did my c.ini work on your game? Was the armor there?
Modifié par Chugster, 06 juin 2010 - 07:08 .
Modifié par Chugster, 06 juin 2010 - 07:08 .
Chugster wrote...
just tried it, still nada, must be something other than the c.ini thats screwed
did my c.ini work on your game? Was the armor there?
phoenixofthunder wrote...
Chugster wrote...
just tried it, still nada, must be something other than the c.ini thats screwed
did my c.ini work on your game? Was the armor there?
Yeah it did. What DLC's do you have in use?
Modifié par Chugster, 06 juin 2010 - 07:49 .
Chugster wrote...
phoenixofthunder wrote...
Chugster wrote...
just tried it, still nada, must be something other than the c.ini thats screwed
did my c.ini work on your game? Was the armor there?
Yeah it did. What DLC's do you have in use?
all of them...maybe theres another step needed if you have DLCs installed...i dunno, .the only mods ive made to this game are via the c.ini, nothing else
phoenixofthunder wrote...
Chugster wrote...
phoenixofthunder wrote...
Chugster wrote...
just tried it, still nada, must be something other than the c.ini thats screwed
did my c.ini work on your game? Was the armor there?
Yeah it did. What DLC's do you have in use?
all of them...maybe theres another step needed if you have DLCs installed...i dunno, .the only mods ive made to this game are via the c.ini, nothing else
I believe so.
I only have Kasumi, Zaleed, & Normandy Crash loaded?
Modifié par Chugster, 07 juin 2010 - 03:24 .
Modifié par Chugster, 07 juin 2010 - 06:23 .
Kaorinazuki wrote...
@Chugster
Well I don't know what you really looking for but just let ya know that material override doesn't work with TorsoAppearance ...
I tried on my coalesced and it doesn't work either.
Chugster wrote...
ok, its not new vs old, its male vs female, the armor appears for males but not femsheps, either the armor line is
missing something or whoever gave me the line got the wrong one...like you said, this armor is green and the one
i was looking at (Captain Wasea's) was blue...its the wrong armor code...kinda, so npw we need to work out how
to give the armor to femshep
here is the line:
TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),
GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)
so can anyone see why its not working for my femshep? There seem to be separate male and female models in
this line...so im stumped
Modifié par phoenixofthunder, 07 juin 2010 - 07:05 .
phoenixofthunder wrote...
Chugster wrote...
ok, its not new vs old, its male vs female, the armor appears for males but not femsheps, either the armor line is
missing something or whoever gave me the line got the wrong one...like you said, this armor is green and the one
i was looking at (Captain Wasea's) was blue...its the wrong armor code...kinda, so npw we need to work out how
to give the armor to femshep
here is the line:
TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_2a",
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_2a",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),
GameEffects=("SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines",
"SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus"),PlotFlag=-1)
so can anyone see why its not working for my femshep? There seem to be separate male and female models in
this line...so im stumped
Shouldn't it be:
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MDL"
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_3a"),
Modifié par Chugster, 07 juin 2010 - 08:14 .
Dracotamer wrote...
Are there any tutorials on how to use Azurem's Tech Manager mod? I can't figure out how to set it up and do the
key bindings etc.
Gets Shot wrote...
MIlkman88 wrote...
I managed to make it to page 46 without finding what I was looking for. Was hoping to find a way to unlock all
research/upgrades from game start. I noticed "UnlockId" in the tech and research listings but was not sure if
setting this to -1 would have the same effect as setting plotflag's did for gear.Bindings=( Name="F10", Command="setintbyname Tec_AutoPistol 5 | setintbyname Tec_AutoPistolR1 1 | setintbyname Tec_AutoPistolR2 1 | setintbyname Tec_AssaultRifle 5 | setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 | setintbyname Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 | setintbyname Tec_BioticR2 1 | setintbyname Tec_HeavyAmmo 5 | setintbyname Tec_HeavyPistol 5 | setintbyname Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname Tec_MediGel 5 | setintbyname Tec_MediGelR1 1 | setintbyname Tec_MediGelR2 1 | setintbyname Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname Tec_ShepardHealth 5 | setintbyname Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname Tec_Shield 5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 | setintbyname Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname Tec_ShotgunR2 1 | setintbyname Tec_SniperRifle 5 | setintbyname Tec_SniperRifleR1 1 | setintbyname Tec_SniperRifleR2 1 | setintbyname Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 | setintbyname Tec_TechR2 1 | setintbyname Tec_BovineFortitude 1" )
Add that line to your coalesced.ini and press F10 ingame to get every tech and research unlocked except for the
upgrades squadmates give you.SovereignT wrote...
Looking good people..
Just
wanted to know if its possible to change the heavy weapon restriction on
PC and make it where other members of squad can use the HW as
well..?HenchLoadoutInfo=(className=SFXPawn_Miranda,Weaponclasses= (LoadoutWeapons_HeavyWeapons,LoadoutWeapons_AutoPistols))
Heres the line I used to give Miranda access to heavy weapons instead of smgs, you would have to modify it for
whatever squadmate and second weapon you wanted.
Modifié par phoenixofthunder, 08 juin 2010 - 03:18 .
Modifié par phoenixofthunder, 08 juin 2010 - 07:34 .


phoenixofthunder wrote...
Reuben702 wrote...
Pheonix can you please make me an coalesced.ini.
with all the npc armor and heads.
And all genders can use all armor and heads.
And all heads? Clarify.
Chugster wrote...
hi Phoenix, did you get anywhere with that armor re-texture yet?
Modifié par phoenixofthunder, 09 juin 2010 - 04:59 .
Chugster wrote...
c'mon guys..please...ive almost got this game set up exactly as I want, all i need is ME1 Spectre armor and a way to
modify the muzzle flashes....im pretty sure the latter is out but the former isnt, there have to be other Spectre variants
ingame, the code i was given unlocked a green camo version (Freedom Armor) and i know the Blue/Red (Partisan
armor) is ingame as well.
So can someone please see what other versions are hidden away?
Modifié par phoenixofthunder, 09 juin 2010 - 04:59 .