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ME2 - Modding is Possible II (PC Only)


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#426
Chugster

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just tried it, still nada, must be something other than the c.ini thats screwed

did my c.ini work on your game? Was the armor there?

Modifié par Chugster, 06 juin 2010 - 07:08 .


#427
phoenixofthunder

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Chugster wrote...

just tried it, still nada, must be something other than the c.ini thats screwed

did my c.ini work on your game? Was the armor there?



Yeah it did. What DLC's do you have in use?

#428
Chugster

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phoenixofthunder wrote...

Chugster wrote...

just tried it, still nada, must be something other than the c.ini thats screwed

did my c.ini work on your game? Was the armor there?



Yeah it did. What DLC's do you have in use?


all of them...maybe theres another step needed if  you have DLCs installed...i dunno, .the only mods ive made to this game are via the c.ini, nothing else

Modifié par Chugster, 06 juin 2010 - 07:49 .


#429
phoenixofthunder

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Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

just tried it, still nada, must be something other than the c.ini thats screwed

did my c.ini work on your game? Was the armor there?



Yeah it did. What DLC's do you have in use?


all of them...maybe theres another step needed if  you have DLCs installed...i dunno, .the only mods ive made to this game are via the c.ini, nothing else



I believe so.
I only have Kasumi, Zaleed, & Normandy Crash loaded?

#430
Reuben702

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I mean the heads of the characters.

#431
Chugster

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phoenixofthunder wrote...

Chugster wrote...

phoenixofthunder wrote...

Chugster wrote...

just tried it, still nada, must be something other than the c.ini thats screwed

did my c.ini work on your game? Was the armor there?



Yeah it did. What DLC's do you have in use?


all of them...maybe theres another step needed if  you have DLCs installed...i dunno, .the only mods ive made to this game are via the c.ini, nothing else



I believe so.
I only have Kasumi, Zaleed, & Normandy Crash loaded?


well ill keep posting, maybe someone else will know, at least I know the armor is available

so to recap for others, I have found the line i need to add to the c.ini to add this armor to the armor section, Pheonix has checked my c.ini file and the armor shows up for him, but it doesnt show up for me, as above I have all the DLC installed so we are thinking that there is another step aside from just adding the line to the C.ini

So if anyone has any suggestions please post them

#432
Chugster

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hmm, weird thing, i just started a new character and the armor was there...very strange...so if you could do those texture changes for me Phoenix then that would be great

just hope it works on an ME2 import as well as an ME1 as it still doesnt work on existing characters

edit: bastard game, ive worked it out, any added outfits only work on brand new chars, after i got the Spectre armor on my new char i added the 'no shoulder' line from pg17, but it didnt show up, it did show up on my ME2 import, but the spectre armor didnt...now im annoyed, as the only char i really want the spectre armor to show up on cant use it...unless i do a new ME1 import and make her again.....bugger

Modifié par Chugster, 07 juin 2010 - 03:24 .


#433
Chugster

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ok, its not new vs old, its male vs female, the armor appears for males but not femsheps, either the armor line is missing something or whoever gave me the line got the wrong one...like you said, this armor is green and the one i was looking at (Captain Wasea's) was blue...its the wrong armor code...kinda, so npw we need to work out how to give the armor to femshep

here is the line:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines","SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

so can anyone see why its not working for my femshep? There seem to be separate male and female models in this line...so im stumped

Modifié par Chugster, 07 juin 2010 - 06:23 .


#434
Kaorinazuki

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@Chugster

Well I don't know what you really looking for but just let ya know that material override doesn't work with TorsoAppearance ...

I tried on my coalesced and it doesn't work either.

#435
Chugster

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Kaorinazuki wrote...

@Chugster
Well I don't know what you really looking for but just let ya know that material override doesn't work with TorsoAppearance ...
I tried on my coalesced and it doesn't work either.


well like i said, its works for maleShep but not femaleShep, so im not sure what you mean?

#436
phoenixofthunder

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Chugster wrote...

ok, its not new vs old, its male vs female, the armor appears for males but not femsheps, either the armor line is
missing something or whoever gave me the line got the wrong one...like you said, this armor is green and the one
i was looking at (Captain Wasea's) was blue...its the wrong armor code...kinda, so npw we need to work out how
to give the armor to femshep

here is the line:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",

Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),

GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

so can anyone see why its not working for my femshep? There seem to be separate male and female models in
this line...so im stumped


Shouldn't it be:
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MDL"
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),

Modifié par phoenixofthunder, 07 juin 2010 - 07:05 .


#437
Chugster

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phoenixofthunder wrote...

