ME2 - Modding is Possible II (PC Only)
#626
Posté 01 juillet 2010 - 05:53
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add2
It is the only one that keeps popping up repeatedly.
#627
Posté 01 juillet 2010 - 06:06
#628
Posté 01 juillet 2010 - 06:10
ChuckNorris18 wrote...
Add2 gives you aresh's beard.
Now I can do the necessary modifications. Thanks for all the other beards too. I wonder why BioWare doesn't make them accesible through the character creator though.
#629
Posté 01 juillet 2010 - 06:32
Splinter Cell 108 wrote...
ChuckNorris18 wrote...
Add2 gives you aresh's beard.
Now I can do the necessary modifications. Thanks for all the other beards too. I wonder why BioWare doesn't make them accesible through the character creator though.
Glad I could help.
#630
Posté 01 juillet 2010 - 06:57
Update:
It gave me the facial hair of the guy that Zaeed hates, can't exactly remember his name, but it looks like a slightly connected version of Pressley's beard.
Modifié par ChuckNorris18, 01 juillet 2010 - 07:11 .
#631
Posté 01 juillet 2010 - 07:54
ChuckNorris18 wrote...
I'm going to try add4 in a little bit.
Update:
It gave me the facial hair of the guy that Zaeed hates, can't exactly remember his name, but it looks like a slightly connected version of Pressley's beard.
That would be Vito Santiago; nice find.
We need to get some pics up of all of these beards; I'll try to do so later today.
#632
Posté 01 juillet 2010 - 08:18
#633
Posté 01 juillet 2010 - 08:30
#634
Posté 01 juillet 2010 - 08:46
#635
Posté 01 juillet 2010 - 09:17
#636
Posté 01 juillet 2010 - 09:17
#637
Posté 01 juillet 2010 - 10:24
Petrin0 wrote...
any way to add resources yet? probing is such a ****... thanks
If starting an import of an ME1 save modify this section in the C.INI:
[SFXGameContent.SFXSeqAct_NewGameBonuses]
ME1ImportBonuses=(BonusMinLevel=1,
BonusMaxLevel=49,
XPBonus=####,
CreditsBonus=######,
ResourceBonus=######)
ME1ImportBonuses=(BonusMinLevel=50,
BonusMaxLevel=59,
XPBonus=####,
CreditsBonus=######,
ResourceBonus=######)
ME1ImportBonuses=(BonusMinLevel=60,
BonusMaxLevel=60,
XPBonus=#####,
CreditsBonus=######,
ResourceBonus=######)
ME1_RichAchievementCreditBonus=###
ME1_ParagonRenegadeMaxBonus=###
SecondPlaythrough_CreditsBonus=###
SecondPlaythrough_ResourceBonus=###
SecondPlaythrough_AchievementEnumID=ACHIEVEMENT_24_COMPLETE
Or for mid game adding go here:
(3/4th's down the page)
Examples
Adding Credits/Resources
Modifié par phoenixofthunder, 01 juillet 2010 - 10:28 .
#638
Posté 01 juillet 2010 - 10:50
I'll have some pictures up in a bit.
#639
Posté 01 juillet 2010 - 11:18
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add1 (a.k.a Pressley's beard)

BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add2 (a.k.a. Wilson's beard)

BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add3 (a.k.a. Aresh & Jacob's dad's beard)

BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Add4 (a.k.a. Vito Santiago'ss beard)

Anyone who's feeling up to it can try doing "Add5" or "Add6" or whatever. My thinking is that since Vito Santiago's beard was Add4 and he's the only one that has that particular beard, maybe Donovon Hock's beard is also some random Add#, since he's also a DLC character. There should be some sort of similar pattern to the numbering.
#640
Posté 02 juillet 2010 - 01:41
Modifié par phoenixofthunder, 02 juillet 2010 - 02:02 .
#641
Posté 02 juillet 2010 - 01:48
So it seems they only go up to 4.
Modifié par ChuckNorris18, 02 juillet 2010 - 01:48 .
#642
Posté 02 juillet 2010 - 01:55
#643
Posté 02 juillet 2010 - 01:58
#644
Posté 02 juillet 2010 - 02:00
#645
Posté 02 juillet 2010 - 02:31
#646
Posté 02 juillet 2010 - 02:50
That, and changing powers around.
#647
Posté 02 juillet 2010 - 03:04
Raw --> Player --> Henchmen --> Collection (...)
Change whatever his assault rifle is in Slot #1 to say "MachineGun" at the end.
Has anyone found the hair for the mini-afro? I've seen it on a number of NPCs, such as Cathka's Assistant, and a couple of guest at Donovon Hock's party.
Modifié par squidney2k1, 02 juillet 2010 - 03:05 .
#648
Posté 02 juillet 2010 - 06:06
Please make it so that there IS sound on the normandy.
Please include collector ship weapons.
#649
Posté 02 juillet 2010 - 01:33
#650
Posté 02 juillet 2010 - 09:43
Sursion wrote...
Would there be a way to give a squadmate, such as Zaeed, the revenant? I've looked all over, it's the one thing i haven't been able to figure out by myself
That, and changing powers around.
I posted this recently on another thread as I too wanted to give Zaeed the revenant like his DLC trailer. If you want to add the revenant without affecting his existing loadout you could do this:
1) Edit the ME2 Coalesced file (there are various methods, I used Mass
Effect 2 Coalesced Editor v1.0.0.32 (
are there)
2) In Coalesced Editor, search for
"SFXGame.SFXPlayerSquadLoadoutData" inside the "BIOGame" tab
3) Right
click on any of the entires and select "Add Settings" -> "<New
Single Setting>" and name it "HenchmenSpecialWeapons"
4) Type in
the following text for that entry:
"(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",HenchmanclassName=SFXPawn_Zaeed,UnlockPlotName=Wpn_GrenadeLauncher)"
5)
Select "Commands" -> "Rebuild Coalesced"
6) Start ME2 and select
Revenant in Zaeed's Weapon Loadout Screen ../../../images/forum/emoticons/w00t.png
So this would basically give him a special weapon, just like Grunt or Legion, except he gets it when the Grenade Launcher is unlocked which is before you even meet him




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