ME2 - Modding is Possible II (PC Only)
#601
Posté 30 juin 2010 - 01:59
#602
Posté 30 juin 2010 - 03:59
#603
Posté 30 juin 2010 - 05:50
So far, some of the beards that I thought were unique have appeared in several places:
- Aresh's beard/guy on Omega after bartender poisons Shepard.
- Donovon Hock's beard/random person in bar on Citadel
- Navigator Pressley's beard/eclipse merc during Miranda's mission.
- Ronald Taylor's beard/random Omega patron.
...if they could be found, of course.
#604
Posté 30 juin 2010 - 06:07
#605
Posté 30 juin 2010 - 06:17
#606
Posté 30 juin 2010 - 06:54
Splinter Cell 108 wrote...
I tried out Joker's beard. It worked but not how it's supposed to. It looks like all the other beards that Shepard can use, they don't look as "hairy" as they should.
Code? Pic?
#607
Posté 30 juin 2010 - 07:55
ChuckNorris18 wrote...
does it look like the stubble beard that they have for shepard?
Nope it looks like Joker's but it wasn't very noticeable. Like I said the beards Shepard gets aren't like what other characters get unfortunately. I don't have any pics though and since it wasn't very noticeable I can't tell you if it was there or not. However I just put the code in the place where it says HED Addn or something like that. I'll try it again and I'll see if it was working or not.
#608
Posté 30 juin 2010 - 08:09
and to get it to work correctly you might have to use the head shrinker in the save editor.
Make a backup just incase it doesn't work.
Modifié par ChuckNorris18, 30 juin 2010 - 08:11 .
#609
Posté 30 juin 2010 - 08:23
Modifié par Splinter Cell 108, 30 juin 2010 - 08:24 .
#610
Posté 30 juin 2010 - 08:25
And that code is to change facemorph so that you can have joker's face on shepard.
One thing that I've come to the conclusion on is that if you put a facial hair code that the game doesn't recognize they just automatically give you the connected sideburns facial hair.
Modifié par ChuckNorris18, 30 juin 2010 - 08:27 .
#611
Posté 30 juin 2010 - 08:28
ChuckNorris18 wrote...
Did it do the connected sideburns?
And that code is to change facemorph so that you can have joker's face on shepard
Oh, I was wondering why it said Joker. I think it did connect the sideburns I can't remember.
EDIT: It does connect the sideburns but it's missing things.
Modifié par Splinter Cell 108, 30 juin 2010 - 08:57 .
#612
Posté 30 juin 2010 - 09:08
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PROCustom_Stubble
I'm starting to wish that I bought the pc version.
#613
Posté 01 juillet 2010 - 02:24
=Joker lines removed=
=female lines removed=
BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a'
BIOG_HMM_HGR_CTH_R.CTHb.Base.HMM_HGR_CTHb_VSR_MAT_1a'
BIOG_HMM_HGR_MED_R.BRT.HMM_BRTa_MED_Mat_1a'
BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_Mat_2b'
Leaning toward this one due to Beard prefix.
But more logically it is probably one or both of these:
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3
Wish I could be of more help.
#614
Posté 01 juillet 2010 - 04:45
#615
Posté 01 juillet 2010 - 05:11
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3 gives you a slightly less hairy version of wilsons beard.
Though, one thing that i noticed was that the eyebrows come as a part of the beard texture, but if you just get rid of your current eyebrows you shouldn't have this problem.
Modifié par ChuckNorris18, 01 juillet 2010 - 05:20 .
#616
Posté 01 juillet 2010 - 08:12
#617
Posté 01 juillet 2010 - 02:11
ChuckNorris18 wrote...
I can confirm that BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1 gives you navigator pressley's beard.
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3 gives you a slightly less hairy version of wilsons beard.
Though, one thing that i noticed was that the eyebrows come as a part of the beard texture, but if you just get rid of your current eyebrows you shouldn't have this problem.
Interesting thanks for finding out. We're still mission Donovan Hock's though and Aresh's. I think Aresh might just be a different version of the Custom Stubble, who knows.
#618
Posté 01 juillet 2010 - 03:50
x cruncie x wrote...
is there anyway to reduce the recoial of the revenant?i tried to but it just doesnt seem to work :l
The Revenant is a machine gun right?
If so:
[SFXGameContent_Inventory.SFXWeapon_Machinegun]
Defaults:
Recoil=(X=1.5,Y=1.5)
ZoomRecoil=(X=1.5,Y=1.5)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=0.6f
RecoilZoomFadeSpeed=0.82f
RecoilYawScale=0.1f
RecoilYawBias=-0.4f
RecoilYawFrequency=2.0f
======================
Settings to try:
Recoil=(X=0,Y=0)
ZoomRecoil=(X=0,Y=0)
RecoilInterpSpeed=0.f
RecoilFadeSpeed=0.6f
RecoilZoomFadeSpeed=0.82f
RecoilYawScale=0.0f
RecoilYawBias=-0.0f
RecoilYawFrequency=0.0f
These may work but I have never used the Machine Gun. Sniper all the way. Quote Mordin: "Never see me coming"
Modifié par phoenixofthunder, 01 juillet 2010 - 04:20 .
#619
Posté 01 juillet 2010 - 04:15
Splinter Cell 108 wrote...
ChuckNorris18 wrote...
I can confirm that BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1 gives you navigator pressley's beard.
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3 gives you a slightly less hairy version of wilsons beard.
Though, one thing that i noticed was that the eyebrows come as a part of the beard texture, but if you just get rid of your current eyebrows you shouldn't have this problem.
Interesting thanks for finding out. We're still mission Donovan Hock's though and Aresh's. I think Aresh might just be a different version of the Custom Stubble, who knows.
To get aresh's beard it would probably be easier to go into the files of Jacob's loyalty mission.
#620
Posté 01 juillet 2010 - 04:21
ChuckNorris18 wrote...
Splinter Cell 108 wrote...
ChuckNorris18 wrote...
I can confirm that BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1 gives you navigator pressley's beard.
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3 gives you a slightly less hairy version of wilsons beard.
Though, one thing that i noticed was that the eyebrows come as a part of the beard texture, but if you just get rid of your current eyebrows you shouldn't have this problem.
Interesting thanks for finding out. We're still mission Donovan Hock's though and Aresh's. I think Aresh might just be a different version of the Custom Stubble, who knows.
To get aresh's beard it would probably be easier to go into the files of Jacob's loyalty mission.
No problem. What .pcc's would those be?
Modifié par phoenixofthunder, 01 juillet 2010 - 04:26 .
#621
Posté 01 juillet 2010 - 04:28
#622
Posté 01 juillet 2010 - 05:12
BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL (Not ure if this is a beard)
BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MTL_1a (Not ure if this is a beard)
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add1
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add2
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add3
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add4
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add1
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add2
BIOG_HMM_HED_PROMorph.'Beard.HMM_HED_PRO_Add3
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add4
Modifié par phoenixofthunder, 01 juillet 2010 - 05:50 .
#623
Posté 01 juillet 2010 - 05:27
#624
Posté 01 juillet 2010 - 05:31
ChuckNorris18 wrote...
I think Aeia is the planet name.
It's Jack's Loyalty mission and the Planet is called Pragia.
#625
Posté 01 juillet 2010 - 05:51




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