Chugster wrote...

ok, its not new vs old, its male vs female, the armor appears for males but not femsheps, either the armor line is
missing something or whoever gave me the line got the wrong one...like you said, this armor is green and the one
i was looking at (Captain Wasea's) was blue...its the wrong armor code...kinda, so npw we need to work out how
to give the armor to femshep

here is the line:

TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",

Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),

GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)

so can anyone see why its not working for my femshep? There seem to be separate male and female models in
this line...so im stumped


Shouldn't it be:
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MDL"
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),


WOOTImage IPBImage IPB. give that man a cigar...and a naked Asari dancer...problem solved

now if you can get the textures like the pic i posted I will love you forever Image IPBImage IPB that is...if i can remember how to use texmod Image IPB

you know, i wonder if there arent other versions of this ingame, the ones used by the NPCs were not green (Hazard Armor from ME1), i cant help but wonder if all the other colourschemes are in here somewhere

Modifié par Chugster, 07 juin 2010 - 08:14 .


#438
Dracotamer

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Are there any tutorials on how to use Azurem's Tech Manager mod? I can't figure out how to set it up and do the key bindings etc.

#439
phoenixofthunder

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Dracotamer wrote...

Are there any tutorials on how to use Azurem's Tech Manager mod? I can't figure out how to set it up and do the
key bindings etc.


I looked at his tech text file mod info and found that this maybe more helpful:

From Page 91, Post 5 of Modding is possible

Gets Shot wrote...

MIlkman88 wrote...

I managed to make it to page 46 without finding what I was looking for. Was hoping to find a way to unlock all
research/upgrades from game start. I noticed "UnlockId" in the tech and research listings but was not sure if
setting this to -1 would have the same effect as setting plotflag's did for gear.


Bindings=( Name="F10", Command="setintbyname Tec_AutoPistol 5 | setintbyname
 Tec_AutoPistolR1 1 | setintbyname Tec_AutoPistolR2 1 | setintbyname Tec_AssaultRifle 5 |
 setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 | setintbyname
 Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 | setintbyname Tec_BioticR2 1 |
 setintbyname Tec_HeavyAmmo 5 | setintbyname Tec_HeavyPistol 5 | setintbyname
 Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname Tec_MediGel 5 |
 setintbyname Tec_MediGelR1 1 | setintbyname Tec_MediGelR2 1 | setintbyname
 Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname Tec_ShepardHealth
 5 | setintbyname Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname
 Tec_Shield 5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 | setintbyname
 Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname Tec_ShotgunR2 1 |
 setintbyname Tec_SniperRifle 5 | setintbyname Tec_SniperRifleR1 1 | setintbyname
 Tec_SniperRifleR2 1 | setintbyname Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 |
 setintbyname Tec_TechR2 1 | setintbyname Tec_BovineFortitude 1" )

Add that line to your coalesced.ini and press F10 ingame to get every tech and research unlocked except for the
upgrades squadmates give you.


SovereignT wrote...

Looking good people..

Just
wanted to know if its possible to change the heavy weapon restriction on
PC and make it where other members of squad can use the HW as
well..?


HenchLoadoutInfo=(className=SFXPawn_Miranda,Weaponclasses=
(LoadoutWeapons_HeavyWeapons,LoadoutWeapons_AutoPistols))

Heres the line I used to give Miranda access to heavy weapons instead of smgs, you would have to modify it for
whatever squadmate and second weapon you wanted.


Modifié par phoenixofthunder, 08 juin 2010 - 03:18 .


#440
Chugster

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so, has anyone found any other Spectre variants, coz i know there are 3 versions ingame but only got the code for 1

#441
Antioch0074

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Okay so I have this:



Bindings=( Name="F11", Command="GivePower self SFXGameContent_Powers.SFXPower_Overload_Evolved1_Player" )

Bindings=( Name="F12", Command="SetRank Self SFXPower_Overload_Evolved1_Player_Squad" )



But it doesn't seem to work, what's the code for overload?

#442
phoenixofthunder

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[quote]Antioch0074 wrote...

Okay so I have this:

Bindings=( Name="F11", Command="GivePower self SFXGameContent_Powers.SFXPower_Overload_Evolved1_Player" )
Bindings=( Name="F12", Command="SetRank Self SFXPower_Overload_Evolved1_Player_Squad" )

But it doesn't seem to work, what's the code for overload?[/quote]
Looks like the DynamicLoadMapping part is missing.

Page 118, post 16 of Modding is Possible
[quote]Azureum wrote...

It's quite simple really ...

