droid105 wrote...
Hi All: I am very interested in this mod but what is the full code to add in my ini file - (
BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL) How do I get a copy for casual and combat? Plus
where do I add this code (Binding Command="Onlyloadlevel BioH_Thief_01")
TorsoAppearances=(Id=15,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)
You forgot the Casual Appearences.
Plus need the the MaterialOverride for both. More like this:
TorsoAppearances=(Id=15,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=
(Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MAT_1a"),PlotFlag=-1)
==or==
TorsoAppearances=(Id=15,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=
(Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MAT_1b"),PlotFlag=-1)
CasualAppearances=(Id=36,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MAT_1a"),PlotFlag=-1)
==or==
CasualAppearances=(Id=36,Type=CustomizableType_Torso,Mesh=
(Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MAT_1b"),PlotFlag=-1)
Which is to be added under [SFXGame.SFXPawn_Player] section in the coalesced.ini
For casual it needs to be under CasualAppearances subsection. For armor it needs to be under the
TorsoAppearances subsection.
droid105 wrote...
Also has anyone try to recolor Aria's outfit to all black and fill up the blue part with black outfit? I try using Aria outfit
for my female Shepard but it wont load, FullBodyAppearances=(Id=2010,
Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL"),PlotFlag=-1). Do I have to use another
program to see it, really interested in finding out
?
After looking in the pcc files I found these not sure which is the code for Aria though.
To get Aria try the following lines using the template below.
=============== A ================
BIOG_WPN_ASL_R.ASLa.WPN_ASLa_MDL
BIOG_WPN_ASL_R.ASLc.WPN_ASLc_MDL
BIOG_WPN_PST_R.PSTa.WPN_PSTa_MDL
BIOG_WPN_PST_R.PSTb.WPN_PSTb_MDL
BIOG_WPN_PST_R.PSTc.WPN_PSTc_MDL
==================================
=============== B ==================
BIOG_WPN_ASL_R.ASLa.WPN_ASLa_Mat_1a
BIOG_WPN_ASL_R.ASLc.WPN_ASLc_MAT_1a
BIOG_WPN_PST_R.PSTa.WPN_PSTa_Mat_1a
BIOG_WPN_PST_R.PSTb.WPN_PSTb_MAT_1a
BIOG_WPN_PST_R.PSTc.WPN_PSTc_MAT_1a
=====================================
CasualAppearances=(Id=# to be determined,Type=CustomizableType_Torso,Mesh=(
(Female="PLACE A HERE",
FemaleMaterialOverride="PLACE B HERE"),PlotFlag=-1)
TorsoAppearances=(Id=# to be determined,Type=CustomizableType_Torso,Mesh=(
(Female="PLACE A HERE",
FemaleMaterialOverride="PLACE B HERE"),PlotFlag=-1)
When you get the Aria code working I'll retexure it to all black if you want.
How to find meshes (outfits/armor):
Excerpt from Page 117 Post 6 of
Modding is Possible*****Irrelevant Data removed*****
RoadCrewWorker wrote...
Right, found both Garrus' (undamaged armor, new headgear) and Kasumi's (body, breather, head) stuff, and it
works with streaming disabled. For some reason it won't load the alternative material though. Pity, Garrus DLC
texture is pretty great. Gonna have a further look into it.
Ray Joel Oh wrote...
Ah, okay, real noob question--I get the textdump, but I can only scroll up to a certain point. How do I scroll up
further in the cmd window?
Right click on the top window bar, select properties, go to layout and set the buffer width and size to something
bigger. Why windows won't save it is beyond me.
Anyway, you shouldnt be using umodel to look for stuff, use extract.exe with a short batch file. Simply copy the pcc
files in question and "extract.exe" into their own directory, create an empty text file and paste this:
@echo off
for %%a in (*.pcc) do extract "%%a"
SET /P exit=Press key to exit.
into it and save it as extractall.bat or something. Run this file to extract all pcc files in the same directory (Doing
this in the CookedPC folder of Mass Effect 2 will extract >20GB in 80000 files, so bad idea).
Then in each folder and look for "ExportTable.txt", search it either for "= SkeletalMesh'" to find model names or "=
MaterialInstanceConstant'" to find alternative Textures.
For example, it's how i found Garrus and Kasumis stuff in less than 5 minutes:
Garrus:
7592 = SkeletalMesh'BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL'
7593 = SkeletalMesh'BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL'
7594 = SkeletalMesh'BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HVYc_MDL'
7595 = SkeletalMesh'BIOG_TUR_HED_PROGarrus_ALT_R.Garrus.TUR_HED_Garrus_ALT_MDL'
7596 = SkeletalMesh'BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL'
7597 = SkeletalMesh'BIOG_TUR_HGR_HVY_R.HVYb.TUR_HGR_HVYb_MDL'
3842 = MaterialInstanceConstant'BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MAT_1a'
3843 = MaterialInstanceConstant'BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HVYc_MAT_1a'
3844 = MaterialInstanceConstant'BIOG_TUR_GAR_ALT_R.Garrus.TUR_GAR_ALT_MAT_1a'
3845 = MaterialInstanceConstant'BIOG_TUR_HED_PROGarrus_ALT_R.Garrus.TUR_HED_Garrus_ALT_MAT_1a'
3846 = MaterialInstanceConstant'BIOG_TUR_HED_PROMorph_R.Garrus.TUR_EYE_PROGarrus_Mat_1a'
3847 = MaterialInstanceConstant'BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MAT_1a'
3848 = MaterialInstanceConstant'BIOG_TUR_HGR_GAR_ALT_R.HGR.TUR_HGR_GAR_ALT_MAT_1a'
3849 = MaterialInstanceConstant'BIOG_TUR_HGR_HVY_R.HVYb.TUR_HGR_HVYb_MAT_1a'
3850 = MaterialInstanceConstant'BIOG_TUR_HGR_HVY_R.HVYc.TUR_VSR_HVYc_MAT_1a'
3851 = MaterialInstanceConstant'BIOG_TUR_HIR_PRO_R.VSRa.TUR_HIR_VSRa_MAT_1a'
Kasumi:
5543 = SkeletalMesh'BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL'
5544 = SkeletalMesh'BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL'
5545 = SkeletalMesh'BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_MDL'
5546 = SkeletalMesh'BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MDL'
2250 = Material'BIOG_HMF_ARM_KSM_R.LGTb.HMF_ARM_KSM_MAT_1b'
2251 = Material'BIOG_HMF_HGR_KSM_R.HGRa.HMF_HGR_KSM_MAT_1a'
2814 = MaterialInstanceConstant'BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_Eye_MAT_1a'
2815 = MaterialInstanceConstant'BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_Face_MAT_1a'
2816 = MaterialInstanceConstant'BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_Lashes_MAT_1a'
2817 = MaterialInstanceConstant'BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_Scalp_MAT_1a'
2818 = MaterialInstanceConstant'BIOG_HMM_HED_PROMorph.Average.HMM_HED_Lash_Mat_1a'
Modifié par phoenixofthunder, 09 juin 2010 - 05:03 .