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ME2 - Modding is Possible II (PC Only)


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#651
TheKillerAngel

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Is it possible to give squad members more than 2 weapons by appending additional lines to HenchLoadoutInfo?

#652
SolidisusSnake1

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I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.



The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.


#653
phoenixofthunder

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SolidisusSnake1 wrote...

I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.

The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.



Is bUseBackgroundLevelStreaming set to true or false?

It is under [Engine.Engine] in the Coalesced.INI.

Modifié par phoenixofthunder, 03 juillet 2010 - 03:33 .


#654
SolidisusSnake1

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phoenixofthunder wrote...

SolidisusSnake1 wrote...

I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.

The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.



Is bUseBackgroundLevelStreaming set to true or false?

It is under [Engine.Engine] in the Coalesced.INI.


I believe it is set to false. This is what it says:

bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=False

I believe thats the only way to get the outfit to actually show up, I'm using RCW ModManager btw and I have NPCArmors.Optional set to ON. Which changes the BackgroundLevelStreaming to False.

However this ends up with no sound on the Normandy.

#655
phoenixofthunder

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SolidisusSnake1 wrote...

phoenixofthunder wrote...

SolidisusSnake1 wrote...

I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.

The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.



Is bUseBackgroundLevelStreaming set to true or false?

It is under [Engine.Engine] in the Coalesced.INI.


I believe it is set to false. This is what it says:

bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=False

I believe thats the only way to get the outfit to actually show up, I'm using RCW ModManager btw and I have NPCArmors.Optional set to ON. Which changes the BackgroundLevelStreaming to False.

However this ends up with no sound on the Normandy.


Curious, I have custom clothes on the Normandy and I only have one code line of: bUseBackgroundLevelStreaming and it is set to True. But no problem at alI with sound. What version INI you have?

You could check that make sure these values are what reads in your INI:
[Options]
DisableStreamingValidation=TRUE
DisableBioCommunicatorWarning=FALSE

[Engine.PackagesToForceCookPerMap]
[Core.System]
bEnableStreamingLog=FALSE

[WwiseCookingHelper]
MinAudioStreamingSize=0

If the above doesn't work then email me with you INI attached. And I'll see what I can do: phoenixofthunder@yahoo.com

#656
desonnac00

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Inverness Moon wrote...

Nolenthar wrote...

Sorry Omicrone, but if it's possible, I don't know this.
I'm looking on my side if we can put/remove the helmet using an hotkey. No news either.

Inverness, clearly not, you can just change your clothes. Legion, it's a completely new model.


Yes, it possible to change to a completely new model. I've seen a screenshot of someone customizing Legion on the armor screen.

Posted Image



So, does anyone know how to make Shep look like Legion?

#657
SolidisusSnake1

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phoenixofthunder wrote...

SolidisusSnake1 wrote...

phoenixofthunder wrote...

SolidisusSnake1 wrote...

I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.

The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.



Is bUseBackgroundLevelStreaming set to true or false?

It is under [Engine.Engine] in the Coalesced.INI.


I believe it is set to false. This is what it says:

bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=False

I believe thats the only way to get the outfit to actually show up, I'm using RCW ModManager btw and I have NPCArmors.Optional set to ON. Which changes the BackgroundLevelStreaming to False.

However this ends up with no sound on the Normandy.


Curious, I have custom clothes on the Normandy and I only have one code line of: bUseBackgroundLevelStreaming and it is set to True. But no problem at alI with sound. What version INI you have?

You could check that make sure these values are what reads in your INI:
[Options]
DisableStreamingValidation=TRUE
DisableBioCommunicatorWarning=FALSE

[Engine.PackagesToForceCookPerMap]
[Core.System]
bEnableStreamingLog=FALSE

[WwiseCookingHelper]
MinAudioStreamingSize=0

If the above doesn't work then email me with you INI attached. And I'll see what I can do: phoenixofthunder@yahoo.com


All those things you mentioned are set the exact way, as for the  two BackgroudStreamingLevels for some reason the RCW ME2 ModManager makes two copies of it one True and then below it another one False but it seems to register as False. In anyevent I've tried it with just one BackgroundStreaming set to False, and it doesnt work either. If it is set to True the outift will not appear, argghhh.

I went ahead and emailed you my Coalesced my email is geroget@knights.ucf.edu

#658
Echelon5101

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Is there a way to change which powers a class has? I'm messing around with the Coalesced.ini editor thing and I thought I had it:



Posted Image



But it doesn't seem to be working. Maybe I'm editing the wrong area? My infiltrator still has the standard infiltrator powers rather then the ones I've edited in.

#659
hed777

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desonnac00 wrote...

Inverness Moon wrote...

Nolenthar wrote...

Sorry Omicrone, but if it's possible, I don't know this.
I'm looking on my side if we can put/remove the helmet using an hotkey. No news either.

Inverness, clearly not, you can just change your clothes. Legion, it's a completely new model.


Yes, it possible to change to a completely new model. I've seen a screenshot of someone customizing Legion on the armor screen.

Posted Image



So, does anyone know how to make Shep look like Legion?



