers

oh and as for the re-texture, both male & female would be great, but if you cant do both then just the female


Ok I'll do both. Slight issue though: only got about two hours a day when I am near my pc that can texture edit.
So I can't give a approxiamate completion date.

Did your email go through? I didn't receive it.:unsure:

Modifié par phoenixofthunder, 05 juin 2010 - 09:38 .


#398
Chugster

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phoenixofthunder wrote...

Chugster wrote...

phoenixofthunder wrote...

Anyways to the topic on hand. Send me an email at phoenixofthunder@yahoo.com of your
coalesed.ini and I'll get a better idea of why this is happening..


just emailed it to you...cheers

oh and as for the re-texture, both male & female would be great, but if you cant do both then just the female


Ok I'll do both. Slight issue though: only got about two hours a day when I am near my pc that can texture edit.
So I can't give a approxiamate completion date.

Did your email go through? I didn't receive it.:unsure:


no worries on the timing, as for the email, is your email spelled correctly? Im on my laptop atm so cant send it  until tomorrow now, and ive just sending a test email from another email account as well, make sure to check your junk folder

Modifié par Chugster, 05 juin 2010 - 09:59 .


#399
phoenixofthunder

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Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

phoenixofthunder wrote...

Anyways to the topic on hand. Send me an email at phoenixofthunder@yahoo.com of your
coalesed.ini and I'll get a better idea of why this is happening..


just emailed it to you...cheers

oh and as for the re-texture, both male & female would be great, but if you cant do both then just the female


Ok I'll do both. Slight issue though: only got about two hours a day when I am near my pc that can texture edit.
So I can't give a approxiamate completion date.

Did your email go through? I didn't receive it.:unsure:


no worries on the timing, as for the email, is your email spelled correctly?
Im on my laptop atm so cant send it  until tomorrow now, and ive just sending a test email from another email account as well, make sure to check your junk folder




I received your test email.

Modifié par phoenixofthunder, 05 juin 2010 - 10:03 .


#400
Chugster

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yeah, i just checked, my hotmail account is screwed up, cant send stuff, ill try to boot up my main PC before i go to bed and email it to you properly