Aller au contenu

Photo

ME2 - Modding is Possible II (PC Only)


  • Ce sujet est fermé Ce sujet est fermé
2784 réponses à ce sujet

#476
David Hingtgen

David Hingtgen
  • Members
  • 286 messages
Ok, now the Black Aria files are there (I swear they weren't when I checked, I looked again a few mins later before posting). Anyways:

Chugster---the closest one I have listed is:
TorsoAppearances=(Id=69,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_1a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),PlotFlag=-1)

So I'd guess to get that one, it'd be:
TorsoAppearances=(Id=699,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MAT_1a",Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MAT_1a"),PlotFlag=-1)

Modifié par David Hingtgen, 10 juin 2010 - 09:07 .


#477
Chugster

Chugster
  • Members
  • 1 776 messages
yep, that works great, now have original N7 armor ingame...any ideas on my other post?

#478
tacothegreat1945

tacothegreat1945
  • Members
  • 13 messages
Got Kasumi's outfit working however when ever it is applied to a character massif hair clipping happens. Anyone else experince this or have problems.

Also here is is the code of Morinth's outfit if anyone wants it:

CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",PlotFlag=-1)


Modifié par tacothegreat1945, 10 juin 2010 - 11:44 .


#479
Eliyan

Eliyan
  • Members
  • 29 messages
"bHideHair=true"

should solve the hair-issue... if you want the shading you'll need to use Kasumi's head thou

you'll need the "OnlyLoadLevel BioD_Nor_231Morinth" for the Commando suit aswell

Modifié par Eliyan, 11 juin 2010 - 02:09 .


#480
tacothegreat1945

tacothegreat1945
  • Members
  • 13 messages
Thanks for the hair fix but it's still clipping
BTW I didn't need to load "BioD_Nor_231Morinth" to get the suit

Modifié par tacothegreat1945, 11 juin 2010 - 07:32 .


#481
David Hingtgen

David Hingtgen
  • Members
  • 286 messages
Maybe your Shep's head is just plain bigger than some?

#482
Chugster

Chugster
  • Members
  • 1 776 messages
still no ideas on my Spectre armor issues?

#483
Reuben702

Reuben702
  • Members
  • 141 messages

phoenixofthunder wrote...

Reuben702 wrote...

phoenixofthunder wrote...

Reuben702 wrote...

Pheonix can you please make me an coalesced.ini.

with all the npc armor and heads.

And all genders can use all armor and heads.




And all heads? Clarify.


I mean the heads of the characters.
some poeple just put on the armor and not the head.
Thanks:)



You mean like wearing Grunt's head & Garrus' armor?


I mean females can use male npc armor and vice verca:P

Modifié par Reuben702, 11 juin 2010 - 09:30 .


#484
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

Reuben702 wrote...

phoenixofthunder wrote...

Reuben702 wrote...

phoenixofthunder wrote...

Reuben702 wrote...

Pheonix can you please make me an coalesced.ini.

with all the npc armor and heads.

And all genders can use all armor and heads.




And all heads? Clarify.


I mean the heads of the characters.
some poeple just put on the armor and not the head.
Thanks:)



You mean like wearing Grunt's head & Garrus' armor?


I mean females can use male npc armor and vice verca:P


:oOoooooooooo
Can you access the normal maps? That would be impossible to do unless you have access to the normal maps.
Or renaming each male armor texture to the female armor texture and vice'a verca when to be used with Texmod.

Modifié par phoenixofthunder, 12 juin 2010 - 03:21 .


#485
David Hingtgen

David Hingtgen
  • Members
  • 286 messages

Chugster wrote...

still no ideas on my Spectre armor issues?


Have you tried replacing the "MEDc" with MEDd or MEDe?  (and then combine that with variations of mat_3a, mat_6a, etc)

#486
Reuben702

Reuben702
  • Members
  • 141 messages

phoenixofthunder wrote...

Reuben702 wrote...

phoenixofthunder wrote...

Reuben702 wrote...

phoenixofthunder wrote...

Reuben702 wrote...

Pheonix can you please make me an coalesced.ini.

with all the npc armor and heads.

And all genders can use all armor and heads.




And all heads? Clarify.


I mean the heads of the characters.
some poeple just put on the armor and not the head.
Thanks:)



You mean like wearing Grunt's head & Garrus' armor?


I mean females can use male npc armor and vice verca:P


:oOoooooooooo
Can you access the normal maps? That would be impossible to do unless you have access to the normal maps.
Or renaming each male armor texture to the female armor texture and vice'a verca when to be used with Texmod.


Ok, that's beyond me.
Instead could you make it as you said like wearing Grunt's head & Garrus' armor.:wizard:

#487
cachx

cachx
  • Members
  • 1 692 messages
I was messing around with changing armors today, any useful link with the full list of armors? anyway, I made a list of "casual" outfits, maybe someone will find it useful:

(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL") //cerberus officer
(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL") //cerberus staff
(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL") //politician
(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL") //casual (ugly :P) | sexy 'hip' dress
(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL") //casual
(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL") //funny backpack
(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL") //renegade | sexy 'tummy' dress
(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL") //sr-2 officer
(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL", Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL") //illusive man (males only)


Note that the Illusive man's suit will leave a hole where the hairy chest should be.:lol:

For some reason, MaterialOverride only works with casual outfits, and not with TorsoAppearances or FullBodyAppearances. Is there a workaround for this?

#488
Chugster

Chugster
  • Members
  • 1 776 messages

David Hingtgen wrote...

Chugster wrote...

still no ideas on my Spectre armor issues?