Ah, that would be SOOOOOO cool... somebody hurry up and answer the above question...

I really wanna Geth suit!

#660
desonnac00

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*bump*

#661
hed777

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bump...?

#662
Parises

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[SFXGAME.SFXPawn_Player]
ShoulderAppearances=(Id=500,Type=CustomizableType_Shoulders,PlotFlag=-1)
ArmAppearances=(Id=500,Type=CustomizableType_Arms,PlotFlag=-1)
LegAppearances=(Id=500,Type=CustomizableType_Legs,PlotFlag=-1)
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)

CasualAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_L GTa_MDL",MaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a",Female="BIOG_HMF_MIR_LGT _R.LGTa.HMF_MIR_LGTa_MDL",FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a"),Plot Flag=-1)

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_vixen_00
SeekFreePackage=BioH_END_vixen_00
SeekFreePackage=BioH_vixen_01
SeekFreePackage=BioH_END_vixen_01

Gibbeds ME2 Save Editor:
Arm ID - 500
Leg ID - 500
Shoulder ID - 500
Full Body ID - 1061
Helmet ID - 1061
Torso ID - 1061


Problem is a black loyal Miranda outfit, but normal (white - 1060) outfit is works. I don't know why black suit don't work, maybe doing something wrong ?

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#663
phoenixofthunder

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Echelon5101 wrote...

Is there a way to change which powers a class has? I'm messing around with the Coalesced.ini editor thing and I thought I had it:

Posted Image

But it doesn't seem to be working. Maybe I'm editing the wrong area? My infiltrator still has the standard infiltrator powers rather then the ones I've edited in.


That is also what I tried originally. Only to find out that it was the wrong place to edit for powers in the Coalesced.INI.
You would need to edit the following areas:

[SFXGame.SFXEngine]
And input this line of code:
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_[WANTED POWER]_Player",
SeekFreePackageName="SFXCharacterclass_class OF WANTED POWER")

IE:>>DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Adrenaline Rush_Player",
SeekFreePackageName="SFXCharacterclass_Soldier")


Then you need to bind it to a key for in game play:
Bindings=( Name="F11", Command="GivePower self SFXPowe_Adrenaline Rush_Player" | setRank self SFXPowe_Adrenaline Rush_Player 3" )

#664
phoenixofthunder

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SolidisusSnake1 wrote...

phoenixofthunder wrote...

SolidisusSnake1 wrote...

phoenixofthunder wrote...

SolidisusSnake1 wrote...

I hope someone can help me here, so I downloaded Leorage's Asari Suit (http://social.biowar...m/project/2119/) to use on my Shepard and after hours of tinkering I finally figured out how to get it to work and show up in the Armors and Casual Clothes inventory.

The only problem is their is absolutely no sound on the Normandy when I use the new outfit, can someone PLEASE tell if it's possible to play with this outfit and get sound on the Normandy.



Is bUseBackgroundLevelStreaming set to true or false?

It is under [Engine.Engine] in the Coalesced.INI.


I believe it is set to false. This is what it says:

bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=False

I believe thats the only way to get the outfit to actually show up, I'm using RCW ModManager btw and I have NPCArmors.Optional set to ON. Which changes the BackgroundLevelStreaming to False.

However this ends up with no sound on the Normandy.


Curious, I have custom clothes on the Normandy and I only have one code line of: bUseBackgroundLevelStreaming and it is set to True. But no problem at alI with sound. What version INI you have?

You could check that make sure these values are what reads in your INI:
[Options]
DisableStreamingValidation=TRUE
DisableBioCommunicatorWarning=FALSE

[Engine.PackagesToForceCookPerMap]
[Core.System]
bEnableStreamingLog=FALSE

[WwiseCookingHelper]
MinAudioStreamingSize=0

If the above doesn't work then email me with you INI attached. And I'll see what I can do: phoenixofthunder@yahoo.com


All those things you mentioned are set the exact way, as for the  two BackgroudStreamingLevels for some reason the RCW ME2 ModManager makes two copies of it one True and then below it another one False but it seems to register as False. In anyevent I've tried it with just one BackgroundStreaming set to False, and it doesnt work either. If it is set to True the outift will not appear, argghhh.

I went ahead and emailed you my Coalesced my email is geroget@knights.ucf.edu


Sent you an email back with a C****.INI Just replace your old one with it. I think the problem was a syntax error on the outfit codes.

#665
phoenixofthunder

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hed777 wrote...

desonnac00 wrote...

Inverness Moon wrote...

Nolenthar wrote...

Sorry Omicrone, but if it's possible, I don't know this.
I'm looking on my side if we can put/remove the helmet using an hotkey. No news either.

Inverness, clearly not, you can just change your clothes. Legion, it's a completely new model.


Yes, it possible to change to a completely new model. I've seen a screenshot of someone customizing Legion on the armor screen.

Posted Image



So, does anyone know how to make Shep look like Legion?



Ah, that would be SOOOOOO cool... somebody hurry up and answer the above question...

I really wanna Geth suit!


