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ME2 - Modding is Possible II (PC Only)


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#626
phoenixofthunder

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Going through all of Jack's, Cerberus, and Jacob's .pcc's I keep hitting this one code over and over:

BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add2



It is the only one that keeps popping up repeatedly.

#627
ChuckNorris18

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Add2 gives you aresh's beard.

#628
Splinter Cell 108

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ChuckNorris18 wrote...

Add2 gives you aresh's beard.


Now I can do the necessary modifications. Thanks for all the other beards too. I wonder why BioWare doesn't make them accesible through the character creator though.

#629
phoenixofthunder

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Splinter Cell 108 wrote...

ChuckNorris18 wrote...

Add2 gives you aresh's beard.


Now I can do the necessary modifications. Thanks for all the other beards too. I wonder why BioWare doesn't make them accesible through the character creator though.



Glad I could help.

#630
ChuckNorris18

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I'm going to try add4 in a little bit.

Update:
It gave me the facial hair of the guy that Zaeed hates, can't exactly remember his name, but it looks like a slightly connected version of Pressley's beard.

Modifié par ChuckNorris18, 01 juillet 2010 - 07:11 .


#631
squidney2k1

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ChuckNorris18 wrote...

I'm going to try add4 in a little bit.

Update:
It gave me the facial hair of the guy that Zaeed hates, can't exactly remember his name, but it looks like a slightly connected version of Pressley's beard.



That would be Vito Santiago; nice find.


We need to get some pics up of all of these beards; I'll try to do so later today.

#632
ChuckNorris18

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Alright cool I would make a post of them on the 360 thread though, considering we're still in the pc thread.

#633
ChuckNorris18

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Maybe the Add codes go beyond 4, would anyone mind to try doing something like add5 or add6?

#634
Petrin0

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any way to add resources yet? probing is such a ****... thanks

#635
ChuckNorris18

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Yeah man old news there.

#636
ChuckNorris18

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check the first post.

#637
phoenixofthunder

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Petrin0 wrote...

any way to add resources yet? probing is such a ****... thanks


If starting an import of an ME1 save modify this section in the C.INI:

[SFXGameContent.SFXSeqAct_NewGameBonuses]
ME1ImportBonuses=(BonusMinLevel=1,
BonusMaxLevel=49,
XPBonus=####,
CreditsBonus=######,
ResourceBonus=######)

ME1ImportBonuses=(BonusMinLevel=50,
BonusMaxLevel=59,
XPBonus=####,
CreditsBonus=######,
ResourceBonus=######)

ME1ImportBonuses=(BonusMinLevel=60,
BonusMaxLevel=60,
XPBonus=#####,
CreditsBonus=######,
ResourceBonus=######)

ME1_RichAchievementCreditBonus=###
ME1_ParagonRenegadeMaxBonus=###
SecondPlaythrough_CreditsBonus=###
SecondPlaythrough_ResourceBonus=###
SecondPlaythrough_AchievementEnumID=ACHIEVEMENT_24_COMPLETE



Or for mid game adding go here: 
(3/4th's down the page)
Examples 
Adding Credits/Resources

Modifié par phoenixofthunder, 01 juillet 2010 - 10:28 .


#638
squidney2k1

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So far, I don't see a difference between BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add# and BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add#, (# = 1-4), so I'm not sure what the difference is, but it's definitely not visible.



I'll have some pictures up in a bit.

#639
squidney2k1

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Here are some pictures of the new beards. Quality is medium since they were taken from a cell phone off of the TV:


BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add1 (a.k.a Pressley's beard)
Image IPB


BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add2 (a.k.a. Wilson's beard)
Image IPB


BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add3 (a.k.a. Aresh & Jacob's dad's beard)
Image IPB


BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add4 (a.k.a. Vito Santiago'ss beard)
Image IPB



Anyone who's feeling up to it can try doing "Add5" or "Add6" or whatever. My thinking is that since Vito Santiago's beard was Add4 and he's the only one that has that particular beard, maybe Donovon Hock's beard is also some random Add#, since he's also a DLC character. There should be some sort of similar pattern to the numbering.

#640
phoenixofthunder

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Null in void

Modifié par phoenixofthunder, 02 juillet 2010 - 02:02 .


#641
ChuckNorris18

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They don't seem to be valid codes considering that when you put in an invalid code you get those connected side burns.

So it seems they only go up to 4.

Modifié par ChuckNorris18, 02 juillet 2010 - 01:48 .


#642
bottledwater

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where do i put the beard codes? there is nothing in gibbed that looks like a beard code. its under appearance somewhere, right?

#643
ChuckNorris18

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Raw-Player-Appearance-Morph Head-Texture Parameters-HED_Addn

#644
bottledwater

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ah. i see. thank you. nice find with these beards by the way, i always wanted a goatee.

#645
ChuckNorris18

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Yeah your welcome :)

#646
Sursion

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Would there be a way to give a squadmate, such as Zaeed, the revenant? I've looked all over, it's the one thing i haven't been able to figure out by myself :(



That, and changing powers around.

#647
squidney2k1

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Easiest way to give Zaeed the Revenant would be to use Gibbed.

Raw --> Player --> Henchmen --> Collection (...)

Change whatever his assault rifle is in Slot #1 to say "MachineGun" at the end.




Has anyone found the hair for the mini-afro? I've seen it on a number of NPCs, such as Cathka's Assistant, and a couple of guest at Donovon Hock's party.

Modifié par squidney2k1, 02 juillet 2010 - 03:05 .


#648
Reuben702

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Can you please give me a .ini so you can play as an npc?

Please make it so that there IS sound on the normandy.

Please include collector ship weapons.

#649
madmaxx007

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Anyone know how to mod the arc projector ammo size?

#650
aerowars617

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Sursion wrote...

Would there be a way to give a squadmate, such as Zaeed, the revenant? I've looked all over, it's the one thing i haven't been able to figure out by myself :(

That, and changing powers around.


I posted this recently on another thread as I too wanted to give Zaeed the revenant like his DLC trailer. If you want to add the revenant without affecting his existing loadout you could do this:

1) Edit the ME2 Coalesced file (there are various methods, I used Mass
Effect 2 Coalesced Editor v1.0.0.32 (B) which was quite easy at: http://social.biowar...m/project/1854/ instructions
are there)
2) In Coalesced Editor, search for
"SFXGame.SFXPlayerSquadLoadoutData" inside the "BIOGame" tab
3) Right
click on any of the entires and select "Add Settings" -> "<New
Single Setting>" and name it "HenchmenSpecialWeapons"
4) Type in
the following text for that entry:
"(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",HenchmanclassName=SFXPawn_Zaeed,UnlockPlotName=Wpn_GrenadeLauncher)"
5)
Select "Commands" -> "Rebuild Coalesced"
6) Start ME2 and select
Revenant in Zaeed's Weapon Loadout Screen ../../../images/forum/emoticons/w00t.png

So this would basically give him a special weapon, just like Grunt or Legion, except he gets it when the Grenade Launcher is unlocked which is before you even meet him ;)