Have you tried replacing the "MEDc" with MEDd or MEDe?  (and then combine that with variations of mat_3a, mat_6a, etc)


hmm. ill try that later, but im not sure it will work, i think those parts define the mesh used, i.e. MEDc is spectre, MEDd is the blue suns model etc...i think the issue is how the textures are used, but no one seems to know enough about it

but its worth a try

#489
Michel1986

Michel1986
  • Members
  • 956 messages

Chugster wrote...

oh and on a slightly different note, can someone use these 2 images to give me a command line to add this armor to the 'TorsoAppearance' section:
mesh
Posted Image
skin
Posted Image

i tried making the code myself but it wouldnt show up



This one has been done already by many many people....the only thing they didnt get to work is the old helmet (mission 1 where shepard dies)

#490
Chugster

Chugster
  • Members
  • 1 776 messages

Michel1986 wrote...

Chugster wrote...

oh and on a slightly different note, can someone use these 2 images to give me a command line to add this armor to the 'TorsoAppearance' section:
mesh
'snip'
skin
'snip'

i tried making the code myself but it wouldnt show up



This one has been done already by many many people....the only thing they didnt get to work is the old helmet (mission 1 where shepard dies)


yeah, i already got the answer above, just wish someone could figure out this stupid Spectre armor issue im having...its starting to drive me mad

#491
Michel1986

Michel1986
  • Members
  • 956 messages
You need to create dummy files


#492
Chugster

Chugster
  • Members
  • 1 776 messages

Michel1986 wrote...

You need to create dummy files


assuming your talking to me, please translate into noob...what do you mean dummy files?

#493
Wizard of thay

Wizard of thay
  • Members
  • 77 messages
quick question. although I suspect I already know the answer.



can you import new models such as creature/levels?

can you add dialogue/sound files



I suspect the answer is no and would require stuff to be added to the .exe or is hardocded in some other way.

#494
Eliyan

Eliyan
  • Members
  • 29 messages
We would have to edit pcc-files for that... and we can't do that

Modding is solely based on the c.ini and TexMod

Modifié par Eliyan, 13 juin 2010 - 10:50 .


#495
Chugster

Chugster
  • Members
  • 1 776 messages
ok, new issue, as above, ive got the orignal N7 armor, but it only shows up in the armor select screen and not ingame (it defaults to ME2 N7 gear) any ideas

#496
Crunchyinmilk

Crunchyinmilk
  • Members
  • 638 messages
The following was cribbed from someone else/elsewhere. I take no credit.

Don't bother with torso appearance and invisible arms, legs etc.
Waste of your time. Instead drop your old one piece armor choices
in as full body appearances.

;EDIT -- New Fullbody Appearances (ME1 Armors).
FullBodyAppearances=(Id=61,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

FullBodyAppearances=(Id=62,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

These are the heavy and light N7 onyx armors from ME1. You wear them
from the armor type box (like the DLC armors). They only have the
default N7 armor 'gameeffect' but you can add as many effects as you
want. Just separate each effect (in quotes) with a comma (,)

Modifié par Crunchyinmilk, 13 juin 2010 - 05:17 .


#497
Catastroz

Catastroz
  • Members
  • 118 messages
I sort of need help, im using the Save Editor, and im trying to Edit "Stream_Mystic_00" from False to True, but it's greyed out, and i cannot edit it. >_>?

#498
SandyWB

SandyWB
  • Members
  • 389 messages
*Some story spoilers in this post*



I hope this is the right thread to post something like this.



I have a slight problem that I was hoping someone could help me with. I've recently played through almost all of Mass Effect 2 in order to get a "perfect" playthrough, the one I will be using once Mass Effect 3 comes along. However, right after the Collectors kidnap your crew, I decided to do Legion's loyalty mission and visit the Citadel for a last check in the stores. I know you have to go right away to the suicide mission in order to save your entire crew, but I am sure I have been able to do Legion's mission in a previous playthrough and still save Kelly and the rest.



Now, I went on the suicide mission and to my frustration Kelly and half of the crew died in the tanks. Also, I don't have a savegame that predates the part where you go on the suicide mission. I really don't feel like playing the entire game once again just to change that one thing and be able to save Kelly and the rest, but I also don't want to have that "flawed" ending.



So! Here's my question. Is it possible to trick the game through Gibbed's Save Editor to make it think that no missions have been undertaken since the Collectors took your crew? Which variables would you have to change?



I would be really grateful for any help.

#499
Eliyan

Eliyan
  • Members
  • 29 messages
the thing is that visiting the Citadel for a store check counts as a mission



technically it should be possible to edit a savegame, but I don't know what you would have to change

#500
Chugster

Chugster
  • Members
  • 1 776 messages

Crunchyinmilk wrote...

The following was cribbed from someone else/elsewhere. I take no credit.

Don't bother with torso appearance and invisible arms, legs etc.
Waste of your time. Instead drop your old one piece armor choices
in as full body appearances.

;EDIT -- New Fullbody Appearances (ME1 Armors).
FullBodyAppearances=(Id=61,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

FullBodyAppearances=(Id=62,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

These are the heavy and light N7 onyx armors from ME1. You wear them
from the armor type box (like the DLC armors). They only have the
default N7 armor 'gameeffect' but you can add as many effects as you
want. Just separate each effect (in quotes) with a comma (,)


cool, are this with or without helmet?

oh and where in the c.ini do these lines go? I cant see any other 'FullBodyAppearance' lines?

edit: NVM, just tried it and answered the questions...now if only you could find something about spectre armor...im not giving up on that yet

Modifié par Chugster, 13 juin 2010 - 11:42 .