Do you know his torso code?
Like this one: 
(Default N7)
TorsoAppearances=(Id=0,Name=339522,Description=339529,
Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),
GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)
?

#666
desonnac00

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no

#667
phoenixofthunder

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Parises wrote...

[SFXGAME.SFXPawn_Player]
ShoulderAppearances=(Id=500,Type=CustomizableType_Shoulders,PlotFlag=-1)
ArmAppearances=(Id=500,Type=CustomizableType_Arms,PlotFlag=-1)
LegAppearances=(Id=500,Type=CustomizableType_Legs,PlotFlag=-1)
1) CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)

2) CasualAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_L GTa_MDL",MaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a",Female="BIOG_HMF_MIR_LGT _R.LGTa.HMF_MIR_LGTa_MDL",FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a"),Plot Flag=-1)

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_vixen_00
SeekFreePackage=BioH_END_vixen_00
SeekFreePackage=BioH_vixen_01
SeekFreePackage=BioH_END_vixen_01

Gibbeds ME2 Save Editor:
Arm ID - 500
Leg ID - 500
Shoulder ID - 500
Full Body ID - 1061
Helmet ID - 1061
Torso ID - 1061


Problem is a black loyal Miranda outfit, but normal (white - 1060) outfit is works. I don't know why black suit don't work, maybe doing something wrong ?


1) Is this needed?
2) Since you have this.

#668
phoenixofthunder

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desonnac00 wrote...

no


Can you find it?

Modifié par phoenixofthunder, 03 juillet 2010 - 06:53 .


#669
desonnac00

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nope, can't get it- the method for obtaining those codes as depicted by the OP don't work for me for some reason- that's why I was asking if anyone had the codes needed to make Shep look like Legion.

I saw a couple of guys talking about it on page 8 or 9 but didn't understand a thing.

#670
phoenixofthunder

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desonnac00 wrote...

nope, can't get it- the method for obtaining those codes as depicted by the OP don't work for me for some reason- that's why I was asking if anyone had the codes needed to make Shep look like Legion.
I saw a couple of guys talking about it on page 8 or 9 but didn't understand a thing.

You tried this:

Inverness Moon wrote...

Nolenthar wrote...

I guess if you do this

Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioH_Geth_00 | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )

You should be able to have Legion where you want. You just need to press numpad 1 each time you change level.

Maybe Darman would confirm ?

No, that crashes it. I need the other level name that it is supposed to load when you want to show the personalization menu, the cabin level name I think it is.

Edit: Ok, this works for me!:

Bindings=( Name="NumPadOne", Command="StreamLevelIn BioH_Geth_00 | StreamLevelIn BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )

Have to make a change, even if you move it back to what it was originally, so the button will say apply, then your model will change to Legion or whatever one you selected. Great =D

?

#671
desonnac00

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Tried it earlier today, tried it just now- nothing. I tried just taping numpadoneon the Citadel, on Normandy- nothing happens- neither does the model change, neither do I get any part of Legion in the customization screen that comes up.

Note: This line is the ONLY thing I've added to Coalesced (Haven't added a torso or any other code to [SFXGAME.SFXPawn_Player])

#672
bottledwater

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so i went around and made it so that enemies' shields/armor/health recharges just like the players. it works nicely and makes insanity even more fun, but there is one tiny problem: praetorians regenerate their health completely when they "go down" to recharge their barriers. this means its impossible to kill them since they "go down" everytime their armor gets to like halfway or whatever. is there a way to stop them from doing their whole death scream/recharge thing?

btw the recharge thing is on line 8096 under [SFXGame.SFXShield_Base], the variable is bRechargeable=false, set it to true.

Modifié par bottledwater, 03 juillet 2010 - 07:16 .


#673
phoenixofthunder

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desonnac00 wrote...

Tried it earlier today, tried it just now- nothing. I tried just taping numpadoneon the Citadel, on Normandy- nothing happens- neither does the model change, neither do I get any part of Legion in the customization screen that comes up.
Note: This line is the ONLY thing I've added to Coalesced (Haven't added a torso or any other code to [SFXGAME.SFXPawn_Player])



Where did you add it at? [SFXGAME.SFXPawn_Player]? It only works if located under the[SFXGame.SFXGameModeDefault] section.

Modifié par phoenixofthunder, 03 juillet 2010 - 07:38 .


#674
desonnac00

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ok, I made some progress- I copied a bunch of extra appearances into SFXgame.Sfxpawn_Player
and I have Legion's body- but can't get his head.
In fact- after I altered the appearance the First time on the level- it won't change. Here's what I got...
i1020.photobucket.com/albums/af328/desonnac/untitled.jpg

#675
phoenixofthunder

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desonnac00 wrote...

ok, I made some progress- I copied a bunc h of extra appearances into SFXgame.Sfxpawn_Player
and I have Legion's body- but can't get his head.
In fact- after I altered the appearance the First time on the level- it won't change. Here's what I got...
i1020.photobucket.com/albums/af328/desonnac/untitled.jpg



Sounds like your missing the HelmetAppearances code.

Modifié par phoenixofthunder, 03 juillet 2010 - 07:43 .