If you are a soldier, and for an example want to give yourself singularity add this to coalesced.ini:

DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="
SFXCharacterclass_Adept")


And to finish a simple binding to set the power and rank it:

Bindings=( Name="NumPadZero", Command="GivePower self SFXPower_Singularity | SetRank self
SFXPower_Singularity 3" )

Thats the way to do it, only thing is that they aren't permanent powers, upon reload or transition to another map
you will lose them, but its a single button press to get it back again so its not really an issue.

As long as you add the dynamicloading line for whichever power you like, and then use the givepower command,
and setrank, you can use any power, evolved ones (those need to be set at rank 4) passive ones too, even bonus
ones.

EDIT: I'll do a YouTube video I think, just to show it :P
[/quote]


[/quote]

Modifié par phoenixofthunder, 08 juin 2010 - 07:34 .


#443
Antioch0074

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Thanks I'll try it, and watch for the youtube video.

#444
Chugster

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hi Phoenix, did you get anywhere with that armor re-texture yet?

#445
droid105

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Hi All:  I am very interested in this mod but what is the full code to add in my ini file - (
BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL)   How do I get a copy for casual and combat?  Plus where do I add this code (Binding Command="Onlyloadlevel BioH_Thief_01") 


Image IPB


Also has anyone try to recolor Aria's outfit to all black and fill up the blue part with black outfit?  I try using Aria outfit for my female Shepard but it wont load, FullBodyAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL"),PlotFlag=-1).  Do I have to use another program to see it, really interested in finding out :)?

#446
brfritos

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Image IPB

I was looking at this image and thinking: my god, this is really ugly! :innocent: B)

I understand why he did it, since he had the Archon Visor (wich gives you +5% of cooldown in your powers) and the N7 Breather (wich gives +5% health).

But surelly that's got to be a way to do this in a more elegant way.
I don't know if this was posted before, but I found it!

Go to BIOGame > [SFXGame.SFXPawn_Player] and look the armor piece you want to modify.
In this case we will add to Stimulator Conduits, wich gives you +10% of storm speed, the same abilities of Life Support Webbing (+10% health) and N7 Legs (+3% shileds).

So you'll end with +10% storm speed, +10% health and +3% shields in the same leg armor piece.

This's the original line

(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=4436)

This is the modified one

(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits","SFXGame.SFXGameEffect_Gear_N7Legs","SFXGame.SFXGameEffect_Gear_LifeSupportWebbing"),PlotFlag=4436)

Simple copy the "GameEffects=" portion from other pieces and put them in the one you want.
I tested only with the same type of armor pieces (leg effects into leg pieces), but I'm confident that you can put a visor propriety into a shoulder piece.

I did this because I don't care much about how the armor "looks", I think the default N7 armor that came with ME2 very well designed and good looking.
But everytime I see a thread about armor is "how beautifull it is", not if it's usefull.
And with the except of the default N7 armor and (to some extent) the Blood Dragon Armor, the rest of the armors looks awfull in a femShep.

Now you can have the stats of Inferno or Terminus armors into the default N7.

#447
Reuben702

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phoenixofthunder wrote...

Reuben702 wrote...

Pheonix can you please make me an coalesced.ini.

with all the npc armor and heads.

And all genders can use all armor and heads.




And all heads? Clarify.


I mean the heads of the characters.
some poeple just put on the armor and not the head.
Thanks:)

#448
Chugster

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c'mon guys..please...ive almost got this game set up exactly as I want, all i need is ME1 Spectre armor and a way to modify the muzzle flashes....im pretty sure the latter is out but the former isnt, there have to be other Spectre variants ingame, the code i was given unlocked a green camo version (Freedom Armor) and i know the Blue/Red (Partisan armor) is ingame as well.



So can someone please see what other versions are hidden away?

#449
phoenixofthunder

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Chugster wrote...

hi Phoenix, did you get anywhere with that armor re-texture yet?


The texture is being a stubborn teen. I get a complete blinding yellow. I'm beginning to think I have been working on
the wrong texture (IE>> the light map texture). Stupid me.<_<

Modifié par phoenixofthunder, 09 juin 2010 - 04:59 .


#450
phoenixofthunder

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Chugster wrote...

c'mon guys..please...ive almost got this game set up exactly as I want, all i need is ME1 Spectre armor and a way to
modify the muzzle flashes....im pretty sure the latter is out but the former isnt, there have to be other Spectre variants
ingame, the code i was given unlocked a green camo version (Freedom Armor) and i know the Blue/Red (Partisan
armor) is ingame as well.

So can someone please see what other versions are hidden away?


What pcc's should I look in? The ones relating to the Normandy or Illium?:unsure:

Modifié par phoenixofthunder, 09 juin 2010 - 04:59 .